windu190 Posted March 30, 2013 Posted March 30, 2013 I'm curious about this player home encounter, can you tell us more about it?
Miala Posted March 30, 2013 Posted March 30, 2013 Could you please post that ShortLeash command once again?
Ichabod Posted March 30, 2013 Author Posted March 30, 2013 Tank: Odd. No CTAddPose does not change Ganredhel to my knowledge. It is just a selection of animations, some of which I use in PSE. Well, at least it is working now. Miala: Set IchSlaveQuest.ShortLeash to 1 (or 0 for a normal leash) Windu: The house is just a simple lower class home located in the woods that is full of player containers and in player ownership. The encounter itself is (at present) dealing with a problem that arises to trouble your family. There will (currently) be two ways in which the encounter can end depending on how the player sees their character.
Wolvie1 Posted March 30, 2013 Posted March 30, 2013 Looking great so far. I do like to see a deadric themed enslavement encounter, to add to main story. As well as apossible true werewolf one. (There is a mod for obliv that has werewolfs
Guest Posted April 1, 2013 Posted April 1, 2013 Darsie: PSE is set to accept up to four companions and they should be hung in addition to the player. The cut off point is 20,000 at present (you can get away with one murder but two means the noose). Not sure why it would keep giving you Indentured Servitude. That conversation option has criteria that keep it between >=10K and <20K. I assume the line you keep getting from the Justicar is "By the authority invested in me, I hereby sentence you to indentured servitude to one of the honest citizenry." Does the Justicar ever take you out to the Weye Gallows area? Tank2004: Thank you Do you have any other mods that update Ganredhel? She has a code that sets her as a variable. If that code was not being run, then that could explain why it is getting a null in the sex call. You could try moving PSE below those mods and see if that gets the code to run. Found the problem - I have to manually generate a bounty (by attacking people, whatever) to get the bounty up over 20,000 gold. Setting it higher via console command gets completely ignored. So, I tried that and got hung with two other companions (one male and one female). Now the only problem is that other animations keep overriding the companion's execution. First they spent all their time holding torches, so I unequipped their torches before capture. Then the female character kept covering herself in that animation you called "nudeshy" - which I can't find in any search of the database. Whenever they're trying to execute these competing animations, they tend to occassionally flicker back to being hung for half a second. But most of the time their gallows and stool vanishes and they just play the overriding animations instead.
kevanlol Posted April 1, 2013 Posted April 1, 2013 Can you perhaps add an INI which could allow players to tweak various settings. (like, for example, time until slave trader appears, etc) Additionally, I would really like to see this mod becoming compatible with real hunger/thirst type mods, such as http://oblivion.nexusmods.com/mods/37088 Basic Primary Needs Denying control of your character results in you starving to death or dying of dehydration. A simple way to build in it without touching the mods but making it compatible with all would be: Every couple of hours (while enslaved), it will spawn a food/drink item in your inventory, and eat it, simulating the slaver feeding his property. Even slaves get fed! Most of the food/drink mods are smart enough to consider any food eaten, so this would make it compatible automatically. If you want to get more "interesting", you can simply make a "semen" item appear in your inventory after each.... "activity", and you are forced to eat that, which serves the same purpose. Other parts of the mod that could use work: Sleeping. Even with the foodstuffs being added, some mods require sleep. I know, for example, you can wait while enslaved and usually it causes no problems. Maybe simply tweaking it so you can sleep, or simply making you automatically sleep at certain times of day, like, from midnight to 6 am, etc. Even slaves need to sleep some time! Some of the more scripted encounters it could cause problems, just as waiting during them causes problems, but not overly problematic. Another option would be adding a tweak that directly prevents the need to sleep. For example, that Basic Primary Needs mod has a setting for if you are a vampire, and it makes sleep no longer required. You could create a copy of that setting for if you are enslaved, and then you don't need to sleep while you are enslaved. To my knowledge, with said mod the lack of sleep won't actually kill your character, just make you exhausted and unable to do anything. Lack of eating/drinking will, so the need for a sleep tweak isn't really necessary for the mods to be compatible, but eating/drinking is. So the best way would probably be as I said, to occasionally add an item in the inventory, and have your character eat it, similarly to how you drink a "potion" when low HP. Think you could add a tweak for that? I know I am not the first person to ask for compatibility between these.
Ichabod Posted April 1, 2013 Author Posted April 1, 2013 Kevanlol: I will see about adding an autoconsume item in there. Add a couple of food and drink items each day enslaved which are used on add. *EDIT: Got it working Darsie: Strange. There should be no difference between a console bounty and a normal one (as long as the console command is used before they arrest you). Nudeshy is a mod on here. That can make a mess of any animations while naked. Wolvie: I am not likely to add in anything encounter wise that requires a mod beyond the basics. If you have the mod installed then they should enslave you though. New factions might mess it up mind. I would like to do something Oblivion based at some point. The Shivering Isles is also a to-do.
Nepro Posted April 2, 2013 Posted April 2, 2013 I have a request Icha. Can you release separate esp file without build in the ability to disable individual enslavement conditions in the Settings spell. I tried Wrappy's esp it may cause crashes or may not. I am not sure. I do know that around the time I started using Wrappy's PSE esp the crashes started. I found out about possible crashes a few days after I started using Wrappy's PSE edit.
WappyOne Posted April 2, 2013 Posted April 2, 2013 I have a request Icha. Can you release separate esp file without build in the ability to disable individual enslavement conditions in the Settings spell. I tried Wrappy's esp it may cause crashes or may not. I am not sure. I do know that around the time I started using Wrappy's PSE esp the crashes started. I found out about possible crashes a few days after I started using Wrappy's PSE edit. Any further information on crash conditions you can provide? I've been using that edit myself since then with no issues at all. Nothing changed should cause a crash, it is using the same if statements Icha had, just with an extra yes/no flag on each. Have you tried replacing it with the stock 0.63 .esp and seeing if the crashes stop?
Guest Posted April 3, 2013 Posted April 3, 2013 To expand upon the eating semen idea, give the player an option to either eat it or not. If the player refuses then they go hungry (and if no hunger mods are installed then perhaps the player receives some stat damage) or are forced to eat it by their master. If the player accepts then the player loses some willpower (unless it's already at zero).
Nepro Posted April 3, 2013 Posted April 3, 2013 I have a request Icha. Can you release separate esp file without build in the ability to disable individual enslavement conditions in the Settings spell. I tried Wrappy's esp it may cause crashes or may not. I am not sure. I do know that around the time I started using Wrappy's PSE esp the crashes started. I found out about possible crashes a few days after I started using Wrappy's PSE edit. Any further information on crash conditions you can provide? I've been using that edit myself since then with no issues at all. Nothing changed should cause a crash, it is using the same if statements Icha had, just with an extra yes/no flag on each. Have you tried replacing it with the stock 0.63 .esp and seeing if the crashes stop? I guess it is probably some other conflicting mod. Also my savegame data is corrupted. I noticed that when I try to load a save e.g. after my character gets killed my game crashes. I am not 100% positive if your PSE edit is crashy. It looks like it is not. If anyone doesn't notice crashes when playing then it is my save that are broken not your PSE edit.
Gaebrial Posted April 3, 2013 Posted April 3, 2013 Just had an interesting encounter... My character was on her way to Maera Sirius's house (from LoversBitch) with Vilja and another companion in tow (Selene from the Bloated Float, freed from prison and recruited using MCS). They encountered a couple of male bandits - an orc and an imperial. Thanks to LoversRapers (WappyOne's version). my character knocked the orc down and proceeded to rape him. Shortly after, Vilja did the same with the imperial. Once my character had finished with the orc, he got up to fight her, but got distracted by Vilja and the imperial, and started masturbating (thanks to LoversJoburg). Meanwhile, Selene just stood there, watching. When Vilja finished with the imperial, my character took her turn. While she was in the middle of raping the imperial, the orc finished masturbating, and then enslaved my character. Visually, it was almost as if he sneaked behind her and bound her up while she was raping the imperial. Anyway, so my character and her two companions were now enslaved by this orc - the imperial wandered off somewhere. After a few rapes (the orc seemed to prefer Selene to my character), a slave trader turned up. He dragged my character (with Vilja and Selene in tow) back towards Chorrol, past Weynon Priory and down to Fort Nikel. It was the middle of the night, so we didn't see many more people; but the few we did see all seemed to take a particular liking to Selene - all of them raped her, and my character only got raped when the slave trader decided to stop for a while and 'sample the goods'. We did pass a few legion patrollers, who didn't seem too bothered to see this slave trader and three enslaved females wandering along the road. I thought slavery was illegal in Cyrodiil? Eventually, as we passed Fanacasecul at dawn, my character found a piece of metal. When she tried to free herself, the lock came up as a 'very hard' one - all five tumblers. I presume this is because my character was in the possession of a slave trader (I have it set to 'easy' in the options). Shortly afterwards, the slave trader sold my character on to an Argonian traveller (from Crowded Roads). My character was then able to free herself by picking the easy lock - her new owner didn't seem all that bothered that she had escaped so soon after being purchased. After freeing Vilja (which also automatically freed Selene), my character raced back to where she had originally been enslaved, and found most of her belongings (and her two companions' things) still in the slave sack. Nearby, a couple of legion patrollers were beating up the orc and imperial bandits, and my character was able to recover the rest of her gear from the orc. After that night of 'fun', the three of them decided to go for a swim in the nearby pool, to wash off the heady cocktail of bodily fluids in which they were covered, and also to reflect on what a brilliant job Ichabod has done with this mod. ----- Oh, and @Nepro: I'm using the latest version with WappyOne's settings spell, and the only crash I've experienced in relation to PSE was when I used the console to force a guard to kill the slave trader. You could try a clean save and see if that helps clear up the issue.
Nepro Posted April 3, 2013 Posted April 3, 2013 I have a request Icha. Can you release separate esp file without build in the ability to disable individual enslavement conditions in the Settings spell. I tried Wrappy's esp it may cause crashes or may not. I am not sure. I do know that around the time I started using Wrappy's PSE esp the crashes started. I found out about possible crashes a few days after I started using Wrappy's PSE edit. Any further information on crash conditions you can provide? I've been using that edit myself since then with no issues at all. Nothing changed should cause a crash, it is using the same if statements Icha had, just with an extra yes/no flag on each. Have you tried replacing it with the stock 0.63 .esp and seeing if the crashes stop? I guess it is probably some other conflicting mod. Also my savegame data is corrupted. I noticed that when I try to load a save e.g. after my character gets killed my game crashes. I am not 100% positive if your PSE edit is crashy. It looks like it is not. If anyone doesn't notice crashes when playing then it is my save that are broken not your PSE edit. Your PSE edit is 100% non-crashy. I found out that my Colourwheels Sexy Oblivion Overhaul sub esp was corrupted.
Ichabod Posted April 3, 2013 Author Posted April 3, 2013 I did give some thought to setting the Traders against the guards a while ago. The Trader would die a lot more with a guard KoS option as they do not have the brains to avoid them on the road or at the edge of town. Not sure about it still. The hunter (similar function as the trader... shake things up) is on a standard faction, so you can end up with someone/thing beating him and taking over. Fun encounter. I do like the unpredictability of this. Never quite sure where you will end up. Keeps things interesting.
sheogroth Posted April 4, 2013 Posted April 4, 2013 played around a little bit with vaults of cyrodiil (fcom, adrenalin,more spawns etc as well) managed to get through market sewers no harm done to me. break into vaults kill guards again no harm. start looting until i come across the one ingredient alchemy shop( forgot name) loot some chests and then bam enslaved out of the blue by a chest . shame though when i escape i can't get my stuff back from the chest since it will just reapply the spell ( luckily in case a mod causes me issues be it the mod itself or my lack of reading or if im being lazy i keep a copy of me in my home ). very fun mod ( can't wait to go hunting for the goblin totems and try not to get enslaved) and very nicely done haven't got to guests yet though . but nevertheless you did a great job and if anyone says different than their insane and need cheese and maybe shackles.
Ichabod Posted April 4, 2013 Author Posted April 4, 2013 Sheogroth: Good to see you enjoy it. Your stuff should appear in a small bag at your feet whenever you are enslaved, so you do not need to lose all your equipment. The really nice stuff your carrying will be nicked by your captor though (if a creature/person). You'll have to get it back off them before they run off and disappear with it forever. *** I am probably going to release a new version before Home Sweet Home is ready as I am suffering major writers block there. May end up releasing the first episode of Shadow Over Hackdirt before HSH at this rate.
sheogroth Posted April 4, 2013 Posted April 4, 2013 Sheogroth: Good to see you enjoy it. Your stuff should appear in a small bag at your feet whenever you are enslaved, so you do not need to lose all your equipment. The really nice stuff your carrying will be nicked by your captor though (if a creature/person). You'll have to get it back off them before they run off and disappear with it forever. yeah i know that however with a trapped chest those lovely weapons get stuck in the chest. and since my characters persistent its a chainenslavment fun very fun and a definition of insanity played more with it and spent some time in veyond cave ( poor argonians always enslaved guess they had enough and decided its their turn to do the enslaving)
Gaebrial Posted April 5, 2013 Posted April 5, 2013 Just experienced Rough Justice, and I noticed a few problems over the course of a few reloads. Some of them may not be caused directly by this mod, but I'll mention all of them, just in case. In case it's relevant, all the activity took place in the IC Market District - my character incurred the wrath of the guards by leading Shifty Bert somewhere quiet and murdering him. - Firstly, I think the name of the guard that comes for you should be 'Justiciar', not 'Justicar' - assuming he is an administrator of justice, and not a Grey Knight from Warhammer 4K. - One time, the Justiciar couldn't reach my character or the guard who had arrested her. I could see him walking against an obstacle he was unable to get around, then he stopped and ... CTD. - Another time, he was walking towards us when he simply disappeared. He didn't reappear, and my character was led around the market district for a while before I gave up waiting and reloaded. - A second CTD occurred when an NPC who was walking towards another NPC to start a conversation with them was chosen as the next contestant on 'rape the criminal'. The CTD occurred at the first 'position change'. There were other NPCs in conversation who worked correctly, so the CTD may have been a result of the conversation not having started properly. It might be worth checking the NPC's current AI package & procedure, and possibly excluding some from consideration. - My character was arrested along with a companion (Vilja). When she had served her sentence and been released, Vilja wasn't released. When my character spoke to her, Vilja acted like she was a guard and demanded sex from my character. After that, she behaved normally, although she was still bound and gagged. When I tried to access her inventory... CTD. - Oh, and the message that pops up with each rape telling you your bounty actually shows the bounty level before the current rape - so you get released when it says '200 gold'. Finally, possibly an open question for the experts here: One NPC who was chosen as a contestant couldn't actually take part, because they still had the Lovers spell xx03bfd5 on them. I've noticed a few occasions where this spell is not removed by Lovers (although I have been unable to determine a precise circumstance in which it happens), meaning that the NPC can't have sex. I've not noticed any bad things happen when I open the console and remove the spell from them, so could this spell be checked for and removed from an NPC who is otherwise available for sex?
badbat111 Posted April 5, 2013 Posted April 5, 2013 will the update make it so other races can be done like if playing with the labrador race once you got to enslave camp you just stand there or follow the slaver when he moves also can yu sort out the female slaver in the camp all she does is bloody yack to the ogers all the time if there not part of the story then can you kill them off its a pain when she yacks all the time to them
Ichabod Posted April 5, 2013 Author Posted April 5, 2013 Badbat: You should have no problem playing non-vanilla races. I use them myself all the time. Not played a vanilla race in ages. Gaebrial: I have amended the Disable function on the Justicar (named as it just sounded officially intimidating ) so hopefully he will stop disappearing at the wrong point and causing CTD. Conversation should not cause CTD. I get interruptions a lot without CTD. Not sure what conversation type could cause that. Did Vilja have the talk option "Let me free you". Accessing inventory by most means while companions are enslaved tends to break the game. Not sure why that is.
Ichabod Posted April 5, 2013 Author Posted April 5, 2013 Version 0.65 up: - Amendments to Pellhams to reduce time - Enslavement criteria in settings spell added by WappyOne (for Deadly Reflex, etc) - Smoother Slave Trader pathing and improved Hunter spawning - Added Sibling Rivalry quest stage to guide to Roxey Inn - Moving Leyawiin Justice spot to a more populated spot - Adding a generic gangbang mini-event for goblins everywhere - Amended Goblin Slave to bring you in if captured outside Cracked Wood Cave - While enslaved you will be provided with food and drink each day (Thoughts on this having a Willpower draining effect?) ***** Home Sweet Home is not yet ready. Working on A Forgotten Shadow as well: Shadow over Hackdirt and its plot continuation.
jtms Posted April 5, 2013 Posted April 5, 2013 I am probably going to release a new version before Home Sweet Home is ready as I am suffering major writers block there. May end up releasing the first episode of Shadow Over Hackdirt before HSH at this rate. Again, Ich, if you need help writing, I can certainly provide that service for you. I'm terrible at code, but would love to help you in any way in terms of writing.
Nonsense667 Posted April 5, 2013 Posted April 5, 2013 I've been tinkering with a list of suggestions, I figure I'll go ahead and throw them in, just in case you find any of them inspirational. Heh, I'll go ahead and leave in the message I typed up at the beginning, even though I think I might have already made some of those points already in other posts here, after typing that up but not posting it. ========================= Oh, more praise by the way for you, I absolutely love the scenarios you've created. At least the ones I've seen so far. Not all are my taste, like the whipping in the slave camp, but hey, that's my problem. But yeah... your encounters, are simply done right. They have the right feel to them. The fact that you have a possible future encounters list, makes me very, very happy. Especially for the Shadow over Hackdirt expansion. Yes oh please yes! That NEEDS this mods touch. I LOVE going there and rping stuff happening to my characters. :3Hmmm... I'll keep in mind the disclaimer at the bottom of your post, hah, but let me see if I can think of any other suggestions for encounters I'd love to see. Maybe some more specific, some more general.=====(General)=====--Guild specific encounters? Fighters guild, theives guild, all seem like they could provide interesting angles... hmm. Could even have it to where it's not about what guild YOU are in, but they can all enslave you. Maybe even have different consequences/dialoge if you are in a different guild. But your own guild wouldn't enslave you. Fighters guild could have you provide relief to fighters, or even be "Bait" for monsters. Mages guild could use you to summon/appease magical creatures, or test out spells. Thieves guild could use you as a distraction, or even as payment/bribery to someone. Not sure about the Dark Brotherhood... for some reason I can't think of anything for them. XD-The smaller guilds could be used as well, just looking over the wiki page for them.http://www.uesp.net/wiki/Oblivion:Guilds-Oh! Maybe something with the Mythic Dawn even?-- Since we have something with the goblins, how about something with some of the other mosters as well? Specifically minotaurs and ogres. ^^ But perhaps trolls, imps, and even zombies/lichs could work as well.-- More wandering npcs and "Reactionary" npcs, like the hunter and slave trader? I know I'd love it. Variety, right? Animal tamers? That actually take both you and the creature? Some sort of farmer that uses you on his livestock? Maybe there is an arena/fight-ring that sends out "Recruiters" to find "recruits." Maybe you could have ones that react to you having high fame or infamy? Or maybe bounty hunters, that look for you if you have a bounty on your head. I'm sure there are many more ideas out there!=====(Specific)=====--The "Unfriendly Competition" questhttp://www.uesp.net/wiki/Oblivion:Unfriendly_CompetitionIt seems like Agarmir is PERFECT for use with this mod.-- Something with Lord Rugdumph? Love that guy. XD-- Oh! Maybe an alteration of the Anvil House Quest? Should the necromancer enslave you.
WappyOne Posted April 5, 2013 Posted April 5, 2013 Version 0.65 up: Small error in IchPlayerSlaveQuest, line 891: while Count <= ar_Size GangbangArray should be while Count < ar_Size GangbangArray Doesn't really hurt anything, but gives a console error as it is trying to access one more element than exists in the array.
SquallPT Posted April 6, 2013 Posted April 6, 2013 Is there a way to get bound without the sexy walk ? It feels kinda weird playing as male with that walk xD
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now