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Posted (edited)
12 hours ago, HexBolt8 said:

That wouldn't cause the problem; it would be something else.  Possibly another mod is doing something with slot 44.

im stumped. so there is no way for "force equip" the zaz gag during the auction?

or could you take a look at the beast race zaz gags i made and tell me if i goofed somewhere?

Zaz Khajiit Gags and Muzzles.7z

Edited by Yoen
forgot something
Posted
46 minutes ago, Yoen said:

im stumped. so there is no way for "force equip" the zaz gag during the auction?

Console:  Player.EquipItem zbfGagPanel04

 

46 minutes ago, Yoen said:

could you take a look at the beast race zaz gags i made and tell me if i goofed somewhere?

That's just meshes & textures, completely safe.

Posted
3 hours ago, HexBolt8 said:

Console:  Player.EquipItem zbfGagPanel04

 

That's just meshes & textures, completely safe.

well im stumped. and i cant think of any workaround ideas.

Posted

Good Evening!

 

I have been having some issues with this mod in relation to detectable mods to be sold onwards to. 

It seems that S.L.U.T.S is not being detected as installed by this mod even though have downloaded and installed the latest version of this mod and S.L.U.T.S

 

 

I am using SLUTS Resume 3.2, Simple Slavery Plus Plus 6.3.21 [SE] and the Baka version of defeat, Sexlab Baka Defeat 1.50.7,

and current load order of said mods is as follows.

image_2024-03-30_204357267.png.abb54f8bd974ff5803527b4ad007a8f6.png

 

 

Any guidance or tips on what might be causing the issue would be greatly appreciated. 

Posted
6 hours ago, willsigs123 said:

It seems that S.L.U.T.S is not being detected as installed by this mod even though have downloaded and installed the latest version of this mod and S.L.U.T.S

I don't see a problem with detecting SLUTS Resume 3.2 SE.  Simple Slavery tests for the presence of the sluts_main quest to check for the mod.  Are you sure that SLUTS is running properly in your game?  In the console, you can run "sqv sluts_main" to see if the game sees it.

 

3 hours ago, YiffMeister said:

I was wondering if I can use this mod with OStim Standalone and if there are any mods that hook into SSPP that are also compatible with OStimSA

Simple Slavery doesn't use a sex framework like OStim or SexLab, so you won't have a problem there.  However, you'd have to look at the requirements and compatibilities of the enslavement mod(s) you're interested in to see if those work okay with OStim, since most were designed for SexLab.

Posted (edited)

great mod. but it seems without further modsthe auction is really just pretend right? at least i tried it 3 times and got set free right away after auction. are there any mods that are like bad ending? where you are trapped in some basement or mine and have to learn to be a slave? or if not badending maybe for a few days?

Edited by Drauplermo
Posted
2 hours ago, Drauplermo said:

it seems without further modsthe auction is really just pretend right? at least i tried it 3 times and got set free right away after auction.

That's right.  You should have at least one enslavement mod installed and enabled as an outcome in Simple Slavery's MCM.  Otherwise, you'll just be released, though if you enable the "Remove inventory when enslaved" option then you'll still have a serious consequence for getting sent to the slave market.

 

2 hours ago, Drauplermo said:

are there any mods that are like bad ending? where you are trapped in some basement or mine and have to learn to be a slave? or if not badending maybe for a few days?

Sure.  Slaves of Tamriel++ does exactly that, or look at the Devious Cidhna outcomes (I like the pirate one).

Posted
2 hours ago, Lenore said:

It would be a neat idea if, when no one purchases the player they get released with a collar on.


what would the logic behind that be, though? “I bought you, you’re a slave, but imma just leave you here” isn’t a very good business model. XD

 

i suppose the outcome could be, “your new owner unexpectedly falls over and dies from a heart attack” but it would be quite the coincidence for that to keep happening 

Posted

The wording of the fallback "set freed" outcome is, "You were bought by an unknown benefactor and set free."  I wouldn't expect a benefactor to put a collar on the PC (or to allow one to remain locked on, unless it's a quest collar), but the player is free to use some imagination and decide to owe someone a favor.  There are many NPCs (and organizations) who offer quests.  Doing that person's quest might repay the favor.  A collar isn't needed for that, though.  If whoever is behind this thought that compulsion is needed, the PC would have been kept as a slave, not set free.  It's just an odd fit to free a slave but leave a collar on.

Posted (edited)

That said, it would not be difficult to make a outcome mod that has several random outcomes like that. One could be your owner died but you still have the collar on, sucks to be you. 

Edited by jfraser
Posted
12 hours ago, HexBolt8 said:

Sure.  Slaves of Tamriel++ does exactly that, or look at the Devious Cidhna outcomes (I like the pirate one).

 

Thanks for the quick recommendations :)  playing slaves of tamriel right now. is it normal that mining the vein doesnt yield any ore?

I think it would be amazing to have some dialogue like "wait.. this is a misunderstanding. im not actually a slave. it was just a pretend game". and so on. but i get it its not that easy since there are other ways to end up in that situation. i guess im just a big fan of these tricked into slavery scenarios.. "dont worry.. we are just "pretending" to sell you into slavery" *even grin*

Posted
10 hours ago, jfraser said:

what would the logic behind that be, though? “I bought you, you’re a slave, but imma just leave you here” isn’t a very good business model. XD

 

i suppose the outcome could be, “your new owner unexpectedly falls over and dies from a heart attack” but it would be quite the coincidence for that to keep happening 

 

9 hours ago, HexBolt8 said:

The wording of the fallback "set freed" outcome is, "You were bought by an unknown benefactor and set free."  I wouldn't expect a benefactor to put a collar on the PC (or to allow one to remain locked on, unless it's a quest collar), but the player is free to use some imagination and decide to owe someone a favor.  There are many NPCs (and organizations) who offer quests.  Doing that person's quest might repay the favor.  A collar isn't needed for that, though.  If whoever is behind this thought that compulsion is needed, the PC would have been kept as a slave, not set free.  It's just an odd fit to free a slave but leave a collar on.

 

Was just a dumb idea, sorry.  I adore the mod as-is.

Posted
10 minutes ago, Lenore said:

 

 

Was just a dumb idea, sorry.  I adore the mod as-is.

Not dumb. All ideas are worth exploring. :)

Posted (edited)
16 hours ago, Lenore said:

It would be a neat idea if, when no one purchases the player they get released with a collar on.


Deviously Cursed Loot has an outcome for Simple Slavery in which the player character is released into the world wearing a full set of bondage devices and you have to make your way back to the NPC responsible in order to be freed from the devices.

 

This is one of my favorite Simple Slavery outcomes.

 

 

 

Edited by Herowynne
Posted (edited)
10 hours ago, Herowynne said:


Deviously Cursed Loot has an outcome for Simple Slavery in which the player character is released into the world wearing a full set of bondage devices and you have to make your way back to the NPC responsible in order to be freed from the devices.

 

This is one of my favorite Simple Slavery outcomes.

 

 

 

 

13 hours ago, Lenore said:

 

 

I forgot about that one. That one has a nice logical reason: the people are evil and like to place bets on how long it will take. XD The downside is DCL’s MCM is about 26 pages long so it takes a while to go through and set everything the way you want it. This is why the MCM Recorder mod is the absolute best thing that has ever happened to this game

 

Edited by jfraser
Posted

I have SE, DDC, SoS, SL, SLA, SLT, Simp Defeat, SS++, SkWh, T&L, Yuriana Wench, Prison, zDA, and ZaZ Anim. Is there a mod I'm missing to sell a slave I recently subjugated? Or is there a mod I can get to store my subjugated slaves? Thank you

Posted
48 minutes ago, soundoverdrive7 said:

Is there a mod I'm missing to sell a slave I recently subjugated? Or is there a mod I can get to store my subjugated slaves?

No, this mod is for selling you, not the other way around.  You're probably looking for something like Paradise Halls Enhanced (any questions about that mod would best be handled on its support topic).

Posted
1 minute ago, Orb23 said:

Hey this mod is incompatible and will ctd instantly on starting a new game/loading a game when used with SD Addons

Incorrect. Check your mods and make sure all of them are the correct version the version of game you’re playing.

Posted (edited)
5 minutes ago, Orb23 said:

Im not stupid ive been modding my skyrim for over a decade, i know what im doing

Obviously not, I have SS++ in my LO for years w/o any problems. Go and whine somewhere else.

Edited by CaptainJ03
Posted
1 hour ago, Orb23 said:

Hey this mod is incompatible and will ctd instantly on starting a new game/loading a game when used with SD Addons

A crash on startup is usually due to a missing requirement or an incorrect version (for example, BSA files are not interchangeable between LE and SE, so having the wrong version will cause an immediate crash).  A problem with SD Customization Addons has not been reported before, and the mods do not modify or interact with each other, which suggests that some other problem exists in your specific game setup.  Have you checked the crash log?

Posted

@Orb23 Please help me understand the problem you are having.

 

Your statement here:

2 hours ago, Orb23 said:

in fact even without it SS++ crashes my game constantly(with other mods installed)

 

seems to contradict your statement here:

2 hours ago, Orb23 said:

its not that SS++ doesnt work on my game at all

 

Please help me understand whether SS++ works in your game or not.

Posted

had simple slavery following fine for weeks . 

now it sends to the cell , I talk to john Randell ,go though the chat process but i stay in the cell and the auction does not start. 

 

have also tried talking to auctioneer same thing strips the Items then nothing 

 

any ideas please

 

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