bigschwabbel Posted March 22, 2021 Posted March 22, 2021 @Scrab, I've attached an *.ods file (LibreOffice Calc). I kept collecting data from all nine holds until I got at least one of each of the other eight holds as a destination. Note 1: Collecting data for Solitude as the starting point took exceptionally long. The other holds took 21 hauls on average, but Solitude took 62 hauls until it dropped Riften as the last destination. Could be a bug, could be just bad luck. Just thought it might be worth mentioning. Note 2: The file comes with 10 tabs. First tab contains a copy of the other 9 tabs plus some AutoFilter in the top row. S.L.U.T.S._beta4.1.1_data_collection.ods 1
CliftonJD Posted March 22, 2021 Posted March 22, 2021 i always thought that was intentional, like its bad luck to get the longest run from solitude to riften
Scrab Posted March 22, 2021 Author Posted March 22, 2021 55 minutes ago, CliftonJD said: i always thought that was intentional, like its bad luck to get the longest run from solitude to riften No, the system is entirely random The reason why some holds are more likely to appear is just how RNG works. Some numbers are just more likely to appear than others, is all. Real RNG is rather expensive to calculate In Redux it was indeed somewhat of bad luck. I didnt like how Distance influenced payment in Redux so I tried to improve the System to make the distance have more weight on your payment. It kind of works based on that table, you get up to 3 times as much for long distances than you get for short ones but I dont really like how often the Number is near 15k especially when relative distance is much higher in some instances than others Thanks for the table, thats very useful
Neydzz Posted March 23, 2021 Posted March 23, 2021 This mod has a slight incompatibility with PrisonOverhaulPatched that affects the dialogue for when guards say "Wait, I know you...". I've made a patch for anyone who wants it. It's an ESP marked as ESL and needs to load after both mods. Credit to both mod authors obviously, I basically just removed a keyword. The actual problem: Spoiler Both mods edit the same dialogue topic. SLUTS adds in an option to choose to work off the bounty as a ponygirl. PoP removes a keyword from the topic that prevents the dialogue from even working while PoP is installed. So based on which one you load last you either don't get the new option from SLUTS, or you can't respond to the guard and actually get arrested. My patch overwrites both mods for the topic, and includes the new option from SLUTS and also removes the keyword so the dialogue works properly. SLUTS - PrisonOverhaulPatched - Patch.rar 1
CliftonJD Posted March 23, 2021 Posted March 23, 2021 49 minutes ago, Neydzz said: This mod has a slight incompatibility with PrisonOverhaulPatched that affects the dialogue for when guards say "Wait, I know you...". I've made a patch for anyone who wants it. It's marked as ESL and needs to load after both mods. Credit to both mod authors obviously, I basically just removed a keyword. The actual problem: Reveal hidden contents Both mods edit the same dialogue topic. SLUTS adds in an option to choose to work off the bounty as a ponygirl. PoP removes a keyword from the topic that prevents the dialogue from even working while PoP is installed. So based on which one you load last you either don't get the new option from SLUTS, or you can't respond to the guard and actually get arrested. My patch overwrites both mods for the topic, and includes the new option from SLUTS and also removes the keyword so the dialogue works properly. SLUTS - PrisonOverhaulPatched - Patch.rar 564 B · 0 downloads i remember something about that in Le, but hadn't tried prisonoverhaul in se yet mod managers won't let you load an esl after an esp, those are put up with esm's. i've seen some modders mark it as esl but leave it named as esp, but i don't know enough about esl to know if it still has any effect using the flag, but not the name
Scrab Posted March 23, 2021 Author Posted March 23, 2021 10 minutes ago, CliftonJD said: mod managers won't let you load an esl after an esp, those are put up with esm's. i've seen some modders mark it as esl but leave it named as esp, but i don't know enough about esl to know if it still has any effect using the flag, but not the name Theree are 4 types of plugins in SE: 1) .esm which are identical to LE .esms 2) .esl those behave identical to .esms but dont take up a slot in your 255 Plugin Limit 3) .esps which are identical to LE .esps 4) .esp with esl flag which behave identical to .esps but dont take up a slot in your 255 Plugin Limit .esl & esl flagged .esp have a record limit of ~2k records and shouldnt contain completely new cells 1
Neydzz Posted March 23, 2021 Posted March 23, 2021 1 hour ago, CliftonJD said: i remember something about that in Le, but hadn't tried prisonoverhaul in se yet mod managers won't let you load an esl after an esp, those are put up with esm's. i've seen some modders mark it as esl but leave it named as esp, but i don't know enough about esl to know if it still has any effect using the flag, but not the name I should've clarified, it is an esp marked as esl, so it will load at the end properly and also not take up a load order spot. Will edit original post. 2
LinaHirata Posted March 24, 2021 Posted March 24, 2021 TL; DR: UUNP Tats, !REPLACES! CBBE textures, to use them disable UNP assets in MCM menu. MEGA Link Turns out UUNP and BHUNP UVs differ enough to warrant body specific textures sometimes, especially if details matter, see comparison image below. Uncompressed textures (although I do not recommend using them) should work on both LE and SE. Story: Spoiler So, I have installed S.L.U.T.S. On my 3rd haul my PC noted that there is letter missing, on a tattoo which doesn’t exist as I’m using BHUNP. Immersion ruined. I went to investigate, is the game bugged or maybe I’m missing something? Sure thing, turns out UNP uses completely different texture which has 16 times less pixels to boot. Determined to fix this travesty I went to google searching for a way to convert textures between meshes with different UVs (CBBE and UUNP base shapes are basically the same, there should be an easy way, right?). Blender was chosen as a free and easily accessible option. Holy Hell it wasn't easy and accessible, it took me ~20 hours of learning UI and monkeying around with masks and other garbage before I found Cycles engine. Anyways, textures were simply baked from one mesh to another using Path Tracing, I haven't edited anything. Here is the result. Images: Original CBBE: Spoiler UUNP result: Spoiler UUNP and BHUNP comparison (UUNP texture on BHUNP body): Spoiler P.S. Fuck AMD, GPU driver crashed at least 16 times until I’ve purged it from my PC. Turns out stock Windows driver works better than AMD supposed Pro driver.
Thingolf Posted March 24, 2021 Posted March 24, 2021 How does this version differ form the SLUTS Redux mod?
CliftonJD Posted March 24, 2021 Posted March 24, 2021 5 hours ago, Thingolf said: How does this version differ form the SLUTS Redux mod? paid in philly coins instead of gold
CliftonJD Posted March 25, 2021 Posted March 25, 2021 On 3/21/2021 at 5:52 AM, Scrab said: S.L.U.T.S. Resume 1.19 Beta4.1.1 Updated CTFO Patch Added an option in the MCM to "Reinitialize" the mod Use this to allow SLUTS to recognize CTFO when CTFO is installed midgame *Uninstalling CTFO midgame also requires you to make a clean install for SLUTS as there is no way to undo this change the cart works as it did in redux now(comparable to redux Se, not Le). can we get quest markers to the destination driver and ability to start another haul after "...sleep in the warm"
Scrab Posted March 25, 2021 Author Posted March 25, 2021 44 minutes ago, CliftonJD said: and ability to start another haul after "...sleep in the warm" Im unsure what you mean by that. I checked on the line and it uses the same Script the other Options are too? (or you are talking about a different Dialogue line, idk) My plan for SLUTS is that if there are no major bugs anymore, Id aim for V2 with the next Update, buildding the HQ. I already got a Location for that too, probably gonna be in Riften, between Shors Stone & Riften to be specific
YojimboRatchet Posted March 25, 2021 Posted March 25, 2021 @Scrab not sure if this ends up being an issue or not. but it seems there is an overwrite on a duplicate script file between this mod and Devious Adventures. the script called "DefaultOnReadSetQuestStage", exists in both mods. and i am pretty sure there will end up being a conflict somehow. and i am using your latest version. here is the script from Devious Adventures, if you want to compare and see if indeed it will create a conflict. right now, i have SLUTS installed after Devious Adventures. i really hope there isn't an issue or conflict though, as i would like to use both mods. defaultonreadsetqueststage.pex defaultonreadsetqueststage.psc
Scrab Posted March 25, 2021 Author Posted March 25, 2021 14 minutes ago, YojimboRatchet said: not sure if this ends up being an issue or not. but it seems there is an overwrite on a duplicate script file between this mod and Devious Adventures. Thats a Vanilla Default Script. Ill delete it in the next version, shouldnt be shipped with the mod
AepSidh Posted March 25, 2021 Posted March 25, 2021 Can someone test if the Simple Slavery works with their game for SLUTS enslavement? I am using Simple Slavery Plus Plus 6.3.9 and S.L.U.T.S. Resume 1.19 B4.1.1, It seems that SS is calling Sluts but for some reason my character just stands on the platform after the auction ends. If the SLUTS quest was not already started before the auction, it autocompletes itself. I even tried resetting the quest, but no matter how many times I do it, the same thing happens regardless of the quest being started or not. I did a quick test to generate Papyrus.log, enslavement scene starts at 03/25/2021 - 08:12:56PM, line: 277 . Also I absolutely love what You are doing with the mod ☺️Papyrus.0.log
YojimboRatchet Posted March 25, 2021 Posted March 25, 2021 53 minutes ago, Scrab said: Thats a Vanilla Default Script. Ill delete it in the next version, shouldnt be shipped with the mod ok thanks
AepSidh Posted March 25, 2021 Posted March 25, 2021 6 minutes ago, GoldenTentacles said: Wait this is only for SE no LE version? According to the modpage. You can use it with LE but you need to download the LE resources, you might also need to resave the esp in Oldrim CK.
Arasu69 Posted March 26, 2021 Posted March 26, 2021 So I was just wondering if anyone know a fix for this issue I'm having the guy hits my character with the magic she transforms but I can't move like at all and after like 2 mins the guy slowly walks away the only way out is for my character to get fucked and then I can move move around but how am I supposed to even complete a haul if I can't eat and the cart doesn't follow me Edit:nvm I had redux and resume installed at same time now I'm using resume but the guys just stands there and I can't start the quest oh boy now he does it one redux too I think the mod broke some how it seems it might only work with both installed? I'm not really sure wtf it's goin on here
volanthh Posted March 27, 2021 Posted March 27, 2021 On 3/25/2021 at 3:20 PM, AepSidh said: Can someone test if the Simple Slavery works with their game for SLUTS enslavement? I am using Simple Slavery Plus Plus 6.3.9 and S.L.U.T.S. Resume 1.19 B4.1.1, It seems that SS is calling Sluts but for some reason my character just stands on the platform after the auction ends. If the SLUTS quest was not already started before the auction, it autocompletes itself. I even tried resetting the quest, but no matter how many times I do it, the same thing happens regardless of the quest being started or not. I did a quick test to generate Papyrus.log, enslavement scene starts at 03/25/2021 - 08:12:56PM, line: 277 . Also I absolutely love what You are doing with the mod ☺️Papyrus.0.log I've had that happen myself and no idea why. I've also had it actually send me to the carriage driver, but I get a "Invalid Dispatcher, abandon" message. I'm using CTFO and the patch. I can manually start a run after that (though nothing indicates it's forced), but it seems something happens to prevent the debt and forced beginning to the haul from happening, though I'm not sure which mod is the issue there.
Ixmore Posted March 27, 2021 Posted March 27, 2021 Would it be possible for you to make matching color thermal harnesses for instead of it being in only black ebonite. Also an Idea for male PCs, You could be Hired by S.L.U.T.S to be Skyrim Transporter Utility Defender to escort courier, ponygirls to their destination (and given some benefits with the girls as you rank up). Another idea with other quests known as S.L.U.T.S: Recruitment Drive where you have to find various NPCs throughout Skyrim with each carriage driver giving you a hint where to find them and how to Volunteer them as put by an harness item in one of the mods item libraries. Potential Recruits Spoiler A third ending in My Time in Need where you find a journal held by Saadia that reveals that neither side is who they say they are and report them to the guards where she reluctantly works for S.L.U.T.S (with her criminal record, she'll be working for S.L.U.T.S for a long time) There's a certain Elf in Windhelm that finds equines to be boring, maybe you and S.L.U.T.S can help her see them in a different light. The Thieves' Guild and Maven Black-Briar is having problems with Mjoll the Lioness and they're looking for a way to getting her in trouble and in the end, she'll be Mjoll the Filly. Gisli is unhappy with her life being Erikur's accountant and is looking for a new direction in life. Maybe she can find happiness as a pony? Finally, in some coding of the Original S.L.U.T.S, the bondage equipment is implied to be alive to some degree or is trying to be part of you (as the PC notices sweet dripping from the yoke which she disregards as being her own), are you going to do anything with that? 2
CliftonJD Posted March 27, 2021 Posted March 27, 2021 On 3/25/2021 at 1:19 PM, Scrab said: Im unsure what you mean by that. I checked on the line and it uses the same Script the other Options are too? (or you are talking about a different Dialogue line, idk) My plan for SLUTS is that if there are no major bugs anymore, Id aim for V2 with the next Update, buildding the HQ. I already got a Location for that too, probably gonna be in Riften, between Shors Stone & Riften to be specific quest marker for the destination driver during a haul for that dialog i'm meaning that i haven't tested enough to notice if the bug is specific to that or if the other 2 dialogs to unpony have the same result, but basically sluts resume will not allow the player to start a new haul after being unpony. the chest of stuff becomes a requirement to collect before starting the next run On 3/25/2021 at 2:20 PM, AepSidh said: Can someone test if the Simple Slavery works with their game for SLUTS enslavement? Spoiler I am using Simple Slavery Plus Plus 6.3.9 and S.L.U.T.S. Resume 1.19 B4.1.1, It seems that SS is calling Sluts but for some reason my character just stands on the platform after the auction ends. If the SLUTS quest was not already started before the auction, it autocompletes itself. I even tried resetting the quest, but no matter how many times I do it, the same thing happens regardless of the quest being started or not. I did a quick test to generate Papyrus.log, enslavement scene starts at 03/25/2021 - 08:12:56PM, line: 277 . Also I absolutely love what You are doing with the mod ☺️Papyrus.0.log i'll give it a shotnvm i forgot i don't have any triggers installed On 3/26/2021 at 12:44 AM, Arastal said: So I was just wondering if anyone know a fix for this issue I'm having the guy hits my character with the magic she transforms but I can't move like at all and after like 2 mins the guy slowly walks away the only way out is for my character to get fucked and then I can move move around but how am I supposed to even complete a haul if I can't eat and the cart doesn't follow me Edit:nvm I had redux and resume installed at same time now I'm using resume but the guys just stands there and I can't start the quest oh boy now he does it one redux too I think the mod broke some how it seems it might only work with both installed? I'm not really sure wtf it's goin on here you might need to try a save that hasn't used redux
grosaprap Posted March 27, 2021 Posted March 27, 2021 On 3/25/2021 at 2:20 PM, AepSidh said: Can someone test if the Simple Slavery works with their game for SLUTS enslavement? I am using Simple Slavery Plus Plus 6.3.9 and S.L.U.T.S. Resume 1.19 B4.1.1, It seems that SS is calling Sluts but for some reason my character just stands on the platform after the auction ends. If the SLUTS quest was not already started before the auction, it autocompletes itself. I even tried resetting the quest, but no matter how many times I do it, the same thing happens regardless of the quest being started or not. I did a quick test to generate Papyrus.log, enslavement scene starts at 03/25/2021 - 08:12:56PM, line: 277 . Also I absolutely love what You are doing with the mod ☺️Papyrus.0.log My understanding is this is how it is suppose to work. The 'quest' that is being completed is the initial "Introduction to S.L.U.T.S." quest that you'd normally have to do to be talked through the whole "What is S.L.U.T.S." and etc. So after you've been 'enslaved' you are essentially ready to go to the carriage driver and start working off the arrears that you just accumulated via your purchase. Simple Slavery Plus is just the "Auction" experience mod, once you've been sold it's up to the "enslaving" mod to take over from there and since S.L.U.T.S. doesn't actually involve enslaving you, there isn't a 'quest' available for SS+ to trigger to force you to start hauling. This is similar to how it handles Submissive Lola, since that's also a 'consensual' enslavement mod, where being enslaved just triggers the mission to go talk to your follower and ask to be setup as a their slave.
Scrab Posted March 27, 2021 Author Posted March 27, 2021 No, there is indeed supposed to start a Scene that leaves you no choice but to accept a Haul As mentioned when I started on Resume I couldnt test the SS integration so thats just kinda there and .. ignored. Ill look into it though I wont promise Ill fix that before V2. Its an annoying issue for sure but I think we are all sick of V1.19 now and I really wanna start making some proper backstory for SLUTS 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now