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Posted
31 minutes ago, Scrab said:

No, there is indeed supposed to start a Scene that leaves you no choice but to accept a Haul

 

As mentioned when I started on Resume I couldnt test the SS integration so thats just kinda there and .. ignored. Ill look into it though I wont promise Ill fix that before V2. Its an annoying issue for sure but I think we are all sick of V1.19 now and I really wanna start making some proper backstory for SLUTS

Thank you. I was just wondering if there is something wrong with my setup. I can't wait to see what's coming in V2 ?.

Posted

I ran into an issue today with starting this mod through the carriage driver dialogue. I read the help wanted then asked the driver to "tell me more about this job". I asked him each of the questions about the job but wasn't ready to accept a job at the time so when the only remaining option was I'm in! or whatever I backed out of the conversation. I came back later and now when I choose "tell me more about this job" it just plays the fuz roh doh and then closes dialogue. I have a decent size mod list so it's entirely possible that this is interference from any random mod but I thought I'd leave this here just in case. luckily it's early enough in the run I don't mind resetting. Thanks for the great mod!

EDIT: if this happens just run resetquest <wide open for business ID here> in your console and talk to the carriage driver again. For me the ID was 52005900 (not sure how modded quest IDs are assigned so if you need to find the ID have a look at this guide https://steamcommunity.com/sharedfiles/filedetails/?id=446371882 )

Posted

Hey,

 

I tried to read the thread partially, but maybe I still missed that part.

 

I have an ages old suggestion for SLUTS on LE and maybe you could pick that up:

I wont go into details why and how, I just dont like the cart at all but the general idea of the mod (cart: for both bugs and for its optical flaws).

 

I tried to make the cart invisible via nifscope and suceeded, but it still tended to break.

 

So I had this idea:

 

- Option To disable cart

- instead of the cart you get the DDs equiped + a big backpack and possible smaller bags (configurable via MCM maybe?)

or even a custom made "Bag" that is attached to a chain between the... erm, "legs" :P (like the bell or shield from DD). 

Basically this would remove the whole cart problematic and still make the PC look like freight hauler. 

I tried this manually (making cart invisible, then equip backback via cheats and just run the road). 

I also found the cart too OP in combat, hehe but removing its collisionbox lead to CTDs...
Well, just an idea. Would really love this mod back in my LO (i m on LE tho) and maybe you like the idea, just as option for the time beeing. 

I mean it should basically be quite easy to implement, but I had some trouble understanding code back then...

 

Posted
42 minutes ago, Nymra said:

So I had this idea:

 

I have no intention of reworking the default haul into a cartless haul of some kind

 

My roadmap for SLUTS goes SLUTS HQ => New Mainhaul Mission

 

This new mainhaul will most likely be some sort of special delivery with a backpack instead of the cart itself and all those people that despise the cart with all its advantages & disadvantages may decide to only do the backpack mission instead but the default haul will continue using the buggy cart. Its about preserving identity

Posted

I posted this on the original S.L.U.T.S mod support for LE not knowing that this mod for SE could work with LE and was also being updated and looked after nowadays.. so i thought i'd post it here to see if it could be done/added..

 

 

is there a add-on to have/see other random ponygirl npc’s locked up/stored in the stables around skyrim?

Or even have them returning home from a delivery on the roads (not necessarily pulling a cart)?

would be nice to know I’m not the only SLUTS ponygirl in skyrim ?

Posted
33 minutes ago, stumpy1975 said:

is there a add-on to have/see other random ponygirl npc’s locked up/stored in the stables around skyrim?

 

The point of SLUTS HQ is to give SLUTS a proper place in Skyrim. I will create a few new NPCs for that, including new ponygirls. Dont want this HQ to be empty, aye? 

 

As for having actual radiant encounters: The issue here is really getting the cart working reliably. I think going by my experiences with the Vanilla Intro & SLUTS that might be easier than expected though Im slightly scared what happens when spawning in a ponygirl for the second  time, if the cart would still work

Posted
34 minutes ago, Scrab said:

As for having actual radiant encounters: The issue here is really getting the cart working reliably. I think going by my experiences with the Vanilla Intro & SLUTS that might be easier than expected though Im slightly scared what happens when spawning in a ponygirl for the second  time, if the cart would still work

 

I think that the NPC Ponygirls should use a backpack instead of the carriage. Even the tails can cause an NPC to bug out.

Posted
6 hours ago, Ixmore said:

 

I think that the NPC Ponygirls should use a backpack instead of the carriage. Even the tails can cause an NPC to bug out.

Only problem in using backpacks I can see, is like me I prefer an armbinder over the yoke on my ponygirl and the backpack would get in the way (tho the backpack idea is still a good replacement to the cart)

one option is to make another few new poses with hands facing forward locked too a body harness for security 

7F22DA63-22D8-4DC5-A340-FC98A87C5B78.jpeg

Posted
10 hours ago, stumpy1975 said:

Only problem in using backpacks I can see, is like me I prefer an armbinder over the yoke on my ponygirl and the backpack would get in the way (tho the backpack idea is still a good replacement to the cart)

one option is to make another few new poses with hands facing forward locked too a body harness for security 

7F22DA63-22D8-4DC5-A340-FC98A87C5B78.jpeg

Maybe we could make an arm-binder Backpack? or Maybe if you don't have a cart, Your free from the yoke and armbinder, but you still have the hooves to prevent you from opening the backpack.

Posted
On 3/25/2021 at 3:20 PM, AepSidh said:

Can someone test if the Simple Slavery works with their game for SLUTS enslavement? I am using Simple Slavery Plus Plus 6.3.9 and S.L.U.T.S. Resume 1.19 B4.1.1, It seems that SS is calling Sluts but for some reason my character just stands on the platform after the auction ends. If the SLUTS quest was not already started before the auction, it autocompletes itself. 
I even tried resetting the quest, but no matter how many times I do it, the same thing happens regardless of the quest being started or not. I did a quick test to generate Papyrus.log, enslavement scene starts at 03/25/2021 - 08:12:56PM, line: 277 .

Also I absolutely love what You are doing with the mod ☺️Papyrus.0.log

It isn't working for me either. I unchecked every other enslavement option, leaving only SLUTS and it left me standing on the platform, as you said. I find that this happens often with most characters. When I start a new game it works fine, but at some point SLUTS just stops engaging with SS, as well as the dialogue with guards that allow you to do SLUTS runs rather than going to jail.

Posted
12 hours ago, LatencyRemix said:

Hey yall's, first time using this mod and was wondering how can you clean yourself from the hand prints and dirty textures after  a run? \

i think those usually reset clean after each run, but failing that i think the only way to get clean is to collect your chest

Posted
4 hours ago, Ixmore said:

Maybe we could make an arm-binder Backpack? or Maybe if you don't have a cart, Your free from the yoke and armbinder, but you still have the hooves to prevent you from opening the backpack.

Or perhaps some type of "saddlebags" that attach at the hips could work too.

Posted

Would this also need a patch for Devious Carriages?

I'm not demanding a patch (though it would be nice if required), but I'm mainly inquiring if these would be incompatible with eachother.

 

It doesn't look like anything in the ESP conflicts, and no files conflict.

 

Posted
25 minutes ago, XenoDrake said:

Would this also need a patch for Devious Carriages?

Based on that mods description, it only fires after you actually paid and entered the Carriage, SLUTS shouldnt interact with any of that so I dont think a Patch would be necessary here

Posted
On 3/29/2021 at 2:29 PM, Scrab said:

 

The point of SLUTS HQ is to give SLUTS a proper place in Skyrim. I will create a few new NPCs for that, including new ponygirls. Dont want this HQ to be empty, aye? 

 

As for having actual radiant encounters: The issue here is really getting the cart working reliably. I think going by my experiences with the Vanilla Intro & SLUTS that might be easier than expected though Im slightly scared what happens when spawning in a ponygirl for the second  time, if the cart would still work

Been very excited for a headquarters/stable/dispatch location for this mod since its initial release. I feel like it would really cement it in the world, and give a lot of opportunities for fun little side quests. Ways to train, ways to settle debt, ways to sink/see deeper into the S.L.U.T.S. lifestyle.

Posted

HELLO, THANKS FOR THIS mod FOR SSE ❤️

 

I have a question:

 

- for the version S.L.U.T.S. Resume 1.19 B4.1.1. 21 march" do you need the previous "SLUTS DCL patch" of 20 march? Thanks 

Posted
1 hour ago, darthnoldor said:

I have a question:

The DCL Patch isnt part of the main mod but a compatibility patch between SLUTS & DCL

It wont ever be integrated in the main mod as I have no intention of putting a dependency on DCL

 

On that note, the Contraptions thing will most likely be a new dependency with V2 going forward

Posted
On 4/1/2021 at 10:35 PM, XenoDrake said:

Would this also need a patch for Devious Carriages?

I'm not demanding a patch (though it would be nice if required), but I'm mainly inquiring if these would be incompatible with eachother.

 

It doesn't look like anything in the ESP conflicts, and no files conflict.

 

i use both and they work.

well except for one thing:

i cant get slavetats to work in combination with sluts. i always get the "slavetats is working on" "slavetats is finished" messages but no tats.

this is kinda anoying bc i can use the slut tats from slavetats itself, but not via Sluts.

 

im using skyrim legendary, with the sluts ressources le ressources included.  (installed via vortex)

did i install something wrong ? so slavetats doesnt have the needed tatoos aksed for by the mod ? (should i put the slavetats from main mod into the folder of slavetats ?)

edit: in addition the sign plug also doesnt show, and when delivering (carriage guy asks for sex) i get a console warning "acccess to non-existing object with id 0x1430". when following the driver to the cart, at which point i cant move anymore and driver just stands there :/

 

Posted
On 3/26/2021 at 9:33 PM, Ixmore said:

  Would it be possible for you to make matching color thermal harnesses for instead of it being in only black ebonite.

 

  Also an Idea for male PCs, You could be Hired by S.L.U.T.S to be Skyrim Transporter Utility Defender to escort courier, ponygirls to their destination (and given some benefits with the girls as you rank up). Another idea with other quests known as S.L.U.T.S: Recruitment Drive where you have to find various NPCs throughout Skyrim with each carriage driver giving you a hint where to find them and how to Volunteer them as put by an harness item in one of the mods item libraries.

 

Potential Recruits

 

  Reveal hidden contents
  • A third ending in My Time in Need where you find a journal held by Saadia that reveals that neither side is who they say they are and report them to the guards where she reluctantly works for S.L.U.T.S (with her criminal record, she'll be working for S.L.U.T.S for a long time)
  • There's a certain Elf in Windhelm that finds equines to be boring, maybe you and S.L.U.T.S can help her see them in a different light.
  • The Thieves' Guild and Maven Black-Briar is having problems with Mjoll the Lioness and they're looking for a way to getting her in trouble and in the end, she'll be Mjoll the Filly.
  • Gisli is unhappy with her life being Erikur's accountant and is looking for a new direction in life. Maybe she can find happiness as a pony?

 

Finally, in some coding of the Original S.L.U.T.S, the bondage equipment is implied to be alive to some degree or is trying to be part of you (as the PC notices sweet dripping from the yoke which she disregards as being her own), are you going to do anything with that?

Very nice idea. I wonder how hard it would to put in the mod.

Posted
On 3/29/2021 at 5:50 PM, stumpy1975 said:

I posted this on the original S.L.U.T.S mod support for LE not knowing that this mod for SE could work with LE and was also being updated and looked after nowadays.. so i thought i'd post it here to see if it could be done/added..

 

 

is there a add-on to have/see other random ponygirl npc’s locked up/stored in the stables around skyrim?

Or even have them returning home from a delivery on the roads (not necessarily pulling a cart)?

would be nice to know I’m not the only SLUTS ponygirl in skyrim ?

 

I would also love to see this.  It would be really nice to be out traveling along a road and have a random encounter with an NPC cart going the other way as a random event.  Atmosphere!

 

Posted

I got a few reports now with the Scene getting stuck somewhere. I am unsure what may be causing this (again one of those "it only happens for some" bugs I assume? I cant remember ever having that happening in my testings). I wil try slightly repositioning the Markers, brining them closer together & reducing the amount of walking everyone has to do. I was planing to smoothen out the Startup Scene anyway

 

I will also restructure the ending Scene in the next update, trying to make it more clear what sort of options you have other than running back to the start port 

 

SlaveTats integration is something I have to look into still. Never checked the sources or touched any of that. Ill try to get that done with V2 too

 

On 3/27/2021 at 5:33 AM, Ixmore said:

Finally, in some coding of the Original S.L.U.T.S, the bondage equipment is implied to be alive to some degree or is trying to be part of you (as the PC notices sweet dripping from the yoke which she disregards as being her own), are you going to do anything with that?

 

Probably not. I dont know how many people know about my mods but one thing that all of the bigger ones have in common is that they avoid digging too much into this NSFW logic, making those mods "float above the vanilla game". My plans for SLUTS going forward is to ensure that SLUTS isnt just this weird omnipresent system that magically has been added to the carriage drivers but that its actually a proper business within Skyrim, like the Black Briar Meadery or so

 

I will focus more on making sure SLUTS has its own place in Skyrim. Ensuring its not just "floating above the game" like an extra layer  in this "NSFW bubble" but trying to get this mod to be a part of this game (as much as a NSFW mod allows it that is). This means creating Lore, an HQ, more missions, proper rewards, a place for male characters, reasons to actually look into this business, getting more actors on the road, etcpp

I cant see how those living devices would fit into this

 

 

About "STUD"s

I like that name a lot but the big issue with having bodyguards in SLUTS is that the cart can easily kill them and the bigger they are the more likely it is that their hitbox will collide with the cart, and I cant design entire game mechanics around the idea of having to lock out a differnt aspect of the mod

 

 

For the thermal harness, Id need alternate Textures for it and I cant do textures. If someone can recolor them sure but otherwise..

 

Posted
12 hours ago, Scrab said:

About "STUD"s

I like that name a lot but the big issue with having bodyguards in SLUTS is that the cart can easily kill them and the bigger they are the more likely it is that their hitbox will collide with the cart, and I cant design entire game mechanics around the idea of having to lock out a differnt aspect of the mod

I think lxmore (or is it Ixmore?) wasn't proposing NPC bodyguards as STUDs. It seems to me that the proposition was to give male PCs an option of participating in SLUTS by being a STUD (a bodyguard and recruiter). So PC can at least dodge the cart.

... But than the question is, can the cart kill the draft girl?

Posted

Tried this mod with only the required mods and the guy just sits on the cart and does nothing so idk what to do so i guess i'll just wait for an update and try again which is a shame it was fun while it worked.

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