deff. Posted March 17, 2024 Posted March 17, 2024 7 hours ago, 24K said: Just install the latest version of lookmenu. I literally never seen that penis thing they describe happen. Why latest? AAF requires 1.16.18 Looksmenu, not 1.6.20
M.BISON Posted March 17, 2024 Posted March 17, 2024 I'm using AAF 166.0beta, and just realised there's been updates since lol. I go on the discord, I'm still very new to discord. Only problem, I can't find the download for the latest version! It's probably obvious, but can anyone tell me where to navigate to find the latest version, please.
deff. Posted March 18, 2024 Posted March 18, 2024 (edited) 6 hours ago, M.BISON said: I'm using AAF 166.0beta, and just realised there's been updates since lol. I go on the discord, I'm still very new to discord. Only problem, I can't find the download for the latest version! It's probably obvious, but can anyone tell me where to navigate to find the latest version, please. Moddingham have latest. V171. AAF Edited March 18, 2024 by deff_lv 1
WaitingForGlobes Posted March 18, 2024 Posted March 18, 2024 17 minutes ago, deff_lv said: Moddingham have latest. V171. AAF Seems like we need to log in to have access to this page, but there's nothing to register to Moddingham
deff. Posted March 18, 2024 Posted March 18, 2024 1 minute ago, WaitingForGlobes said: Seems like we need to log in to have access to this page, but there's nothing to register to Moddingham Don't know. I downloaded from there and yes, you have to register.
recursive Posted March 18, 2024 Posted March 18, 2024 Why does it say in the manual that you should skip TSEX HARDSHIP? TSEX and TSEX Hardship Alpha - [IT'S A MODDERS RESOURCE] Technically speaking, none of them are modders resources, both are working and HARDSHIP is completely playable once you set the hotkey.
vaultbait Posted March 18, 2024 Posted March 18, 2024 26 minutes ago, recursive said: Why does it say in the manual that you should skip TSEX HARDSHIP? TSEX and TSEX Hardship Alpha - [IT'S A MODDERS RESOURCE] Technically speaking, none of them are modders resources, both are working and HARDSHIP is completely playable once you set the hotkey. The author declared it unfinished because not everything they intended to add was completed, and so put the words "modders resource" in the name of the file page. The maintainers of the Manual would rather not support such mods, so it's on their do-not-install list. What it ultimately means is that if you install TSEX/TSEX-Hardship and have any problems don't ask for help in the AAF Discord. First check whether you can reproduce the problem with TSEX/TSEX-Hardship uninstalled.
recursive Posted March 19, 2024 Posted March 19, 2024 13 hours ago, vaultbait said: What it ultimately means is that if you install TSEX/TSEX-Hardship and have any problems don't ask for help in the AAF Discord. Why not write exactly that instead of implying it? It's not like you are charged per-character or something. When I was reading the manual I deferred to the authority of the authors and indeed skipped them until my curiosity took over for an independent look. Anyway, just thought to issue a correction, not like it's a big deal.
recursive Posted March 19, 2024 Posted March 19, 2024 (edited) Once again I'm finding myself writing before reading. I'm pretty sure this comment is the reason behind this decision, however the issue seems to have been resolved? And manifested for a single user? Unless I'm totally wrong, this is hardly a reason to throw away a perfectly working mod that many enjoy in my opinion. EDIT: well, it's not literally working perfectly of course, it was a figure of speech, but by the standards of LL it's quite up there with the better of them -- it's my own experience, as well as the general feedback from others as I was able to perceive it. Just don't use the voice for OG hardship with TSEX hardship, it breaks the dialogue. Edited March 19, 2024 by recursive
vaultbait Posted March 19, 2024 Posted March 19, 2024 2 hours ago, recursive said: Once again I'm finding myself writing before reading. I'm pretty sure this comment is the reason behind this decision, however the issue seems to have been resolved? And manifested for a single user? Unless I'm totally wrong, this is hardly a reason to throw away a perfectly working mod that many enjoy in my opinion. EDIT: well, it's not literally working perfectly of course, it was a figure of speech, but by the standards of LL it's quite up there with the better of them -- it's my own experience, as well as the general feedback from others as I was able to perceive it. Just don't use the voice for OG hardship with TSEX hardship, it breaks the dialogue. Agreed, though I have doubts the maintainers of the Manual will revisit that decision until the maintainers of TSEX and TSEX-Hardship take the words "modders resource" out of the mod's title. It's unfortunate, yes, because they're quite excellent mods, a significant improvement over OG Hardship, and I've been a happy user of them ever since they were initially uploaded. My point was that the Manual attempts to coalesce the consensus opinion of the people who provide support to new AAF users in Discord and, to some extent (though not officially), here on LL as well. It's still just a set of opinions which users are welcome to disregard in part or in whole if they feel they know better, but if they make that choice then they also need to respect the wishes of the AAF Discord support crew and not ask for help with problems that may arise as a result. 1
eaterants Posted March 21, 2024 Posted March 21, 2024 I have a general question about downloading mods mid-playthrough, then starting a new game, and then going back and forth between the two. If one save file gets messed up (ex. new game due to the [074] AAF Error) but I managed to fix it by following the guide posted on reddit (4) [Fo4] Is there a fix for this? I've made too much progress on this save so I dont wish to make a new one : FalloutMods (reddit.com), would it be safe to go back and forth between different game files? I don't want to take any chances by opening my older game save.
sen4mi Posted March 21, 2024 Posted March 21, 2024 You could make backup copies of your save. A bigger question is whether you could detect problems when they happen (instead of waiting for future sessions to break). https://www.nexusmods.com/fallout4/mods/44949 can help with that (though it's not perfect and needs help from the mods themselves).
XNukacharlieX Posted March 21, 2024 Posted March 21, 2024 Hello i have a little question when i playing leito animation with couch/chair 1/2 the penis of the SM is not in erection?( i have UAP patch and staged leito plus) I don't have the problem with savage animation. I have CBBE and bodytalk .
deff. Posted March 22, 2024 Posted March 22, 2024 20 hours ago, XNukacharlieX said: staged leito plus) Staged Leito plus is only, if you are using Hardship. Have you unchecked in UAP Staged leito plus?
XNukacharlieX Posted March 22, 2024 Posted March 22, 2024 2 hours ago, deff_lv said: Staged Leito plus is only, if you are using Hardship. Have you unchecked in UAP Staged leito plus? Actually i have disable Staged Leito Plus but in any animation 1/2 the penis is not in erection no matter the animation with the SM,I don't understand why?(The body is build correctly and i don't have error message) but when I pass 2-3 animation and come back the penis works properly it’s really random
vaultbait Posted March 22, 2024 Posted March 22, 2024 4 hours ago, XNukacharlieX said: Actually i have disable Staged Leito Plus but in any animation 1/2 the penis is not in erection no matter the animation with the SM,I don't understand why?(The body is build correctly and i don't have error message) but when I pass 2-3 animation and come back the penis works properly it’s really random A lot of people have reported this problem when using LooksMenu versions higher than 1.6.18, which is why the manual recommends that version. Some other people have reported that upgrading to LooksMenu 1.6.20 (the latest version as of a few years ago) fixes that problem for them rather than creating it. I personally use LM 1.6.20 and only ever occasionally see erections fail outdoors in busy areas. It can also be triggered by Papyrus script lag, so you might try Baka MaxPapyrusOps and see if giving the script engine more timeslices per second helps in some way.
XNukacharlieX Posted March 22, 2024 Posted March 22, 2024 (edited) 40 minutes ago, vaultbait said: A lot of people have reported this problem when using LooksMenu versions higher than 1.6.18, which is why the manual recommends that version. Some other people have reported that upgrading to LooksMenu 1.6.20 (the latest version as of a few years ago) fixes that problem for them rather than creating it. I personally use LM 1.6.20 and only ever occasionally see erections fail outdoors in busy areas. It can also be triggered by Papyrus script lag, so you might try Baka MaxPapyrusOps and see if giving the script engine more timeslices per second helps in some way. I must admit that I am perplexed I just tested with the 2 versions of lookmenus and I have the same result,Especially since the problem has only with SM with humans no stress Edited March 22, 2024 by XNukacharlieX
vaultbait Posted March 24, 2024 Posted March 24, 2024 On 3/22/2024 at 10:16 PM, XNukacharlieX said: I must admit that I am perplexed I just tested with the 2 versions of lookmenus and I have the same result,Especially since the problem has only with SM with humans no stress Out of curiosity, have you tested with super mutants in indoor locations, or only outdoors? How often does a flaccid super mutant animation occur vs a properly erect super mutant animation?
4nln415 Posted March 25, 2024 Posted March 25, 2024 (edited) My current game suddenly AAF is stuck at 90%, but when I start a new game with the same modlist it's perfectly fine. Never happened before. Turned on debug mode seems like it has something to do with me removing and adding some plugin mid game. Fixed. Edited March 25, 2024 by 4nln415
XNukacharlieX Posted March 27, 2024 Posted March 27, 2024 On 3/24/2024 at 9:17 PM, vaultbait said: Out of curiosity, have you tested with super mutants in indoor locations, or only outdoors? How often does a flaccid super mutant animation occur vs a properly erect super mutant animation? I tested everywhere in fact, indoor/ outdoor and the problem happen about 2/3
Guest Posted March 30, 2024 Posted March 30, 2024 I know some people will forget this but, enable your mods as you install. It is required for some mods to function/install.
sen4mi Posted March 30, 2024 Posted March 30, 2024 38 minutes ago, hydropalgel said: I know some people will forget this but, enable your mods as you install. It is required for some mods to function/install. And sometimes you need to reinstall mods after other mods have been installed. (Ideally, the manual lists mods which have an installer which depends on other active mods.) 1
G00nster Posted March 31, 2024 Posted March 31, 2024 for enabling moding for fallout 4 i have two different ini files, ones "baked" and the other "base" which one do i enter those three lines into?
UsernameTaken666 Posted March 31, 2024 Posted March 31, 2024 (edited) 9 minutes ago, G00nster said: for enabling moding for fallout 4 i have two different ini files, ones "baked" and the other "base" which one do i enter those three lines into? just put in all of em. sigh. edit all your ini files. come on. Really…watch a vid or research if you don’t know what you’re doing. Edited March 31, 2024 by UsernameTaken666
sinasenshu Posted April 1, 2024 Posted April 1, 2024 OCBP conflicts with AAF beta after or before which i choose ? i also used DFS
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