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Posted
7 hours ago, Invictusblade said:

so what would you like to add or remove or change in the mod

 

You were also talking about delaying/deferring the removal of the carried baby faction pacification effect after unwearing:

 

Posted (edited)

Question.

 

so I been working on the update as mentioned before

and I mentioned this

"I fixed the overlay issue with Milkers (Blood, Milk and Semen) so that it uses an effect shader instead (it is still a bit buggy (Minor Visual Problems)) "

so the issue is that the effect works on the Head, Body and Hands.

 

1. does anyone know how to control this by disabling the effect shader on the head or hands. (one of the effects on the head is quite good so I want to keep that)

or

2. does anyone care enough for it

see images

01 - A simple cumshot effect (btw I am adding this to FPER as a visual effect of sex.)

overlay_02.jpg.8d9286fc562ef500fa8d7f60152b8a1a.jpg

 

2. Drinking Semen or Milk (I do like the effect below the lips)

overlay_03.jpg

 

3 - Male donating Blood (notice mark on the neck and the bottom of the other hand) (I am fine with the effect on the hand but not the neck)

overlay_04.jpg

overlay_05.jpg

Edited by Invictusblade
Posted

I think i found a bug or leftover, The magazine "Wasteland's Guide to Milking" writes that it enables you to create wearable milking equipment, and the perk "Wasteland's Milking Technology" states that it "Adds Basic Milk Production", but the wearable equipment needs Vault 81 milking technology. I cant find anything that this perk does?

Posted
1 minute ago, esbenius said:

I think i found a bug or leftover, The magazine "Wasteland's Guide to Milking" writes that it enables you to create wearable milking equipment, and the perk "Wasteland's Milking Technology" states that it "Adds Basic Milk Production", but the wearable equipment needs Vault 81 milking technology. I cant find anything that this perk does?

I should fix that

This is a throwback to when I had two different basic milkers in the mod

Posted
36 minutes ago, Invictusblade said:

I should fix that

This is a throwback to when I had two different basic milkers in the mod

Glad to help!

Posted
3 hours ago, Invictusblade said:

Question.

 

so I been working on the update as mentioned before

and I mentioned this

"I fixed the overlay issue with Milkers (Blood, Milk and Semen) so that it uses an effect shader instead (it is still a bit buggy (Minor Visual Problems)) "

so the issue is that the effect works on the Head, Body and Hands.

 

1. does anyone know how to control this by disabling the effect shader on the head or hands. (one of the effects on the head is quite good so I want to keep that)

or

2. does anyone care enough for it

see images

01 - A simple cumshot effect (btw I am adding this to FPER as a visual effect of sex.)

overlay_02.jpg.8d9286fc562ef500fa8d7f60152b8a1a.jpg

 

2. Drinking Semen or Milk (I do like the effect below the lips)

overlay_03.jpg

 

3 - Male donating Blood (notice mark on the neck and the bottom of the other hand) (I am fine with the effect on the hand but not the neck)

overlay_04.jpg

overlay_05.jpg

I like the overlay to the mouth when you drink milk or cum, but i think it would be better directly on the lips rather than below.

Posted
3 hours ago, esbenius said:

I think i found a bug or leftover, The magazine "Wasteland's Guide to Milking" writes that it enables you to create wearable milking equipment, and the perk "Wasteland's Milking Technology" states that it "Adds Basic Milk Production", but the wearable equipment needs Vault 81 milking technology. I cant find anything that this perk does?

so I decided to return those Lite Milkers in the form of Basic Milkers

which are slower (2x time of normal milkers)

and deliver less when used with NPC's (Half as much)

 

1 hour ago, KillinCuzICan said:

#2 looks fine

 

41 minutes ago, Origamiboy said:

I like the overlay to the mouth when you drink milk or cum, but i think it would be better directly on the lips rather than below.

I think you don't understand

they are NOT independent of each other. (and because of different resolutions, to reach Lips on the head, it would appear near the neck line of the body)

all of them have the same issue

just that couple of the overlays work while others don't work

 

and that is why I asking for some help with this concept

Posted
8 minutes ago, KillinCuzICan said:

Ahh, ok, thought you wanted feedback. I don't really care about overlays, as I never really pay them mind so I will refrain from speaking more on this.

no, no, Speak your mind

I need to take a step back.

I am just getting annoyed by the little things in this mod.

at least it is a lot better than it was (the orange female issue was driving me insane, see a page or two ago(if it still exists))

 

Posted

one question for everyone

 

who uses the chosen/outcome system in Family Planning Enhanced Redux?

which is when you don't want to deal with adults (Human and Creatures)

by forcing them to leave or butchering them.

(it was designed to reduce the overall number of NPC's in your settlement)

 

because I redesigned it a bit to include a couple more options

1. Grow up (Default)

2. Leaving Home (They leave and they leave a present)

3. Butchered (killed and turned into meat)

4. Caged (caged for future use or selling)

 

also I might be doing the same for babies as well

 

and will be turning the chosen system into keywords for each of options above

 

Posted
21 minutes ago, Invictusblade said:

one question for everyone

 

who uses the chosen/outcome system in Family Planning Enhanced Redux?

which is when you don't want to deal with adults (Human and Creatures)

by forcing them to leave or butchering them.

(it was designed to reduce the overall number of NPC's in your settlement)

 

because I redesigned it a bit to include a couple more options

1. Grow up (Default)

2. Leaving Home (They leave and they leave a present)

3. Butchered (killed and turned into meat)

4. Caged (caged for future use or selling)

 

also I might be doing the same for babies as well

 

and will be turning the chosen system into keywords for each of options above

 

I barely touch FPE at all, I mainly just use the milking part.

Posted (edited)

By the way, can I ask if I could make some patches for the text on the magazines and stuff? I kinda sometimes feel really weird when I read it out.

 

EDIT: I've noticed an over-capitalization, plus a few inconsistent writing formats. I removed most of the capital letters and turned some to third person to fit it into the world.

Edited by RowanSkie
Posted
35 minutes ago, RowanSkie said:

By the way, can I ask if I could make some patches for the text on the magazines and stuff? I kinda sometimes feel really weird when I read it out.

may I ask what text you want to change? (because I would like some suggestions)

 

Posted
47 minutes ago, Invictusblade said:

may I ask what text you want to change? (because I would like some suggestions)

 

All 30 magazine pickup messages. (Technically 29, since the 30th is actually apparently a dummy mag)

Posted
8 hours ago, RowanSkie said:

All 30 magazine pickup messages. (Technically 29, since the 30th is actually apparently a dummy mag)

30th is coming, awaiting on a image (see above)

Raider Ruined copy of "Civilian's Guide to West Tek Internalized Servo System"

 

basicially it is my head canon for why people from the commonwealth can easily use Power Armors

Posted (edited)
On 5/14/2020 at 8:29 AM, Invictusblade said:

...

 

here is the id code for Alien Baby - XX000B04

 

I already visited the alien crash site and got no dna or what so ever. I tried 'player.additem XX000B04 1' and it didn't work tried 'player.additem 0E000B04 1' (which is the id I found using FO4Edit and it didn't work either. [Item 'XXXXXXXX' not found for parameter ObjectID]

 

So now I'm a bit confused as to how do I spawn an Object from this mod?

 

A short explanation would be appreciated.

 

Thanks

Edited by AdultModLover4
Posted (edited)
10 hours ago, AdultModLover4 said:

 

I already visited the alien crash site and got no dna or what so ever. I tried 'player.additem XX000B04 1' and it didn't work tried 'player.additem 0E000B04 1' (which is the id I found using FO4Edit and it didn't work either. [Item 'XXXXXXXX' not found for parameter ObjectID]

 

So now I'm a bit confused as to how do I spawn an Object from this mod?

 

A short explanation would be appreciated.

 

Thanks

thanks for telling me, I should make something up for those items.

 

it is meant to be on the aliens corpse (but other mods can override it or it simply won't show up)

Edited by Invictusblade
Posted (edited)
On 7/16/2021 at 2:11 AM, Invictusblade said:

thanks for telling me, I should make something up for those items.

 

it is meant to be on the aliens corpse (but other mods can override it or it simply won't show up)

I found this mod which is stated as abandoned by the author, so the source (including the scripts to spawn mod items) is included. Maybe you can use some the code.

https://www.nexusmods.com/fallout4/mods/42520

I tested the mod and it still works with current FO4 and F4SE v0.06.21

Edited by AdultModLover4
Posted
7 hours ago, AdultModLover4 said:

I found this mod which is stated as abandoned by the author, so the source (including the scripts to spawn mod items) is included. Maybe you can use some the code.

https://www.nexusmods.com/fallout4/mods/42520

I tested the mod and it still works with current FO4 and F4SE v0.06.21

I did mention this mod on the main download page

with the caution of DON'T SEARCH WDF with this mod (Bad things may/will happen)

Posted
2 hours ago, Invictusblade said:

I did mention this mod on the main download page

with the caution of DON'T SEARCH WDF with this mod (Bad things may/will happen)

Think the problem with Esp Explorer is that it allows Stacks of items to be procured unlike the only single copy in it's Skyrim counterpart. I had issues when I tried it with DD and DCW in FO4

Posted
22 minutes ago, Tron91 said:

Think the problem with Esp Explorer is that it allows Stacks of items to be procured unlike the only single copy in it's Skyrim counterpart. I had issues when I tried it with DD and DCW in FO4

that is only part of the problem.

the main problem is that it causes the babies to exist in a container. which starts the scripts

 

 

I should look into solutions for it. but I am not that hopeful

Posted
On 7/14/2021 at 6:59 AM, Invictusblade said:

30th is coming, awaiting on a image (see above)

Raider Ruined copy of "Civilian's Guide to West Tek Internalized Servo System"

 

basicially it is my head canon for why people from the commonwealth can easily use Power Armors

Ah, I might make another version with little-to-no Pre-War references for those who are playing with alt start too, now to think about it.

 

Any thoughts about the current iteration I have?

INVB_MessagesFix.esp

Posted
1 hour ago, RowanSkie said:

Ah, I might make another version with little-to-no Pre-War references for those who are playing with alt start too, now to think about it.

 

Any thoughts about the current iteration I have?

INVB_MessagesFix.esp 20.12 kB · 0 downloads

ok I see what you meant

 

I will make the changes for the next update

also I might make an alt start patch for this mod as well

 

this is what I am thinking

1. removing the references to previous read magazines (swingers and Gunner Monthly(whatever it is called) and the Power Armor Mag)

2. Remove the Lactation Perk from the Magazine

3. and modify some of the notes to use both names instead of changing them to suit the player's name

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