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Posted

I wonder what might be wrong.. I've tried pregnancy with pc and npc but the babies never appear after birth. Looked through all the categories. Supposedly they should be in armor category if I understood correctly. Is there any way of making them show up? I have been able to pick up abandoned babies and hostile eggs.

Posted

For a brand new save, during the fomod for WDF, the installation ask for "upgrade, cleanup, nothing" for FPE and WDF perks, which option should I choose?

Posted
9 hours ago, theanarchistotaku said:

Two questions 1. Can enslavement or scream by used on followers 2. Does scream and or enslavement have extra dialogue choices(i.e have sex with them)

 

From what I understand, "scream" is only a story element/plot point mentioned in scattered textual lore and not actually usable in-game.

Posted
8 hours ago, Bing9889 said:

For a brand new save, during the fomod for WDF, the installation ask for "upgrade, cleanup, nothing" for FPE and WDF perks, which option should I choose?

 

For a fresh playthrough which never had prior versions of these mods installed, I've been selecting the "nothing" option.

Posted (edited)

I'm a bit confused haha, I've been using the mods for a while, most things "seem" to be working, atleast from pregnancy enhanced, and I can milk myself (if I turn off lactation requirement). I have to turn off that requirement since I don't seem to get any perks from this mod, not blood type, not lactation, not sex counter perks.

 

I'm not quite sure what's wrong, I have the latest versions of this mod and pregnancy enhanced, I re-registered the baby addons.

However babies still show up in misc, and can be dropped in settlements as before, but can't be equiped by me or npc's.

 

Another thing I noticed is the milking beds, if I assign settlers to it they don't actually get on them, if I assign a follower (active at the time, with command) to it they DO get on it, but don't generate resources, and are very hard to get back off haha, lazy fecker.

 

I hope someone has a tip for me on how to fix this, or recognizes these issues?

 

EDIT-

I also don't seem to get milk from followers when they equip the wearable milkers, when I remove them they do get the milk overlay and I get a message they are spent, but no milk in my inventory or theirs.

 

Also the "Chance" parts in MCM don't seem to have an effect, its still using the chance from pregnancy enhanced mod?

 

Also I found the MCM menu hangs for a few seconds upon opening it since I installed wasteland dairy framework, is that normal? it will open, but takes longer now.

Edited by JulySamba
Posted

Hi, 

 

For some reason npc sex produce semen bag dropped on the floor. I looked in the docs and searched  MCM menu for a way to stop it, but at this point I'm not even sure if this is actually in WDF or other mod that is doing this. does anyone know how to stop it or  what mod is responsible for it  

Posted

All species have their fertility set to 1 on a scale from 1 to 100...as the default.  Is that the same as vanilla fertility in FPE without WDF?   Just wanted to make sure before I set the fertility of certain species to be higher than normal. 

Posted

I decided to go on a bit of a break after the recent release.

 

so I don't really have any plans for an upcoming update with the exception of a NPC based Lactation perk (to avoid the issues some people have been reporting)

 

On 9/22/2022 at 1:31 AM, sfrsfvb said:

I wonder what might be wrong.. I've tried pregnancy with pc and npc but the babies never appear after birth. Looked through all the categories. Supposedly they should be in armor category if I understood correctly. Is there any way of making them show up? I have been able to pick up abandoned babies and hostile eggs.

On 9/23/2022 at 9:21 PM, JulySamba said:

I'm a bit confused haha, I've been using the mods for a while, most things "seem" to be working, atleast from pregnancy enhanced, and I can milk myself (if I turn off lactation requirement). I have to turn off that requirement since I don't seem to get any perks from this mod, not blood type, not lactation, not sex counter perks.

 

I'm not quite sure what's wrong, I have the latest versions of this mod and pregnancy enhanced, I re-registered the baby addons.

However babies still show up in misc, and can be dropped in settlements as before, but can't be equiped by me or npc's.

 

Another thing I noticed is the milking beds, if I assign settlers to it they don't actually get on them, if I assign a follower (active at the time, with command) to it they DO get on it, but don't generate resources, and are very hard to get back off haha, lazy fecker.

 

I hope someone has a tip for me on how to fix this, or recognizes these issues?

 

EDIT-

I also don't seem to get milk from followers when they equip the wearable milkers, when I remove them they do get the milk overlay and I get a message they are spent, but no milk in my inventory or theirs.

 

Also the "Chance" parts in MCM don't seem to have an effect, its still using the chance from pregnancy enhanced mod?

 

Also I found the MCM menu hangs for a few seconds upon opening it since I installed wasteland dairy framework, is that normal? it will open, but takes longer now.

so a few questions

1. so I have divided babies into primary(Misc Objects) and secondary(armors) so I would check an option called "???" (I cannot find it) I will have a proper look later

 

2. the milking furniture should work but I will have a look at them (it has been a while since I looked at them) *I have added so much shit that it may interact with each other.

 

3. about the NPCs wearing milkers, check the workshop (because there is an option to add the objects there)

 

4. I am not sure about MCM (I thought it was the MCM Saving mod)

On 9/22/2022 at 9:58 PM, theanarchistotaku said:

Two questions 1. Can enslavement or scream by used on followers 2. Does scream and or enslavement have extra dialogue choices(i.e have sex with them)

On 9/23/2022 at 7:40 AM, vaultbait said:

 

From what I understand, "scream" is only a story element/plot point mentioned in scattered textual lore and not actually usable in-game.

so SCREAM is a pure backstory idea,

basically I thought it is somewhat stupid that nothing much happened in the recent months before the player wakes up. (more like not many events)

so I made up a story that happened before you woke up.

 

I believe I set it in March of that year and the drug has a hard use-by date of 4-6 months.

so you can only see the aftereffects of it.

 

also it allows me to have naked sex slaves around Raider Camps.

(I was also inspired by Boston Breeder) so there is dead Pregnant NPCs around Nests

 

On 9/22/2022 at 10:42 PM, Bing9889 said:

For a brand new save, during the fomod for WDF, the installation ask for "upgrade, cleanup, nothing" for FPE and WDF perks, which option should I choose?

On 9/23/2022 at 7:41 AM, vaultbait said:

 

For a fresh playthrough which never had prior versions of these mods installed, I've been selecting the "nothing" option.

Nothing, it is a pure update feature.

 

On 9/23/2022 at 8:23 PM, boinboinhime said:

quick question, can the player character interact with the furnitures to collect milk/semen/blood as well, or are we stuck with those mobile milkers (armor)

I think I did allow players to sit in these chairs but it may have cause issues.

 

 

 

On 9/25/2022 at 1:25 PM, the falcon said:

Hi, 

 

For some reason npc sex produce semen bag dropped on the floor. I looked in the docs and searched  MCM menu for a way to stop it, but at this point I'm not even sure if this is actually in WDF or other mod that is doing this. does anyone know how to stop it or  what mod is responsible for it  

the option is located in FPE

 

basically if you or a NPC wears a condom while having sex, it can create a semen bag.

10 hours ago, Celedhring said:

All species have their fertility set to 1 on a scale from 1 to 100...as the default.  Is that the same as vanilla fertility in FPE without WDF?   Just wanted to make sure before I set the fertility of certain species to be higher than normal. 

I cannot remember if I added an option to FPE option to allow a default Impregnation chance.

Posted (edited)
On 9/26/2022 at 8:26 AM, Invictusblade said:

so a few questions

1. so I have divided babies into primary(Misc Objects) and secondary(armors) so I would check an option called "???" (I cannot find it) I will have a proper look later

 

2. the milking furniture should work but I will have a look at them (it has been a while since I looked at them) *I have added so much shit that it may interact with each other.

 

3. about the NPCs wearing milkers, check the workshop (because there is an option to add the objects there)

 

4. I am not sure about MCM (I thought it was the MCM Saving mod)

Thanks for replying and looking into things, I did just notice that there is more up to date versions of both PFE and WDF, so I'll update to those, hopefully that will go smoothly (I installed both a few weeks ago so they were the latest version both, at THAT time, but lets hope the newer versions work for me  ^^ ) I'll edit/reply when I've tested them.

Either way, thanks for replying and for working hard on these mods ^^ they add a lot to the game!

 

EDIT

Alright since I updated the mods almost everything is working perfectly, haven't tested holding babies yet (waiting for them to be born right now)
But perks are working right now it seems ^^ haven't been able to milk settlers on beds yet, they get assigned, but don't get on it, I'll keep trying.

 

EDIT 2

Baby was born, and I can hold/equip it :) all looking good except for the workshop milking beds, maybe I'm just doing those wrong

Edited by JulySamba
Posted
10 hours ago, Invictusblade said:

I cannot remember if I added an option to FPE option to allow a default Impregnation chance.

There isn't one.  But let me rephrase my original question:

Vanilla FPE pregnancy/insemination default chance is 10% plus 3% for PC's. 

So I'm asking if the default setting of 1% for all species under "Chances Options" is a flat percentage OR equivalent to the FPE default pregnancy/insemination percentages.   There's a big difference between those two so if I push the percentage chance to 20%...does that mean a flat 20%  or it adds 20% to 10 % or 13% depending on if it's a NPC or PC.  

Just wanted to clarify things.  

Posted

someone help me? I can't see creature pregnancy info (pregnancy time in months) when my character is pregnant, she says that she is not pregnant. It is normal?

in previous versions if you could see with FPE.

Posted
On 9/27/2022 at 3:11 AM, Celedhring said:

There isn't one.  But let me rephrase my original question:

Vanilla FPE pregnancy/insemination default chance is 10% plus 3% for PC's. 

So I'm asking if the default setting of 1% for all species under "Chances Options" is a flat percentage OR equivalent to the FPE default pregnancy/insemination percentages.   There's a big difference between those two so if I push the percentage chance to 20%...does that mean a flat 20%  or it adds 20% to 10 % or 13% depending on if it's a NPC or PC.  

Just wanted to clarify things.  

it is located in FPE MCM and it is called "Allow Creatures to use their own Chances"

so it replaces the chances

 

Chances(NPC) or Chances(Player Male) or Chances(Player Female) or Chances(Creature) or Chances(Ghoul)

(actually it does it in sequence. replacing the chance with the relevant chance)

 

and then it does the fertility and other modifiers

 

On 9/27/2022 at 2:43 PM, Brian77 said:

someone help me? I can't see creature pregnancy info (pregnancy time in months) when my character is pregnant, she says that she is not pregnant. It is normal?

in previous versions if you could see with FPE.

can you post screenshots of the pregnancy checker (and pipboy perks menu if it has impregnated(bah))

Posted
1 hour ago, Invictusblade said:

it is located in FPE MCM and it is called "Allow Creatures to use their own Chances"

so it replaces the chances

 

Thanks! I was confused about that too.

 

So just to be clear, if you turn on "creatures use their own chances" but leave all the chances at default, base human impregnation chance will be 3% but base creature impregnation chance will only be 1%, so it's 3x harder to get impregnated by a creature than by a human, right?

Posted
On 9/27/2022 at 12:43 AM, Brian77 said:

someone help me? I can't see creature pregnancy info (pregnancy time in months) when my character is pregnant, she says that she is not pregnant. It is normal?

in previous versions if you could see with FPE.

Make sure you check to see if the Baby Addons are loaded.  Debug Page 2, clear and reregister addons.   If you're not seeing info, the addons are not loaded properly. 

Posted
On 9/28/2022 at 11:08 AM, vaultbait said:

 

Thanks! I was confused about that too.

 

So just to be clear, if you turn on "creatures use their own chances" but leave all the chances at default, base human impregnation chance will be 3% but base creature impregnation chance will only be 1%, so it's 3x harder to get impregnated by a creature than by a human, right?

I've recalibrated all my chances based on seminal volumes (Cumflation Amount Low/Med/High).  I've also upticked the values for genetically compatible creatures, such as Ferals, Gorillas, etc..  

 

Another thing I considered was the act of "laying eggs" inside the player.  I've gone under the assumption that bugs, reptiles, and crustaceans are using the player as a host, not necessarily for fertilization. (Aliens Style).

 

I can post my percentages from the .ini file if you would like.

 

A couple of minor bugs I addressed tonight with @Invictusblade :

 

- Cumflation had stopped working because he moved to spells rather than potions for those effects.  The CK doesn't tell you that certain spells must be added, not cast.  So Cumflation is working now.  This also fixed the Sex Addiction spell not being applied properly.

- AAF Violate by design sets the player as a "ghost" if you have "godmode" enabled in the MCM.  I've added a bit of code to the FPE scripts to remove the ghost flag before casting.  Spells cannot be cast on an actor with the ghost flag set.

- From a visual perspective, CBBE Cumflation looks more natural using "Pregnancy Belly".  This is clearly not compatible with being pregnant, so he added a check to not cumflate over 3 months, when the player starts to appear pregnant.  BodyGen will reduce the stomach to normal, then the FPE script will pop the belly back to pregnancy size on the next tick.  Cumflation should be limited to available space in the uterus, anyway.

 

I've attached my updated files to the post.  Please backup your original .pex Files before using mine, just in case I missed something. ❤️

INVB will add these changes to his next release.

 

 

 

 

fpfp_basepregdata.pex FPFP_PlayerPregData.pex

Posted
9 minutes ago, Sthan Dust said:

I've recalibrated all my chances based on seminal volumes (Cumflation Amount Low/Med/High).  I've also upticked the values for genetically compatible creatures, such as Ferals, Gorillas, etc..  

 

Same here. I was mainly trying to make sure I understood correctly that the creature defaults were all a literal 1% and not a multiplier against the general default from FPER, but I'll admit I've been too laz^H^H^Hbusy to go digging in the scripts to try and confirm it.

 

9 minutes ago, Sthan Dust said:

Another thing I considered was the act of "laying eggs" inside the player.  I've gone under the assumption that bugs, reptiles, and crustaceans are using the player as a host, not necessarily for fertilization. (Aliens Style).

 

Yes, that's what I've done as well, setting "skip to child" for all of them and also turning on the attack-based impregnation option in FPER. I miss the feature from RSE where you could end up with insects hatching forth from your womb and attacking you on the spot. But for proper realism (I wrote a much longer post about it some months back), they should make you lethargic and confused, then mostly paralyzed when they issue forth, since the idea is that they've been eating you from the inside but it's time to finish the job and that's not easy for them if you keep squirming so much.

 

9 minutes ago, Sthan Dust said:

I can post my percentages from the .ini file if you would like.

 

No need for me, but perhaps if there was an interest in making something like that a set of reasonable defaults for the mod I'd certainly be in favor (would likely be less for me to manually configure on updates or config refreshes).

Posted
On 9/29/2022 at 1:08 AM, vaultbait said:

 

Thanks! I was confused about that too.

 

So just to be clear, if you turn on "creatures use their own chances" but leave all the chances at default, base human impregnation chance will be 3% but base creature impregnation chance will only be 1%, so it's 3x harder to get impregnated by a creature than by a human, right?

just because...

I think I designed it around using the Breeder Virus (so it is nearly impossible without the virus while possible with the virus)

 

12 hours ago, Sthan Dust said:

Make sure you check to see if the Baby Addons are loaded.  Debug Page 2, clear and reregister addons.   If you're not seeing info, the addons are not loaded properly. 

yep try that

 

11 hours ago, Sthan Dust said:

I've recalibrated all my chances based on seminal volumes (Cumflation Amount Low/Med/High).  I've also upticked the values for genetically compatible creatures, such as Ferals, Gorillas, etc..  

 

Another thing I considered was the act of "laying eggs" inside the player.  I've gone under the assumption that bugs, reptiles, and crustaceans are using the player as a host, not necessarily for fertilization. (Aliens Style).

 

I can post my percentages from the .ini file if you would like.

 

A couple of minor bugs I addressed tonight with @Invictusblade :

 

- Cumflation had stopped working because he moved to spells rather than potions for those effects.  The CK doesn't tell you that certain spells must be added, not cast.  So Cumflation is working now.  This also fixed the Sex Addiction spell not being applied properly.

- AAF Violate by design sets the player as a "ghost" if you have "godmode" enabled in the MCM.  I've added a bit of code to the FPE scripts to remove the ghost flag before casting.  Spells cannot be cast on an actor with the ghost flag set.

- From a visual perspective, CBBE Cumflation looks more natural using "Pregnancy Belly".  This is clearly not compatible with being pregnant, so he added a check to not cumflate over 3 months, when the player starts to appear pregnant.  BodyGen will reduce the stomach to normal, then the FPE script will pop the belly back to pregnancy size on the next tick.  Cumflation should be limited to available space in the uterus, anyway.

 

I've attached my updated files to the post.  Please backup your original .pex Files before using mine, just in case I missed something. ❤️

INVB will add these changes to his next release.

 

 

 

 

fpfp_basepregdata.pex 110.2 kB · 0 downloads FPFP_PlayerPregData.pex 43.88 kB · 0 downloads

about the percentage, I think one of the ideas I had was to have players upload their settings to share.

(I should have a look at a preset command for MCM(have no idea if it would work(MCM is a bit weird))

Posted
On 9/30/2022 at 7:01 PM, Sthan Dust said:

I've recalibrated all my chances based on seminal volumes (Cumflation Amount Low/Med/High).  I've also upticked the values for genetically compatible creatures, such as Ferals, Gorillas, etc..  

 

Another thing I considered was the act of "laying eggs" inside the player.  I've gone under the assumption that bugs, reptiles, and crustaceans are using the player as a host, not necessarily for fertilization. (Aliens Style).

 

I can post my percentages from the .ini file if you would like.

 

A couple of minor bugs I addressed tonight with @Invictusblade :

 

- Cumflation had stopped working because he moved to spells rather than potions for those effects.  The CK doesn't tell you that certain spells must be added, not cast.  So Cumflation is working now.  This also fixed the Sex Addiction spell not being applied properly.

- AAF Violate by design sets the player as a "ghost" if you have "godmode" enabled in the MCM.  I've added a bit of code to the FPE scripts to remove the ghost flag before casting.  Spells cannot be cast on an actor with the ghost flag set.

- From a visual perspective, CBBE Cumflation looks more natural using "Pregnancy Belly".  This is clearly not compatible with being pregnant, so he added a check to not cumflate over 3 months, when the player starts to appear pregnant.  BodyGen will reduce the stomach to normal, then the FPE script will pop the belly back to pregnancy size on the next tick.  Cumflation should be limited to available space in the uterus, anyway.

 

I've attached my updated files to the post.  Please backup your original .pex Files before using mine, just in case I missed something. ❤️

INVB will add these changes to his next release.

 

 

 

 

fpfp_basepregdata.pex 110.2 kB · 2 downloads FPFP_PlayerPregData.pex 43.88 kB · 2 downloads

Might want to mention where to place them in the Fallout 4 game directory. 

 

Posted
On 9/30/2022 at 7:01 PM, Sthan Dust said:

I've recalibrated all my chances based on seminal volumes (Cumflation Amount Low/Med/High).  I've also upticked the values for genetically compatible creatures, such as Ferals, Gorillas, etc..  

 

Another thing I considered was the act of "laying eggs" inside the player.  I've gone under the assumption that bugs, reptiles, and crustaceans are using the player as a host, not necessarily for fertilization. (Aliens Style).

 

I can post my percentages from the .ini file if you would like.

 

A couple of minor bugs I addressed tonight with @Invictusblade :

 

- Cumflation had stopped working because he moved to spells rather than potions for those effects.  The CK doesn't tell you that certain spells must be added, not cast.  So Cumflation is working now.  This also fixed the Sex Addiction spell not being applied properly.

- AAF Violate by design sets the player as a "ghost" if you have "godmode" enabled in the MCM.  I've added a bit of code to the FPE scripts to remove the ghost flag before casting.  Spells cannot be cast on an actor with the ghost flag set.

- From a visual perspective, CBBE Cumflation looks more natural using "Pregnancy Belly".  This is clearly not compatible with being pregnant, so he added a check to not cumflate over 3 months, when the player starts to appear pregnant.  BodyGen will reduce the stomach to normal, then the FPE script will pop the belly back to pregnancy size on the next tick.  Cumflation should be limited to available space in the uterus, anyway.

 

I've attached my updated files to the post.  Please backup your original .pex Files before using mine, just in case I missed something. ❤️

INVB will add these changes to his next release.

 

 

 

 

fpfp_basepregdata.pex 110.2 kB · 2 downloads FPFP_PlayerPregData.pex 43.88 kB · 2 downloads

Fallout/Data/Scripts is where they go, right? 

 

Posted

In a future iteration of this mod, could you include a way to select what nodes are affected during milk production/breast growth?  Everyone has their own custom body and this would allow users to tailor the breast shape to their bodies better as they increase in size.  Thanks for all the hard work you put into this!

Posted
On 9/30/2022 at 6:45 PM, Sthan Dust said:

Make sure you check to see if the Baby Addons are loaded.  Debug Page 2, clear and reregister addons.   If you're not seeing info, the addons are not loaded properly. 

@Sthan Dust your answer helped me, now if the information appears, thanks.

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