JuicyDroid Posted June 18, 2013 Posted June 18, 2013 Yes but you know that if its fresh - all is set to 0. So nothing can happen at all ;p//EditMy bad. At start it's going to default in ini files. I'v changed chaos ini for my own(autoPC still 0=off) but it still doesnt help. In addition my PC isn't raping by hitting enemies but by casting spells if i aim humans(not creatures). I'm wondering if it can happen because of 2 rape mods in my oblivion. Bu i have only 1 LoversRaperS.esp and can't aim the other one that, i suppose, is included in some mod in my list ^over this post. So i have settings for wappyones and other rape-global, rape contact and rape spell. I'm 90% sure it's that one making troubles. If you could help me fing it ill be glad.I'v also changed this 'n' key and so it wasn't because of key conflicts ;pBless Ya !
HunterGuy2 Posted June 24, 2013 Posted June 24, 2013 A few issues I've run into immediately: 1) Furo integration - furo trap seems to heal character? 2) PSE integration - When I set bad end to 'enslavement', it seems to happen every time instead of only on fatal rape. (on that note - what's the difference between this and the option in cross-mod settings for enslave-on-fatal?) 3) PSE + furo (?) - Enslaved while in furo trap, and started getting fed potions. (hindsight: Maybe this is what caused (1), don't have time to check right now though) A number of other things only tangentially related to this mod, but hoping someone has a quick answer: -"blowjob" anim has PC ~1 yard 'south' of raping scamp... I'm using 11-200 BBB pack. When installing creatures/rapers/LST/PSE I noticed there were conflicting KI files and just kept the existing ones, was that wrong? -Enslavement - once it happens, is the slaver supposed to take you somewhere etc? PC was rape-enslaved by a scamp in the Kvatch oblivion plane during main quest, and the scamp just stood there/wandered back and forth in the same spot. -Enslavement - after getting enslaved and loading a different save, all UI stays disabled... is there a console command to fix that? -Lines of text at top of screen disappear after ~1-2 seconds... I have Elys silent voice which seems to work when the dialogue is at the bottom of the screen, but doesn't seem to help if the text is at the top...
gregathit Posted June 24, 2013 Posted June 24, 2013 There should not be any conflicting KF files between any of those mods. Lovers Creatures 2.0 contains only creature animations. I am not aware of LST\RaperS\PSE having any animation files in them. Don't know what you mean with bj animation. If you mean that a creature sex animation is out of alignment then you can fix it with the 0-9 keys at the top of your keyboard. Creature animations have not be overhauled to correct alignment and I probably won't get to that for several more months. There is no way to keep text at the top of the screen around longer than the 1-2 seconds it is up without opening the esp file and changing how long it is displayed. Silent voice is only for the subtitles as you have discovered. I haven't had time to try out PSE or Furotrap so someone else will have to address those items. Cheers, Greg
mem4ob4 Posted June 24, 2013 Posted June 24, 2013 @HunterGuy2Your #2- PSE based and not RaperS. PSE is combat enslaveing you due to your settings in PSE.cross-mod settings- thats for LST.Your #3- PSE based. PSE will heal you (potions) when enslaved and health is very low.Other- UI staying disabled: PSE OP and post #2 should have info on that. Hold right control when in any menue.Any other problems- check the specific mod OP, non directly related to RaperS that I see.Mem
HunterGuy2 Posted June 24, 2013 Posted June 24, 2013 Gregat: Thanks, was able to fix with manual alignment. As for the text at the top of UI going by too fast, I found another thread somewhere that said it's MenuQue conflicting with something (this is happening for all mods, not just 1 or 2), I was able to fix this by going to MenuQue.ini and setting the following: bFixMessageDuration=0 iDefaultMessageDuration=4 [or whatever I want to set it at] I guess this could mess up messages meant to go by quickly, but this is fine for the mods I currently have. mem4: #2 - Hmm yeah, I tried it again and it stopped happening. I had PSE set at 5%, maybe I was just getting really unlucky or something =/ #3 - Tested this again, PC wasn't enslaved and was slowly healed in trap. I guess it's probably a Furo feature, I didn't see any option to turn it off in the Furo settings though. UI disable - Ah found it, thanks. Seems to work.
Tachyon Posted June 28, 2013 Posted June 28, 2013 After a successful rape , the NPCs don't put on their clothes/armor back. I've made sure that only the "Strip" option instead of "Drop" is enabled. What's wrong?
Gaebrial Posted June 29, 2013 Posted June 29, 2013 After a successful rape , the NPCs don't put on their clothes/armor back. I've made sure that only the "Strip" option instead of "Drop" is enabled. What's wrong? Nothing. That's default Oblivion behaviour. An NPC will not change their outfit or put their clothes/armor on (if nude) until they re-evaluate their AI package.
Tachyon Posted June 29, 2013 Posted June 29, 2013 After a successful rape , the NPCs don't put on their clothes/armor back. I've made sure that only the "Strip" option instead of "Drop" is enabled. What's wrong? Nothing. That's default Oblivion behaviour. An NPC will not change their outfit or put their clothes/armor on (if nude) until they re-evaluate their AI package. Oh I see , didn't know that. Thanks! It does seem odd that after the rape, when they resume battle , they do it naked and without any weapons
gregathit Posted June 29, 2013 Posted June 29, 2013 You might have a mod that is interfering (slowing it down from occurring or preventing it altogether) with their ai package updating itself. Generally speaking a non-companion NPC should update fairly quickly. If they don't then you need to look at what you have installed to see what may interfering with it.
Someone92 Posted June 30, 2013 Posted June 30, 2013 Nothing. That's default Oblivion behaviour. An NPC will not change their outfit or put their clothes/armor on (if nude) until they re-evaluate their AI package.However this re-evaluation should happen right after a rape; at least for me a NPC dresses themselves fully after the act, only sometimes they forget to equip the chest piece or so. As gregathit said it's most likely an interfering mod. Suggestion: Add a Feather 5000 effect to the victim as soon as the sex act starts and remove it after a failed quick recovery check; that way you can prevent the continuous "I over-encumbered" messages, don't have to stop the stat-damage in a perpeturape and should make the mod more compatible with other mods.
Ohmygod Posted July 7, 2013 Posted July 7, 2013 a simple question. may I rape Tentacle lady using this edition of Rapers? I trying to rape that tentacle lady using this edition but just got raped by her only.
gregathit Posted July 7, 2013 Posted July 7, 2013 a simple question. may I rape Tentacle lady using this edition of Rapers? I trying to rape that tentacle lady using this edition but just got raped by her only. No. This version (or any for that matter) doesn't add animations. The tentacle lady is a creature and creature animations come from Lovers Creatures. Right now no creatures are set up that they can be raped outside of zombies.
Someone92 Posted July 7, 2013 Posted July 7, 2013 a simple question. may I rape Tentacle lady using this edition of Rapers? I trying to rape that tentacle lady using this edition but just got raped by her only. The only RaperS version I know that allows creature rape is LoversRapeSGalgatVersion: http://www.loverslab.com/topic/222-loversrapesgalgatversion-12182010/ Dunno if it also works with the current version of Creatures but with version 1.4 I could rape everything that has an animation.
Stone Balls Posted July 8, 2013 Posted July 8, 2013 I have a bit of a problem: I used a different Lovers rape mod before this one, but I was intrigued by the options this one had, so I decided to switch over. I never really noticed it until about a couple of hours ago, but since I started playing with this mod (and deleted the other one) my character is unable to be raped in combat, despite me setting the chances very high. To clarify, I was constantly raped in combat, if I wasn't careful, when using the other mod. I am also using a new save game. Below is my mod list sorted first by BOSS, then hand sorted by me (Hand sorted the Lover mods) to what I think is somewhere around what was recommended as the Lover load order. Active Mod Files: 00 Oblivion.esm 01 underdark.esm 02 Beautiful People 2ch-Ed.esm 03 All Natural Base.esm [Version 1.34] 04 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0] 05 Francesco's Optional New Items Add-On.esm [Version 5.0] 06 Cobl Main.esm [Version 1.72] 07 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta] 08 Mart's Monster Mod.esm [Version 3.8b1] 09 Enhanced Daedric Invasion.esm 0A TamrielTravellers.esm [Version 1.39c] 0B FCOM_Convergence.esm [Version 0.9.9MB8b1] 0C Armamentarium.esm [Version 1.35] 0D Artifacts.esm [Version 1.1] 0E Kvatch Rebuilt.esm 0F Better Cities Resources.esm [Version 5.2.5] 10 Lovers with PK.esm 11 TamagoClub.esm 12 HiyokoClub.esm 13 LoversCreature.esm 14 Fundament.esm [Version ision] 15 cssBase.esm [Version 1.1] 16 CM Partners.esm 17 x117race.esm 18 Chanpon.esm 19 HorseCombatMaster.esm 1A Knights - Revelation.esm 1B TRoN.esp 1C TRoN Vwalk.esp 1D Cobl Races TNR.esp [Version 1.53] 1E Cobl Races TNR SI.esp [Version 1.53] 1F Unofficial Oblivion Patch.esp [Version 3.4.3] 20 UOPS Additional Changes.esp 21 Oblivion Citadel Door Fix.esp 22 DLCShiveringIsles.esp 23 Unofficial Shivering Isles Patch.esp [Version 1.5.2] 24 Oblivion Vwalk UOS.esp 25 DLCShiveringIsles Vwalk DG_DS UOS.esp 26 DLCShiveringIsles Vwalk UOS.esp 27 Better Cities Full Vwalk.esp 28 Better Imperial City Vwalk.esp ++ USIPS Additional Changes.esp 29 Better Cities .esp [Version 4.7.0] 2A Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0] 2B Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0] 2C Francesco's Optional Chance of More Enemies.esp [Version 5.0] 2D Francesco's Optional Leveled Guards.esp [Version 5.0] ++ FCOM_Francescos.esp [Version 0.9.9MB8b1] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9MB8b1] 2E FCOM_FrancescosNamedBosses.esp [Version 0.9.9MB8b1] 2F LoadingScreens.esp 30 LoadingScreensAddOn.esp 31 LoadingScreensSI.esp 32 All Natural.esp [Version 1.34] 33 All Natural - SI.esp [Version 1.34] ++ All Natural - MMM Patch.esp [Version 1.3] 34 Realistic Water.esp ++ Symphony of Violence.esp 35 All Natural - Real Lights.esp [Version 1.34] 36 Willful Resistance.esp 37 Enhanced Economy.esp [Version 5.4.3] 38 Crowded Roads Revisited.esp [Version 1.1] 39 Crowded Roads Revisited Vwalk.esp 3A Choices and Consequences.esp [Version 2.02] 3B Map Marker Overhaul.esp [Version 3.9.3] 3C Map Marker Overhaul - SI additions.esp [Version 3.9.3] ++ MaleBodyReplacerV5.esp 3D VipCxj_HighHeels.esp 3E DMRA BBB Armamentarium Complete.esp ++ DMRA BBB Complete Clothing and Armor Replacer.esp ++ DMRA BBB Better Cities.esp 3F Cobl Glue.esp [Version 1.72] 40 Cobl Si.esp [Version 1.63] 41 Bob's Armory Oblivion.esp 42 FCOM_BobsArmory.esp [Version 0.9.9MB8b1] 43 Oblivion WarCry EV.esp [Version 1.09] 44 FCOM_WarCry.esp [Version 0.9.9MB8b1] 45 Oscuro's_Oblivion_Overhaul.esp [Version 1.35Beta] 46 Oscuro's_Oblivion_Overhaul Vwalk.esp ++ Oscuro's_Oblivion_Overhaul - No Daedric Items.esp 47 Alluring Potion Bottles v3.esp 48 Alluring Wine Bottles.esp 49 OMOBS_SI.esp [Version 2.0] 4A Choices and Consequences - OOO.esp [Version 2.0] 4B ArmamentariumArtifacts.esp [Version 1.35] 4C FCOM_Convergence.esp [Version 0.9.9Mb8b1] 4D Mart's Monster Mod - More Wilderness Life.esp [Version 3.8b1] 4E CurseOfHircine.esp 4F CoH Werewolves Mixed.esp 50 Curse of Hircine - Werewolf Hunters.esp 51 CurseOfHircine - Symphony of Night.esp 52 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.8b1] 53 Mart's Monster Mod - Curse of Hircine.esp [Version 3.8b1] 54 Mart's Monster Mod - Farm Animals.esp [Version 3.8b1] ++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.8b1] 55 TamrielTravellers4OOO.esp [Version 1.39c] 56 TamrielTravellers4OOO Vwalk.esp ++ TamrielTravellersItemsnpc.esp [Version 1.39c] 57 TamrielTravellersItemsCobl.esp [Version 1.39c] 58 ShiveringIsleTravellers.esp [Version 1.39c] 59 ShiveringIsleTravellers Vwalk.esp ++ ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c] ++ FCOM_TamrielTravelers.esp [Version 0.9.9] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] ++ FCOM_HungersUnitySI.esp [Version 0.9.9] 5A FCOM_Archery.esp [Version 0.9.9] ++ Mart's Monster Mod - Diverse Wisp and VASE Addon.esp [Version 3.8b1] 5B Mart's Monster Mod - Diverse Creatures Expansion.esp [Version 3.8b1] 5C Mart's Monster Mod - Mummies.esp 5D FCOM_MoreRandomSpawns.esp [Version 0.9.9] 5E FCOM_MoreRandomItems.esp [Version 0.9.9] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.8b1] ++ ArmamentariumLL4OOO.esp [Version 2.01] ++ ArmamentariumLLMagicOOO.esp [Version 1.35] 5F Ivellon.esp [Version 1.8] 60 Artifacts.esp [Version 1.1] ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] 61 DMRA BBB Artifacts Complete.esp 62 Kvatch Rebuilt.esp 63 Kvatch Rebuilt Vwalk.esp ++ Kvatch Rebuilt - OOO Compatibility.esp 64 Kvatch Rebuilt - Leveled Guards - FCOM.esp 65 Kvatch Rebuilt Weather Patch.esp 66 Malevolent.esp 67 Malevolent Vwalk.esp 68 GTAesgaard.esp [Version 1.3] 69 Scribe Supplies.esp 6A VaultsofCyrodiilBC.esp 6B 24HrArenaAliveV2.esp 6C Knights.esp 6D Knights Vwalk.esp 6E Knights - Revelation.esp 6F Knights - Revelation Vwalk.esp ++ DMRA BBB Knights of the Nine Replacer.esp 70 Mighty Umbra.esp 71 The Lost Spires.esp 72 The Lost Spires Vwalk.esp 73 Lost Paladins of the Divines.esp 74 MannimarcoRevisited.esp 75 MannimarcoRevisitedOOO.esp [Version 0.1] 76 MannimarcoWardrobeChest.esp ++ FCOM_MightyUmbra.esp [Version 0.9.9] ++ FCOM_Knights.esp [Version 0.9.9MB8b1] 77 Enhanced Daedric Invasion.esp ++ FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9] 78 HeartOftheDead.esp [Version 6.5] 79 HeartOftheDead Vwalk.esp 7A Better Cities - House price patch.esp [Version 1.0] 7B Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Visually Realistic Deadly Lava.esp 7C HUD Status Bars.esp [Version 5.3.2] 7D PersuasionOverhaul.esp [Version 1.43] ++ PersuasionOverhaul_OOO.esp [Version 1.2] ++ PersuasionOverhaul_MMM.esp [Version 1.2] 7E RMDailyIncomeV2.esp 7F LoversProstitute.esp [Version 0.25a] 80 LoversJoburg.esp 81 LoversTamagoClub.esp 82 HiyokoGenerator.esp 83 LoversHooker.esp [Version 2.2] 84 LoversRaperS.esp 85 Lovers with PK.esp [Version 96] 86 LoversChorus.esp 87 LoversBitch.esp 88 LoversCreature.esp 89 LoversTrueCrimeEx.esp 8A LoversSlaveTrader.esp 8B LSTBravilUnderground.esp 8C PlayerSlaveEncounters.esp 8D LoversPayBandit.esp 8E LoversImmoralSisters.esp 8F PSE-PayBandit-Patch.esp 90 Pelham-LostSpires-Fix.esp 91 StarX Vampire Deaths.esp 92 Enhanced Economy - House prices.esp [Version 5.4.3] 93 Quest Award Leveller.esp ++ Quest Award Leveller - Knights of the Nine.esp 94 Alternative Start by Robert Evrae.esp 95 Basic Primary Needs.esp [Version 6.2.1] 96 StarX Vanilla Vampires Revised.esp 97 BudongsNarcolepsySpell.esp 98 SupremeMagicka.esp [Version 0.90b] 99 SM_ShiveringIsles.esp [Version 0.90] ++ SM_OOO.esp [Version 0.90] ++ SM_MMM.esp [Version 0.90] ++ SM_COBL.esp [Version 0.90] 9A SM_EnchantStaff.esp [Version 0.90] ++ SM_Scrolls.esp [Version 0.90] ++ SM_SigilStone.esp [Version 0.90] 9B Alchemical Formulas.esp 9C sycHearNoEvil.esp [Version 1.0] 9D kuerteeCrimeHasWitnesses.esp 9E Deadly Reflex 5 - Timed Block and 250% damage.esp 9F DeadlyReflex 5 - Combat Moves.esp A0 nGCD.esp A1 nGCD Oghma Infinium.esp ++ nGCD Skeleton Key.esp A2 Legendary Abilities-Fortify Health MOJ.esp [Version 2.0] A3 Grandmaster of Alchemy.esp A4 zzEstrus.esp A5 DiabloEF 6 in 1.esp ++ Beautiful People 2ch-Ed Disable BandBlindMask.esp A6 Beautiful People 2ch-Ed Sheogorath Eye.esp ++ Beautiful People 2ch-Ed Vanilla Race.esp ++ Beautiful People 2ch-Ed Merged Hair Modules.esp ++ Beautiful People 2ch-Ed Merged Eye Modules.esp ++ Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp ++ x117 Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed CustomRace.esp ++ Beautiful People 2ch-Ed Chocolate Elves.esp A7 Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp ++ Beautiful People 2ch-Ed Cute Elves.esp ++ Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp A8 Beautiful People 2ch-Ed MS Elves - NoSc.esp ++ Beautiful People 2ch-Ed ENG Race.esp A9 x117race.esp ++ x117Race ENG Race.esp AA Lop-ears Elf.esp AB Lop-ears Elf_mini.esp AC cssMerged12Sets.esp [Version 1.1] AD Cobl Races.esp [Version 1.52] ++ Nephs Stock Shoes Real High Heels.esp [Version 1.0] ++ cidnothump.esp ++ Cobl Races - Balanced.esp [Version 1.52] AE Better Cities Full.esp [Version 5.2.5] AF Better Cities - VWD of the IC.esp [Version 5.2.4] B0 Better Imperial City.esp [Version 5.2.4] B1 Better Cities Resources Vwalk.esp ++ Better Cities - COBL.esp [Version 2.2] B2 qazFingerSnap.esp ++ SM_DeadlyReflex.esp [Version 0.90] B3 Bashed Patch, Oblivion.esp B4 LoversIdleAnimsPriority.esp B5 LoversAnimObjectsPriority.esp I apologize in advance if this post is just a repeat and will annoy someone.
gregathit Posted July 8, 2013 Posted July 8, 2013 This version of RaperS takes your health and the attackers health into much more consideration. With mods like this one: Legendary Abilities-Fortify Health MOJ.esp - that may be ramping up your health it makes sense that you might not be able to be raped. Additionally when you have your lovers plugins so high up in your load order there is a greater chance another mod will interfere with them. Also check that your PC has not been blocked from being raped.
Ohmygod Posted July 8, 2013 Posted July 8, 2013 a simple question. may I rape Tentacle lady using this edition of Rapers? I trying to rape that tentacle lady using this edition but just got raped by her only. No. This version (or any for that matter) doesn't add animations. The tentacle lady is a creature and creature animations come from Lovers Creatures. Right now no creatures are set up that they can be raped outside of zombies. Well, do you mean I can rape normal zombie creature using this version of Rapers? never tried this idea before. to WappyOne: May I request a function that does let my character rape that tentacle creature and/or other female creatures such as spider daedra, xivilai, etc?
D_ManXX2 Posted July 8, 2013 Posted July 8, 2013 Wrappy will only be able to do that if you supply wrappy with creature animations that can do that. or else all you will be getting is npc and creatures starring at each other because there are no animations available for that.
gregathit Posted July 8, 2013 Posted July 8, 2013 a simple question. may I rape Tentacle lady using this edition of Rapers? I trying to rape that tentacle lady using this edition but just got raped by her only. No. This version (or any for that matter) doesn't add animations. The tentacle lady is a creature and creature animations come from Lovers Creatures. Right now no creatures are set up that they can be raped outside of zombies. Well, do you mean I can rape normal zombie creature using this version of Rapers? never tried this idea before. to WappyOne: May I request a function that does let my character rape that tentacle creature and/or other female creatures such as spider daedra, xivilai, etc? Your NOT listening. There are NO animations for raping creatures. You would need to MAKE the animations first before a "function" could be added.
Stone Balls Posted July 9, 2013 Posted July 9, 2013 This version of RaperS takes your health and the attackers health into much more consideration. With mods like this one: Legendary Abilities-Fortify Health MOJ.esp - that may be ramping up your health it makes sense that you might not be able to be raped. Additionally when you have your lovers plugins so high up in your load order there is a greater chance another mod will interfere with them. Also check that your PC has not been blocked from being raped. I managed to get it working by lowering it in the load order. Thank you for the advice, !
Ohmygod Posted July 9, 2013 Posted July 9, 2013 a simple question. may I rape Tentacle lady using this edition of Rapers? I trying to rape that tentacle lady using this edition but just got raped by her only. No. This version (or any for that matter) doesn't add animations. The tentacle lady is a creature and creature animations come from Lovers Creatures. Right now no creatures are set up that they can be raped outside of zombies. Well, do you mean I can rape normal zombie creature using this version of Rapers? never tried this idea before. to WappyOne: May I request a function that does let my character rape that tentacle creature and/or other female creatures such as spider daedra, xivilai, etc? Your NOT listening. There are NO animations for raping creatures. You would need to MAKE the animations first before a "function" could be added. Well , sorry for misunderstanding. Any way to adapt human animation to humanoid creatures such as xivilai?
gregathit Posted July 9, 2013 Posted July 9, 2013 Well , sorry for misunderstanding. Any way to adapt human animation to humanoid creatures such as xivilai? Sure, with blender anything is possible.
Duchess_Gummybuns Posted July 9, 2013 Posted July 9, 2013 Well , sorry for misunderstanding. Any way to adapt human animation to humanoid creatures such as xivilai? It would be a bitch. Human skeletons use their own bone work & so do creatures. Even humanoid creatures, as far as I know, have skeletons that simply look alien. So human animations won't move the correct bones in the creature. From my point of view, it would be less work to start from scratch.
Ohmygod Posted July 10, 2013 Posted July 10, 2013 Well , sorry for misunderstanding. Any way to adapt human animation to humanoid creatures such as xivilai? It would be a bitch. Human skeletons use their own bone work & so do creatures. Even humanoid creatures, as far as I know, have skeletons that simply look alien. So human animations won't move the correct bones in the creature. From my point of view, it would be less work to start from scratch. Yes, creature even humanoid has its own bone. But their bones has arms, legs, so what I planing is : could I make their bones as alias as human bones? Arms to arms, legs to ... well, maybe need some edit ... so human animation may use for raping creature?
gregathit Posted July 10, 2013 Posted July 10, 2013 Yes, creature even humanoid has its own bone. But their bones has arms, legs, so what I planing is : could I make their bones as alias as human bones? Arms to arms, legs to ... well, maybe need some edit ... so human animation may use for raping creature? No. It doesn't work like that. Humans and creatures have completely different skeletons. To "convert" a human animation to a creature one, you would need to pull it into blender and run Gerra6's convert pose script and then spend hours (or days if you aren't lucky) fixing the mess it makes of them. As The Duchess stated, your better off starting from scratch and creating a new creature animation that "looks" like one of the human ones.
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