Jump to content

Recommended Posts

22 hours ago, Invictusblade said:

so what kind of messages are they?

are they

"Now, Have to wait and see if that worked."

or

"Name has been impregnated by Bloatfly"

 

and you can check your pregnancy status by going into one of the MCM Debug menus

it's "Now, Have to wait and see if that worked."

 

and i can't find the check yout pregnancy statsi in MCM, i think i will search in again, i think i miss that menus. thanks for the answer

Link to comment

Hi, I'm getting occlusion culling flickering in some interior cells with WDF (and its mods) enabled.

Here are some screenies of what I'm experiencing. The location in the screenies is Kendall Hospital but I'm also getting this in some other interior cells.

Spoiler

ScreenShot33.png.37e56b83e14fc2350cfba59965f16da4.pngScreenShot34.png.cb1d035b69a3dbf62224d249e5c75183.png

Here's my loadorder

Spoiler

# This file was automatically generated by Mod Organizer.
*Unofficial Fallout 4 Patch.esp
*NAC.esm
*FP_FamilyPlanningEnhanced.esp
*TortureDevices.esm
*FaceLight.esl
*RadiationProtectorESL.esl
*Bememoth Separated Cart.esl
*AAF.esm
*AAFThemes.esl
*NAC-FarHarbor.esp
*NAC-NukaWorld.esp
*LooksMenu.esp
*AzarPonytailHairstyles.esp
*MiscHairstyle.esp
*The Eyes Of Beauty.esp
*LooksMenu Customization Compendium.esp
*HiPolyFaces.esp
*AVBPipeGunsReplace.esp
*Immersive Fallout - Movement (DLC).esp
*Immersive Fallout - Real Recoil (DLC).esp
*Immersive Fallout - Realistic ADS (DLC).esp
*Immersive Fallout - Realistic Jumping.esp
*FusionGirl.esp
*BodyTalk3-LooksMenu.esp
*NAI.esp
*CROSS_InstituteExpeditionarySuit.esp
*CROSS_CourserStrigidae.esp
*Lacy Underwear.esp
*TheKite_HCD_SynthUniform.esp
*FO4Hotkeys.esp
*K9TacticalHarness.esp
*UnknownZombie_bandanaFitsK9Harness.esp
*Flashy_CrimeAndPunishment.esp
*Dogmeat  A True Companion Normal.esp
*SavageCabbage_Animations.esp
*FO4_AnimationsByLeito.esp
*AgemoNewFace(E)VanillaOufit.esp
*Vadermania[AAF_anims].esp
*Mutated Lust.esp
*AAF_SEU.esp
*Deathclaw_nude.esp
*ErectionFix_SilverPerv.esp
*SuperMutantFreezeFix.esp
*AAF_Four-Play_Animations_Crazy6987.esp
*UAP Moans.esp
*Zaz Particle Effects.esp
*EveryonesBestFriend.esp
*CumOverlays.esp
*M8r_Item_Tags_Vanilla_EN.esp
*M8rDisablePipboyEffects.esp
*ToggleableNightVision.esp
*3in1.esp
*FAR.esp
*MutilatedDeadBodies.esp
*Raider Children.esp
*Killable Children.esp
*powerarmort49.esp
*Patriot.esp
*OWR_OWT.esp
*MP7.esp
*GIAT_FAMAS.esp
*rxl_bp70_animations.esp
*Elysium.esp
*CROSS_GoreCrits.esp
*CROSS_GoreCrits_FarHarborPatch.esp
*CROSS_BreakActionLaser.esp
*FPEAIOCreatureAddon.esp
*FPEAIOCreatureAddon_DLC02.esp
*INVB_Impregnation_OF.esp
*INVB_Outfits_Framework.esp
*Archimedes-II.esp
*INVB_Resources.esp
*INVB_Storyline.esp
*WhatsYourName.esl
*INVB_WastelandDairy.esp
*BostonFPSFixAIO.esp
*INVB_WhatsYourName.esp

 

Any help is appreciated.

Link to comment
12 minutes ago, Potato_Skill said:

Hi, I'm getting occlusion culling flickering in some interior cells with WDF (and its mods) enabled.

Here are some screenies of what I'm experiencing. The location in the screenies is Kendall Hospital but I'm also getting this in some other interior cells.

  Reveal hidden contents

ScreenShot33.png.37e56b83e14fc2350cfba59965f16da4.pngScreenShot34.png.cb1d035b69a3dbf62224d249e5c75183.png

Here's my loadorder

  Reveal hidden contents

# This file was automatically generated by Mod Organizer.
*Unofficial Fallout 4 Patch.esp
*NAC.esm
*FP_FamilyPlanningEnhanced.esp
*TortureDevices.esm
*FaceLight.esl
*RadiationProtectorESL.esl
*Bememoth Separated Cart.esl
*AAF.esm
*AAFThemes.esl
*NAC-FarHarbor.esp
*NAC-NukaWorld.esp
*LooksMenu.esp
*AzarPonytailHairstyles.esp
*MiscHairstyle.esp
*The Eyes Of Beauty.esp
*LooksMenu Customization Compendium.esp
*HiPolyFaces.esp
*AVBPipeGunsReplace.esp
*Immersive Fallout - Movement (DLC).esp
*Immersive Fallout - Real Recoil (DLC).esp
*Immersive Fallout - Realistic ADS (DLC).esp
*Immersive Fallout - Realistic Jumping.esp
*FusionGirl.esp
*BodyTalk3-LooksMenu.esp
*NAI.esp
*CROSS_InstituteExpeditionarySuit.esp
*CROSS_CourserStrigidae.esp
*Lacy Underwear.esp
*TheKite_HCD_SynthUniform.esp
*FO4Hotkeys.esp
*K9TacticalHarness.esp
*UnknownZombie_bandanaFitsK9Harness.esp
*Flashy_CrimeAndPunishment.esp
*Dogmeat  A True Companion Normal.esp
*SavageCabbage_Animations.esp
*FO4_AnimationsByLeito.esp
*AgemoNewFace(E)VanillaOufit.esp
*Vadermania[AAF_anims].esp
*Mutated Lust.esp
*AAF_SEU.esp
*Deathclaw_nude.esp
*ErectionFix_SilverPerv.esp
*SuperMutantFreezeFix.esp
*AAF_Four-Play_Animations_Crazy6987.esp
*UAP Moans.esp
*Zaz Particle Effects.esp
*EveryonesBestFriend.esp
*CumOverlays.esp
*M8r_Item_Tags_Vanilla_EN.esp
*M8rDisablePipboyEffects.esp
*ToggleableNightVision.esp
*3in1.esp
*FAR.esp
*MutilatedDeadBodies.esp
*Raider Children.esp
*Killable Children.esp
*powerarmort49.esp
*Patriot.esp
*OWR_OWT.esp
*MP7.esp
*GIAT_FAMAS.esp
*rxl_bp70_animations.esp
*Elysium.esp
*CROSS_GoreCrits.esp
*CROSS_GoreCrits_FarHarborPatch.esp
*CROSS_BreakActionLaser.esp
*FPEAIOCreatureAddon.esp
*FPEAIOCreatureAddon_DLC02.esp
*INVB_Impregnation_OF.esp
*INVB_Outfits_Framework.esp
*Archimedes-II.esp
*INVB_Resources.esp
*INVB_Storyline.esp
*WhatsYourName.esl
*INVB_WastelandDairy.esp
*BostonFPSFixAIO.esp
*INVB_WhatsYourName.esp

 

Any help is appreciated.

There is a console command to fix this, but will use more of your computers resource. Can't recall it now ... damn

Link to comment
20 minutes ago, Potato_Skill said:

Hi, I'm getting occlusion culling flickering in some interior cells with WDF (and its mods) enabled.

Here are some screenies of what I'm experiencing. The location in the screenies is Kendall Hospital but I'm also getting this in some other interior cells.

  Reveal hidden contents

ScreenShot33.png.37e56b83e14fc2350cfba59965f16da4.pngScreenShot34.png.cb1d035b69a3dbf62224d249e5c75183.png

Here's my loadorder

  Reveal hidden contents

# This file was automatically generated by Mod Organizer.
*Unofficial Fallout 4 Patch.esp
*NAC.esm
*FP_FamilyPlanningEnhanced.esp
*TortureDevices.esm
*FaceLight.esl
*RadiationProtectorESL.esl
*Bememoth Separated Cart.esl
*AAF.esm
*AAFThemes.esl
*NAC-FarHarbor.esp
*NAC-NukaWorld.esp
*LooksMenu.esp
*AzarPonytailHairstyles.esp
*MiscHairstyle.esp
*The Eyes Of Beauty.esp
*LooksMenu Customization Compendium.esp
*HiPolyFaces.esp
*AVBPipeGunsReplace.esp
*Immersive Fallout - Movement (DLC).esp
*Immersive Fallout - Real Recoil (DLC).esp
*Immersive Fallout - Realistic ADS (DLC).esp
*Immersive Fallout - Realistic Jumping.esp
*FusionGirl.esp
*BodyTalk3-LooksMenu.esp
*NAI.esp
*CROSS_InstituteExpeditionarySuit.esp
*CROSS_CourserStrigidae.esp
*Lacy Underwear.esp
*TheKite_HCD_SynthUniform.esp
*FO4Hotkeys.esp
*K9TacticalHarness.esp
*UnknownZombie_bandanaFitsK9Harness.esp
*Flashy_CrimeAndPunishment.esp
*Dogmeat  A True Companion Normal.esp
*SavageCabbage_Animations.esp
*FO4_AnimationsByLeito.esp
*AgemoNewFace(E)VanillaOufit.esp
*Vadermania[AAF_anims].esp
*Mutated Lust.esp
*AAF_SEU.esp
*Deathclaw_nude.esp
*ErectionFix_SilverPerv.esp
*SuperMutantFreezeFix.esp
*AAF_Four-Play_Animations_Crazy6987.esp
*UAP Moans.esp
*Zaz Particle Effects.esp
*EveryonesBestFriend.esp
*CumOverlays.esp
*M8r_Item_Tags_Vanilla_EN.esp
*M8rDisablePipboyEffects.esp
*ToggleableNightVision.esp
*3in1.esp
*FAR.esp
*MutilatedDeadBodies.esp
*Raider Children.esp
*Killable Children.esp
*powerarmort49.esp
*Patriot.esp
*OWR_OWT.esp
*MP7.esp
*GIAT_FAMAS.esp
*rxl_bp70_animations.esp
*Elysium.esp
*CROSS_GoreCrits.esp
*CROSS_GoreCrits_FarHarborPatch.esp
*CROSS_BreakActionLaser.esp
*FPEAIOCreatureAddon.esp
*FPEAIOCreatureAddon_DLC02.esp
*INVB_Impregnation_OF.esp
*INVB_Outfits_Framework.esp
*Archimedes-II.esp
*INVB_Resources.esp
*INVB_Storyline.esp
*WhatsYourName.esl
*INVB_WastelandDairy.esp
*BostonFPSFixAIO.esp
*INVB_WhatsYourName.esp

 

Any help is appreciated.

well I had checked my game of it and it seems to be working fine (I still have some issues with the game itself (nude raiders and bad overlays)

(also I didn't touch this area in the latest update however I should replace the deathclaw sex slaves with raider sex slaves(personally I think that was the first time I been there))

 

so here is what I would recommend

download and run Fo4edit

load all active mods

search for this 000CFDA3

(which is the Kendall Hospital)

and see if anything is broken (should be in red)

or see what other mods are affecting it.

Link to comment
49 minutes ago, Invictusblade said:

well I had checked my game of it and it seems to be working fine (I still have some issues with the game itself (nude raiders and bad overlays)

(also I didn't touch this area in the latest update however I should replace the deathclaw sex slaves with raider sex slaves(personally I think that was the first time I been there))

 

so here is what I would recommend

download and run Fo4edit

load all active mods

search for this 000CFDA3

(which is the Kendall Hospital)

and see if anything is broken (should be in red)

or see what other mods are affecting it.

Thanks, I did just that and found out that another mod is editing the precombines/previs. I moved that mod to the bottom of my loadorder and now things are back to normal.

Link to comment
15 minutes ago, Potato_Skill said:

It's Raider Children. It adds some spices to raider infested locations and more.

ok then

and I did change the deathclaw sex slaves to Raider sex slaves

(I believe I went by Deathclaw spawning locations and at the bottom of the hospital is a deathclaw)

also I might add dead sex slaves down there as well. give the raiders some entertainment

Edited by Invictusblade
Link to comment

Current Changelog (This is a long one) I should be releasing this update tomorrow (after a bit more testing)

btw this is a beta release because I really did change quite a few things.

and I will release the "final" version in a week or two after a couple more things and of course fixes

 

Family Planning Enhanced Redux
----------------------------------------------
Added a simple Cumshot Effect
Names given to Babies will be passed to Children and then Adult (w MCM Option)
Names given to Creatures will do the same as above (w MCM Option)

Added a heap of MCM Options for Creature Renaming

Added Selected Names for Babies

Added a simple Bloody Birth Effect (w MCM Option)

Fix a couple of script issues
Made the changes that Ego did
Added Dropping Condom Options (w MCM Option)
added more options for Chosen (Grow up, Leaving home and Butcher) (w MCM Option)
Added Breeding Farm (Perk to deny babies from being borned (Surrogate)) (w MCM Option)
Adult Resources - Expand this Grow up, Leaving home and Butcher to nearly include all adults as well (w MCM Option)
Population Control - Limits to how many Pregnancies can exist (w MCM Option)
Rearrange FPE_Messages
Fix FPE Script to only have WDF as a soft requirement

Added Actually Wedding Messages instead of "Will you marry me?" reply
Added simple sex commands between married couples - Romantic Wine (w MCM Option)
Syringer is togglable for certain aid objects (w MCM Option) *More Coming
 

edit-> I just remember I finally fixed the issue with ESPExplorerFO4 so now you can freely explore my mods without a worry (it used to grow everything in the container)

 

Wasteland Dairy Framework
-----------------------------
Fixed the Races of Creatures (not sure if it is worth it yet)
Made a batch file of both Baby Addons and More Creatures into one main file(suitable for new games)
Rework timers to use both systems(Real world seconds vs Game world Hours) (w MCM Option)
Changing overlays to Effect Shader
Move from overlays to effect shaders in all objects
Shifted Data from PregnancyOptions to individual creature quests
Added a delay to Faction Drop off such as a perk "Baby Smell" and some changes to BabyHoldingwfactions
Added all of the data required by Adult Resources and Children
Surrogate amounts for creature type
Hypnotist's Pocket Watch with Scripts

Edited by Invictusblade
Link to comment
53 minutes ago, KillinCuzICan said:

 Nice, bout to do a reinstall, for a new start

yep so I would recommend the new mod INVB_WastelandOffspring which will combine FPE_BabyAddons & FPEAIOCreatureAddon & FPE_MoreCreatures-BabyAddons.

 

btw I will have to rethink how FOMOD works with this update

Link to comment

What's New in Version v2.50 Beta

Released Just now

Please let me know if there are any issues (I believe I remembered to include everything)

also this does require the latest version of Family Planning Enhanced Redux

 

Fixed the Races of Creatures (not sure if it is worth it yet)
Made a batch file of both Baby Addons and More Creatures into one main file(suitable for new games)
Rework timers to use both systems(Real world seconds vs Game world Hours) (w MCM Option)
Changing overlays to Effect Shader
Move from overlays to effect shaders in all objects
Shifted Data from PregnancyOptions to individual creature quests
Added a delay to Faction Drop off such as a perk "Baby Smell" and some changes to BabyHoldingwfactions
Added all of the data required by Adult Resources and Children
Surrogate amounts for creature type
Hypnotist's Pocket Watch with Scripts

Link to comment
17 hours ago, Invictusblade said:

so I have removed a number of files.

 

I replaced Whats Your Name with my own version

Baby and creature Update is gone

FPE_BabyAddon_Cloning & FPEAIOCreatureAddon_DLC02 were replaced by the WDF

F4SE folder is gone because I moved from using Overlays

Updates are working awesome!  Did a cleaner reinstall and its all functioning perfectly! ❤️

Link to comment

so a few more details about the update.

 

1. Hypnotist's Magazine Perk with Pocket Watch replaced the Breast Control Perk

so the object is the Hypnotist's Pocket Watch which is a wearable armor piece that gives you aid objects based on its level (or MCM Commands/hotkeys)

Level 1. Calm & Slow Time(I am not sure if this works properly)

Level 2. Undress NPC

Level 3. Solo NPC AAF Acts

Level 4. Player to NPC AAF Sex Acts

Level 5. Invisibility

 

each level requires the watch to be upgraded in the Wasteland Dairy Workbench (I did try to do this via Armor Workbench but it was buggy for some reason)

 

2. Names

So I decided to add names to babies.

Clones and Creatures are no exception

there are quite a few Dog names that covers Raider Dogs, Dogmeat, Vicious Dogs (I also took the names from Creation Club Dog names as well)

 

Clone names are a bit more interesting, I tried to fit the new names as best as I could (usually tried to fit a theme)

Piper - Piper, Phoebe, Prue and Paige (based on the characters from the older Charmed show)

Cait - Cait, Caitlyn, Catherine, and Kaitlin (she was the first one named so she only has names similar to her own)

Longfellow - Longfellow, Dick, Richard, and ShortWilly (dick jokes)

 

Edited by Invictusblade
Link to comment

I haven't gotten this to work despite uninstalling the old versions of FPE and WD through MCM, then Uninstalling, making a clean save and adding the new ones in. 

 

I'm using the Wasteland Dairy(old style) version btw

1. The Player only option for the perk will not let me change it to disabled, I change it, exit the menu and it doesn't save.

2. The Real World seconds timer isn't working at all, the Game Timer only works on the player now.

 

I'm going to try with a new save, but I really hate to do that because I put so much work into this one.

 

Edited by Origamiboy
Link to comment
1 hour ago, Origamiboy said:

I haven't gotten this to work despite uninstalling the old versions of FPE and WD through MCM, then Uninstalling, making a clean save and adding them back in. 

 

I'm using the Wasteland Dairy(old style) version btw

1. The Player only option for the perk will not let me change it to disabled, I change it, exit the menu and it doesn't save.

2. The Real World seconds timer isn't working at all, the Game Timer only works on the player now.

 

I'm going to try with a new save, but I really hate to do that because I put so much work into this one.

 

what are you trying to use?

 

edit-> sorry, somewhere down the line, I had swapped the MCM Options

so until I post the fixed version

swap them

(Below) Real world Seconds = (Above) Game Hours

(Above) Game Hours = (Below) Real world Seconds

Edited by Invictusblade
Link to comment
2 hours ago, Invictusblade said:

what are you trying to use?

 

edit-> sorry, somewhere down the line, I had swapped the MCM Options

so until I post the fixed version

swap them

(Below) Real world Seconds = (Above) Game Hours

(Above) Game Hours = (Below) Real world Seconds

Even when I do this only the player is milking, no matter what the NPC does not milk

Link to comment

On this version, if I attach milkers to my character, I get a notification saying I am not lactating. Got the requirement in the MCM set to Player Only and have the Perk magazine. Changing the requirement in settings to Disable or Player and NPCs doesn't fix it.

 

Any ideas?

Link to comment
8 hours ago, Origamiboy said:

Even when I do this only the player is milking, no matter what the NPC does not milk

NPC's should use a completely different amount of time (my memory they produce 5 or so milks over 24 hours)

 

2 hours ago, ebbluminous said:

On this version, if I attach milkers to my character, I get a notification saying I am not lactating. Got the requirement in the MCM set to Player Only and have the Perk magazine. Changing the requirement in settings to Disable or Player and NPCs doesn't fix it.

 

Any ideas?

I assume that your character is Female

I will have a look

 

 

edit->

I will rework the entire milking script on it can be used on NPC's because the current idea is not working properly

Edited by Invictusblade
Link to comment
57 minutes ago, Invictusblade said:

NPC's should use a completely different amount of time (my memory they produce 5 or so milks over 24 hours)

 

I assume that your character is Female

I will have a look

 

Can you make it like the original wasteland dairy where they produce the same amount of time as the player would, with notifications?

Link to comment
17 hours ago, Invictusblade said:

NPC's should use a completely different amount of time (my memory they produce 5 or so milks over 24 hours)

 

I assume that your character is Female

I will have a look

 

 

edit->

I will rework the entire milking script on it can be used on NPC's because the current idea is not working properly

Yep, female charcter. Cheers for the work on this.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use