vaultbait Posted April 2, 2024 Posted April 2, 2024 On 4/1/2024 at 6:42 PM, sinasenshu said: OCBP conflicts with AAF beta after or before which i choose ? i also used DFS It doesn't really matter what order you resolve that conflict in. The one file they're both installing is the source code stub for OBCP's native Papyrus functions, which is only ever used when recompiling the Papyrus scripts. The game is oblivious to the existence of that file and never even touches it.
sinasenshu Posted April 2, 2024 Posted April 2, 2024 Skeleton Problems (Stretched out/Detached Penis/Genitalia) ZaZOut or CBBE Knee Fix installed along with ZaZ Extended Skeleton. Remove them and keep ZaZ Extended Skeleton only. QUESTION : OK BUT IS THERE NO OTHER WAY high heel needs cbbe knee fix is there any way thay get along with each other without REMOVING skeletal adjustment for CBBE and if i remove skeletal adjustment for CBBE whill my 3BBB body ruin or NOT?
sinasenshu Posted April 2, 2024 Posted April 2, 2024 Skeleton Problems (Stretched out/Detached Penis/Genitalia) ZaZOut or CBBE Knee Fix installed along with ZaZ Extended Skeleton. Remove them and keep ZaZ Extended Skeleton only. QUESTION : OK BUT IS THERE NO OTHER WAY high heel needs cbbe knee fix is there any way thay get along with each other and fixing issue without REMOVING skeletal adjustment for CBBE and if i remove skeletal adjustment for CBBE whill my 3BBB body ruin or NOT?
sinasenshu Posted April 2, 2024 Posted April 2, 2024 Skeleton Problems (Stretched out/Detached Penis/Genitalia) ZaZOut or CBBE Knee Fix installed along with ZaZ Extended Skeleton. Remove them and keep ZaZ Extended Skeleton only. QUESTION : OK BUT IS THERE NO OTHER WAY high heel needs cbbe knee fix is there any way they get along with each other and fixing issue without REMOVING skeletal adjustment for CBBE and if i remove skeletal adjustment for CBBE will my 3BBB body ruin or NOT?
sinasenshu Posted April 2, 2024 Posted April 2, 2024 Skeleton Problems (Stretched out/Detached Penis/Genitalia) ZaZOut or CBBE Knee Fix installed along with ZaZ Extended Skeleton. Remove them and keep ZaZ Extended Skeleton only. QUESTION : OK BUT IS THERE NO OTHER WAY high heel needs cbbe knee fix is there any way they get along with each other and fixing issue without REMOVING skeletal adjustment for CBBE and if i remove skeletal adjustment for CBBE will my 3BBB body ruin or NOT?
vaultbait Posted April 2, 2024 Posted April 2, 2024 8 minutes ago, sinasenshu said: Skeleton Problems (Stretched out/Detached Penis/Genitalia) ZaZOut or CBBE Knee Fix installed along with ZaZ Extended Skeleton. Remove them and keep ZaZ Extended Skeleton only. QUESTION : OK BUT IS THERE NO OTHER WAY high heel needs cbbe knee fix is there any way thay get along with each other without REMOVING skeletal adjustment for CBBE and if i remove skeletal adjustment for CBBE whill my 3BBB body ruin or NOT? If you're intent on using CBBE (which has its own skeleton) and BodyTalk (which needs the ZEX skeleton) together. the manual recommends using the Discrete Female Skeletons (DFS) mod instead of the CBBE "knee fix." I can't imagine why HHS would require that, it's probably a case of the author not considering that people might solve the CBBE/ZEX skeleton interaction another way. 1
kraoro Posted April 3, 2024 Posted April 3, 2024 This might be a dumb or misinformed question, so bear with me: as far as I understand, the reason AAF can't work in VR is because the way FO4VR handles the first person player skeleton is fundamentally incompatible with AAF. So would it be possible to have a "fork" of AAF that only handles or calls NPC-NPC anims? It would be less than ideal, but it would be nice to have some kind of adult anim functionality in VR.
chabp Posted April 6, 2024 Posted April 6, 2024 allo It is about AAF_VanillaKinkyCreatureAnimations_Themes_V210819.a When it is installed the version is ...817 Humm do you know!
G00nster Posted April 6, 2024 Posted April 6, 2024 i cant seem to get Real handcuffs to work. Everything else works but when i add real handcuffs my game starts up for a sec then crashes, which means im missing a requirement? i followed the instructions and didnt check the add on. I only need the mod for Human Resources.
the.witcher Posted April 8, 2024 Posted April 8, 2024 I'm wondering about the load order and gameplay/function mods vs animation mods. Does it matter (i bet?) where in the load order are the anims and where the gameplay mods? In other words: what should load last (have priority): ESP plugins (MO2 right pane) animations like `FO4_AnimationsByLeito.esp` should load before a functional mod like `AAF_SEU.esp` or the other way around? "(UAP) Ultimate AAF Patch" should load last in mod order (MO2 left pane) to overwrite other mods, correct? Spoiler
vaultbait Posted April 8, 2024 Posted April 8, 2024 6 hours ago, the.witcher said: I'm wondering about the load order and gameplay/function mods vs animation mods. Does it matter (i bet?) where in the load order are the anims and where the gameplay mods? In other words: what should load last (have priority): ESP plugins (MO2 right pane) animations like `FO4_AnimationsByLeito.esp` should load before a functional mod like `AAF_SEU.esp` or the other way around? "(UAP) Ultimate AAF Patch" should load last in mod order (MO2 left pane) to overwrite other mods, correct? Reveal hidden contents Load order position for animation mod plugins is fairly arbitrary. They mainly exist to provide a mapping from idle form IDs (what's referenced in their AAF XML files) to the HKX files that contain the actual animation data. They might sometimes also include animobject forms for props/items used in some animations, or custom furnitures (e.g. "rugs" or "mats" as a convenient alternative to AAF). I'm not aware of any plugins that define master relationships on plugins from animation packs, but regardless, the auto-sorting functionality in your mod manager should take care of those situations if there are any. 1
Saya Scarlett Posted April 11, 2024 Author Posted April 11, 2024 On 4/8/2024 at 4:51 AM, the.witcher said: I'm wondering about the load order and gameplay/function mods vs animation mods. Does it matter (i bet?) where in the load order are the anims and where the gameplay mods? In other words: what should load last (have priority): ESP plugins (MO2 right pane) animations like `FO4_AnimationsByLeito.esp` should load before a functional mod like `AAF_SEU.esp` or the other way around? "(UAP) Ultimate AAF Patch" should load last in mod order (MO2 left pane) to overwrite other mods, correct? Reveal hidden contents This goes for everything in here. Plugin order only matters for proper ESM/ESL/ESP order, not between mods themselves. (ESM first, then ESP. ESL supposedly between them but doesn't exactly matter.) Unlike Skyrim, plugin order doesn't matter at all (except for the above mentioned) in FO4 for 99% of things. Only really mattering for things that modify worldspace and such and might break precombines. 1
Saya Scarlett Posted April 11, 2024 Author Posted April 11, 2024 On 4/6/2024 at 2:40 PM, chabp said: allo It is about AAF_VanillaKinkyCreatureAnimations_Themes_V210819.a When it is installed the version is ...817 Humm do you know!
Saya Scarlett Posted April 11, 2024 Author Posted April 11, 2024 On 4/3/2024 at 5:18 AM, kraoro said: This might be a dumb or misinformed question, so bear with me: as far as I understand, the reason AAF can't work in VR is because the way FO4VR handles the first person player skeleton is fundamentally incompatible with AAF. So would it be possible to have a "fork" of AAF that only handles or calls NPC-NPC anims? It would be less than ideal, but it would be nice to have some kind of adult anim functionality in VR. This isn't really an 'AAF' thread. Either ask that in the actual AAF thread, or in the AAF discord.
krafs Posted April 13, 2024 Posted April 13, 2024 (edited) EDIT 2: I ended up reinstalling all mods from scratch, which solved it. I'm not sure what the specific issue was though. I used to have AAF working fine, but it's been a while since I tried new mods for Fallout 4 so I decided to update animations and mods in accordance with this guide. I used to have some of the outdated patches so I removed those and I followed the guide here, or at least thought I did. No AAF animations load now however so clearly I did something wrong or have an incompatible version of some mod or animation. I therefore tried removed some of the animations and reorganized the order in the left MO2 window to be more in line with the guide, but still face the same issue. Is there any common mistake that I might've made? Googling around for quite a while yesterday didn't yield any results. I do get some warnings about "OverlaySet ID "Vaginal" not found" but I don't know if they are related or not. I tried starting a new game multiple times as well after making different changes, just in case it was required. EDIT: I do also think I get this message when opening the AAF menu: [061] No available Actors found within the scan range Hence, Missing patch(es) for custom race, incorrectly installed AAF and its mods and/or no animations installed at all. Not sure what the issue is. My load order: Spoiler # This file was automatically generated by Mod Organizer. Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm DLCUltraHighResolution.esm ArmorKeywords.esm AAF.esm TortureDevices.esm Devious Devices.esm Knockout Framework.esm AAFThemes.esl Bememoth Separated Cart.esl RSE_II_Resources.esm CWSS Redux.esp INVB_WastelandDairy.esp CBBE.esp LooksMenu.esp LooksMenu Customization Compendium.esp Realistic_conversations.esp LCBP.esp Prisoner Shackles.esp Shino Poses.esp ThraxActionPoses.esp SavageCabbage_Animations.esp Atomic Lust.esp Vadermania[AAF_anims].esp Farelle_Animations.esp Mutated Lust.esp FP_FamilyPlanningEnhanced.esp AAF_Violate.esp AAF_CreaturePack01.esp 2pacSkimpy.esp FPEAIOCreatureAddon.esp AzarPonytailHairstyles.esp Eli_Sleeveless Outfits.esp RealHandcuffs.esp DansesWearableHolotags_v01-2.esp CROSS_BrotherhoodRecon.esp FPE_Impregnation_MoreCreature_CBBE.esp ASA.esp Commonwealth Slavers.esp FO4_AnimationsByLeito.esp Slavers - CWSS Patch.esp CS_WhoreHouse_Patch.esp Barbarous Continent.esp FPE_BabyAddons.esp Beggar_Whore.esp RSE_II_CSA.esp RSE_II_AbductionsAddonPack.esp MilkingHumanKindness.esp AAF_BadEnd_Animations.esp SSEX.esp Raider Pet.esp AAF_GrayAnimations.esp AAF_CreaturePack02DLC.esp Deathclaw_nude.esp SlaveTattoos.esp ErectionFix_SilverPerv.esp Behemoth No Cart.esp SMBehemoth Loincloth.esp FPEDogAddon.esp FPESuperMutantAddon.esp four_play.esp AAF_Violate_DLC_Patch.esp AAF_Violate_Feral_Animations.esp RealHandcuffs_AWKCR_Compatibility.esp RealHandcuffs_DD_Compatibility.esp Slave&ModelPinup.esp FPE_MoreCreatures-BabyAddons.esp OppaiMilkPasties.esp Vioxsis_Strap-Ons.esp Tone Slave.esp rxl_bp70_animations.esp VtawDark.esp FPAttributes.esp RZSex.esp KSHairdos.esp Slavers - No Bald Slaves Patch.esp PenPos.esp UAP Moans.esp Zaz Particle Effects.esp SKKFastStartNewGame.esp Custom Moans.esp My MO2 mod priority and mod versions: Spoiler Mod Priority Mod Name Mod Version 0 DLC: Wasteland Workshop 1 DLC: Vault-Tec Workshop 2 DLC: Ultra High Resolution Texture Pack 3 DLC: Nuka-World 4 DLC: Far Harbor 5 DLC: Contraptions Workshop 6 DLC: Automatron 7 BodySlide and Outfit Studio 5.6.3.0 8 LooksMenu 1.6.18.0 9 ZaZ-Extended-Skeleton (ZeX) f6.00 10 BodyTalk f3.00 11 Caliente's Beautiful Bodies Enhancer -CBBE- 2.6.3.0 12 Buffout 4 1.28.6.0 13 Torture Devices 2.21.0.0 14 Vioxsis' Strap-On's of Fallout 4 5.0.0.0 15 LooksMenu Customization Compendium 10.0.0.0 16 LooksMenu Cust Comp HD DLC Fix 10.0.0.0 17 Advanced Animation Framework 171.0.0.0b 18 AAF Vanilla-Kinky-Creatures Sex Animation Themes 210819.0.0.0 19 AAF Bad End Animation Pack 1.0.5.0 20 50 Shades Animations 1.0.5.0 21 Farelle Animations 0.1.2.0 22 FO4 Animations By Leito 2.1.0.0b 23 Vadermania AAF 1.1.0.0 27 AAF Creature Pack f3.01 28 AAF DLC Creature Pack 0.1.0.0 29 Atomic Lust 2.7.0.0b 30 Mod Configuration Menu 1.39.0.0 31 Fallout4.exe Auto-Backup 1.1.0.0 32 Realistic Conversations 1.0.0.0 33 Full Dialogue Interface Beta12 35 Leather Clothes And Boots CBBE Bodyslide 1.0.0.0 36 Leather Clothes And Boots CBBE Bodyslide Fix 1.0.0.0 37 Prisoner Shackles 4.0.0.0 38 Armor and Weapon Keywords Community Resource (AWKCR) 8.6.0.0 39 Settlement Supplies Expanded 3.9.0.0 40 Devious Devices 2.0.0.0 41 NSFW Soundpack 3.0.1.0 42 ShinoPoses 5.1.0.0 43 Thrax's Action Poses 1.31.0.0 45 SavageCabbages Animation Pack 1.3.0.0 46 Mutated Lust 1.4.0.0 47 DD Reference Mesh Fix 0.1.0.0 48 AAF Family Planning Enhanced 2.710.0.0 49 Knockout Framework (Death Alternative) 1.3.11.0 50 AAF Violate 1.60.0.0 51 2pac4eva7's CBBE Skimpy Armor and Clothing 2.4.0.0 52 2pac4eva7's CBBE Skimpy Armor and Clothing Patch 2.5.0.0 53 Mod Settings 54 Ponytail Hairstyles by Azar 2.5.0.0a 55 Danse's Wearable Holotags 1.3.0.0 56 Eli's Sleeveless Outfits - CBBE 2.3.0.0 59 CROSS BrotherhoodRecon 91.0.0.0b2 60 Raider Pet 1.4.0.0 61 Barbarous Continent 0.64.0.0 62 OCBPC Physics 0.3.0.0 63 MTM OCBP Physics Preset f2.01 64 Strap-onviodoedick with penis bones 3.1.0.0 65 Custom Moans 1.2.0.0 66 Captive Tattoos 2.3.0.0 68 Family Planning Enhanced Dog Addon d2020.5.23.0 69 Family Planning Enhanced SuperMutant Addon d2020.5.23.0 70 Advanced Animation Framework Modders Resource 1.0.0.0 71 RSE II Resources 1.0.0.0 72 RSE II CSA 3.1.0.0 73 RSE II Abductions Addon Pack d2020.5.23.0 74 Real Handcuffs 0.4.16.0 75 Slave and Model Poses SM2 76 Oppai Milk Pasties 0.0.2.0 77 Wasteland Dairy 1.3.0.0 78 F4z Ro D-oh - Silent Voice 1.1.0.0 79 BodySlide Generated Output 80 BP70 Fallout 4 Sex Animations 2.3.0.0 82 Ultimate AAF Patch 2.6.64.0-1 83 Tone Slave Clothe CBBE 1.0.0.0 84 Staged Leito Plus Erection Fix 1.0.7.0_Fixed 85 HARDSHIP - beggar- whore - 1.5.9.0H 86 Vtaw Dark Bodyslide d2021.1.8.0 87 Absolutely Skimpy Attire 0.2.0.0 88 AAF Sex Attributes 2.7.4.0 89 RohZima Fallout 4 Sex Animations for AAF 1.85.0.0 90 CWSS Redux d2024.4.12.0 91 Commonwealth Slavers 2.3.0.0 92 Commonwealth Slavers - Voices f1.02 93 Slavers - No Bald Slaves Patch d2024.4.12.0 94 Milking Human Kindness 0.9.7.0 95 Commonwealth Cuts - KS Hairdos - ApachiiSkyHair 2.5.1.0 96 F4SE Settings 97 Address Library 1.10.163.0 98 SKK Fast Start new game (Fallout 4) 20.0.0.0 Edited April 13, 2024 by krafs
BDNelson Posted April 13, 2024 Posted April 13, 2024 (edited) I'm installing AAF Sex mods now and I'm trying to understand the load order that is outlined in the AAF Installation guide. It kinda conflicts with the "working" load order I have established already. I am using CBBE 3BBB [Unique Player] and BodyTalk 3 in my BodySlide and IS working VERY well. Should I move my mods in MO2 to match EXACTLY to the load order in the AAF Guide BEFORE installing the sex mods? I have already installed a portion of the sex mods for AAF, have I already messed up? I could use an assist from someone who is currently running AAF and all of its goodies, that's what I'm aiming for in my game. Edited April 13, 2024 by BDNelson
vaultbait Posted April 13, 2024 Posted April 13, 2024 5 minutes ago, BDNelson said: I'm installing AAF Sex mods now and I'm trying to understand the load order that is outlined in the AAF Installation guide. It kinda conflicts with the "working" load order I have established already. I am using CBBE 3BBB [Unique Player] and BodyTalk 3 in my BodySlide and IS working VERY well. Should I move my mods in MO2 to match EXACTLY to the load order in the AAF Guide BEFORE installing the sex mods? I have already installed a portion of the sex mods for AAF, have I already messed up? I could use an assist from someone who is currently running AAF and all of its goodies, that's what I'm aiming for in my game. You probably need input from someone who is specifically using Unique Player. The manual does mention that AAF has added support for it, but doesn't go into detail on how to incorporate it. I get the impression most people these days use LooksMenu to alter the player character's appearance, or even rely on LooksMenu's BodyGen feature and other mods like the Alias series and Random Overlay Framework to make every NPC look unique, I personally use a number of mods which even alter the player character's appearance dynamically over the course of the game in response to in-game events and experiences.
BDNelson Posted April 13, 2024 Posted April 13, 2024 (edited) I've got the body stuff working just fine, CBBE 3BBB [Unique Player], High Ploy Faces, 8K skin with High Heels too. That's not my issue. I have a working game right now. I'm not sure my load order will work with the load order that is laid out in the AAF Guide. Mine is different, the groups of mods are in different locations in the load order. EXAMPLE: In the AAF Guide, weapons should be AFTER CBBE, 3BBB CBBE and all the outfits. My weapons mods are much further up the list than that, before the body and armor stuff. So, should I match all the groups in the AAF guide to my build? I've done that kind of thing before with CATASTROPHIC results, it completely broke my MO2 build. Even with a new game start. Here's a pic of the guide area I'm talking about... Edited April 13, 2024 by BDNelson
vaultbait Posted April 13, 2024 Posted April 13, 2024 14 minutes ago, BDNelson said: I've got the body stuff working just fine, CBBE 3BBB [Unique Player], High Ploy Faces, 8K skin with High Heels too. That's not my issue. I have a working game right now. I'm not sure my load order will work with the load order that is laid out in the AAF Guide. Mine is different, the groups of mods are in different locations in the load order. I meant getting input from someone who has experience making Unique Player work together with AAF and related mods. What I was trying to say is that there seem to be vanishingly few Unique Player users these days, due to the proliferation of available alternatives that work more seamlessly with the sorts of mods listed in the manual.
noobkilas Posted April 13, 2024 Posted April 13, 2024 16 minutes ago, vaultbait said: I meant getting input from someone who has experience making Unique Player work together with AAF and related mods. What I was trying to say is that there seem to be vanishingly few Unique Player users these days, due to the proliferation of available alternatives that work more seamlessly with the sorts of mods listed in the manual. Hey man saw that you were sorta active and i know your really experienced with modding could you help me? For me my AAF doesn't seem to work with large beasts, dogs, supermutants, and mutant hounds all work fine, but yao guai and deathclaws etc don't work at all, the issue is that i can't select them in the aaf control panel. Help a newbie out if you can
izzyknows Posted April 13, 2024 Posted April 13, 2024 2 hours ago, BDNelson said: It kinda conflicts with the "working" load order I have established already. I don't use MO2, but, here's how I have my load order setup. esm stuff Weapons Hair Armor Sex Animations Sex mods Quest mods (except for JB's mods they always go dead last) World mods Very simplified but an overall idea. 1
BDNelson Posted April 13, 2024 Posted April 13, 2024 To "noobkilas": I haven't actually gotten that far to test those two creatures, the Yao Guai and Deathclaws, out in sex scenes. I've tested the other creatures, Dogs (Dogmeat), Supermutants and the like, they're working just fine. But finding a Yao Guai and\or a Deathclaw to have sex with is VERY tricky indeed! LOLOL! I have a Female Deathclaw mod that seems to be overwriting the males of the species, I haven't seen any male Deathclaws so far. Remember, I only got all this to work a couple of months ago, no time for serious testing as of yet. The only Deathclaw I've seen with the sex mods in was in Concord, she, the Deathclaw, wasn't wearing a strap-on to fuck my girl with. That would've been fun to watch. lol.
izzyknows Posted April 13, 2024 Posted April 13, 2024 1 hour ago, noobkilas said: the issue is that i can't select them in the aaf control panel. You need the animation packs. Creature Pack Just look through the manual at the animations.
Larry4657 Posted April 13, 2024 Posted April 13, 2024 Hi! I'm having an issue getting it working. So, I have all the mods needed to download, all the requirements and stuff. But I can't get AAF to play animations. The only parts of this guide I'm not sure what to do for is the load order, i use vortex so I'm not sure how to modify the load order so all the AAF stuff is at the bottom, or if it's because I have xSE in the fallout 4 folder BUT notebook++ won't let me edit the file when i open it. (first time using NB++)
BDNelson Posted April 13, 2024 Posted April 13, 2024 Yes, "izzyknows" is right, I have both "Creature packs" installed, you need the one for the DLC's too. "Nuka Ride" needs that one! I think? To "izzyknows": Are you using Vortex or NMM? I used to use Vortex for years until I learned what MO2 could do for me. NMM is pretty much phased out now.
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