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Posted

V3.020 (I do not know if a new game is required, it is hard to say)

 

So there is quite a few changes (and I might not remember them all) *and there is a lot of changes that are hard to explain
Lactation - Has been removed from FPE and moved to WDF, scripts have been tweaked.
New Addiction system - This system will be time based that if you wait long enough without 'using' then you will be cured

Milk, Blood and Semen Spend  (WDF) - Has been fixed and should be working properly
Milkers - Has been reworked to be a bit cleaner and removed one of the time systems because of issues.
Milk Quick - reworked script to have a different time system (Breast Quick Milkers will also have a single breast pump now)

renaming the Sex Addict(Creature) to Sex Connoisseur(Creature)


Cleanup requires Spell Perk Item Distributor https://www.nexusmods.com/fallout4/mods/48365?tab=description

Posted

hey so i have all the options for finding babies and stuff like that turned off but everything still seems to show up undisturbed, any ideas?

Posted
4 hours ago, FovI said:

hey so i have all the options for finding babies and stuff like that turned off but everything still seems to show up undisturbed, any ideas?

which babies? (there is a lot of different babies in the game)

Posted (edited)

Hiya @Invictusblade Not sure if anyone has mentions this prior, But i think its a new bug with the new version 3.020.  I updated both Diary and FPE and made new game.  But when using the normal milk machine from crafted at the wasteland dairy bench they dont equip and gives message in top left "PC is a female" (PC is a female too) but the named one, alteast the one i tried the vault 81 milk machine still works.

 

I tried using the toggle in MCM to enable male/female usisng the machines but didn't have an effect

Edited by LatencyRemix
Posted
1 hour ago, LatencyRemix said:

Hiya @Invictusblade Not sure if anyone has mentions this prior, But i think its a new bug with the new version 3.020.  I updated both Diary and FPE and made new game.  But when using the normal milk machine from crafted at the wasteland dairy bench they dont equip and gives message in top left "PC is a female" (PC is a female too) but the named one, alteast the one i tried the vault 81 milk machine still works.

 

I tried using the toggle in MCM to enable male/female usisng the machines but didn't have an effect

I will have a look, it should work(I tested one of them) but I did change it a lot so something might have happened

Posted

hey just got this mod and ran into a sex slave how do i get them to join one of my settlements and where can i find the low powered syringer and unique npc auto cage ammo cant find it in the crafting station but i found the creature version just fine tried capturing an npc and it doesnt work with the commands as well in mcm nothing happens.

Posted
3 hours ago, Bloodhhunter666 said:

Note:

There is an entry about Hypnotic in the MOD.  This file used to be on Nexusmod, now the file isn't there anymore.

I will have a look,

 but it has been a while since I looked at Hypnotic watches in this mod, what file are you talking about? (I cannot actually remember)

Posted
6 hours ago, datnibbadj said:

hey just got this mod and ran into a sex slave how do i get them to join one of my settlements and where can i find the low powered syringer and unique npc auto cage ammo cant find it in the crafting station but i found the creature version just fine tried capturing an npc and it doesnt work with the commands as well in mcm nothing happens.

I will rework this entire idea, I think I am removing the syringes to Human NPCs (now it is a synth concept)

regardless these Syringes will only work on Female Raider Bosses (and a couple gunner bosses)

Posted

@Invictusblade I seem to not be able to get rid of the lactation overlay.  I ran the cleaner, but I'm not 100% sure if that should fix this or not.  This was a new game, fresh out of the vault.  Had a baby, got lactation, ran tons of milkers on myself, gathered something like 134 bottles of milk and it just never ended.  I removed the perks through console, ran the cleaner, and basically can find no way to get rid of the leaking milk overlay.  Any ideas or commands to get it to stop?

Posted
15 hours ago, RileyAP said:

@Invictusblade I seem to not be able to get rid of the lactation overlay.  I ran the cleaner, but I'm not 100% sure if that should fix this or not.  This was a new game, fresh out of the vault.  Had a baby, got lactation, ran tons of milkers on myself, gathered something like 134 bottles of milk and it just never ended.  I removed the perks through console, ran the cleaner, and basically can find no way to get rid of the leaking milk overlay.  Any ideas or commands to get it to stop?

not sure because it should be a effect shader and they should fade away after a bit

Posted

How do I extract semen from male npc? I got the "sterile semen bag" as aid and an apparel cum semen extractor. Do I equip the npc with the extractor and wait?  Is there and instant way to get it instead of waiting?

Posted
58 minutes ago, Bing9889 said:

How do I extract semen from male npc? I got the "sterile semen bag" as aid and an apparel cum semen extractor. Do I equip the npc with the extractor and wait?  Is there and instant way to get it instead of waiting?

so you can do a couple of things

 

1. (if Quick Milk Enabled) you can use a sterile semen bag while targeting him and that should give you a semen bag

2. (if Quick Milk Disabled) you can use a sterile semen bag while targeting him and that should give you a semen bag after a hour or so

3. you can equip a milker on a male NPC and wait 24 hours to get an amount of semen

 

Posted
1 hour ago, Invictusblade said:

so you can do a couple of things

 

1. (if Quick Milk Enabled) you can use a sterile semen bag while targeting him and that should give you a semen bag

2. (if Quick Milk Disabled) you can use a sterile semen bag while targeting him and that should give you a semen bag after a hour or so

3. you can equip a milker on a male NPC and wait 24 hours to get an amount of semen

 

I tried the blood pack and sterile semen pack on wolfgang. He gave blood but won't give semen with quick milk enabled for both option.

Posted (edited)

Is it possible to disable added npc liek those breeder npc and slave npc in bandit camps etc?
They look quite out of place in my setup(well they are naked but when there is so much dirt etc they look like they just get out of bath )
+ after female guard do body search in vault 81 is something supposed to happen? because she just stand here with "body search" animation and ask me to undress.

Edited by Brittany11101
Correction of grammar mistakes ,another question added
Posted
1 hour ago, Brittany11101 said:

Is it possible to disable added npc liek those breeder npc and slave npc in bandit camps etc?
They look quite out of place in my setup(well they are naked but when there is so much dirt etc they look like they just get out of bath )

 

It's one of the features you can enable or disable in the FOMOD installer menu for the mod. Reinstall it and I think it's the "storyline" options (you can have the storyline with those NPCs, or without them... maybe still corpses though? or just none of the story content).

Posted
8 hours ago, Bing9889 said:

I tried the blood pack and sterile semen pack on wolfgang. He gave blood but won't give semen with quick milk enabled for both option.

I will have a look

Posted

so I decided to quickly fix the faction issue by doing the following

 

1. removing Factions from pregnancy (FPE)

2. Removing factions from baby holding

3. Adding Factions to the cleaner

4. will be making an aid object(spray) to grant faction status to the player for a limited time.

Posted
12 hours ago, vaultbait said:

 

It's one of the features you can enable or disable in the FOMOD installer menu for the mod. Reinstall it and I think it's the "storyline" options (you can have the storyline with those NPCs, or without them... maybe still corpses though? or just none of the story content).

Thank you!. I was wrongly thinking that "dead storyline" will mean that npc in vault 81 will be completely neutral (I mean nothing related to this mod) so I ckeched "live and dead" first.

Posted

so I am working on an update to fix the baby smell issues

so I am removing that script and replacing it with the simpler script.

 

and have the faction change parts attached to the creatures consumable DNA (with a new perk to enable them)

and it will last for about a hour (MCM option)

 

and I will be looking into options for raiders and gunner faction change.

Posted
39 minutes ago, Invictusblade said:

so I am working on an update to fix the baby smell issues

so I am removing that script and replacing it with the simpler script.

 

and have the faction change parts attached to the creatures consumable DNA (with a new perk to enable them)

and it will last for about a hour (MCM option)

 

and I will be looking into options for raiders and gunner faction change.

 

One thing to keep in mind (I don't know if you've already solved it, I didn't check again recently) is pregnancy pheromones and new baby smell fighting each other over which one controls the factions. At one point soon after you'd added them, it was the case that if I got pregnant and so added to the father faction, then held a baby so the new baby smell also wanted to put me in that faction, then put the baby down and let the new baby smell wear off, it would remove me from the father faction even though I was still pregnant with another of their babies.

 

While I haven't looked closely at your current implementation, I wonder if this could be solved by using separate factions for new baby smell and pregnancy pheromones and making the father's faction friendly to those. Alternatively, if faction membership can be controlled by a script-based magic effect, then having the effect wear off for one of them hopefully shouldn't remove the other prematurely.

Posted
34 minutes ago, vaultbait said:

 

One thing to keep in mind (I don't know if you've already solved it, I didn't check again recently) is pregnancy pheromones and new baby smell fighting each other over which one controls the factions. At one point soon after you'd added them, it was the case that if I got pregnant and so added to the father faction, then held a baby so the new baby smell also wanted to put me in that faction, then put the baby down and let the new baby smell wear off, it would remove me from the father faction even though I was still pregnant with another of their babies.

 

While I haven't looked closely at your current implementation, I wonder if this could be solved by using separate factions for new baby smell and pregnancy pheromones and making the father's faction friendly to those. Alternatively, if faction membership can be controlled by a script-based magic effect, then having the effect wear off for one of them hopefully shouldn't remove the other prematurely.

yeah, it seem like a good idea at the time

but I am removing both methods to gain factions

 

and instead it will use the DNA aid object to give you a smell

 

I was going to make new objects but I couldn't be stuffed.

Posted
57 minutes ago, Invictusblade said:

yeah, it seem like a good idea at the time

but I am removing both methods to gain factions

 

and instead it will use the DNA aid object to give you a smell

 

I was going to make new objects but I couldn't be stuffed.

 

That makes sense. I guess the DNA potion does temporary faction addition with a time-limited magic effect, so could be auto-equipped whenever you get pregnant (optionally refreshed at each morph update interval for robustness), and similarly applied when equipping a baby? Actually, since the baby is an armor object, you could use an enchantment to do faction addition when it's worn, and then register for OnUnequipped and apply the DNA potion on that event to provide the wear-off. Obviously the idea though is to let the game engine take care of all the state tracking so your scripts don't need to reason about overlapping states prematurely/incorrectly cancelling each other.

Posted
On 9/4/2022 at 9:27 PM, Invictusblade said:

so I am working on an update to fix the baby smell issues

so I am removing that script and replacing it with the simpler script.

 

and have the faction change parts attached to the creatures consumable DNA (with a new perk to enable them)

and it will last for about a hour (MCM option)

 

and I will be looking into options for raiders and gunner faction change.

I decided to change my mind and reverse it.

I am just going to fix the baby holding smell instead of removing it

I am still keeping the DNA smell thing

 

The big problem is that it may cause friendlies to start attacking you. (and I need to learn how factions work in order to fix them)

 

I will try to post the update on Friday

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