Gudulba Posted August 6, 2024 Posted August 6, 2024 (edited) I have generated a xVASynth voice pack for the latest SS++ version using MisterX's SSEEdit export script. A quick test looks/sounds good, except: all lines spoken by the slaver master after having him asked about the girl on the crux are still silent. For example: "Not unless you cause trouble or say "no" like she did." "Oh, you're THAT type, are you? Excellent! We'll mention that to the bidders." etc. I think it might have something to do that these silent lines are tagged as "malecoward" while his other, correctly spoken lines are tagged as "malenordcommander". See the export csv file and the suspicious lines below. Is my assumption correct? If yes, how can that be corrected? UPDATE: I think I have solved it. I just generated the MaleCoward lines also for the MaleNordCommander voice. Spoiler suspicious lines.txt Export SimpleSlavery.esp-1.rar Edited August 14, 2024 by Gudulba
OrevTheAllay Posted August 18, 2024 Posted August 18, 2024 so the characters have no sound for me, any ideas?
Hex Bolt Posted August 18, 2024 Author Posted August 18, 2024 5 minutes ago, OrevTheAllay said: so the characters have no sound for me, any ideas? Hi, welcome to LoversLab! Like many adult mods, the NPCs are not voiced. You can Use Fuz Ro D-oh and read the text or install a voice pack (if you search, you should find some on this site, just beware of outdated ones).
Stalvind Posted August 19, 2024 Posted August 19, 2024 Hi, I got Simple Slavery ++ to work, the individual slavery mods I have installed work (( Submissive Lola, Radiant Prostitution, and another I don't remember off the top of my head)), SS++ recognizes the mods and allows me to choose them, but I am still not being sold to anyone. It is probably user error, but help would be nice.
Seeker999 Posted August 19, 2024 Posted August 19, 2024 46 minutes ago, Stalvind said: Hi, I got Simple Slavery ++ to work, the individual slavery mods I have installed work (( Submissive Lola, Radiant Prostitution, and another I don't remember off the top of my head)), SS++ recognizes the mods and allows me to choose them, but I am still not being sold to anyone. It is probably user error, but help would be nice. You're partway there. Those are outcomes, now you need a mod or mods that will sell you into slavery via SS++; some defeat mods have SS++ as a possible outcome, for instance.. If you want to test that everything else is working, talk to the guy in the auction room and tell him you have a fantasy about being sold and could they set up a pretend auction. Would it spoil it for you if I said they made it real, lol? If you've been on the auction block, and are released out in the world - that is one possible outcome. If you've been on the auction block, are seemingly sold, but nothing else happens, then there's a problem. Search this thread - people have reported issues and Hex has been very good about responding. Many times it was simple user error. More than likely, you will find your answer already here in the support topic. If not, then your game version, load order (behind a spoiler tag or in a .txt document you attach to your post), and a papyrus log (run a browser search on how to create one, if you don't already know) will be good to know if you still need help. 1
Hex Bolt Posted August 19, 2024 Author Posted August 19, 2024 1 hour ago, Stalvind said: I am still not being sold to anyone. In addition to the god advice from Seeker999, you can test the enslavement process from anywhere by clicking Enslave Me Now on the System page of the mod's MCM. When you arrive in the slave pen, talk to the slavemaster.
Stalvind Posted August 19, 2024 Posted August 19, 2024 3 hours ago, Seeker999 said: You're partway there. Those are outcomes, now you need a mod or mods that will sell you into slavery via SS++; some defeat mods have SS++ as a possible outcome, for instance.. If you want to test that everything else is working, talk to the guy in the auction room and tell him you have a fantasy about being sold and could they set up a pretend auction. Would it spoil it for you if I said they made it real, lol? If you've been on the auction block, and are released out in the world - that is one possible outcome. If you've been on the auction block, are seemingly sold, but nothing else happens, then there's a problem. Search this thread - people have reported issues and Hex has been very good about responding. Many times it was simple user error. More than likely, you will find your answer already here in the support topic. If not, then your game version, load order (behind a spoiler tag or in a .txt document you attach to your post), and a papyrus log (run a browser search on how to create one, if you don't already know) will be good to know if you still need help. It's actually the second issue. I am being sold, and appear in the back corner of the auction room, and it says something akin to "Your buyer paid a lot for you, don't disappoint them..." Oh, wait, I think I have an idea, but it will take me a bit to look over it... I have to play the game a bit to test it. Off to also searching threads... thank you, both of you!
Hex Bolt Posted August 19, 2024 Author Posted August 19, 2024 7 minutes ago, Stalvind said: I am being sold, and appear in the back corner of the auction room, and it says something akin to "Your buyer paid a lot for you, don't disappoint them..." If you open the console window after the auction, you will see a message saying which enslavement mod was chosen. You're probably having trouble with that mod. From your description, it looks like the mod might be Submissive Lola, though you should get a pop-up error message from that mod if the auction start fails. If it is Submissive Lola, please continue your questions there and I will help you.
Hex Bolt Posted August 23, 2024 Author Posted August 23, 2024 Version 6.3.22 SE conversion by @Herowynne. Improved: Handling of devious devices automatically uses DD 5's faster functions if DD 5.1 or later is detected. New: A configuration option, "No device removal banter". Normally, bidders immersively make comments as any devices are removed from your character on the platform. It enhances the experience, but it also takes longer because device removal waits for each comment to finish before continuing. New: Two new player response choices, bored and excited, when the slavemaster says that you're up. Changed: Management is pleased to announce that the safety of our patrons has been enhanced with an additional door on the holding cell. Slaves will no longer be able to get within spitting range of bidders in the front row. (Adding the door simplified changes that I made under the hood at Scrab's request to ease SS Rebuild's updating process.) 3
johnhamm Posted August 24, 2024 Posted August 24, 2024 I know that followers get asked to wait and then get released with you in this, are there any outcomes that involve the followers possible for this?
Hex Bolt Posted August 24, 2024 Author Posted August 24, 2024 11 hours ago, johnhamm said: I know that followers get asked to wait and then get released with you in this, are there any outcomes that involve the followers possible for this? Not that I remember. Follower Slavery Mod will enslave your followers, though not with you (you have to go find them, when you're able). 1
Zeus656 Posted August 29, 2024 Posted August 29, 2024 So I installed dark arena and now the auction has no dialog and it end in a few seconds, sending me to whatever outcome is installed and the dialog do not come back even after disabling dark arena. Anyone have any idea what my problem is, new to using MO2.
Hex Bolt Posted August 29, 2024 Author Posted August 29, 2024 (edited) 13 minutes ago, Zeus656 said: I installed dark arena and now the auction has no dialog and it end in a few seconds, sending me to whatever outcome is installed and the dialog do not come back even after disabling dark arena. That's usually due to not having Fuz Ro D-oh installed or having the wrong version for your game. For SE/AE, the section at the bottom of the Fuz Ro D-oh mod page tells you which version matches your game. If you actually had dialog before and installing Dark Arena caused it to stop, that would be very unusual, but it would likely be related to that mod (or something else that maybe you installed for Dark Arena). If you're using voice packs for either mod, try it without them. Edited August 29, 2024 by Hex Bolt
Zeus656 Posted August 29, 2024 Posted August 29, 2024 3 hours ago, Hex Bolt said: That's usually due to not having Fuz Ro D-oh installed or having the wrong version for your game. For SE/AE, the section at the bottom of the Fuz Ro D-oh mod page tells you which version matches your game. If you actually had dialog before and installing Dark Arena caused it to stop, that would be very unusual, but it would likely be related to that mod (or something else that maybe you installed for Dark Arena). If you're using voice packs for either mod, try it without them. What is the load order between simple slavery ++ and Fuz Ro D-oh?
Hex Bolt Posted August 29, 2024 Author Posted August 29, 2024 13 minutes ago, Zeus656 said: What is the load order between simple slavery ++ and Fuz Ro D-oh? It doesn't matter. Any order.
Spelltan Posted September 8, 2024 Posted September 8, 2024 (edited) For some reason I can't get this to detect SLUTS Resume 3.4.0 (Box greyed out) Slaves of Tamriel Redux v0.4.1.7 (Box greyed out) MeatFarm_V1.3.1 (Straight up not in the MCM. This is a re-upload as the original was taken down) I'm not mod author, does anyone know how to get this working. I'm using Skryim SE version 1170, and Slavery Plus Plus 6.3.22 Edited September 8, 2024 by Spelltan
Hex Bolt Posted September 8, 2024 Author Posted September 8, 2024 (edited) 6 hours ago, Spelltan said: I'm using Skryim SE version 1170, and Slavery Plus Plus 6.3.22 Is it possible that you have unknowingly patched Simple Slavery back to an ancient version? Do you see three pages in the SS++ MCM, "Settings", "Freedom Fund", "System"? If not, your installation has downgraded SS++, so it won't detect mods that were added or that changed significantly in the last couple of years. Can you verify that each of the problem mods is running in your game? If a mod fails to load or start up properly, Simple Slavery won't see it. 6 hours ago, Spelltan said: MeatFarm_V1.3.1 (Straight up not in the MCM. This is a re-upload as the original was taken down) I don't see a problem with this older version. It should appear in the list of enslavement mods, between Dark Arena and Dark Desires Club. As mentioned above, if you downgraded SS++ to an old version, some mods won't appear. I don't see a problem with SLUTS Resume, either. It should be available to select. 6 hours ago, Spelltan said: Slaves of Tamriel Redux v0.4.1.7 (Box greyed out) SoT Redux does state that it doesn't work with Simple Slavery: "Simple Slavery integration doesn't work at present - will reach out to Hexbolt once I'm confident the start up process is stable. For now the MCM starting method should work." That mod's description page links to SoT++, which will work here. Edited September 8, 2024 by Hex Bolt
Hex Bolt Posted September 8, 2024 Author Posted September 8, 2024 6 hours ago, Spelltan said: MeatFarm_V1.3.1 ... This is a re-upload as the original was taken down I've updated the links on the mod page to add one for Meat Farm Reupload. Meat Farm appears to be currently hidden by the author.
Spelltan Posted September 8, 2024 Posted September 8, 2024 (edited) 9 hours ago, Hex Bolt said: Is it possible that you have unknowingly patched Simple Slavery back to an ancient version? Do you see three pages in the SS++ MCM, "Settings", "Freedom Fund", "System"? If not, your installation has downgraded SS++, so it won't detect mods that were added or that changed significantly in the last couple of years. Can you verify that each of the problem mods is running in your game? If a mod fails to load or start up properly, Simple Slavery won't see it. I don't see a problem with this older version. It should appear in the list of enslavement mods, between Dark Arena and Dark Desires Club. As mentioned above, if you downgraded SS++ to an old version, some mods won't appear. I don't see a problem with SLUTS Resume, either. It should be available to select. SoT Redux does state that it doesn't work with Simple Slavery: "Simple Slavery integration doesn't work at present - will reach out to Hexbolt once I'm confident the start up process is stable. For now the MCM starting method should work." That mod's description page links to SoT++, which will work here. I figured it out! You may want to make a note of this. Raven beak Prison SE has a simple slavery compatibility patch on their mod page. This patch will downgrade the current version of Simple Slavery. Edited September 8, 2024 by Spelltan 2
jfraser Posted September 10, 2024 Posted September 10, 2024 On 9/8/2024 at 12:27 PM, Spelltan said: I figured it out! You may want to make a note of this. Raven beak Prison SE has a simple slavery compatibility patch on their mod page. This patch will downgrade the current version of Simple Slavery. Hex has said many times not to use any patches- they are all obsolete. 1
Gudulba Posted September 10, 2024 Posted September 10, 2024 Voice file for version 6.3.22 Simple Slavery Plus Plus 6.3.22 - Voice.7z 13
igor.levantis@gmx.de Posted September 15, 2024 Posted September 15, 2024 How can I add my own Mod as an selling outcome ? I can't find any script sources too add my mod during development.
Hex Bolt Posted September 15, 2024 Author Posted September 15, 2024 2 hours ago, igor.levantis@gmx.de said: How can I add my own Mod as an selling outcome ? If you mean for personal use, you'd need to edit this mod's scripts. If you've published an enslavement mod that you want to be publicly available from Simple Slavery, I can add it.
igor.levantis@gmx.de Posted September 17, 2024 Posted September 17, 2024 On 9/15/2024 at 6:07 PM, Hex Bolt said: If you mean for personal use, you'd need to edit this mod's scripts. If you've published an enslavement mod that you want to be publicly available from Simple Slavery, I can add it. Hi, thx for the feedback ! My problem is I can't find/miss the mods source files ! maybe I am looking for the wrong files ? Can you hint me to the script I have to modify to add my mod as an outcome ? Maybe I am thinking wrong and I have to just add my mod to some property or I could hack my mod into one which is already supported and source files are available.
Hex Bolt Posted September 17, 2024 Author Posted September 17, 2024 (edited) 55 minutes ago, igor.levantis@gmx.de said: My problem is I can't find/miss the mods source files For the SE version, all source files are in the BSA. Bethesda Archive Extractor will unpack it if you don't already have a tool to do that. Edited September 17, 2024 by Hex Bolt
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