safado Posted June 14 Posted June 14 4 hours ago, xyzxyz said: I guess the development has ended? PCHS long ago, and Monoman1 a few years ago. The community re-try version is found here. Last time I try it, was more buggy than monomans1 version.
xyzxyz Posted June 14 Posted June 14 11 hours ago, safado said: PCHS long ago, and Monoman1 a few years ago. The community re-try version is found here. Last time I try it, was more buggy than monomans1 version. What was the latest from Monoman?
Balgin Posted June 14 Posted June 14 3 minutes ago, xyzxyz said: What was the latest from Monoman? Version 10.3 (15th March 2022) in this thread. Do you need the list of requirements as well? Quote Hard Core Requirements SexLab, Dawnguard, HearthFires, Dragonborn, ZazAnimationPack, Alternate Start, Amputator, SD+, Simple Slavery, I'll take the Display Model (dcc-dm2), SD Cages, Devious Devices Expansion, SkyUI, Beeing Female SD Cages requires Sd Patches, Sd Patches requires Skyrim Utility Mod, Skyrim Utility Mod requires UI Extensions (UIE)* (also used for YPS) check load order recommended load order SUM SDc SD+ SDP something isn't working (cages aren't appearing and script & furniture related crashes) Removed Display Model as a hard dependency. Removed SD cages as a master. Made Amputator framework a soft dependency. UI extension is sort of required now. If YPS Fashion Tweak v1.5 is installed: father will gradually increase demands that you improve your appearance after giving you the maid outfit. Spoilers: Stage 1: Eyeshadow & lipstick, Stage 2: Finger and toe nail polish, Stage 3: Pubic hair trimming and stockings. Failing to meet father's expectations will decrease favour . Smudged makeup will decrease favour . You'll periodically be rewarded with gold to supplement the cost if your appearance satisfies father. - YPS: Father will like when your hair gets longer and conversely dislike if your hair gets cut for whatever reason (SLS rape cuts). - RapeTats: Submissive sluts can ask their Father to mark them like the slut they are in exchange for favour. (once per day. Sub >= 10). - Hair colour script fixes. Father will demand a new hair colour to straighten things out. Added an 'UI extension' menu with some useful information/options. Added a 'mirror' in your room so you can check your Immersive Fashion stats out and make sure you're in proper order for Father. (I do not see the mirror) At level 3 fashion demands you'll also have to wear heels. You should be able to wear regular heels in place of Father's slave heels now. (check Myrtles) Killing Father will complete quest objectives. (check this too) No UI key until servitude starts. Recommended mods for 'full' experience 2x Tweaks above. A pregnancy mod - Either Fertility Mode or Beeing Female Fill Her Up Baka edition Devious Devices Expansion SL Survival Milk Mod Economy Optional - 'Time Passes' or 'Living Takes Time' to make tasks like cooking take time. Bathing in Skyrim Tweaked A mod that makes cum last longer - Maybe Sexlab Cum Overlays. 8.1 update v8.1 - Update instructions. READ CAREFULLY! Save your game outside of the home cell before updating! Then exit, update the mod and load your save. Wait outside the home until you get the update notification! You can enter the home now. Once inside do Misc->Tidy->Tidy Room. When it's finished do Misc->Tidy->Record Clutter and wait for it to finish. Now you should be good to go. - Introducing, a feature no one asked for or cares about. Now instead of putting off tidying up your real house like you should, you can put off tidying up your virtual sex dungeon. All those plates, dishes and cutlery better all be in their place or you'll lose favour. Three new options under the Misc->Tidy Menu. 1, 'Tidy Room' - Spend an hour putting (100 of the closest) things back in their place. If the clutter item belongs (was originally placed in the same cell) then it'll be put back in it's place. If the item doesn't belong here then it'll be left where it is. If you brought in clutter items from outside to decorate then you'll have to 'Record Clutter' when you have everything in it's place then 'Tidy Room' should also place them for you. 'Tidy Room' can be used in cells other than the wartimes home. Eg: A vampire visits you in the middle of the night in breezehome and you exploded him with a fireball but now all your stuff is all over the place :(. No problem. Use 'Tidy Room'. Role play a tavern servant and place all that crap back in it's place. 'Tidy Room' doesn't tidy books because I couldn't get it to work well, especially with bookshelf mods. 2, 'Tidy Mode' - Activate clutter items to put them back in their place. Works on individual items and not on the whole room like 'Tidy Room'. Doesn't take any time but can be tedious if you've lots of items to sort. Can also sort books but I'd only use it on 'loose' books that are resting on tables etc. Not on bookshelf books. Usually bookshelf mods will automatically sort themselves if you take a book and add it back. You must deactivate 'Tidy Mode' via the menu when you're finished. 3, 'Record Clutter' - Shouldn't need to be used very often. Records the position of clutter in a room so that custom clutter (stuff you've brought in) can be put back in it's place. It's also used to determine if an item is out of place in the wartimes home. Placing custom clutter works... so-so. I think it depends largely on the mesh. Some items work well. Others not so well. - You can now ask for an alchemy table for your room. - Configurable cost for Mother's cure. Default increased to 10,000. - Flagged Supply Run quest aliases 'Allow reserved' which I think may have been stopping the quest from starting for some people which meant that dialogue wasn't available. If 'Supply run' task is active in your pending tasks menu then do 'StartQuest pchsSupplyRunQuest' in the console to fix. - Added another sex progression stage between anal and rough - cowgirl. - Father will eventually require you to orgasm during sex. Failing to do so results in favour loss. Later, he'll demand you have multiple orgasms. (Remember SLS's 'Tease Myself' might come in handy if you need to get in the mood). Requires SLSO. - Killing Father will place a substantial bounty on the player in Whiterun. - Added option to control whether regular sex can advance your sex progression on to the next stage (Eg: Handjobs -> blowjobs). Or if only apology sex (making mistakes) should advance you on to the next stage. - Added option to control at what stage of your sex progression you're required to begin having regular sex with Father (tense sex). Combine with Apology Only Progression for a slow burn setup. - Added a gold supplement slider for the cost of your YPS fashion upkeep. - Added sliders for supply run frequency. - Fixed a bug where being forced into zaz furniture wasn't resuming tasks when finished. Check the debug menu if you've issues with tasks not being refreshing (Display/clear tasks suspend forms). - Added log pile and the end table in your room as safe stashes in SLS. Mods to add/remove to enable or disable wartimes. dcc-dm2 pchsWartimes sanguinesdebauchery SD addons SD Cages SD Patches Might be fun to add Elisif as companion patch (Tocatta as Elisif as companion), Jarls can follow & Devious Followers as well for a really twisted playthrough. Also add Bimbo. This might involve asking the father for time off and earning his favour often. It would probably also involve changing the timescale significantly.
xyzxyz Posted June 14 Posted June 14 Just now, Balgin said: Version 10.3 (15th March 2022) in this thread. Do you need the list of requirements as well? Oh boy. Thank you. I have that version but don't use half those requirements.
Balgin Posted June 14 Posted June 14 Using Wartimes as a lead in to Bimbos of Skyrim or From the Deeps can make for a pretty messed up playthrough (especially if you ustilise both of them going together).
xyzxyz Posted June 14 Posted June 14 1 hour ago, Balgin said: Using Wartimes as a lead in to Bimbos of Skyrim or From the Deeps can make for a pretty messed up playthrough (especially if you ustilise both of them going together). I never quite know how to get out of wartimes daughter. The daily tasks don't earn nearly enough money and leaving father allone for 5 minutes to do something else is almost impossible too. I got some slaves from Pahe but they never manage to really help out in the house.
Balgin Posted June 14 Posted June 14 (edited) It's incredibly difficult without resorting to simply murdering him or running away. You can upset him so much that he throws you out, volunteer to be sold into slavery to cover your mother's "debts". There's a few more ways out but they're all pretty difficult really. I think Monoman mentioned his intention that you change the timescale so you have more time to do the things between jobs but the jobs which automatically take time (often with a fade to black) still take up the same amount of time as before. Edited June 14 by Balgin
safado Posted June 14 Posted June 14 (edited) 2 hours ago, xyzxyz said: I never quite know how to get out of wartimes daughter. The daily tasks don't earn nearly enough money and leaving father allone for 5 minutes to do something else is almost impossible too. I got some slaves from Pahe but they never manage to really help out in the house. You need to set the game timescale to 8, for Wartime task time allowance, the developers did it that way but did not explicitly state it. It was a default modding step to take in oldrim, I do it because is convenient long term, but AI packages gets less responsive during some quests. If you think some Quest-NPC is not acting, just set the timesacle back to 20 during that quest. Lower than 6 was not recommended in OLDRIM, so I follow that for SkyrimSE\AE by using 8. That will offset other mods "interactive" comments, but is not game breaking and may be better than getting a "comment" every few steps in a NPC heavy area. Oldrim guide Spoiler TIMESCALE CHANGES In Skyrim, timescale is basically in-game time compared to real world time (how many seconds in the game world pass in one second of our world). By default this is set at 20. This is what every NPC, script, event and even dragon attacks are designed around. Many lower this variable to allow the game to feel more realistic, with the days passing by less frequently, taking more time. Instability can arise when you lower the timescale beyond 6. Scripts will begin to seriously misbehave, many NPC's may stop their schedules, cell's wont clean-up as often, AI may get stuck, and encounters may not work. Even at 6, some events may not work. The mod linked here will dynamically change the timescale based on interactions with the NPC's and events that have issues below a timescale of the vanilla 20, and at all other times will keep it at 6. Use this mod only if you wish for the timescale to be lowered, and for in-game days to pass by slower. http://www.nexusmods.com/skyrim/mods/21552/ Original mod flow. RED are the exits hangouts to another mod, SD+ or Simple Slavery. Not having the mod will result in Wartimes quest ending anyway without any issues, and technically no consequence. Spoiler Edited June 14 by safado
Balgin Posted June 14 Posted June 14 (edited) 43 minutes ago, safado said: You need to set the game timescale to 8, for Wartime task time allowance, the developers did it that way but did not explicitly state it. It was a default modding step to take in oldrim, I do it because is convenient long term, but AI packages gets less responsive during some quests. Reveal hidden contents Also because it's literally impossible to do the supply run if you're walking because you're roleplaying, or if you have any kind of speed modifier (such as wearing high heels) because the time just runs out halfway between the city gates and the house. Almost every single time. If the evil Father puts some kind of device on you that modifies your speed (or if you're walking slowly because he beat you or something) then it's even more impossible without changing the timescale. Of course, if you change the speed at which time passes you begin to do things like trivialise long distance travel (so suddenly Skyrim becomes even smaller because you can travel much further in a single day so you've essentially reduced the distances). It can mess with immersion but many of the tasks are impossible without it. Edited June 14 by Balgin
xyzxyz Posted June 14 Posted June 14 4 minutes ago, Balgin said: Also because it's literally impossible to do the supply run if you're walking because you're roleplaying, or if you have any kind of speed modifier (such as wearing high heels) because the time just runs out halfway between the city gates and the house. Almost every single time. If the evil Father puts some kind of device on you that modifies your speed (or if you're walking slowly because he beat you or something) then it's even more impossible without changing the timescale. Of course, if you change the speed at which time passes you begin to do things like trivialise long distance travel (so suddenly Skyrim becomes even smaller because you can travel much further in a single day so you've essentially reduced the distances). It can mess with immersion but many of the tasks are impossible without it. Do you now why the daily taks change after time? All I get late in the story are the dog and horse quest. No soldiers at the tower and no old man helping out.
Balgin Posted June 14 Posted June 14 The tasks are pretty random. I'm not aware of any weighting where you can get higher chances of some tasks but I do believe some of the more pervy ones aren't available at the beginning and only become available later on.
xyzxyz Posted June 14 Posted June 14 2 hours ago, Balgin said: The tasks are pretty random. I'm not aware of any weighting where you can get higher chances of some tasks but I do believe some of the more pervy ones aren't available at the beginning and only become available later on. I tried the mod multiple times now and the task development is always the same.
Balgin Posted June 14 Posted June 14 29 minutes ago, xyzxyz said: I tried the mod multiple times now and the task development is always the same. I can get the first yps jobs on day 2 or 3 or go weeks waiting for them to trigger. Just for example.
xyzxyz Posted June 14 Posted June 14 19 minutes ago, Balgin said: I can get the first yps jobs on day 2 or 3 or go weeks waiting for them to trigger. Just for example. YPS jobs? I never got yps to run in the first place so I never use it.
fred200 Posted June 14 Posted June 14 You are literally the first person I have ever heard of having problems getting yps to run. I consider it rock solid, and incorporate it in about 30 different profiles. Maybe figure out why it fails for you - might give insights into other problems.
xyzxyz Posted June 14 Posted June 14 33 minutes ago, fred200 said: You are literally the first person I have ever heard of having problems getting yps to run. I consider it rock solid, and incorporate it in about 30 different profiles. Maybe figure out why it fails for you - might give insights into other problems. Had a too new version so I have to figure some things out 1
xyzxyz Posted June 14 Posted June 14 10 hours ago, Balgin said: I'll take the Display Model (dcc-dm2), SD Cages, Why those two?
safado Posted Wednesday at 01:46 AM Posted Wednesday at 01:46 AM (edited) On 6/14/2026 at 7:51 PM, xyzxyz said: Why those two? I would like to know too, because neither is necessary on Monomans1 Wartimes, only original PCH version needs that. Display Model2 was used by PCH on the primary story for only the animation of kneeling. That animation was stolen from ZAZ Animation Pack, I told him he can replace it with ZAZ version because it is the same animation. That removed DM2 from the masters list. Spoiler There was a scrubbed primary Quest Story that never got developed, "Necromancer Slave", in that DM2 was used a lot. That got scrubbed because of incomplete and conflicting area modifying assets. I think that abandoned story started and position the player in the abandoned castle ruins where a family got murdered by bandits and the surviving male ask the player for help while camping a few feet away from the castle with his crew. If you ever saw that castle extended upward with it access controlled by one glitchy door, that it. SD Cages placed cages assets are also from ZAZ Animation Pack. I think Monomans1 copied the "cage for the dogs" placement next to the Whiterun's horse trader area, making SD Cages redundant and removed from Masters list. Monomans1 Wartimes has a shorter list of masters relative to original PCH version. Monomans1 refactor it, so mods get detected to enable the story branch that needs it. Edited Wednesday at 01:47 AM by safado
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