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Lovers RaperS - WappyOne's Edition 1.80


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Posted

Heh, thanks. I was aware that it was something of a trainwreck, but I couldn't find the load-order thread, and I figured since everything wasn't on fire I wouldn't push my luck.

 

Not like the last time I installed mods... Those eyes... Those horrible eyes....

  • 3 weeks later...
Posted

On the "Important Notices" sections it says this

 

 

Important Notes:
Default animation strings assume you are using the v3 Resource pack with the 11-200 BBB Revised animation pack. If you are using the v2 Resource pack copy the ini from v2_ini into Data\ini
.
LoversRaperS should be placed after LoversVoiceSSPplus in the load order.

 

Do I need to worry about these? Where do I find them? Are they included in the mod?

 

So many questions :heart:

Posted

Works perfectly fine with the LAPF, no changes to the .ini needed. An update is planned to add new animations from the LAPF to the strings as well as transitioning to calling by UMID and a couple minor bugfixes.  Was going to wait for the creatures animation overhaul to be done, but seeing as that may not be for several months I may just have to do this sooner.

 

I'll update the notice.

  • 4 weeks later...
Posted

Ok, I had the issue with the "stiff pose" during rapes and the result that you can't move or return into first person mode after rape too. The "stiff pose" gets applied to both, raper and the person who gets raped, grab key for positioning does not help (actually the whole thing becomes even more weird looking...). I deinstalled and installed the whole bunch of mods for LAPF including noMaam BBP animations, female DMRA BBB body, Roberts male body replacer etc., took care of the LAPF skeleton and of load order - as recommended in this link: http://www.loverslab.com/topic/4487-please-read-before-posting-here - nothing helped, not at all.

 

After standing around in stiff pose the third time, I got the idea to use an item from the Oblivion Pose Pack to reset/interrupt animations. It worked not always, but helped somewhat. Actually I could break the freeze after a few tries. This effect made me supicious about the OPP and I deinstalled it.

 

-> tada, LAPF and LoversRapers worked flawlessly

 

Conclusion: OPP is incompatible to LoversRapers

 

I don't know which mod out of this bunch of pose mods is actually responsible for breaking the animation initialise, but my suspect number one is the mod that replaces the standard female standing idle by a more feminine pose. This animation gets automatically triggered after 2 seconds when the PC does not move. Problem is, masturbate anims from LAPF supply pack worked flawlessly with OPP installed, just duos were effected. Maybe the issue is even solvable by using a non BOSS load order. In my case...I was so annoyed by the wasted time I just got rid of OPP.

 

 

Posted

There was a similar issue when the LAPF pack was first released (though due to a missing file and not an inter-mod conflict).  RaperS uses a Lovers built-in animation after sex to delay standup, xLoversResetAnimStun . It's the only Lovers animation RaperS uses that most other Lovers plugins do not.

 

If you have the Construction Set installed and feel like experimenting you can comment out the line reference xLoversResetAnimStun in the script xLoversRaperSStartRape and see if there's any freezing issue then.

Posted

As I have a well working Skyrim with ENB + over 200 mods I am just figuring out what are the differencies to Oblivion. Best approach for me was to do it as in Skyrim :-) In Skyrim I could run a lot of pose and animation mods alongside SexLab + its modules....but I already learned, Oblivion has its specials (only one skeleton for male and female, animations will be registered by .esps and .ini entries, no need for FNIS, the textures for imperial determine the textures for all other human races, it's far less complicated to create an own race in Oblivion, in Oblivion you need to do alot with .esps and .bsa files and load order plays a big role, because I guess the load priority for "loose files" works in a different way as in Skyrim).

 

As this works now...any idea if Loverscreatures (people reported the same bug there and I guess the OPP there was responsible for that too) works with the newest version of LAPF?

Posted

Of course lovers creatures works with the LAPF.  I wouldn't dream of doing anything otherwise.  I state quite clearly in the LAPF OP to reinstall LC 2.0 after installing the LAPF.  I wouldn't do that if they were incompatible.   :P

Posted

Mmm... would you be willing to incorporate LoversRapeStruggle into Wrappy's RaperS?  

 

Is there a particular reason to, do they not work together as-is?

  • 3 weeks later...
Posted

Does anyone have any suggestions as to what settings I should use? I am really confused by numbers and percentages. I kinda want a "Other then Death" thing, but the chance to die sometimes as well.

Posted

Does anyone have any suggestions as to what settings I should use? I am really confused by numbers and percentages. I kinda want a "Other then Death" thing, but the chance to die sometimes as well.

 

The default settings are pretty close to what it sounds like you want, I would suggest just modifying these two settings:

 

Rape - Attributes -> Health Baseline: 15% (Have to be below this % HP to be raped)

Rape - Options -> NPC Success Rate: 50% (Chance per hit that a rape can occur)

 

This would mean every hit taken that brings you below 15% or already there has a 50% chance to initiate a rape. This assumes a male attacker against a female player character. For other gender combinations you would want to change the settings in Rape - Gender, and could just change them all to 100% to rely only on the numbers above ( Might also want to change Creature -> Female to higher than the default 5% ).

Posted

 

Mmm... would you be willing to incorporate LoversRapeStruggle into Wrappy's RaperS?  

 

Is there a particular reason to, do they not work together as-is?

 

 

No the undress scripts has changed considerably and also animation calls witch broke any compatibility between these 2 mods. you can still use rapestruggle but it will also disable newest lovers with pk additions also the newest lovers with pk extender has fully broke rape struggle because most scripts has been changed by original author.

 

So this mod has to manually be updated fully to incorporate the rape struggle with lovers with extender and lovers with pk.

 

You may end up have to fully create rape struggle from scratch to make it work with latest version.

 

The reason why i say you have to create from scratch, is the author of rape struggle has changed part of lovers with pk scripts and lovers with pk scripts has many script changed so it will be really difficult to identify what part he has changed since he did not add any info on what part of the scripts he has changed to accommodate rape struggle. Witch makes this mod really hard to update properly.

Posted

Not only RaperS (and Joburg\LSM) produce rape events. Wish i have enough time (and intellect) to improve  LoversEscapeRapeVPlayer  with struggle phase (i like that animations - 73 and 75 afair).
Essential point is to intercept external act-starting call addressed to LPK-mainframe and postpone it until result of struggle will be decided. Need no any HUD additions (stamina bar?), no any button mashing, may be one keypress check - for surrender.

 

Happy New Year, ALL! (offline until jan09)
 

Posted

I got it working! Apparently I had to install the original ini folder and then insert the V2 one. Now is there any way I can keep the NPC from going rapehappy all over the place?

  • 2 weeks later...
Posted

While you're at it Wappy, please take a look if you could fix the stunted magicka bug as well. :P

 

That's on the list of things that need fixing in RaperS that I know of.  Short list, why there hasn't been in update in months.

 

Known issues: Player rapist too far from victim fails to start sex because issuing moveto on player stops script that frame, enslavement bad end overwrites itself during gangrape, stunted magicka effect can be left on in some Lovers ABORT cases.

Posted

 

While you're at it Wappy, please take a look if you could fix the stunted magicka bug as well. :P

 

That's on the list of things that need fixing in RaperS that I know of.  Short list, why there hasn't been in update in months.

 

Known issues: Player rapist too far from victim fails to start sex because issuing moveto on player stops script that frame, enslavement bad end overwrites itself during gangrape, stunted magicka effect can be left on in some Lovers ABORT cases.

 

You use LPK callback to remove the effect? That sounds like.. adding a script effect in the spell could solve the issue. It should be nothing more than checking a sex token once every frame.

Unless you want a more elegant solution.

Posted

hello wappy one, I have a wired bug with necrorape.

when I necrorape a corpse, the corpse remain alive after necrorape.

or say, the corpse falldown once but got up again after necrorape.

do you have any idea how this may happen?

or I should past my load order here?

 

Posted

hello wappy one, I have a wired bug with necrorape.

when I necrorape a corpse, the corpse remain alive after necrorape.

or say, the corpse falldown once but got up again after necrorape.

do you have any idea how this may happen?

or I should past my load order here?

 

That's an odd one.  Try increasing the "Dmg Delay Timer" option under Advanced to 1sec or a bit more. That controls how long after sex ends that damage or re-killing in the case of necrorape happens.

Posted

tried after you said, but failed. still rise up.

I think I'd better post my load order here. so here it is.

using OBSE v21 stable, AddActorValues

 

Posted

tried after you said, but failed. still rise up.

I think I'd better post my load order here. so here it is.

using OBSE v21 stable, AddActorValues

 

Don't recognize a few of your (non-Lovers) mods, and not seeing any conflicts among those I do.  A bit stumped as to why you're having this issue.  Some mod has to be explicitly resurrecting them if the re-kill works and they stand back up.

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