lunaticgrief Posted May 1, 2013 Posted May 1, 2013 I'm having a problem with the Sibling Rivalry questline. I can't find the countess. I tried looking in Leyawiin and Chorrol. I waited for over four ingame days in Leyawiin for her but see never apeared. I believe she might have died. Does anyone here know a way to work around this part in the questline or am i stuck forever unable to complete it?
jtms Posted May 1, 2013 Posted May 1, 2013 I'm having a problem with the Sibling Rivalry questline. I can't find the countess. I tried looking in Leyawiin and Chorrol. I waited for over four ingame days in Leyawiin for her but see never apeared. I believe she might have died. Does anyone here know a way to work around this part in the questline or am i stuck forever unable to complete it? She can't have died, she's marked as essential. She might have gotten stuck somewhere, try forcing your character to move to her position with the console command "moveto RefID", where her RefID is 00035334
MrMultiB Posted May 2, 2013 Posted May 2, 2013 Alright, I haven't had issues with this mod for a while till the .66 update. I downloaded and applied the patch and swapped the .esp. Now whenever PlayerSlaveSettings loads in the game, my character slowly shuffles to the left... I have no idea what kind of error it is, I checked the console and it states something along the lines of a script error, here is the load order (the load order might have been messed up after running it through BOSS). Yep, your load order for lovers is a mess. BOSS is great for most plugins, but it sucks for Lovers plugins. Please redo your lovers plugins per this example in the spoiler here: http://www.loverslab.com/topic/4487-please-read-before-posting-here/ Additionally, you have a plugin enabled that NEVER should be: LoversCreature_SexualOrgans.esp That is the one Lovers plugin that needs to be included in your bashed patch (via merge). After it is merged in you leave the esp disabled. If you don't wish to use a bashed patch then you can't use the plugin. Ignoring this just means you will have issues in your game. Also if you are using the latest version of Estrus that you have turned off the nudeshy\BU function. OH whoops, I don't use BOSS, I use Wyre Bash but everytime I start it, it messes up my load order. I got frustrated with it and stopped making bashed patches because of Bash reordering my load order every time. Do you have any suggestions to fix that issue? I also fixed the weird but I had, I deleted all the PSE .esp files and reinserted it and reordered my load order. It works but I don't have bash patch and the Sexual organs esp is still on.
gregathit Posted May 2, 2013 Posted May 2, 2013 Under the wyre bash settings (right click on one of the file headers to get the menu), click on the "sort by" and select 'load order'. Then scroll down and make sure the BOSS Disable Lock Times is checked. If it is not checked then wrye will resort your load order based on the time every time you open it.
MrMultiB Posted May 2, 2013 Posted May 2, 2013 Ah, thank you very much, I will now go and re-edit my load order again.
Duchess_Gummybuns Posted May 2, 2013 Posted May 2, 2013 So I've been forum lurking this since the beginning & have finally been able to play this mod. It's been such an interest to me. But I seem to have an issue. My first master was a water front thief and the slaver to came to collect me was killed by loversbitch mutts. I waited with my master, but he was very boring he used me when rapers wappyone scripts made him target me but he was very boring & I reloaded. (I set encounters low) I reloaded & was then enslaved by a traveling militia member. He used me via your script one time & I became frozen in place & perpetually drunk. After he would walk so far, I would spawn on him & the weather+time of day would change. Another reload, this time I head to the source! I waltz on in to the Island slaver camp. Vilja and I are attacked & raped into submission, but they keep attacking us & continually raping us. GameMode=OblivionOblivion.esm=1Beautiful People 2ch-Ed.esm=1x117race.esm=1All Natural Base.esm=1Francesco's Leveled Creatures-Items Mod.esm=1Francesco's Optional New Items Add-On.esm=1Francesco's Optional New Creatures Add-On.esm=1Cobl Main.esm=1Kvatch Rebuilt.esm=1BathingMod_Base.esm=1BreakUndies.esm=1TantrivayliaChimer.esm=1CM Partners.esm=1Lovers with PK.esm=1TamagoClub.esm=1HiyokoClub.esm=1LoversCreature.esm=1LoversCreature_SexualOrgans.esp=0LoversCreature_SexualOrgans_Dogs.esp=0Oblivion Vwalk.esp=0CSCP.esp=0ChangeSomeCyrodiilLadies.esp=0Better Looking NPC.esp=0Younger NPC Ladys.esp=1Beautiful_Women_NiceOnly.esp=1Beautiful_Women_DB_Addon.esp=0Beautiful_Women_SI.esp=0Beautiful_Women_Vampires.esp=0Beautiful_Women_Vampires_50.esp=0Beautiful_Women_NotSoNice_Bonus.esp=0xeoex.esp=1xeosp++.esp=1Handsome_Gents_SI.esp=0Handsome_Gents_Vampires_50.esp=0Handsome_Gents_Bonus.esp=0MBPNPC.esp=0Capucines Character Expansion.esp=1Better Looking Redguards v2.esp=1Beautiful_Women_DB_Addon Vwalk.esp=0Beautiful_Women_NiceOnly Vwalk.esp=0Beautiful_Women_NotSoNice_Bonus Vwalk.esp=0Beautiful_Women_SI Vwalk.esp=0Beautiful_Women_Vampires_50 Vwalk.esp=0Beautiful_Women_Vampires Vwalk.esp=0DLCShiveringIsles.esp=1DLCShiveringIsles Vwalk.esp=0DLCShiveringIsles Vwalk DG_DS.esp=0Francesco's Creatures and Items Resources.esp=1Loading Screens - 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lunaticgrief Posted May 2, 2013 Posted May 2, 2013 I'm having a problem with the Sibling Rivalry questline. I can't find the countess. I tried looking in Leyawiin and Chorrol. I waited for over four ingame days in Leyawiin for her but see never apeared. I believe she might have died. Does anyone here know a way to work around this part in the questline or am i stuck forever unable to complete it? She can't have died, she's marked as essential. She might have gotten stuck somewhere, try forcing your character to move to her position with the console command "moveto RefID", where her RefID is 00035334 I heard she loses her essentialness after completing the theives guild. I did finaly found her, but i had to move her to me. When i tried to moveto her, nothing happen. I did have a weird glitch cause of this. When she enslaved me, my character would not follow her around. I could still move around freely but had the slave walk and a helmet on my head. i had to wait two days and use the "moveto"' again so she would free me.
Eradawn Posted May 3, 2013 Posted May 3, 2013 The new encounter with the eyleid quest is just great . Iam now waiting for the translating part , but readed that you have to write it first. Thank you for your efforts on this mod.
Bashkire Posted May 3, 2013 Posted May 3, 2013 I'm terribly sorry all, but could someone furnish me with a vague walkthrough of the Hackdirt "quest"? I've attempted to play it, but all I seem to be able to do is complete the vanilla, original, game quest. Eventually, I slept in the inn and got raped and captured and was taken into the caverns. I was then used a bit by the NPCs and then a single "Deep One" spawned, raped me, and then despawned. Then nothing happens. I fast forwarded about 20 hours to the approximate time when I was originally captured and it starts again (NPCs come int the caverns, use me, Deep One spawns, uses me, despawns, nothing). I would assume I've missed something. Some people (I think) are talking about actual quest hints that should appear or different events that occur. Can anyone help at all?
mem4ob4 Posted May 3, 2013 Posted May 3, 2013 I'm terribly sorry all, but could someone furnish me with a vague walkthrough of the Hackdirt "quest"? I've attempted to play it, but all I seem to be able to do is complete the vanilla, original, game quest. Eventually, I slept in the inn and got raped and captured and was taken into the caverns. I was then used a bit by the NPCs and then a single "Deep One" spawned, raped me, and then despawned. Then nothing happens. I fast forwarded about 20 hours to the approximate time when I was originally captured and it starts again (NPCs come int the caverns, use me, Deep One spawns, uses me, despawns, nothing). I would assume I've missed something. Some people (I think) are talking about actual quest hints that should appear or different events that occur. Can anyone help at all? The Hackdirt quest should be played as vanilla. The sleep capture and ritual use is just an addition that is not part of the flow of the quest. During that time you should have opportunities to wiggle free or find a piece of metal. After finishing the vanilla hackdirt quest, there is a continuation when talking to the freed Dar Ma. At this point you may need to use the console to progress the quest until Ichabod does his next update. Mem
Ichabod Posted May 3, 2013 Author Posted May 3, 2013 Apologies for absence.... RL intrudes sometimes. Managed to make some progress on part three though. Couple of levels done so far. Badbat: Does this happen every time you sleep in Hackdirt Inn (reload and try again)? I just wondered what happened if you were beaten in combat (no sleeping). Littleman: Thank you. You can take over the place at the end of Hello Sailor (and get a bit of extra cash). The Mistress' old room should be a safe spot to dump stuff. No plans to add in recruiting new whores. Outside the scope for this mod. If you wanted to try combining this with the Bravil Underground slaver system as a standalone ESP, that may work. Could be complicated for a first go at modding though. Duchess: Sounds like it is not working properly. You should be chained to your owner and forced to follow them about. Also they should not attack you (unless they are on an odd faction). Moving the ESP near the bottom of your load order may help. There is an issue with just standing around in the slaver camp for some people. Hoping to have that fixed for next update. phlynx: Do you have a mod that already uses those keys? I may need to rethink them to less likely used ones. Eradawn: Thank you. Hopefully part three will not take too long.
Duchess_Gummybuns Posted May 4, 2013 Posted May 4, 2013 Ohh... Yeah I figured that was really the only problem... The other things were just circumstance I guess. That and me being extremely impatient for what may be one of the most immersive mods I own.
Ichabod Posted May 4, 2013 Author Posted May 4, 2013 V0.67 up Minor amendments: - Food and Encounter length* toggles added to Settings spell - Amended Slaver Camp script to stop it breaking for some people - Amended Shadow quest 1 so console commands not needed * Encounter length will change some encounters from being used the current X times (Long) before the script moves on, to about half (Short). Not all encounters have been updated yet. ***** Duchess: I hope it is all moving along smoothly for you now.
Bashkire Posted May 4, 2013 Posted May 4, 2013 Many thanks, Mem4ob4. Now to find that basted city entrance... Any clues?
Ichabod Posted May 4, 2013 Author Posted May 4, 2013 Bashkire: The quest for part two will lead you to the approximate area of the city. It is not too far from there. Just need to search about a bit. Location: Look for a cave entrance in a rock (different colour to the others) just offshore from the quest guide point
Bashkire Posted May 4, 2013 Posted May 4, 2013 You're kidding! I've been standing on that thing for ages!
Bashkire Posted May 4, 2013 Posted May 4, 2013 You're kidding! I've been standing on that thing for ages!
Yamamaya Posted May 4, 2013 Posted May 4, 2013 V0.67 up Minor amendments: - Food and Encounter length* toggles added to Settings spell - Amended Slaver Camp script to stop it breaking for some people - Amended Shadow quest 1 so console commands not needed * Encounter length will change some encounters from being used the current X times (Long) before the script moves on, to about half (Short). Not all encounters have been updated yet. ***** Duchess: I hope it is all moving along smoothly for you now. Great MOD really! and I have a little question ,I had freed Dar Ma with vanilla long ago, and talk to Dar Ma quest didn't show up when I installed v0.67,so, how can I start Dar Ma quest from here?
Gaebrial Posted May 4, 2013 Posted May 4, 2013 Ichabod, I have a couple of three small requests... - Could you possibly clean the mod. It's rather dirty - apart from the deleted references (which should be disabled and moved underground, as other mods trying to use deleted objects is known to cause CTDs, most famously at game exit) - there are quite a few 'Identical to Master' entries, and a small number of 'slightly changed from master' entries that won't be automatically picked up by Tes4Edit (there's a reference to a SEShambles creature where all that is changed is the bounding object, and the two vanilla blank dialogue topics have been deleted for no obvious reason). - Could you possibly include the UOP fixes in the vanilla objects you have modified? Here are the objects in question: Actors: Ganredhel (three AI packages omitted from vanilla) AI Packages: GanredhelOpenHouse (TG10Boots stage check changed 20->55) Scripts: DANamiraStatueScript (missing fame increase) AlessiaCaroScript (various fixes to Sanguine quest and TG04) GanredhelScript (fix for TG10Boots) - Could you check Ganredhel's script - there appears to be an errant line in it, as just below 'Begin GameMode', it says 'scn RemusScript'. So it probably won't work. ... and three small gifts. These are patches to do the following: - Merge the dialogue options from LoversPayBandit and PSE. It expects PSE to be before LoversPayBandit in the load order, and should go just after the latter. - Merge the appearance changes to the Hackdirt residents and brethren from HackdirtAlive with the responsibility changes from PSE. Doesn't actually have PSE as a master, because they are all vanilla NPCs. In fact, it may not even be required. - Fix a landscape tear near to Lord Pelham's estate in Pell's Gate caused by having LostSpires loaded as well as PSE. PSE-PayBandit-Patch.esp PSE-HackdirtAlive-Patch.esp Pelham-LostSpires-Fix.esp
Duchess_Gummybuns Posted May 5, 2013 Posted May 5, 2013 Oh, no. CTD. I was using Vilja, Camping, Basic Primary Needs, & PSE .66. I was asleep for 5 hours, wake up in the buff & with the perverted burglar in my tent. My captor forces the wine on me, but every time the wine effect counters near 0 (Around 2-10) I crash. I've been drunk before, so that's not it. (I have not changed my load order.) (OMOD Manager finds no conflicts with any of those 3 above mods. I'm upgrading to PSE .67.) EDIT: Cannot upgrade. CTD on clean save upgrade. (outside bravil castle.) CTD with only lovers pluggins are on, too. :/ It will allow me to make a new character, but not to load it after it has been made, but now that I had .67 load in my game it will not let me load with any other version of PSE BESIDES .67, including without any PSE active.
Ichabod Posted May 5, 2013 Author Posted May 5, 2013 Yamamaya: Thank you Try typing Addtopic IchDarMa in the console. I will put a back up in the main script for next time I think. Gaebrial: Thank you for those I shall pop them in the files. I am surprised the Ganredhel script did not go base over apex. Removed the errant scn now. I do not have UOP. Not sure which bits you need. Reversed the deletion on the blank topics. Toxic: Afraid not. A good tip for getting through that it to hold the key when the message appears and release when it vanishes. Makes sure the key press is registered. Duchess: Damn. Sorry. That is the second time a game has been completely broken by PSE. I wonder if it is getting too large and complicated combined with the really bad coding from when I started this.
Duchess_Gummybuns Posted May 5, 2013 Posted May 5, 2013 Loop hole was unreliable... Found what maybe a loop hole. I can reload the game if it is in an exterior region. I've only tried it with a stable save outdoors, but it seems reliable. This is too interesting of an idea to let rot as an abandoned project, SO DON'T GIVE UP, ICHABOD!
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