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Posted (edited)

Does anyone know how to clone companion with wasteland dairy framework also I use a debug function in the mod to get my player pregnant with an NPC but when I give birth to it the baby dies every time plus I can’t find a doctor either. also here's my current papyrus log, mcm settings, and plugins load order.

settings.ini plugins.txt Papyrus.0.log

Edited by tyrod90
Posted (edited)
On 11/9/2023 at 12:06 AM, SkyrimOne said:

 Last and no least, I crafted some cribs and I was  able to drop inside an "abandoned baby". Yet, both the crib and the baby cannot  be interacted with. Not sure if this is by design of it's just my game.

 

including cloning the player (at least if that what it does). If there is a full tutorial somewhere/somehow, please let me know. 

 

for the crib to work correctly it needs to be in a settlement with actual settlers.  the baby should grow into a child then later a adult depending on MCM settings,

the setting might be in the Wasteland Offspring MCM.

 

ahh cloning, forgot to try this mods parts (think i am missing the right perks at this time), but there is an "Alien Cloning Device" mod on nexus that works just fine

for NPCs and the player.

 

13 hours ago, tyrod90 said:

Does anyone know how to clone companion with wasteland dairy framework also I use a debug function in the mod to get my player pregnant with an NPC but when I give birth to it the baby dies every time plus I can’t find a doctor either. also here's my current papyrus log, mcm settings, and plugins load order.

settings.ini 7.6 kB · 0 downloads plugins.txt 2.13 kB · 1 download Papyrus.0.log 96.54 kB · 1 download

 

cloning see above

 

doctors - in Diamond City there is Dr. Duff, and Doc Crocker (mega surgery center), Kay in Bunker Hill, and any settler that runs a Level 3 or 4 settlement clinic.

the doctors will not always have the extra dialogues, just at certain times during pregnancy.

 

babies dying can be because you took to much damage during pregnancy, or they failed the viability check.

iirc the viability settings are in the Wasteland Offspring MCM as well as how long from baby to child to adult).

 

hope the information helps

 

Edited by valcon767
Posted

just wanted to say thanks for the help guys and girls turns out you need wastland offspring plugin enabled for the rest of the benchs to

show up also when installing wasteland dairy framework mod through a mod manager make sure you enable the option when installing to add wasteland

offspring otherwise you'll have the problem I had trying to clone my companion and find out the planned parenthood bench was missing in the build menu 

in game also by default when you add the wasteland offspring plugin through installing wasteland dairy framework it stays disabled so make sure you enable

it in the plugin list.

Posted (edited)
On 10/4/2023 at 6:14 PM, 1337DragonWolf said:

For some reason, I can't get my character pregnant with creatures. The game will say there's a 150% chance of pregnancy, but nothing happens. Plus, when I try to use an IVF creature injector, the game says I'm post partum, even when I have that option disabled, and it still doesn't go through. Is anyone else going through with this? Is there any way to fix it?

that 150% is only your chance of getting pregnant, you can use the fertility test thing when next to any npc to get that npc's chance of pregnancy. the creature's chance of pregnancy is by default 1%. 1% times 150% ends up an actual chance of 1.5%. At least, I think that's how the actual percentage is figured out at.

Edited by ptmc2112
Posted

Found something else, is the syringe version of the Mad Cow Virus item supposed to be loadable in the syringer? If it is, it can't be loaded. I have no idea why.

Posted (edited)

Found out all the breeding packs added by INVB_WastelandResources.esp uses the same body slot as the pip-boy (slot 60), so if it's equipped by the player, it automatically unequips the pip-boy, making it impossible to remove unless you use the console command "equipitem pipboy"

 

here is a patch I made to change it to body slot 57, the same as the other injectors.

INVB_WastelandResources_armor_patch.esp

Edited by ptmc2112
Posted (edited)

glad to see this forum still going. I have an odd issue, my list is 810 mods. Played fine for weeks. Sept the odd crashes here and there, but nothing crazy. I loaded up WoD and Family Planning. Started a fresh game. Now the nav mesh for sanctuary is a wreck. The houses, streets, interior are popping in and out. Walls inside houses vanish. But are still registering as a wall, i cant walk through it,. So it seems strictly related to a mesh. My question is really just does anyone know if FP or WoD make any changes to the world/nav/mesh? whatever its called. I've hit the wall of looking from Exdit. I know there are item drops, but i didnt think those could cause that kind of issue. The issue is usually related to Workshop stuff. Maybe its an ini im not familiar with. Im stuck peeps, please send help. Sanity failing...

 

Edit:

Forgot to mention im not experiencing any ctd or frame drops.

Edited by Seeks
Posted (edited)
6 minutes ago, Seeks said:

glad to see this forum still going. I have an odd issue, my list is 810 mods. Played fine for weeks. Sept the odd crashes here and there, but nothing crazy. I loaded up WoD and Family Planning. Started a fresh game. Now the nav mesh for sanctuary is a wreck. The houses, streets, interior are popping in and out. Walls inside houses vanish. But are still registering as a wall, i cant walk through it,. So it seems strictly related to a mesh. My question is really just does anyone know if FP or WoD make any changes to the world/nav/mesh? whatever its called. I've hit the wall of looking from Exdit. I know there are item drops, but i didnt think those could cause that kind of issue. The issue is usually related to Workshop stuff. Maybe its an ini im not familiar with. Im stuck peeps, please send help. Sanity failing...

 

FPER and WDF place some perk magazines in various locations (including Sanctuary), and that updates the previs timestamp for the cell. You'll need to adjust your load order to place these plugins before whatever has your preferred previs (for example, PRP).

Edited by vaultbait
Posted

Damn it, its been staring me in the face the whole time. Tyvm seriously. I think i know exactly what its fighting with. I feel so stupid, never realized it was loading after. I thought i had it in lower order. thanks again!

Posted (edited)
2 hours ago, Seeks said:

Damn it, its been staring me in the face the whole time. Tyvm seriously. I think i know exactly what its fighting with. I feel so stupid, never realized it was loading after. I thought i had it in lower order. thanks again!

 

Whenever I encounter a situation like that, I take note of the cell I'm in (Better Console is helpful there)., load up all my plugins in zEdit (FO4Edit would also work), open the record for that cell or worldspace tile, and look to see what plugins it shows altering that. In particular, the subfield for the previs timestamp is useful to look at, but mainly I just make a quick list of the plugins fighting over the same cell/tile and shuffle them around in my load order a little until I get the results I'm looking for (in time you'll get a feel for which one you want last). If (and only if) that doesn't work, I'll attempt to make a patch combining the meshes from the affected plugins and rebuild the precombines/previs there, but that's an absolute last resort (and more often, I just convince myself to live with it as is or uninstall whichever of the involved mods I care the least about).

 

Edit: Oh, another simple hack is to edit one of the plugins to delete the changes it makes to that location, but obviously only if you know they're unnecessary/unimportant to your game.

Edited by vaultbait
Posted
On 11/20/2023 at 4:39 PM, vaultbait said:

 

Whenever I encounter a situation like that, I take note of the cell I'm in (Better Console is helpful there)., load up all my plugins in zEdit (FO4Edit would also work), open the record for that cell or worldspace tile, and look to see what plugins it shows altering that. In particular, the subfield for the previs timestamp is useful to look at, but mainly I just make a quick list of the plugins fighting over the same cell/tile and shuffle them around in my load order a little until I get the results I'm looking for (in time you'll get a feel for which one you want last). If (and only if) that doesn't work, I'll attempt to make a patch combining the meshes from the affected plugins and rebuild the precombines/previs there, but that's an absolute last resort (and more often, I just convince myself to live with it as is or uninstall whichever of the involved mods I care the least about).

 

Edit: Oh, another simple hack is to edit one of the plugins to delete the changes it makes to that location, but obviously only if you know they're unnecessary/unimportant to your game.

 

Oddly it was familyplanning that caused the issue. I was surprised, since I didn't think it added any world items. But load order fixed, I'm gonna take a crack at your suggestion though. There some odd behavior with armor. Half will glitch to face or body, no way to remove. its like a visual hang-up. I also use WoD from wabbajack. So I'm sure there is some kind of patch i need get/make. Just out of patience for now. Sure ill get back to again in a few days. Damn ocd wont let me let it go.

But those are some solid suggestions. Much appreciated ?

Posted
37 minutes ago, Seeks said:

Oddly it was familyplanning that caused the issue. I was surprised, since I didn't think it added any world items.

 

FPER places perk magazines in lots of locations, as a sort of scavenger hunt.

Posted
4 hours ago, LynErso666 said:

Does this work with BLTC (Cumistry) and other mods that add cumflation? I hope I can turn off anything that might conflict with another mod. Is that possible?

 

yes, and you can either adjust or turn off most (or almost all) of the stuff.

 

Posted
10 hours ago, BlueCoral said:

Breast growth seems to keep resetting itself despite not touching anything that reduces radiation levels. Is this a known bug?

 

getting to big, or reducing ??

 

reduction over time is normal.  if it is resetting to oversized that might be due to post-partum.

 

to get the results you want (which i do not know) you will need to check the MCMs (FPER/Wast4eland Dairy/Wasteland Offspring)

for morphs, postpartum, lactation, and anything else that could change breast growth (and whether it stays around permanently)

to adjust them to your taste.

 

 

Posted
1 hour ago, valcon767 said:

 

getting to big, or reducing ??

 

reduction over time is normal.  if it is resetting to oversized that might be due to post-partum.

 

to get the results you want (which i do not know) you will need to check the MCMs (FPER/Wast4eland Dairy/Wasteland Offspring)

for morphs, postpartum, lactation, and anything else that could change breast growth (and whether it stays around permanently)

to adjust them to your taste.

 

 

My character is not pregnant. What is happening is they will drink the irradiated milk, their breasts will grow, but at random times their breasts will shrink back to normal.

Posted
11 minutes ago, BlueCoral said:

My character is not pregnant. What is happening is they will drink the irradiated milk, their breasts will grow, but at random times their breasts will shrink back to normal.

 

Your best bet for diagnosing this is HBD_MorphDebug. Odds are you're seeing a bug in old versions of LooksMenu where conflicting keyword morphs for the same slider aren't handled properly, but unless you want to upgrade to a version of LM that the folks in the AAF Discord say to avoid, you'll need to know which mods are adding the other morphs so you can either uninstall them or disable their morphing features (if they have that option).

Posted
7 hours ago, vaultbait said:

 

Your best bet for diagnosing this is HBD_MorphDebug. Odds are you're seeing a bug in old versions of LooksMenu where conflicting keyword morphs for the same slider aren't handled properly, but unless you want to upgrade to a version of LM that the folks in the AAF Discord say to avoid, you'll need to know which mods are adding the other morphs so you can either uninstall them or disable their morphing features (if they have that option).

This is what the log is showing.

 

[11/28/2023 - 06:56:59PM] [HBD_MorphDebug] CallFunctionOnMain OnEffectStart LogMorphs
[11/28/2023 - 06:56:59PM] [HBD_MorphDebug] Logging morphs for Dinara : [Actor < (00000014)>]
[11/28/2023 - 06:56:59PM] Num morphs: 2
[11/28/2023 - 06:56:59PM] morph 0: DoubleMelon
[11/28/2023 - 06:56:59PM]   Num keywords: 1
[11/28/2023 - 06:56:59PM]   keyword 0: [Keyword <kw_Morph_Milk (12002746)>] morphValue: 0.300000
[11/28/2023 - 06:56:59PM] morph 1: 
[11/28/2023 - 06:56:59PM]   Num keywords: 1
[11/28/2023 - 06:56:59PM]   keyword 0: [Keyword <kw_Morph_Milk (12002746)>] morphValue: 0.300000
[11/28/2023 - 06:56:59PM] [HBD_MorphDebug] LogMorphs end
[11/28/2023 - 06:57:05PM] error: HasMagicEffect called with invalid Magic Effect

 

Posted
13 hours ago, BlueCoral said:

This is what the log is showing.

 

[11/28/2023 - 06:56:59PM] [HBD_MorphDebug] CallFunctionOnMain OnEffectStart LogMorphs
[11/28/2023 - 06:56:59PM] [HBD_MorphDebug] Logging morphs for Dinara : [Actor < (00000014)>]
[11/28/2023 - 06:56:59PM] Num morphs: 2
[11/28/2023 - 06:56:59PM] morph 0: DoubleMelon
[11/28/2023 - 06:56:59PM]   Num keywords: 1
[11/28/2023 - 06:56:59PM]   keyword 0: [Keyword <kw_Morph_Milk (12002746)>] morphValue: 0.300000
[11/28/2023 - 06:56:59PM] morph 1: 
[11/28/2023 - 06:56:59PM]   Num keywords: 1
[11/28/2023 - 06:56:59PM]   keyword 0: [Keyword <kw_Morph_Milk (12002746)>] morphValue: 0.300000
[11/28/2023 - 06:56:59PM] [HBD_MorphDebug] LogMorphs end
[11/28/2023 - 06:57:05PM] error: HasMagicEffect called with invalid Magic Effect

 

 

Did you do that when it was working, or when it seemed to have "reset"? At least in that output, I don't see any other active keyword morphs besides the breast morphing from WDF.

Posted (edited)

EDIT: Nevermind. I just read the mod page...been in the back of this forum so long forgot about the 1st page. 

 

<--- Dumb AF

 

I was thinking about the whole family planning mod, is it even needed with dairy? I haven't had any issues since removing F.P. Not 100% about morphs though. Pretty sure I screwed up a setting. Anyways just curious if the baby making portion works without. I stopped using Dairy, because ive been messing with the wabberjack Wasteland of Depravity. I managed to find a working load order with Dairy, but ran into some odd hiccups that didn't seem to stem from Dairy. It was South of the Sea that started throwing random errors. It was hard to recreate the issues. So i dropped Dairy/new game and have been running around SotS not as many ctds. Still having them from what i understand though SotS has several mesh/nav issues. Since the crashes still seem random. Maybe it wasnt Dairy. 

 

Tldr: 

Is family planning needed for the offspring? Does Dairy handle the basics of that? not worried about the crazy hybrid births.  

Edited by Seeks
Posted (edited)

So I've kept getting this message noticing me how "Milk leaks from the breasts of someone", I've turned Leaking Breasts Message Toggle off and it still pops up

_3O{0WDE6_KE0XQ%33}1[4J.png

 

I've checked config.json in INVB_WastelandDairy, and found this: 

 

So whoever's in charge of this file misstyped "Message" as "Messsage" and the game just simply couldn't recognize the prompt

OQ}T8ONWANZLHA4[VT3P9}V.png

Edited by RikoAzusa
Posted (edited)

What's this Wasteland Offspring thing. No mods show up when I search that on Loverslab, Google, no links are in the description. The FOMOD is saying it needs Wasteland Offspring. 

EDIT: O okay, weirdly worded FOMOD is all it is. I wish it had just said, "This gives you the Wasteland Offspring esp" instead of "This option requires the Wasteland Offspring esp" that was a trip lol

Edited by LynErso666

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