WindShadow75 Posted May 6, 2013 Posted May 6, 2013 Regarding Shadow Under Hackdirt, I found out something quite by accident. If you forget to turn Slavery Mode on, and you sleep in the inn, you still get chained and raped by a Bretheren. But afterwards, he continually starts attacking you and putting his club away. Anyways, you need to add a condition in the bed script to check slavery mode. Maybe you could add a little message saying "Somthing would have happened if Slavery Mode was on..." or somthing like that.
hfhkqidhs Posted May 6, 2013 Posted May 6, 2013 Excellent work as always, but did run into some potential problems in the latest version. After the patch that introduced short/long durations the Dog Days encounter seems to last forever. Not sure if it is bugging per se, but since 30+ acts were not enough to finish the encounter even on short duration I decided to finish it with console commands instead. Some clarification regarding how many acts are needed on both settings might be helpful.
Gaebrial Posted May 6, 2013 Posted May 6, 2013 @Ichabod: The UOP modifications should be fairly straightforward to incorporate in PSE. The AlessiaCaroScript changes are probably the most important, as this is the likely reason for people reporting that Sanguine's quest is broken with PSE. Actors: Ganredhel: Add the missing AI packages GanredhelWalkDogs1, GanredhelWalkDogs2, and GanredhelWalkDogs3. You'll need to rearrange her packages anyway, because they are in the wrong order (she won't eat or sleep). I suggest the following order: TG10GanredhelOutside IchDogDaysGanredhel TrainerGenericEatDinner18x2Ganredhel TrainerCheydinhalDailyWorship16x4 TrainerCheydinhalWanderBorbas10x2 TrainerCheydinhalWanderNewlandsLodge14x2 aaSleep22x6Ganredhel GanredhelOpenHouse GanredhelWalkDogs1 GanredhelWalkDogs2 GanredhelWalkDogs3 TrainerGenericHomeOwnerGanredhel AI Packages: GanredhelOpenHouse: Change the entry "GetStage TG10Boots <= 20" to "GetStage TG10Boots <= 55". Scripts: DANamiraStatueScript: After the line "Player.RemoveSpell DANamiraDarkness", add the line "ModPCFame 1". You may also like to note somewhere that PSE reverts the change to the level requirement made by OOO for this quest (OOO changes the level requirement from 5 to 2). GanredhelScript: See below. Added lines in bold red, removed/replaced lines struck through in green. ScriptName GandredhelScript short doOnce2 short doonce Begin GameMode Set IchSQ03DogDays.GanredhelRef to GetSelf if doOnce2 == 0 If GetStage TG10Boots == 20 If Player.GetInCell CheydinhalGanredhelsHouse == 0 SetStage TG10Boots 25 EndIf EndIf If GetStage TG10Boots == 50 If GetStageDone TG10Boots 50 == 1 If Player.GetInCell CheydinhalGanredhelsHouse == 0 SetStage TG10Boots 55 set doOnce2 to 1 EndIf EndIf endif End Begin MenuMode if ( Player.getav Acrobatics == 70 ) if ( doonce == 0 ) RefreshTopicList set doonce to 1 endif endif End AlessiaCaroScript: See below. Added lines in bold red, removed/replaced lines struck through in green. ScriptName AlessiaCaroScript short DaysInChorrol Short RunIdle Short doOnce ref mySelf Begin OnPackageStart DASanguineDinnerPackage5 set DASanguine.CaroRefVAR to GetSelf set mySelf to GetSelf End Begin OnPackageStart DASanguineDinnerWait set DASanguine.CaroRefVAR to GetSelf set mySelf to GetSelf End Begin OnPackageChange AlessiaCaroTravelToChorrol set DaysInChorrol to 2 End Begin OnPackageChange AlessiaCaroSleepChorrol set DaysInChorrol to DaysInChorrol - 1 End Begin OnPackageChange TG04AlessiaFindJewelryBox If AlessiaCaroRef.GetItemCount TG04AhdarjisRing >= 1 Set RunIdle to 1 PickIdle AlessiaCaroRef.RemoveItem TG04AhdarjisRing 2 TGAlessiaCaroJewelryBox.AddItem TG04AhdarjisRing 1 Set RunIdle to 0 EndIf End Begin OnPackageChange TG04AlessiaCaroGetRing If TGAlessiaCaroJewelryBox.GetItemCount TG04AhdarjisRing >= 1 Set RunIdle to 1 PickIdle TGAlessiaCaroJewelryBox.RemoveItem TG04AhdarjisRing 2 AlessiaCaroRef.AddItem TG04AhdarjisRing 1 AlessiaCaroRef.EquipItem TG04AhdarjisRing Set RunIdle to 0 EndIf End Begin OnDeath Player If GetStage TG04Mistake >= 10 && GetStage TG04Mistake < 100 Set TG04Mistake.TotalDead to TG04Mistake.TotalDead + 1 SetStage TG04BloodPrice 40 EndIf End ;this chunk is for DASanguine Begin OnPackageEnd DASanguineCaroGetClothes DASanguineChest2.RemoveAllItems AlessiaCaroREF DASanguineChest2.RemoveAllItems mySelf End Begin GameMode Set IchSQ05SiblingRivalry.CaroRef to GetSelf If ( doOnce == 0 ) If ( DASanguine.spelldone == 1 ) mySelf.AddScriptPackage DASanguineCaroGetClothes set doOnce to 1 EndIf EndIf End
Ichabod Posted May 7, 2013 Author Posted May 7, 2013 Duchess: Dang. Sorry you are still having issues. Thank you. I will be keeping it at it for a while at least. Windshadow: Cheers. Added a slave mode check to that script hfhkqidhs: Sounds like it is broken. The long version should be exactly the same as before. The short version is about half that. I will look at Dog Days again. Does it go on for eternity while Ganredhel is talking to you (standing) or after that? Gaebrial: Cheers. I shall look at that. adradox: My mistake. Error in the targetting. Sorting that for next update. Cheers.
sigurmoss Posted May 7, 2013 Posted May 7, 2013 Whenever I get up to this room in Ceysel I think its called I walked up to the apparition she dissapears then after about 3 seconds the game crashes and shuts down and i seriously dont understand why it does that as everything else works fine. any help would be much appreciated and great mod btw 5/5 thanks in advance
hfhkqidhs Posted May 7, 2013 Posted May 7, 2013 hfhkqidhs: Sounds like it is broken. The long version should be exactly the same as before. The short version is about half that. I will look at Dog Days again. Does it go on for eternity while Ganredhel is talking to you (standing) or after that? The final stage of pregnancies is the problematic part (just before birthing). Also, there seems to be a minor issue with Ganredhel's training side effect script. It seems that the script does not check properly whether the PC is actually in a position to engage in sex, and thus the zme-error pops-up while the PC is riding a horse or swimming.
Mashi Posted May 8, 2013 Posted May 8, 2013 Ichabod, I've run across this a couple of times in 0.67 where the enslaving NPC via the magic trap will break their normal walk around pattern, and will follow you instead. I haven't had time to check back on 0.66 or 0.65 if that problem exists in either of them. I know it was working okay in 0.64 though. Then again, it could be a nuked install...oblivion likes to self-immolate from time to time.
Deamionzero Posted May 8, 2013 Posted May 8, 2013 Hello Everyone ^.^ Started the Lord Pelham encounter recently and found that I've got the constant equip-swapping between the slave irons/collar and maid outfit again. Has anyone found a fix for this or is it still a known issue? Weird part is my previous toon seemed to be just fine playing through it (I had to start a new game due to problems installing a mod to improve frostcrag spire). Just in case it helps, here's my load order: Oblivion.esmBeautiful People 2ch-Ed.esmx117race.esmLovers with PK.esmTamagoClub.esmHiyokoClub.esmLoversCreature.esmChanpon.esmKvatch Rebuilt.esmStreamline 3.0.espBlackLuster.espTamagoPlayerHUD.espLoversTamagoClub.espLoversHiyokoShooter.espHiyokoGenerator.espTamagoSetBody.espLoversFSE.espLoversAdultPlayPlusforSSP.espLoversVoiceSSPplus.espLoversRaperS.espLoversStalkerM.espLovers with PK.espLoversCreature.espLoversSlaveTrader.espSetBody.espAutoSetBody.espDLCSpellTomes.espExnemEC_Warrior01.espxeoex.espDLCShiveringIsles.espDLCHorseArmor.espDLCOrrery.espDLCVileLair.espDLCMehrunesRazor.espMaleBodyReplacerV5.espDLCThievesDen.espDLCBattlehornCastle.espDLCFrostcrag.espKnights.espDiabloEF 6 in 1.espBeautiful People 2ch-Ed Sheogorath Eye.espMidasSpells.espMadCompanionshipSpells.espMCS extension.espChain it!.espPlate Armor Plus - Woman's Move Edition.espWoman's Move - Animation Replacer.espUAP.espZAZHorseRidesYou.espzzEstrus.espTamagoDischarge.espFuroGeneratorTrap.espSkeletonkey.espEVE_KnightsoftheNine.espEVE_ShiveringIslesEasterEggs.espEVE_StockEquipmentReplacer.espLoversCrowningIsle.espEnchantmentMastery.espPlayerSlaveEncounters_V0.66.espHUD Status Bars.espSee You Sleep DLL.espSee You Sleep DLL - DLCVileLair.espKvatch Rebuilt.espDLCFrostcragReborn.espKvatch Rebuilt + Frostcrag Reborn De-Isolated Teleport Patch.espLoversBitch.espBashed Patch, 0.espLoversMB2.espLoversIdleAnimsPriority.espLoversAnimObjectsPriority.esp I appreciate any help anyone can offer. Thank you so much, and keep up the great work, Ichabod! ^.^
spartan40 Posted May 8, 2013 Posted May 8, 2013 Hello Everyone ^.^ Started the Lord Pelham encounter recently and found that I've got the constant equip-swapping between the slave irons/collar and maid outfit again. Has anyone found a fix for this or is it still a known issue? Weird part is my previous toon seemed to be just fine playing through it (I had to start a new game due to problems installing a mod to improve frostcrag spire). Just in case it helps, here's my load order: Oblivion.esm Beautiful People 2ch-Ed.esm x117race.esm Lovers with PK.esm TamagoClub.esm HiyokoClub.esm LoversCreature.esm Chanpon.esm Kvatch Rebuilt.esm Streamline 3.0.esp BlackLuster.esp TamagoPlayerHUD.esp LoversTamagoClub.esp LoversHiyokoShooter.esp HiyokoGenerator.esp TamagoSetBody.esp LoversFSE.esp LoversAdultPlayPlusforSSP.esp LoversVoiceSSPplus.esp LoversRaperS.esp LoversStalkerM.esp Lovers with PK.esp LoversCreature.esp LoversSlaveTrader.esp SetBody.esp AutoSetBody.esp DLCSpellTomes.esp ExnemEC_Warrior01.esp xeoex.esp DLCShiveringIsles.esp DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp MaleBodyReplacerV5.esp DLCThievesDen.esp DLCBattlehornCastle.esp DLCFrostcrag.esp Knights.esp DiabloEF 6 in 1.esp Beautiful People 2ch-Ed Sheogorath Eye.esp MidasSpells.esp MadCompanionshipSpells.esp MCS extension.esp Chain it!.esp Plate Armor Plus - Woman's Move Edition.esp Woman's Move - Animation Replacer.esp UAP.esp ZAZHorseRidesYou.esp zzEstrus.esp TamagoDischarge.esp FuroGeneratorTrap.esp Skeletonkey.esp EVE_KnightsoftheNine.esp EVE_ShiveringIslesEasterEggs.esp EVE_StockEquipmentReplacer.esp LoversCrowningIsle.esp EnchantmentMastery.esp PlayerSlaveEncounters_V0.66.esp HUD Status Bars.esp See You Sleep DLL.esp See You Sleep DLL - DLCVileLair.esp Kvatch Rebuilt.esp DLCFrostcragReborn.esp Kvatch Rebuilt + Frostcrag Reborn De-Isolated Teleport Patch.esp LoversBitch.esp Bashed Patch, 0.esp LoversMB2.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp I appreciate any help anyone can offer. Thank you so much, and keep up the great work, Ichabod! ^.^ I have had this exact issue; someone told me - I'm sorry I can't remember who but thanks - to go into the Creation kit and change what slot the collar is equipped to. This did help but did also create some clipping. So for instance I had the collar equipped to the amulet slot and the cuffs equipped to the ring slots. You'll have to play around with this. Sometimes I get the error you describe other times I don't.... not sure why. Hope this helps but the guy who helped me was way better at explaining it. Look back on a few posts... you'll find it. Good luck.
Nepro Posted May 8, 2013 Posted May 8, 2013 @Icha - is Hackdirt encounter/quest line completely finished? Are you planning to expand more this encounter. I wonder if I should download now and play or wait for longer fuller encounter. I do not want to replay again. I want to play totally without the spoilers first time.
mem4ob4 Posted May 9, 2013 Posted May 9, 2013 @Icha - is Hackdirt encounter/quest line completely finished? Are you planning to expand more this encounter. I wonder if I should download now and play or wait for longer fuller encounter. I do not want to replay again. I want to play totally without the spoilers first time. Part 1 and 2 done. He is working on more. Mem
Deamionzero Posted May 9, 2013 Posted May 9, 2013 Hello Everyone ^.^ Started the Lord Pelham encounter recently and found that I've got the constant equip-swapping between the slave irons/collar and maid outfit again. Has anyone found a fix for this or is it still a known issue? Weird part is my previous toon seemed to be just fine playing through it (I had to start a new game due to problems installing a mod to improve frostcrag spire). Just in case it helps, here's my load order: Oblivion.esm Beautiful People 2ch-Ed.esm x117race.esm Lovers with PK.esm TamagoClub.esm HiyokoClub.esm LoversCreature.esm Chanpon.esm Kvatch Rebuilt.esm Streamline 3.0.esp BlackLuster.esp TamagoPlayerHUD.esp LoversTamagoClub.esp LoversHiyokoShooter.esp HiyokoGenerator.esp TamagoSetBody.esp LoversFSE.esp LoversAdultPlayPlusforSSP.esp LoversVoiceSSPplus.esp LoversRaperS.esp LoversStalkerM.esp Lovers with PK.esp LoversCreature.esp LoversSlaveTrader.esp SetBody.esp AutoSetBody.esp DLCSpellTomes.esp ExnemEC_Warrior01.esp xeoex.esp DLCShiveringIsles.esp DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp MaleBodyReplacerV5.esp DLCThievesDen.esp DLCBattlehornCastle.esp DLCFrostcrag.esp Knights.esp DiabloEF 6 in 1.esp Beautiful People 2ch-Ed Sheogorath Eye.esp MidasSpells.esp MadCompanionshipSpells.esp MCS extension.esp Chain it!.esp Plate Armor Plus - Woman's Move Edition.esp Woman's Move - Animation Replacer.esp UAP.esp ZAZHorseRidesYou.esp zzEstrus.esp TamagoDischarge.esp FuroGeneratorTrap.esp Skeletonkey.esp EVE_KnightsoftheNine.esp EVE_ShiveringIslesEasterEggs.esp EVE_StockEquipmentReplacer.esp LoversCrowningIsle.esp EnchantmentMastery.esp PlayerSlaveEncounters_V0.66.esp HUD Status Bars.esp See You Sleep DLL.esp See You Sleep DLL - DLCVileLair.esp Kvatch Rebuilt.esp DLCFrostcragReborn.esp Kvatch Rebuilt + Frostcrag Reborn De-Isolated Teleport Patch.esp LoversBitch.esp Bashed Patch, 0.esp LoversMB2.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp I appreciate any help anyone can offer. Thank you so much, and keep up the great work, Ichabod! ^.^ I have had this exact issue; someone told me - I'm sorry I can't remember who but thanks - to go into the Creation kit and change what slot the collar is equipped to. This did help but did also create some clipping. So for instance I had the collar equipped to the amulet slot and the cuffs equipped to the ring slots. You'll have to play around with this. Sometimes I get the error you describe other times I don't.... not sure why. Hope this helps but the guy who helped me was way better at explaining it. Look back on a few posts... you'll find it. Good luck. Errgh... no idea what I'm looking at in the CS. I'm very hesitant to mess with things on that kind of level, since I really don't know what else it may change/mess up down the road. Tried relaoding a save before I got the outfit several times, and some various things seeing if it was perhaps some small detail that was causing it (tried with gag equipped, since it was apparently removed when I was sent to pelham's house. several tries with different conversation responses seeing if that made any difference). None worked, and that left me with no saves prior to being enslaved. So my options are fix it or start a new save again Damn my luck
Laughing_man117 Posted May 9, 2013 Posted May 9, 2013 Just wanted to let you know that the "rapid equip on and off maid outfit" bug is still there. - But I'm sure that you probably knew that already. Is there anyway that I can get around that? ...probably not... Still love the mod though. I found a bit of a workaround. In game, check what part(s) of your slave gear is being unequipped when the maid outfit is equipped. This might take some timing/luck because of the rapid swapping. Then go into the construction set, load up Player Slave Encounters, and find the slave item that is clashing with the maid outfit (probably the collar). Swap the item's equip slot to something that is A: unused by the maid outfit, and B: unused by the rest of the slave gear. Save the ESP, pop it back into place in your load order, and try Reluctant Housemaid again. If this works, you will probably have some minor clipping between some slave equipment and the maid dress, but it shouldn't be very glaring, and its better than the swapping problem. Good luck! Hi all, just tried this fix above for the rapid equip bug and the outfits no longer conflict, however now i get a weird stuttering for my walking animation and the FPS has gone to crap. so on to my next point if this is just a issue of too many items using the same equip slots, can someone with construction set experience fix the esp and redistribute for noobs like me plz plz on a side note the rapid equip bug doesn't seem to be happening any more just the above issues which i think is happening because the scripts are constantly firing/ conflicting or something else that i dont know about any help would be much appreciated TY all
dragenx Posted May 10, 2013 Posted May 10, 2013 Got a couple question I donwload the PSE-HackdirtAlive-patch.esp also the lostspires-fix.esp dose any one know went I can get hackdirtalive.esp and lostspires.esp The PSE-paybandit-patch.esp went I check WryeBash it show as red and the PlayerSlaveEncounters.esp is uncheck I got PlayerSlaveEncounters_V0.67.esp in the data folder will it cause a CDT
fejeena Posted May 10, 2013 Posted May 10, 2013 Why did you download the patches if you don't have the mods? Lostspires (one of the best guilds mods) http://www.lostspires.com/pages/downloads.htm Hackdirt Alive http://oblivion.nexusmods.com/mods/42948//? (link is also in the OP)
Deamionzero Posted May 10, 2013 Posted May 10, 2013 Just a quick idea/thought since the rapid-swapping bug seems to have resurfaced for Reluctant Housemaid: The issue seems to be a conflict between the slave collar constantly enforcing the leg/wrist irons to equip, and the maid uniform having the same effect. Since both sets are constantly checking/enforcing their equip status, we get a constant swapping of the two sets. If I'm guessing correctly, it's the slave collar that's forcing the irons to equip. Would a different "version" of the collar that forces the maid uniform to equip solve the problem? As far as I can tell, the slavery script is pretty much suspended/removed once Pelham gives the PC that uniform (being that inventory/spells and such are accessible again). Amending the encounter to have him remove the "basic" slave collar and apply one of his own would seem to make sense (in the context of the encounter), and with Pelham's collar enforcing the maid outfit to equip rather than the slave irons, it would resolve the issue with the rapid-swapping of the gear sets. Keep in mind, I have no idea if that's a simple thing to do or even if it would solve the problem (could well be that this was tried and it just didn't work). But I thought I'd throw it out there just in case it was of any help. Keep up your wonderful work, Ichabod! I'll get to the end of reluctant housemaid one day! ^.^
Ichabod Posted May 10, 2013 Author Posted May 10, 2013 sigurmoss: Thank you Do you have the Add Ons patch installed? If you are missing something there, that could cause a crash. hfhkqidhs: I shall twiddle with the code there to make it more robust. I do need to go through PSE and add in proper sex call checks everywhere (making progress at the moment). It currently has checks I built back in the beginning when I started PSE. Mashi: Odd. I get the odd case of certain NPCs following me until I zone but they are ones added by mods. Definitely not played with by PSE. Just double checked and there is nothing in the burglar trap code that plays with AI packages. Deamionzero: The slave irons are equipped based on whether the player is in a quest or not and are controlled seperately. The quest line may be getting its pants in a twist on that variable. I may change the uniform to be torso only but that could bring issues with irons clipping on the maid uniform. Better than an unplayable quest though. Cheers. Hopefully amendments to the maid dress will sort it. Nepro: There will be at least three parts to the Hackdirt quest line expansion. You will be able to continue from each one without redoing the whole quest (assuming I do not fuck up). Currently working on part three. I have an idea for at least one more quest after that. Depending on resources I can find, I may need to learn Blender to do that though.
sigurmoss Posted May 10, 2013 Posted May 10, 2013 Yh I definitely have the add-on patch installed and I still have no idea what's up with it any other suggestions? thank you
mem4ob4 Posted May 10, 2013 Posted May 10, 2013 Yh I definitely have the add-on patch installed and I still have no idea what's up with it any other suggestions? thank you Do you currently have loverscreatures (or Meshes\creatures\Skeleton\skelliearmor.nif) installed? Mem
Someone92 Posted May 10, 2013 Posted May 10, 2013 One kind of bug I noticed: If you're enslaved by a house owner and they have been brought you back to their house at some point they might start following you saying "Please leave my estate" though you're not trespassing (checkable by trying to wait; if you're trespassing you cannot wait). This leads to them never leaving the house again because they're waiting for the player to leave first and thus you're trapped inside the house unless a mobile slave trader comes along. Not sure if this is even fixable.
sigurmoss Posted May 10, 2013 Posted May 10, 2013 Yh I definitely have the add-on patch installed and I still have no idea what's up with it any other suggestions? thank you Do you currently have loverscreatures (or Meshes\creatures\Skeleton\skelliearmor.nif) installed? Mem yes it is, my Loverscreatures is up to date and that file is in its correct location, anything else that might help would be much appreciated
Mashi Posted May 11, 2013 Posted May 11, 2013 Mashi: Odd. I get the odd case of certain NPCs following me until I zone but they are ones added by mods. Definitely not played with by PSE. Just double checked and there is nothing in the burglar trap code that plays with AI packages. Odd. Might be a case of self-immolation by oblivion then, I'll see if the problem persists with a clean install and PSE.
Gaebrial Posted May 11, 2013 Posted May 11, 2013 One kind of bug I noticed: If you're enslaved by a house owner and they have been brought you back to their house at some point they might start following you saying "Please leave my estate" though you're not trespassing (checkable by trying to wait; if you're trespassing you cannot wait). This leads to them never leaving the house again because they're waiting for the player to leave first and thus you're trapped inside the house unless a mobile slave trader comes along. Not sure if this is even fixable. It's 'fixable', in that you can open the console, select the NPC in question, and enter 'evp'. They should then resume their AI package, and leave the house or do whatever they are supposed to do. It's probably not properly fixable, because that behaviour is caused by the 'Continue if PC nearby' setting on the AI package. Although, thinking about it, it may be possible for a PSE script to check for the player's owner having an AI procedure of 'follow' with a target of the player, and automatically execute an evp.
WindShadow75 Posted May 12, 2013 Posted May 12, 2013 One kind of bug I noticed: If you're enslaved by a house owner and they have been brought you back to their house at some point they might start following you saying "Please leave my estate" though you're not trespassing (checkable by trying to wait; if you're trespassing you cannot wait). This leads to them never leaving the house again because they're waiting for the player to leave first and thus you're trapped inside the house unless a mobile slave trader comes along. Not sure if this is even fixable. It's 'fixable', in that you can open the console, select the NPC in question, and enter 'evp'. They should then resume their AI package, and leave the house or do whatever they are supposed to do. It's probably not properly fixable, because that behaviour is caused by the 'Continue if PC nearby' setting on the AI package. Although, thinking about it, it may be possible for a PSE script to check for the player's owner having an AI procedure of 'follow' with a target of the player, and automatically execute an evp. You could add this to the slave quest script: if OwnerRef.IsContinuingPackagePCNear == 1 OwnerRef.evp endif
dragenx Posted May 12, 2013 Posted May 12, 2013 Having a problem with the lost Spires patch getting a error I followed the readMe and put the lost spires.esp in the data and then ran the LSpatch01.exe on the lost spires.bsa file and got this Preparing update on file "C:\Oblivion\Data\The Lost Spires.bsa" (no matching source) Error cannot create new file, but patched software won't work without it I donwload the Lost Spires file from www.LostSpires.com and got this file thelostspiresv14 did I get the wrong version or did I do something wrong
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