YojimboRatchet Posted March 25, 2021 Posted March 25, 2021 53 minutes ago, Scrab said: Thats a Vanilla Default Script. Ill delete it in the next version, shouldnt be shipped with the mod ok thanks
AepSidh Posted March 25, 2021 Posted March 25, 2021 6 minutes ago, GoldenTentacles said: Wait this is only for SE no LE version? According to the modpage. You can use it with LE but you need to download the LE resources, you might also need to resave the esp in Oldrim CK.
Arasu69 Posted March 26, 2021 Posted March 26, 2021 So I was just wondering if anyone know a fix for this issue I'm having the guy hits my character with the magic she transforms but I can't move like at all and after like 2 mins the guy slowly walks away the only way out is for my character to get fucked and then I can move move around but how am I supposed to even complete a haul if I can't eat and the cart doesn't follow me Edit:nvm I had redux and resume installed at same time now I'm using resume but the guys just stands there and I can't start the quest oh boy now he does it one redux too I think the mod broke some how it seems it might only work with both installed? I'm not really sure wtf it's goin on here
volanthh Posted March 27, 2021 Posted March 27, 2021 On 3/25/2021 at 3:20 PM, AepSidh said: Can someone test if the Simple Slavery works with their game for SLUTS enslavement? I am using Simple Slavery Plus Plus 6.3.9 and S.L.U.T.S. Resume 1.19 B4.1.1, It seems that SS is calling Sluts but for some reason my character just stands on the platform after the auction ends. If the SLUTS quest was not already started before the auction, it autocompletes itself. I even tried resetting the quest, but no matter how many times I do it, the same thing happens regardless of the quest being started or not. I did a quick test to generate Papyrus.log, enslavement scene starts at 03/25/2021 - 08:12:56PM, line: 277 . Also I absolutely love what You are doing with the mod ☺️Papyrus.0.log I've had that happen myself and no idea why. I've also had it actually send me to the carriage driver, but I get a "Invalid Dispatcher, abandon" message. I'm using CTFO and the patch. I can manually start a run after that (though nothing indicates it's forced), but it seems something happens to prevent the debt and forced beginning to the haul from happening, though I'm not sure which mod is the issue there.
Ixmore Posted March 27, 2021 Posted March 27, 2021 Would it be possible for you to make matching color thermal harnesses for instead of it being in only black ebonite. Also an Idea for male PCs, You could be Hired by S.L.U.T.S to be Skyrim Transporter Utility Defender to escort courier, ponygirls to their destination (and given some benefits with the girls as you rank up). Another idea with other quests known as S.L.U.T.S: Recruitment Drive where you have to find various NPCs throughout Skyrim with each carriage driver giving you a hint where to find them and how to Volunteer them as put by an harness item in one of the mods item libraries. Potential Recruits Spoiler A third ending in My Time in Need where you find a journal held by Saadia that reveals that neither side is who they say they are and report them to the guards where she reluctantly works for S.L.U.T.S (with her criminal record, she'll be working for S.L.U.T.S for a long time) There's a certain Elf in Windhelm that finds equines to be boring, maybe you and S.L.U.T.S can help her see them in a different light. The Thieves' Guild and Maven Black-Briar is having problems with Mjoll the Lioness and they're looking for a way to getting her in trouble and in the end, she'll be Mjoll the Filly. Gisli is unhappy with her life being Erikur's accountant and is looking for a new direction in life. Maybe she can find happiness as a pony? Finally, in some coding of the Original S.L.U.T.S, the bondage equipment is implied to be alive to some degree or is trying to be part of you (as the PC notices sweet dripping from the yoke which she disregards as being her own), are you going to do anything with that? 2
CliftonJD Posted March 27, 2021 Posted March 27, 2021 On 3/25/2021 at 1:19 PM, Scrab said: Im unsure what you mean by that. I checked on the line and it uses the same Script the other Options are too? (or you are talking about a different Dialogue line, idk) My plan for SLUTS is that if there are no major bugs anymore, Id aim for V2 with the next Update, buildding the HQ. I already got a Location for that too, probably gonna be in Riften, between Shors Stone & Riften to be specific quest marker for the destination driver during a haul for that dialog i'm meaning that i haven't tested enough to notice if the bug is specific to that or if the other 2 dialogs to unpony have the same result, but basically sluts resume will not allow the player to start a new haul after being unpony. the chest of stuff becomes a requirement to collect before starting the next run On 3/25/2021 at 2:20 PM, AepSidh said: Can someone test if the Simple Slavery works with their game for SLUTS enslavement? Spoiler I am using Simple Slavery Plus Plus 6.3.9 and S.L.U.T.S. Resume 1.19 B4.1.1, It seems that SS is calling Sluts but for some reason my character just stands on the platform after the auction ends. If the SLUTS quest was not already started before the auction, it autocompletes itself. I even tried resetting the quest, but no matter how many times I do it, the same thing happens regardless of the quest being started or not. I did a quick test to generate Papyrus.log, enslavement scene starts at 03/25/2021 - 08:12:56PM, line: 277 . Also I absolutely love what You are doing with the mod ☺️Papyrus.0.log i'll give it a shotnvm i forgot i don't have any triggers installed On 3/26/2021 at 12:44 AM, Arastal said: So I was just wondering if anyone know a fix for this issue I'm having the guy hits my character with the magic she transforms but I can't move like at all and after like 2 mins the guy slowly walks away the only way out is for my character to get fucked and then I can move move around but how am I supposed to even complete a haul if I can't eat and the cart doesn't follow me Edit:nvm I had redux and resume installed at same time now I'm using resume but the guys just stands there and I can't start the quest oh boy now he does it one redux too I think the mod broke some how it seems it might only work with both installed? I'm not really sure wtf it's goin on here you might need to try a save that hasn't used redux
grosaprap Posted March 27, 2021 Posted March 27, 2021 On 3/25/2021 at 2:20 PM, AepSidh said: Can someone test if the Simple Slavery works with their game for SLUTS enslavement? I am using Simple Slavery Plus Plus 6.3.9 and S.L.U.T.S. Resume 1.19 B4.1.1, It seems that SS is calling Sluts but for some reason my character just stands on the platform after the auction ends. If the SLUTS quest was not already started before the auction, it autocompletes itself. I even tried resetting the quest, but no matter how many times I do it, the same thing happens regardless of the quest being started or not. I did a quick test to generate Papyrus.log, enslavement scene starts at 03/25/2021 - 08:12:56PM, line: 277 . Also I absolutely love what You are doing with the mod ☺️Papyrus.0.log My understanding is this is how it is suppose to work. The 'quest' that is being completed is the initial "Introduction to S.L.U.T.S." quest that you'd normally have to do to be talked through the whole "What is S.L.U.T.S." and etc. So after you've been 'enslaved' you are essentially ready to go to the carriage driver and start working off the arrears that you just accumulated via your purchase. Simple Slavery Plus is just the "Auction" experience mod, once you've been sold it's up to the "enslaving" mod to take over from there and since S.L.U.T.S. doesn't actually involve enslaving you, there isn't a 'quest' available for SS+ to trigger to force you to start hauling. This is similar to how it handles Submissive Lola, since that's also a 'consensual' enslavement mod, where being enslaved just triggers the mission to go talk to your follower and ask to be setup as a their slave.
Scrab Posted March 27, 2021 Author Posted March 27, 2021 No, there is indeed supposed to start a Scene that leaves you no choice but to accept a Haul As mentioned when I started on Resume I couldnt test the SS integration so thats just kinda there and .. ignored. Ill look into it though I wont promise Ill fix that before V2. Its an annoying issue for sure but I think we are all sick of V1.19 now and I really wanna start making some proper backstory for SLUTS 1
AepSidh Posted March 27, 2021 Posted March 27, 2021 31 minutes ago, Scrab said: No, there is indeed supposed to start a Scene that leaves you no choice but to accept a Haul As mentioned when I started on Resume I couldnt test the SS integration so thats just kinda there and .. ignored. Ill look into it though I wont promise Ill fix that before V2. Its an annoying issue for sure but I think we are all sick of V1.19 now and I really wanna start making some proper backstory for SLUTS Thank you. I was just wondering if there is something wrong with my setup. I can't wait to see what's coming in V2 ?.
LocalTech Posted March 28, 2021 Posted March 28, 2021 I ran into an issue today with starting this mod through the carriage driver dialogue. I read the help wanted then asked the driver to "tell me more about this job". I asked him each of the questions about the job but wasn't ready to accept a job at the time so when the only remaining option was I'm in! or whatever I backed out of the conversation. I came back later and now when I choose "tell me more about this job" it just plays the fuz roh doh and then closes dialogue. I have a decent size mod list so it's entirely possible that this is interference from any random mod but I thought I'd leave this here just in case. luckily it's early enough in the run I don't mind resetting. Thanks for the great mod! EDIT: if this happens just run resetquest <wide open for business ID here> in your console and talk to the carriage driver again. For me the ID was 52005900 (not sure how modded quest IDs are assigned so if you need to find the ID have a look at this guide https://steamcommunity.com/sharedfiles/filedetails/?id=446371882 ) 1
Nymra Posted March 28, 2021 Posted March 28, 2021 Hey, I tried to read the thread partially, but maybe I still missed that part. I have an ages old suggestion for SLUTS on LE and maybe you could pick that up: I wont go into details why and how, I just dont like the cart at all but the general idea of the mod (cart: for both bugs and for its optical flaws). I tried to make the cart invisible via nifscope and suceeded, but it still tended to break. So I had this idea: - Option To disable cart - instead of the cart you get the DDs equiped + a big backpack and possible smaller bags (configurable via MCM maybe?) or even a custom made "Bag" that is attached to a chain between the... erm, "legs" (like the bell or shield from DD). Basically this would remove the whole cart problematic and still make the PC look like freight hauler. I tried this manually (making cart invisible, then equip backback via cheats and just run the road). I also found the cart too OP in combat, hehe but removing its collisionbox lead to CTDs... Well, just an idea. Would really love this mod back in my LO (i m on LE tho) and maybe you like the idea, just as option for the time beeing. I mean it should basically be quite easy to implement, but I had some trouble understanding code back then...
Scrab Posted March 28, 2021 Author Posted March 28, 2021 42 minutes ago, Nymra said: So I had this idea: I have no intention of reworking the default haul into a cartless haul of some kind My roadmap for SLUTS goes SLUTS HQ => New Mainhaul Mission This new mainhaul will most likely be some sort of special delivery with a backpack instead of the cart itself and all those people that despise the cart with all its advantages & disadvantages may decide to only do the backpack mission instead but the default haul will continue using the buggy cart. Its about preserving identity
stumpy1975 Posted March 29, 2021 Posted March 29, 2021 I posted this on the original S.L.U.T.S mod support for LE not knowing that this mod for SE could work with LE and was also being updated and looked after nowadays.. so i thought i'd post it here to see if it could be done/added.. is there a add-on to have/see other random ponygirl npc’s locked up/stored in the stables around skyrim? Or even have them returning home from a delivery on the roads (not necessarily pulling a cart)? would be nice to know I’m not the only SLUTS ponygirl in skyrim ?
Scrab Posted March 29, 2021 Author Posted March 29, 2021 33 minutes ago, stumpy1975 said: is there a add-on to have/see other random ponygirl npc’s locked up/stored in the stables around skyrim? The point of SLUTS HQ is to give SLUTS a proper place in Skyrim. I will create a few new NPCs for that, including new ponygirls. Dont want this HQ to be empty, aye? As for having actual radiant encounters: The issue here is really getting the cart working reliably. I think going by my experiences with the Vanilla Intro & SLUTS that might be easier than expected though Im slightly scared what happens when spawning in a ponygirl for the second time, if the cart would still work 1
Ixmore Posted March 29, 2021 Posted March 29, 2021 34 minutes ago, Scrab said: As for having actual radiant encounters: The issue here is really getting the cart working reliably. I think going by my experiences with the Vanilla Intro & SLUTS that might be easier than expected though Im slightly scared what happens when spawning in a ponygirl for the second time, if the cart would still work I think that the NPC Ponygirls should use a backpack instead of the carriage. Even the tails can cause an NPC to bug out.
stumpy1975 Posted March 30, 2021 Posted March 30, 2021 6 hours ago, Ixmore said: I think that the NPC Ponygirls should use a backpack instead of the carriage. Even the tails can cause an NPC to bug out. Only problem in using backpacks I can see, is like me I prefer an armbinder over the yoke on my ponygirl and the backpack would get in the way (tho the backpack idea is still a good replacement to the cart) one option is to make another few new poses with hands facing forward locked too a body harness for security
LatencyRemix Posted March 30, 2021 Posted March 30, 2021 Hey yall's, first time using this mod and was wondering how can you clean yourself from the hand prints and dirty textures after a run? \
Ixmore Posted March 30, 2021 Posted March 30, 2021 10 hours ago, stumpy1975 said: Only problem in using backpacks I can see, is like me I prefer an armbinder over the yoke on my ponygirl and the backpack would get in the way (tho the backpack idea is still a good replacement to the cart) one option is to make another few new poses with hands facing forward locked too a body harness for security Maybe we could make an arm-binder Backpack? or Maybe if you don't have a cart, Your free from the yoke and armbinder, but you still have the hooves to prevent you from opening the backpack.
cerebus300 Posted March 30, 2021 Posted March 30, 2021 On 3/25/2021 at 3:20 PM, AepSidh said: Can someone test if the Simple Slavery works with their game for SLUTS enslavement? I am using Simple Slavery Plus Plus 6.3.9 and S.L.U.T.S. Resume 1.19 B4.1.1, It seems that SS is calling Sluts but for some reason my character just stands on the platform after the auction ends. If the SLUTS quest was not already started before the auction, it autocompletes itself. I even tried resetting the quest, but no matter how many times I do it, the same thing happens regardless of the quest being started or not. I did a quick test to generate Papyrus.log, enslavement scene starts at 03/25/2021 - 08:12:56PM, line: 277 . Also I absolutely love what You are doing with the mod ☺️Papyrus.0.log It isn't working for me either. I unchecked every other enslavement option, leaving only SLUTS and it left me standing on the platform, as you said. I find that this happens often with most characters. When I start a new game it works fine, but at some point SLUTS just stops engaging with SS, as well as the dialogue with guards that allow you to do SLUTS runs rather than going to jail.
CliftonJD Posted March 30, 2021 Posted March 30, 2021 12 hours ago, LatencyRemix said: Hey yall's, first time using this mod and was wondering how can you clean yourself from the hand prints and dirty textures after a run? \ i think those usually reset clean after each run, but failing that i think the only way to get clean is to collect your chest
blahity Posted March 30, 2021 Posted March 30, 2021 4 hours ago, Ixmore said: Maybe we could make an arm-binder Backpack? or Maybe if you don't have a cart, Your free from the yoke and armbinder, but you still have the hooves to prevent you from opening the backpack. Or perhaps some type of "saddlebags" that attach at the hips could work too.
Beef Cheeks Posted April 1, 2021 Posted April 1, 2021 Would this also need a patch for Devious Carriages? I'm not demanding a patch (though it would be nice if required), but I'm mainly inquiring if these would be incompatible with eachother. It doesn't look like anything in the ESP conflicts, and no files conflict.
Scrab Posted April 1, 2021 Author Posted April 1, 2021 25 minutes ago, XenoDrake said: Would this also need a patch for Devious Carriages? Based on that mods description, it only fires after you actually paid and entered the Carriage, SLUTS shouldnt interact with any of that so I dont think a Patch would be necessary here 1
Farmthat Posted April 1, 2021 Posted April 1, 2021 On 3/29/2021 at 2:29 PM, Scrab said: The point of SLUTS HQ is to give SLUTS a proper place in Skyrim. I will create a few new NPCs for that, including new ponygirls. Dont want this HQ to be empty, aye? As for having actual radiant encounters: The issue here is really getting the cart working reliably. I think going by my experiences with the Vanilla Intro & SLUTS that might be easier than expected though Im slightly scared what happens when spawning in a ponygirl for the second time, if the cart would still work Been very excited for a headquarters/stable/dispatch location for this mod since its initial release. I feel like it would really cement it in the world, and give a lot of opportunities for fun little side quests. Ways to train, ways to settle debt, ways to sink/see deeper into the S.L.U.T.S. lifestyle.
darthnoldor Posted April 3, 2021 Posted April 3, 2021 HELLO, THANKS FOR THIS mod FOR SSE ❤️ I have a question: - for the version S.L.U.T.S. Resume 1.19 B4.1.1. 21 march" do you need the previous "SLUTS DCL patch" of 20 march? Thanks
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