Fienyx Posted March 14, 2016 Posted March 14, 2016 Load order needs work. Check http://www.loverslab.com/topic/36443-oblivion-install-gametoolsbodiesbbbmod-sorting-and-cleaningcs-cse-body-stretching/ And http://www.loverslab.com/topic/4487-please-read-before-posting-here/?do=findComment&comment=100862
asczdvefb Posted March 14, 2016 Posted March 14, 2016 even if i change the location of oblivion and use BOSS the problem persist , i tried to reinstall the game and redowload the mod and i can't save when my character is enslaved , the game told me when i try to load the save that she's corrupted ... ps i dont use steam version of the game i have the cd version ( up to date ) the problem is from there ?
AndrewLRG Posted March 16, 2016 Posted March 16, 2016 Hello, everybody. I am planing to slightly change some aspects of this mod (both scripts and locations) and wanted to ask for advice. May I edit the original .esp file or it would be better to create some sort of patch-mod?
Fienyx Posted March 17, 2016 Posted March 17, 2016 If you're comfortable enough, just edit the original, just make sure you keep a backup.
varenne Posted March 17, 2016 Posted March 17, 2016 Hello, everybody. I am planing to slightly change some aspects of this mod (both scripts and locations) and wanted to ask for advice. May I edit the original .esp file or it would be better to create some sort of patch-mod? Like Comrade Fienyx suggests, immediately create a backup of the original ESP, making sure you have the version you want to build from, then start building in what you want. I suggest saving as you go as it will or can save you from some frustration if something goes south in CS, or hopefully you're using CS/E. Whenever I've done translations, script edits or anything else that modifies a MOD I always keep a string of my minor edits in progressive versions. Patch or other. Depends on how far you go with it. Could be an add-on, patch or whole new fork of the version you start with. Totally depends on what you do and how it works, what it affects, etc. Once you have an alpha ready the community can help you test and determine that a bit more. Descriptions will at some point be important.
Fienyx Posted March 17, 2016 Posted March 17, 2016 I intend to make a stripped version. I want the slavery, to be sold and used, but not the quests, slaver camp, magic tendrils or perverted burglers. Basically what you can do with npcs enslaved with only lst and no addons, keep that for the player. And the justicars, getting used by general public to pay fines, like that shit.
Fienyx Posted March 24, 2016 Posted March 24, 2016 Player.PlaceAtMe IchDogPuppy 1 50 0 GanredhelRef.PlaceAtMe IchDogPuppy 1 50 0 If I change the 50's to a smaller number, will that make fewer puppies? Anyone interested in disabling the "tendrils of magic" Open the script IchRoughStreets and comment out lines 355-379
Zor2k13 Posted March 24, 2016 Posted March 24, 2016 Sorry I haven't posted any updates in a while here, got the skyrim porn mods bug and my free time dried up around the same time. I'm gonna post what I have soon and see what other people do with it. I have one whore house setup near the entrance to the IC has a custom sign and everything with two slut tamers that live there and a female pimp that owns the place. I want to add some gavrilla pics and stuff in there but for now what happens is the slut tamers function like shifty bert and hit the player up for money every time the player reaches 1000 gold and moves near them during certain hours of the day. If the player doesn't want to give the money they can agree to be the slut tamers slut and get whored around by the slut tamer. If the player refuses then the usual script for what happens when the player refuses shifty bert plays out and the player gets a big fat bounty on them.
merryMalfunctioning Posted March 28, 2016 Posted March 28, 2016 Are there any notable mods that conflict with PSE? I'm at the point in the Loan Shark quest where as soon as I go to sleep, the loan shark kidnaps and enslaves me. But after he rapes me, nothing else ever happens. I feel like some slave traders are supposed to show up and buy me or something, but nothing happens even after waiting for fifteen minutes of real time. modlist.txt
Mashi Posted March 28, 2016 Posted March 28, 2016 Are there any notable mods that conflict with PSE? I'm at the point in the Loan Shark quest where as soon as I go to sleep, the loan shark kidnaps and enslaves me. But after he rapes me, nothing else ever happens. I feel like some slave traders are supposed to show up and buy me or something, but nothing happens even after waiting for fifteen minutes of real time. I don't see anything that really stands out. But the trader timers are really random. It can take upwards of 30mins realtime for them to show up, if you want to spawn one right away use "IchSlaveQuest.TraderTimer to 0" if one doesn't spawn within 5 minutes or so, likely the scripts have puked all over themselves and the event is hung. Only thing to fix that is to go back to an earlier save.
merryMalfunctioning Posted March 30, 2016 Posted March 30, 2016 Are there any notable mods that conflict with PSE? I'm at the point in the Loan Shark quest where as soon as I go to sleep, the loan shark kidnaps and enslaves me. But after he rapes me, nothing else ever happens. I feel like some slave traders are supposed to show up and buy me or something, but nothing happens even after waiting for fifteen minutes of real time. I don't see anything that really stands out. But the trader timers are really random. It can take upwards of 30mins realtime for them to show up, if you want to spawn one right away use "IchSlaveQuest.TraderTimer to 0" if one doesn't spawn within 5 minutes or so, likely the scripts have puked all over themselves and the event is hung. Only thing to fix that is to go back to an earlier save. It looks like IchSQTraffic.TrafficToggle isn't getting set to 1. Not sure why. I have found two conflicts -- Oblivion Reloaded's sleep animations prevent sleep attacks from working correctly (along with a bunch of other things), and Cover Yourself prevents certain interactions from starting. Neither is the cause of this problem though.
merryMalfunctioning Posted March 30, 2016 Posted March 30, 2016 Are there any notable mods that conflict with PSE? I'm at the point in the Loan Shark quest where as soon as I go to sleep, the loan shark kidnaps and enslaves me. But after he rapes me, nothing else ever happens. I feel like some slave traders are supposed to show up and buy me or something, but nothing happens even after waiting for fifteen minutes of real time. I don't see anything that really stands out. But the trader timers are really random. It can take upwards of 30mins realtime for them to show up, if you want to spawn one right away use "IchSlaveQuest.TraderTimer to 0" if one doesn't spawn within 5 minutes or so, likely the scripts have puked all over themselves and the event is hung. Only thing to fix that is to go back to an earlier save. It looks like IchSQTraffic.TrafficToggle isn't getting set to 1. Not sure why. I have found two conflicts -- Oblivion Reloaded's sleep animations prevent sleep attacks from working correctly (along with a bunch of other things), and Cover Yourself prevents certain interactions from starting. Neither is the cause of this problem though.
merryMalfunctioning Posted April 5, 2016 Posted April 5, 2016 For SeeYouSleepDLL PSE-SYS As for container traps, I turn those off. Can't remember which script atm, if you like, I can find out. Does PSE-SYS still work? I tried it out with SeeYouSleepDLL, and sleep attackers just stood there. They didn't initiate dialogue at all. After looking at PSE-SYS in the Construction Kit and adding some PrintToConsole messages, I can't find any evidence that the script even runs. Followup: so i guess the script needs to be attached to a quest for it to run.
Fienyx Posted April 5, 2016 Posted April 5, 2016 Hmm, when I made it, it seemed to stop the issues I was having. That was my first script attempt, so it may be that it doesn't work. I stopped having the sleep attacks. Have changes I want to make before I start using PSE again. If you want to mess with it, feel free..
Nerra Posted April 7, 2016 Posted April 7, 2016 Is there a way to get the sex to become consensual, and using appropriate dialog, when my characters Willpower gets dropped to 1? I just think it's a bit odd to get the message that your Willpower is too low to allow you to escape, and you now live to serve your Master, and you still only get the rape dialog.
merryMalfunctioning Posted April 7, 2016 Posted April 7, 2016 Hmm, when I made it, it seemed to stop the issues I was having. That was my first script attempt, so it may be that it doesn't work. I stopped having the sleep attacks. Have changes I want to make before I start using PSE again. If you want to mess with it, feel free.. I've meddled with it a bit. Unfortunately it turns out that the interference between SeeYouSleep and PSE is a race condition, which is making it exceptionally hard to debug. I mean, I have working version -- but the working version script doesn't actually DO anything except run itself every 0.01 seconds until the PC is awake. It's literally coming down to some subtle timing issue. :-(
Fienyx Posted April 7, 2016 Posted April 7, 2016 Ok, well, if you figure it out, hope you decide to post it. I'll be removing the one I made since it doesn't work properly. I intend to make a PSE-lite. Basically, what the pc does with a npc slave (rape, sell flower ect) will be what happens to pc as slave. No perverted burglers, no slaver camp or other quests. Maybe, if I get that working, I'll try to make a "PSE-lite-BU" where the pc can be broken in Bravil Underground, and slaved out from there.
Zor2k13 Posted April 8, 2016 Posted April 8, 2016 I had some time to do some testing with the changes I made for example the perverts during the day... one of them cast the gag spell and gagged my pc which then was being raped by one of the lovers immoral guards patrolling the road near that eyelied ruin near fort virtue. One of the mage enemy npcs was still at the ruin and attacked the immoral guard after she finished raping my pc and enslaved my pc during the attack but was killed by the immoral guard. The guard then took ownership and when the gag spell wore off the scripting I put in place to remove the gag spell outfit also removed the enslaved outfit except for the slave gag. Seconds after that happened the game crashed. So there are some bugs that are advanced and it requires the player to be careful when playing or risk a game crash. It is also a bad idea to save while the pc is enslaved since reloading the game again while enslaved causes crashes. About you guys kicking out the slave camps and stuff, if you don't want to end up in the slave camp then use additional mods like I do such as those generic npcs traveling roads mods and another mod that adds money to them so they can buy the pc if they are enslaved. That way the slave trader has a better chance of selling the pc before getting to the camp. If the player is bought then the slave trader doesn't come back later for the player and the lock skill goes down so the player can escape easily later on.
Fienyx Posted April 8, 2016 Posted April 8, 2016 I intend to work in some sort of traveling npcs or something. I haven't started work on that as I'm currently messing around with some other projects I have in mind, so I haven't looked at npcs yet. I'll probably do 2 versions, for people who have mods that already add the npcs to roads and another that will add its own npcs.
merryMalfunctioning Posted April 8, 2016 Posted April 8, 2016 Ok, well, if you figure it out, hope you decide to post it. I'll be removing the one I made since it doesn't work properly. This is what I'm using. As I said, all it's doing is altering the timing a bit (by existing and using up time). So there's absolutely no shred of a guarantee that it will work for anyone other than myself. Incidentally, it's irritating sometimes that tesXedit doesn't update the "modified" date on files that it edits. PSE-SeeYouSleepDLL.esp
Guest Posted April 16, 2016 Posted April 16, 2016 Script Newbie here; Can someone tell me how to reduce fps loss just from walking alone while you're enslaved?
AndrewLRG Posted April 29, 2016 Posted April 29, 2016 Here is something I've done. Slowly, but surely. And some animations. They are not exactly high quality, but that's my first work ever. Walk Forward Walk Backwards Walk Forward (First Person)
shar181 Posted May 20, 2016 Posted May 20, 2016 So I installed PlayerSlaveEncounters for reasons. It all works just fine, except for this weird texture things that happens with the Wrist Irons that my character is equipped with upon being enslaved. I have no idea why that happens. It doesn't do it when I wear the normal wrist irons, but that's about as much as I've been able to figure out on my own. If anyone knows how to fix it, I'm all ears! :3
merryMalfunctioning Posted May 20, 2016 Posted May 20, 2016 My opinion on the mod, without wanting to appear ungrateful for a "free mod". The concept is viable in the game, especially in synergy with Wappy and StalkerM (it increases the unpredictability of the game). But, it has some deadly flaws that make it impossible in the long run to keep the slavery mod on: 1) Everything is done too slow and unless you finish the quest, there is no way to continue with your normal game. a) Mobile Slavers: See your character walk half the map at a very slow pace (your character can outrun the slaver during walking) for hours, until the slave camp. The slave camp: Even with the event interval set at 30 seconds (there is nothing lower), i think it took about 1h 45min of REAL tile, to get out of there with Willpower 4 and end up to Pellham, who before ever the 1st quest had brought the willpower to 0. There is a bug, where when your character is brought to Brok if it ends up in the water, its either trapped in there or reappears floating over Brok and you get a script error (can't initiate). You 'd better have a recent save. - You FINALLY get lockpicks. Only that the slaver finds and confiscates. - Slavers never sleep? I cheated with console and gave 100 lockpicks to my character (but the mod forces only 5 to appear), but the slavers are always awake even after midnight. Escape chance? Zero. c) And so you are brought to Pelham after almost waiting for 2h real time. The boredom is beyond belief. Quickest way out: Cheat console to kill Pelham while having a good time, cheat console to get lockpicks, open the lock, loot Pelham for the key, get out. d) The whorehouse. The initial minigame where you have to press 3 keys, is counterintuitive (you have to press until the notification disappears, but i only know this because i searched the topic). The succession is borderline frustrating again, because of how much time you have to wait. e) The perverted burglar: the sack may disappear completely (probably inside the bed's texture) and when i managed to get back the inventory with the trick i mentioned above, some things were missing, including items from the Slave Trader mod (no slave club anymore, maybe some other too that i don't remember). The other quests i haven't tried and hope i can stay away from them. For me, because of the huge amount of time and boredom involved, there should be a cheat code for every quest or a "skip mode" or something. Or just have option to disable the quests while having the slavery mod "on". Otherwise, the mod for long term use, is unbearable, because exactly the extremely long progression times and the inability to go back to the normal game quests unless you finish. I agree with the issue of time. I've been manually editing the timer and counter variables whenever I'm in a PSE quest.
Fienyx Posted May 21, 2016 Posted May 21, 2016 It helps if you have mods that add more npcs to roads and the wilds. More chance of being sold. Among the many projects I have written down, is to make PSE just slavery, and add quests as plugins. I want to merge it with LST, and LST-BU. Possibly putting the entrance for the underground in a large tent at the slaver camp. A complete slavery system, then quests can be made by anyone.
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