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3 minutes ago, valcon767 said:

 

check MCM to be sure they are marked as available outcomes.  you might have to turn them on in MCM - outcomes.

 

They don't show up in sinpke slavery MCM, they don't even show up in the MCM greyed out part as a mod that could be installed. 

 

Dark desire club shows up in MCM  as it's own mod, and has simple slavery enabled but simple slavery doesn't show it.

 

Dark desires doesn't have an MCM (not sure it's supposed to) but does have a quest entry.

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4 hours ago, Burensc said:

They don't show up in sinpke slavery MCM, they don't even show up in the MCM greyed out part as a mod that could be installed. 

 

Dark desire club shows up in MCM  as it's own mod, and has simple slavery enabled but simple slavery doesn't show it.

 

Dark desires doesn't have an MCM (not sure it's supposed to) but does have a quest entry.

ughh that means Simple Slavery is not seeing them at all.

check if SS++ MCM has a refresh button (do not remember offhand) and if it does use it and see if it sees them.

also double check that you have latest version of SS++.

if SS++ does not have a refresh button you will need to refresh its MCM.  the console command to refresh MCMs will refresh all MCMs.

or you can do the install and reinstall method.

 

if the refresh MCM option does not work i have no other clue then.

 

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1 hour ago, valcon767 said:

ughh that means Simple Slavery is not seeing them at all.

check if SS++ MCM has a refresh button (do not remember offhand) and if it does use it and see if it sees them.

also double check that you have latest version of SS++.

if SS++ does not have a refresh button you will need to refresh its MCM.  the console command to refresh MCMs will refresh all MCMs.

or you can do the install and reinstall method.

 

if the refresh MCM option does not work i have no other clue then.

 

I do not see a refresh button at all, and it's not giving me which version of SS++ in game...

 

So I exited the game and I Have v6.3.20

 

I noticed there is a new one V6.3.21

 

I have blocked updated to skyrim on steam so I am still on AE prior to the latest creation club update.

 

 

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12 minutes ago, Burensc said:

I noticed there is a new one V6.3.21.  I have blocked updated to skyrim on steam so I am still on AE prior to the latest creation club update.

Simple Slavery doesn't use a DLL, so it's not affected by your game version.  You can update SS if you want to.

 

2 hours ago, valcon767 said:

check if SS++ MCM has a refresh button (do not remember offhand) and if it does use it and see if it sees them.

It automatically rechecks for installed mods whenever the MCM is opened, so no other action is needed.

 

2 hours ago, Burensc said:

Dark desire club shows up in MCM  as it's own mod, and has simple slavery enabled but simple slavery doesn't show it.

If you have a version of that mod that's older than May '22, Simple Slavery won't see it.  But that's probably not your problem because...

 

3 hours ago, Burensc said:

Dark desires doesn't have an MCM (not sure it's supposed to) but does have a quest entry.

Although I've never used Dark Desires Club, a quick glance through its installation instructions seems to indicate that it does have an MCM and that if you don't see it, then the mod isn't correctly installed, since it says, "Do you see an MCM menu for Dark Desires & Toys&Love?"

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2 hours ago, HexBolt8 said:

Simple Slavery doesn't use a DLL, so it's not affected by your game version.  You can update SS if you want to.

 

It automatically rechecks for installed mods whenever the MCM is opened, so no other action is needed.

 

If you have a version of that mod that's older than May '22, Simple Slavery won't see it.  But that's probably not your problem because...

 

Although I've never used Dark Desires Club, a quick glance through its installation instructions seems to indicate that it does have an MCM and that if you don't see it, then the mod isn't correctly installed, since it says, "Do you see an MCM menu for Dark Desires & Toys&Love?"

Oops my bad

 

*Dark Arena* does not have an MCM but has a quest entry in my journal

 

Dark Desires club does have an MCM along with toys and love also has MCM.

 

Neither mod is appearing in Simple Slavery

 

Update: I have Dark Desires club v2.1.7

 

And Dark Arena 1.42

Edited by Burensc
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28 minutes ago, HexBolt8 said:

Does the SS++ MCM have three pages, "Settings", "Freedom Fund", and "System"?

I can check in a few hours... I broke my mod list by accidentally launching skyrim with my wifi turned on (so steam updated the game). So I am rebuilding. 

 

I if I remember SS++ only had one page (I think) and it was basically two lists of compatible mods, one list was installed mods that SS++ recognized, and the other list was greyed out mods that I didn't have installed but presumably SS++ would recognize if I did install them.  (I forget but I think there was one other setting)

 

Dark desires and dark Arena did not appear in either mod list.

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16 minutes ago, Burensc said:

I remember SS++ only had one page (I think)

That would explain the problem.  There are some patches out there that will clobber SS++, knocking it back to a very old version, one that doesn't support Dark Arena or Dark Desires Club.  Never patch SS++, with the exception of the one needed if players use Open Cities.  Find and remove whatever is patching SS++, and everything should work.

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On 2020/7/8 at 5:04 AM, HexBolt8 said:

Change Log

 

SE conversions provided by @Herowynne

 

6.3.21

New:  A new outcome, Reality Show (Deviously Accessible).  Requires Deviously Accessible.
Changed:  Compatibility with Improved Camera (with thanks to Mister X), so its patch that breaks all but one version of Simple Slavery is no longer needed.
Removed:  Quick As You Like, because the quest is unfinished, with no disrespect intended toward the mod or its author.

 

6.3.20

New:  A new outcome, Indebted (Radiant Prostitution).  Requires Radiant Prostitution - RMCW Edition.
Changed:  The "pretend" enslavement topic now takes you straight to the auction on the platform.
Fixed:  The "pretend" enslavement now warns other mods not to molest you during the auction.
Removed:  Maria Eden, since that outcome hasn't done anything for a long time.

 

6.3.19

New:  A new topic with the Slavemaster, "I'm really hungry."  You'll be fed two apples.
New:  You can ask the auctioneer or slavemaster about the crux slave.  Responses differ with which side of the bars you're on.
New:  Expressing a special interest in the crux to the slavemaster while in the cage causes a unique auction scene to play.
New:  The crux slave has a few blocking topic lines to prevent inappropriate conversations.
Changed:  If "Remove inventory when enslaved" is enabled and you're freed by your Freedom Fund, your items are returned.
Changed:  There is now only one topic to start the auction, "When do I get out of here?  [Start auction]"
Changed:  You now have different remarks to make to the Slavemaster on your first, second, and subsequent enslavements.
- These are based on the old system that attempted to track the number of enslavements.  That works now.
Changed:  Removed the pillar behind the Slavemaster so you can easily have a face to face conversation.
Changed:  You should more reliably be facing forward when you arrive in the slave pen.
Changed:  Fixed NPCs that lacked a voice type or that had the wrong gender voice.
- The voice types now match those used in ExecutaBall's voice pack.
- That voice pack's voice patch is no longer needed, and it should not be used because it overwrites other mod features.
Changed:  The display slave can no longer be spoken to.
Changed:  Altered some NPC names.  For example, Slaren and Slareni are now Saren and Lareni.
Fixed:  Stopped the annoying angle change when the PC is moved to the platform.

 

6.3.18

New:  A new outcome, Dealing with (Sexual) Daedra (LE/SE).

 

6.3.17

New:  A new outcome, Ravenous (LE and SE).

Changed:  Added special handling for ZAP 9 locking devices.
Changed:  Player controls are explicitly enabled on arrival in the slave pen, in case another mod disabled them.

 

6.3.16

July 21:  And a Death Alternative hot fix for 6.3.16 SE (just redownload 6.3.16 SE).  Built by Herowynne.

July 20:  Hot fix for 6.3.16 LE (just redownload 6.3.16 LE), only needed for players who use Death Alternative.  Details are here.

New:  MCM option "Equip slave gear".  Default is on.
- On arrival, you will be equipped with a collar and wrist restraints, just like the other prisoners, if those slots are not blocked.
New:  MCM option "Remove inventory when enslaved".  Default is off.
- During the auction, all your non-quest items will be transferred to the strongbox in the slave market lectern.
- A button on the System page will open the strongbox for you one time to let you take what you want.  Afterwards, the strongbox is emptied.
- Or, you can return later to the slave market and use the strongbox.  It's not locked.
- If you are enslaved again, you will lose whatever is still in the strongbox.
- Items deleted from the strongbox are moved to a chest in SSLV_HoldingCell for safe recovery.
New:  You can tell the slavemaster "I feel sick" to be treated with a standard Cure Disease potion.
- There is no check to see if you're really sick, but there's no advantage to lying about it.
- iNeed changes the standard cure disease potion to Cure Sanguinare Vampiris, so with iNeed that's what you get.
New:  MCM pose option "Random chained", which will choose one of the 5 chained poses.
Changed:  Removed distinctive sounds from the background soundtrack, so it's less obviously looping.
Changed:  Added a frame around the outer door with a black plane behind it, so it looks like a real door when it opens.
Changed:  Removed random greetings (e.g., "Need something?") from all NPCs in the slave market.
Changed:  Minor changes to prisoner dialog.
Changed:  Moved one audience member away from the door to reduce crowding there.

 

Note:  If you update mid-game and you have used the slave market outer door before, the game leaves the door in its old position.  It will still work, but instead of the old behavior of opening into a solid wall (which was strange), it will open into solid black (more strange).  You can use a positioner mod or the console to adjust it, if you wish.

 

6.2.15

New:  A new outcome, Naked Defeat (LE and SE).
Fixed:  Fixed platform navmesh, which had no way down for NPCs.  Thanks to DeepBlueFrog for reporting this.

 

6.3.14

New:  Support for a new outcome mod, Dark Desires Club (available for SE only).
New:  The "Descriptive pop-up messages" toggle is now a menu with the choices None, Scared [default], and Defiant.
New:  If you choose the less meek topic "Hey!  Why am I in here?" with the slavemaster, then respond with "I'll be no one's slave!", you'll be gagged during the auction.
Removed:  Heroine in Distress.  It's been marked as "BROKEN/DON'T USE" by the author for years.
Changed:  The "Unlock Door" prompt for the cage door is hidden during the auction.
Changed:  Speeded up the transition from slave pen to platform.

 

6.3.13

Changed:  Before the auction scene starts, any currently active scene will be stopped.  This should prevent the auction from being blocked if the player is stuck in another scene.
Changed:  Replaced the destination in Fellglow Keep (with the necromancers) with a location outside Riften's north gate.

Fixed:  Auction scene timeout was not working.  If the scene happens to get stuck, it will now time out and end after 180 seconds.
Fixed:  Shields were not being unequipped.

 

6.3.12

New:  Support for a new outcome mod, Meat Farm.  Note that it is primarily a Bad End mod.  See its description for details.
New:  Upon arrival in the slave pen, if you have a non-blocking non-quest DD gag equipped, it will be unequipped to facilitate talking to the slave master.
Changed:  Better soft dependence handling for Devious Devices.

 

6.3.11

New:  Support for Dark Arena (LE and SE) as an enslavement outcome.

 

6.3.10

New:  Support for a new enslavement mod, Public Whore, by Visio Diaboli.  Try it out!
New:  Choose your auction pose (as suggested by Inte).
New:  Toggle the auction hall ceiling lower.  Auction poses that have the slave suspended by chains will have the chains look like theyr'e anchored in the ceiling.  It also gives the place a more oppressive feel.

 

6.3.9
Reenabled the Leon & Leah outcomes that are available again in DCL 9.0.

 

6.3.8

New:  A new Freedom Fund page on the MCM lets you set aside gold to be used to buy you at the slave auction.
- After the auction, if the fund has enough gold, you'll be bought and freed by your trusted agent*.
- Otherwise, you'll be sent to one of the enslavement outcomes that you enabled.
- This feature is based on a suggestion by @Corsayr.
* Your agent doesn't actually appear and bid.  An auction scene plays out normally, then a message describes the outcome, using your agent's name.

 

New:  Two auction scenes previously set aside for Mia's Lair and Heroine in Distress are now available for general use, raising the total number of scenes to 12.  Those two scenes were not being used and did not have mod-specific dialog.

 

New:  Bulletin board based on mesh and textures from @DeepBlueFrog, with credit to Oaristys' Modder's Resource Pack Witcher Extension, and CD Projekt.
- It replaces the X-cross outside the auction hall, and optionally appears outside Riften's north gate.

 

New:  The alternate poster texture from the last update is now standard.
- You should delete the loose texture file "cwmapredone0.dds" if you downloaded it (the file name is no longer used).

 

New:  Added behavior packages to the auctioneer and slavemaster to keep them at their stations.

 

Changed:  The wording for auction bidding now starts at an unspecified minimum asking price, so that the bidders are offering above that amount to win.  You can therefore imagine being sold for any price.

 

Changed:  The MCM toggle for displaying slave posters in other cities now controls all posters other than those in the slave market and its entrance, so you can have minimal visual change in your world with this setting off (the default).

 

Changed:  Added a poster to Whiterun.  Removed the poster outside the Bee & Barb.  Added a slave notice board outside Riften's north gate.
 

SE conversion by Herowynne.

 

6.3.7
New:  An MCM setting to cause you to be set free if you have the freedom license from SexLab Survival.
New:  An alternate slave poster texture provided by @DeepBlueFrog (with a few edits by me).  It's an optional download.

 

6.3.6

Disabled the Leon & Leah outcomes because they are currently disabled in DCL.

 

6.3.5
New:  An "SSLV Exit" mod event is now sent at the end of the auction, for any mod authors who might want to be notified when the auction ends and what the outcome was.  Details are on the mod description page.  If you own an enslavement mod, no action is needed.

New:  The MCM has a new System page.

New:  An "Enslave me now!" button on the System page will send you to the slave market by sending the "SSLV Entry" mod event, just as if you'd been sent there by a defeat mod.  Useful for testing, or if you want to get enslaved fast.

Changed:  The "SLUTS Resume" mod is now detected.

Changed:  The "Rescan for mod auctions" button is now on the System page.

Changed:  Player controls are disabled during the auction, to hide the prompt to open the platform gate.

Removed:  SS+ introduced functionality to constantly monitor the player if the player was freed from the auction for wearing quest or blocking devices.  If all such devices were ever removed (such as by completing the relevant quest), the player would be pulled back to the auction, which could have unwanted effects and disrupt the game.  It's been removed.

 

6.3.4

Minor update.

- Added a feature developed by @cybercheese for modders to script custom auction outcomes.

 

6.3.3

October 15:

Uploaded a FOMOD download provided by @CGi for LE with a full German translation.

 

September 20:

Very small update.  Only the esp file changed.

- Cleaned with TES5Edit to remove a few ITM records.

- Corner cell door now opens outwards.

- Added a few idle markers in the hall to reduce audience milling around.

 

6.3.2

A small update to support Submissive Lola: The Resubmission.  With SLTR, you may pre-select an Auction Buyer who will buy you and come claim you after the auction (that NPC does not actually bid).  For other versions of Submissive Lola, SS++ uses the legacy behavior (the quest is started and you're left on the auction platform, free to seek out a master).  

 

6.3.1

Script fix for a device removal problem.  Thanks to @kapibar for reporting that one.

I also put some error checking and a warning pop-up around the lookup of the SD+ gender preference.

Fixed the device removal dialog to use "his" rather than "her" for male characters.

Removed the underscore from the slave market cell ID (it's now SSLVMarket).

 

6.3

New item stripping system.
- You can now choose to be auctioned even when wearing "blocking" or quest devices (they will remain on you).  You might wish to continue if you're sure that the enslavement mod you're being sent to will not be affected.  For example, wearing a collar will not break SLUTS.
- The ears slot is never unequipped, nor are items in non-DD slots that are marked SexLabNoStrip.  It should be easier to keep custom ears, horns, or wings during the auction.

 

SD masters are now selected according to your gender preference set in SD.
- There are 6 alternate masters in SS.  An alternate is used if necessary, so you can have up to 6 SD enslavements through SS in a game.
- If you chose "SexLab" for your SD gender preference, what SS should do is murky.  Select a different option, or talk to the slave master to clarify your gender preference for this mod ("I see women buyers out there, not just men.")
- The slave master's dialog for SD gender preference is not restricted to games with SD installed.  If you're not using SD, consider it flavor dialog.

 

DCL's Damsel in Distress quest is no longer locked out.
DCL's Prison is available now as an enslavement destination. *
For SLUTS enslavement, added a DHLP Suspend call so you won't be assaulted while talking to the carriage driver.
The potential SD masters in the slave market no longer greet you as an old friend if you wander in on your own.
The "pretend" auction starts slightly faster and should always strip you.
Dialog with the slave master and auctioneer now differs depending on which side of the bars you're on.

 

* Kimy says, "If there is no bounty on the character, the system will assign her a largely randomized sentence."

 

6.2

Added support for the Devious Cidhna bandit and vampire quests. *
Added an MCM option to toggle the slave posters in other cities. 

Fixed a script that would result in nothing happening after speaking to the slave master.
Replaced the crux with a version that works with both ZAP 7 & 8.
More gender-specific auction dialog for male PCs.  But you'll still be called "pretty".

 

* Because these quests are designed to be played just once, they toggle themselves off in the MCM after you play them, just like the pirates quest always did.  If you really want to do them again, toggle them back on.

 

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On 12/21/2023 at 4:15 PM, ashlynator3537 said:

I am using the LE version if that helps. 

 

I found the two locations, one in Scripts with .pex files, and one in Scripts/Source with .psc files.

they mirror each other exactly aside from the file type save for the file type save for a few that don't show up on the .pex side.

Notably:

SSLV_SD.psc

SSLV_SSDefeat.psc

SSLV_TIF__02019E8A.psc

SSLV_TIF__02018EAC.psc

SSLV_TIF__02017345.psc

 

just below there are also 3 files that  could be interfering but I'm unsure.

 

sslVoiceDefaults.pex  sslVoiceDefaults.psc

sslVoiceFactory.pex   sslVoiceFactory.psc

sslVoiceSlots.pex  sslVoiceSlots.psc

 

there's one more that might be an issue.

 

sslv_daintscript.pex   sslv_daintscript.psc

 

 

any of these seem to be the issue?

Well had the same problem and yes the culprit was the "Improved Camera Patch Collection" . I deactivated it and it worked no more error. Iwill have a look if i can go back to another version of the Patch collection as I would love to have the new outcomes of ss++ and also have the immersive first person Camera :)

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  • 2 weeks later...
5 hours ago, RoninDog said:

I've had Radiant Prostitution and SS++ installed from start. I just updated SS++ to the latest version but it can't find RP...

SS++ only looks for the version of RP linked on the mod page, and it must be a very recent version that has the Indebted quest.  If those conditions are not met, RP won't be shown because it's not valid as an auction outcome.

 

5 hours ago, RoninDog said:

...even i I use the rescan button on the debug page.

That won't help.  As the button says, "If you have not provided any custom outcome scripts, nothing will happen...." (very few, if any, people do that).  Rescanning is also unnecessary, since SS++ checks for enslavement mods whenever the MCM is opened.

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  • 2 weeks later...

I have this rather irritating bug when I get send to SS the screen becomes black and remains that way until the auction is over. If I teleport to a different location via coc command, it remains black. I can enter the auction cell and everything is fine, but when I click "sell me now" in the same cell - it's the black screen again. A little help?

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5 hours ago, kapibar said:

I have this rather irritating bug when I get send to SS the screen becomes black and remains that way until the auction is over. If I teleport to a different location via coc command, it remains black. I can enter the auction cell and everything is fine, but when I click "sell me now" in the same cell - it's the black screen again.

I don't know what would cause that.  Simple Slavery only uses the fade-to-black effect in 3 situations:

- When you're moved to the platform just before the auction begins.

- When the auction ends.

- On arrival, if the MCM setting for SL Survival freedom license protection is non-zero, and you have that freedom license, and the random roll succeeds, you will be set free with fade-to-black inside the auction hall but outside the slave pen.  A pop-up message will then notify you that "When the slave handlers discover your freedom license, they set you free rather than risk angering the jarl."

 

Since you didn't say that you were moved outside the pen or that you saw the pop-up, the third situation isn't happening for you, though you can exclude the possibility by setting the SLS freedom license chance to zero.

 

Are you using anything that modifies SS++ in any way?

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2 hours ago, HexBolt8 said:

Are you using anything that modifies SS++ in any way?

Not to my knowledge, no. Only a poster texture replacement, but its been with me for a lo-oong time. Funny thing is I use F2B effect rather frequently for SL (courtesy of SL FtB) and it doesn't cause any issues. Funny thing about this bug is this: I get the black screen when send to SS, it remains black during the auction, but after the auction ends, it returns to normal. I tried to reset F2B by engaging SL animation (it usually does the job when the screen gets stuck on black), but this time it does nothing. I made no major changes to my modlist since the previous run and this is the first time I'm experiencing this bug.

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3 hours ago, kapibar said:

Not to my knowledge, no. Only a poster texture replacement, but its been with me for a lo-oong time. Funny thing is I use F2B effect rather frequently for SL (courtesy of SL FtB) and it doesn't cause any issues. Funny thing about this bug is this: I get the black screen when send to SS, it remains black during the auction, but after the auction ends, it returns to normal. I tried to reset F2B by engaging SL animation (it usually does the job when the screen gets stuck on black), but this time it does nothing. I made no major changes to my modlist since the previous run and this is the first time I'm experiencing this bug.

Have you tried starting a brand new game just to see if it still happens?

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5 hours ago, kapibar said:

I get the black screen when send to SS, it remains black during the auction, but after the auction ends, it returns to normal.

Yes, it would reset after the auction because that's one of the fade-to-black moments.

 

Backing up a bit, if you get a black screen on arrival in the cell, how are you talking to the slavemaster to start the auction?

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7 hours ago, HexBolt8 said:

Yes, it would reset after the auction because that's one of the fade-to-black moments.

 

Backing up a bit, if you get a black screen on arrival in the cell, how are you talking to the slavemaster to start the auction?

Oh, this? The pointers are still visible (if I mark the Slavemaster). And since I know the layout quite well, I'm usually able to mark him without much issue. Funny thing is that I can see subtitles for Slavemaster's dialogue, but not for everything that's going on during the auction.

  

9 hours ago, jfraser said:

Have you tried starting a brand new game just to see if it still happens?

No, I have "point 0" save before LAL is engaged. Tried enslavement from inside the cell and it doesn't work.

Edited by kapibar
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8 hours ago, kapibar said:

Oh, this? The pointers are still visible (if I mark the Slavemaster). And since I know the layout quite well, I'm usually able to mark him without much issue. Funny thing is that I can see subtitles for Slavemaster's dialogue, but not for everything that's going on during the auction.

  

No, I have "point 0" save before LAL is engaged. Tried enslavement from inside the cell and it doesn't work.

Try a brand new game, just to see. 

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11 hours ago, kapibar said:

Tried enslavement from inside the cell and it doesn't work.

Try it from outside the cell.  With alternate start mods, the game is usually not fully active until you leave the starting cell.

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7 minutes ago, HexBolt8 said:

Try it from outside the cell.  With alternate start mods, the game is usually not fully active until you leave the starting cell.

I did. In all possible combinations - from the prison, from within auction cell, from open world... the result is the same. I think I'll go nuclear problem solving and clean everything SS++ related from the save & reinstall.

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Hi folks, two quick questions - one for @HexBolt8 and one for the community in general.

 

@HexBolt8, is there a way to turn on or turn off certain mods by script? For example, if I had Meat Farm and I wanted to have it automatically stop being a slavery outcome if the Stormcloaks win the civil war (or turn it on if the Thalmor win the war in "The Second Great War" mod), is there a way I can do that without just instructing the player to go into the MCM and flip the switch?

 

For everyone else, can you give me a summary of mods that integrate with Simple Slavery but keep the rapey-ness to a minimum (or allow you to disable those features with the MCM)? I'm kind of out of date on the state of a lot of the supported mods because I took a long hiaitus from Skyrim modding last year, and I'm making my new build with the idea of sharing it with some (adult) family members who are interested in an NSFW Skyrim experience. One of my prospective users doesn't like rape-related plotlines and I want to try and keep that content either entirely out of my game or at least shuffled to the margins.

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1 hour ago, gregaaz said:

Hi folks, two quick questions - one for @HexBolt8 and one for the community in general.

 

@HexBolt8, is there a way to turn on or turn off certain mods by script? For example, if I had Meat Farm and I wanted to have it automatically stop being a slavery outcome if the Stormcloaks win the civil war (or turn it on if the Thalmor win the war in "The Second Great War" mod), is there a way I can do that without just instructing the player to go into the MCM and flip the switch?

 

For everyone else, can you give me a summary of mods that integrate with Simple Slavery but keep the rapey-ness to a minimum (or allow you to disable those features with the MCM)? I'm kind of out of date on the state of a lot of the supported mods because I took a long hiaitus from Skyrim modding last year, and I'm making my new build with the idea of sharing it with some (adult) family members who are interested in an NSFW Skyrim experience. One of my prospective users doesn't like rape-related plotlines and I want to try and keep that content either entirely out of my game or at least shuffled to the margins.


I’m not Hex, but for the first, the mod author of the non-SS mod should be able to create a simple switch to turn off going to SS after x number and of times. SS could also be set to turn off the checkbox in the MCM automatically, but then it would happen to everybody, so it is unlikely to be implemented.
 

for the second, kind of but i’d just skip suggesting slavery mods in general if they want to stay away from rapey sort of things.  That said, something like submissive lola is couched as “hey, follower, i am willingly submitting myself to you” so, in theory, all the sex and anything bad that happens to you after that is consensual. 

Edited by jfraser
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