Saya Scarlett Posted October 2, 2023 Author Posted October 2, 2023 On 9/24/2023 at 7:51 PM, GroBmeister said: Hi! Kinda weird - Is it BodyGen files issue? Removed all non-human themes, reinstalled UAP removing everything non-human related. It looks like this is something else but i completely don't understand. Overlay set means tattoos, but how it can be related to AAF? Is AAF new version forcing to use...LooksMenu 0.6.18 instead of 0.6.20? Previously i had no issues running AAF + LM 0.6.20 with Buffout 4 patch for LM Error [086] can be ignored entirely. 1
Saya Scarlett Posted October 2, 2023 Author Posted October 2, 2023 (edited) On 9/22/2023 at 8:55 PM, vaultbait said: "Load order" can pretty much only correctly be used to refer to the ordering of plugins, since the game quite literally uses a file called loadorder.txt to hold that information. "Install order" (or installation) has classically been the term for the precedence of files between different mods, to determine how conflicts over a common filename can be resolved. It;s a bit of a misnomer in the modern era of mod managers that support adjusting the overwrite/override order of files on the fly without reinstalling, so I'll sometimes use the terms "deploy order" (or deployment) instead. Correct, and somewhat not. Mostly because 'Install Order' would've mattered back with Nexus Mod Manager, since it mattered which mod overwrote other mod's files when installing them. Only way 'Install Order' sort of matters sometimes, is when a mod you're installing, needs to detect other installed mods ( *looks at Themes needing AAF enabled first, and UAP checking for installed/enabled animations* ) At the same time, you're differentiating it as someone who's experienced with this whole thing. And as a modder. The average person who's getting into modding has no sweet fucking clue what any of it means. Which is why we should, at least, standardize simpler terms that are a bit more obvious. Mod order. Plugin order. Simple. Point gets across easier. Edited October 2, 2023 by Saya Scarlett 1
Saya Scarlett Posted October 2, 2023 Author Posted October 2, 2023 On 9/25/2023 at 4:17 AM, GroBmeister said: Random overlay framework is incompatible with UAP. What i can use as a substitute? Animations addons & fixes? Uses both Uh, no it's not.
Saya Scarlett Posted October 2, 2023 Author Posted October 2, 2023 (edited) On 9/29/2023 at 11:12 PM, Daangerousda said: When I make vids, I like to open SAM and finger down the thousands of "animation" options, from all packs, and select new stuff for any random video to combine with creatures and backgrounds from the video (or PH will delete it) that I can use as opener or closing pick without violating PH rules. Sam is an AMAZING tool. EXAMPLE: simple dance before and after video recording: https://www.pornhub.com/view_video.php?viewkey=650670a454f20&t=5 Are you using CBBE Animated Fannies by any chance? From my own experience, having it while also having SAM and shit set up on my end, would fuck things up and lag the fuck out of the game during scenes. Edited October 2, 2023 by Saya Scarlett
Saya Scarlett Posted October 2, 2023 Author Posted October 2, 2023 On 9/25/2023 at 4:26 PM, GroBmeister said: Update. This was my stupid mistake. If possible - please, update the header - Live Action Mr. Handy https://www.nexusmods.com/fallout4/mods/9571 ships with outdated scripts (and it doesn't need those scripts). Solution - either not use, or unpack Main.BA2 and remove scripts folder Sighs Noted.
Saya Scarlett Posted October 2, 2023 Author Posted October 2, 2023 (edited) On 9/19/2023 at 10:48 PM, Meebo said: While it is a minor niggle, but could we get the formatting on the main page back to what it was before it was taken down. If you mean how there's 'spaces' between each line, blame LL's formatting. I don't remember what I did to fix it back then, but it's not wanting to cooperate. EDIT: Somewhat figured it out and fixed some bits of it. But the process of doing the whole thing is just a fucking hassle. I'll get to fixing it up all in bits, eventually. On 9/19/2023 at 10:48 PM, Meebo said: Also could a changelog be added at the bottom of it so that folks know what was changed when you make minor to major changes to the list please. This has been asked before, and I'll just keep refusing to. For several reasons. First one, this isn't a mod. So there are no technical changes or updates you need to be aware of. Second one, most of the 'changes' the past year or two have been additions of mods. Main AAF setup versions have barely changed, outside of AAF's version and one or other mod. Third, but not last: Maybe I want y'all to do some actual reading, research and cross-checking of your own, instead of skipping to a TL;DR. Edited October 2, 2023 by Saya Scarlett
izzyknows Posted October 2, 2023 Posted October 2, 2023 48 minutes ago, Saya Scarlett said: Third, but not last: Maybe I want y'all to do some actual reading, research and cross-checking of your own, instead of skipping to a TL;DR. Bloody ass! Forcing folks to LEARN!!! I'd be offended, but that's a very smart thing to do. Just don't tell anyone I said that. sssshhhhh. 2
Saya Scarlett Posted October 2, 2023 Author Posted October 2, 2023 1 minute ago, izzyknows said: Bloody ass! Forcing folks to LEARN!!! I'd be offended, but that's a very smart thing to do. Just don't tell anyone I said that. sssshhhhh.
vaultbait Posted October 2, 2023 Posted October 2, 2023 1 hour ago, Saya Scarlett said: Which is why we should, at least, standardize simpler terms that are a bit more obvious. Mod order. Plugin order. Simple. Point gets across easier. I completely agree, the main challenge there is when referencing other mods whose authors have used more ambiguous terms, and trying to explain to a new user what the mod author really meant. 1
ColAugust Posted October 2, 2023 Posted October 2, 2023 On 10/1/2023 at 4:33 AM, ColAugust said: Who of you guys is using Lewd Talks? Do you have the big zero 0 from mod's widget on your screen? The thing is that I had installed that mod and there were two big zeros. I configured Lewd Talks in MCM, set widget scale to 0.1 and one of that zeros had disappeared. But the other zero remains on my screen. I had asked the author in his mod thread, but he didn't answer. No one using Lewd Talks?
EnozX Posted October 3, 2023 Posted October 3, 2023 (edited) On 10/1/2023 at 5:04 PM, secretagent6012 said: also just noticed when in TPP camera moves from mid ( where its ment to be) to the right and zooms out a lil then when i stop moving it goes back to normal again.......dafaq? you have handcuff on? if so try this fix Standing Female Animation replacer fix (in the optional files), works for me tho Edited October 3, 2023 by tmatzxzone
Bargums Posted October 3, 2023 Posted October 3, 2023 (edited) I installed everything according to your instructions, however none of the mods are working in game. What do I do? Edit: Nevermind, I found the issue. I just made a typo when editing the fallout4custom.ini lol Edited October 3, 2023 by Bargums
Guest Posted October 3, 2023 Posted October 3, 2023 (edited) 11 hours ago, tmatzxzone said: you have handcuff on? if so try this fix Standing Female Animation replacer fix (in the optional files), works for me tho no handcuffs on the charactor not being restrained or anything it does this when moving/stopping Edited October 3, 2023 by secretagent6012
PenBoozerX Posted October 3, 2023 Posted October 3, 2023 (edited) When opening AAF controls, they look like this (squares/boxes?) and characters stand on top of each others in place when scene begins. What am I doing wrong here? AAF 171 UAP 2.6.64 Edit//Solution (kinda): Couldnt figure out what was wrong with this version of AAF listed above, but: downgrading AAF to 161.1b from Nexus got animations to work again. And disabling a custom Font mod made those weird blocks readable. Edited October 7, 2023 by PenBoozerX solved (kinda)
Guest Posted October 4, 2023 Posted October 4, 2023 2 hours ago, PenBoozerX said: When opening AAF controls, they look like this (squares/boxes?) and characters stand on top of each others in place when scene begins. What am I doing wrong here? AAF 171 UAP 2.6.64 theres a detailed guide on how to install AAF properly make sure u did that 100% correctly also check load order
not a BT shirt Posted October 4, 2023 Posted October 4, 2023 how would I go about adding animation tags and a penis to modded enemies, for example a werewolf or an alien
PenBoozerX Posted October 4, 2023 Posted October 4, 2023 19 hours ago, secretagent6012 said: theres a detailed guide on how to install AAF properly make sure u did that 100% correctly also check load order Where is "there"? I followed this guide in this thread. If there is another one somewhere, i don't know where "there" is. Found out the squares were affected by "classic Fallout 3 fonts" though, disabling that made the text visible again. Didnt fix animations though.
EngineGaming Posted October 5, 2023 Posted October 5, 2023 18 hours ago, PenBoozerX said: Where is "there"? I followed this guide in this thread. If there is another one somewhere, i don't know where "there" is. Found out the squares were affected by "classic Fallout 3 fonts" though, disabling that made the text visible again. Didnt fix animations though. If u get latest AAF, it fixes missing fonts GUI.
PenBoozerX Posted October 5, 2023 Posted October 5, 2023 (edited) 6 hours ago, EngineGaming said: If u get latest AAF, it fixes missing fonts GUI. 171 is the latest AAF, yes? That is what I have already. Like i said one post before. Edited October 5, 2023 by PenBoozerX
Reikatuji Posted October 7, 2023 Posted October 7, 2023 (edited) i allready follow guide install but why no have climax and face no expression someone can tell me thanks Edited October 7, 2023 by Reikatuji
Guest Posted October 7, 2023 Posted October 7, 2023 On 10/5/2023 at 10:47 AM, PenBoozerX said: Where is "there"? I followed this guide in this thread. If there is another one somewhere, i don't know where "there" is. Found out the squares were affected by "classic Fallout 3 fonts" though, disabling that made the text visible again. Didnt fix animations though. i found everything i needed thanks to this guide... still having random issues with each new playthrough tho lol damn mods
Benmc20 Posted October 8, 2023 Posted October 8, 2023 (edited) Thanks to this guide, my Fallout 4 works flawessly with the sex mods. Even with futa mod (TRX Futa FEV for instance). Well done @Saya Scarlett . Edited October 8, 2023 by Benmc20 1
kaizersoze27 Posted October 12, 2023 Posted October 12, 2023 I have an issue with Vanilla fudge mod, it worked fine earlier, but now, with a new mod list installed (followed the AAF fucking guide with all the correct versions), I have some issues. When the flirt is successful, the sex starts and get stuck on the first stage, As in the screenshot, there are buttons "Play Stage 1 -> Play Stage 2". I tried all kinds of keys, right left, up, down, page up page down, the Numlock keys with Numlock off/on, nothing works, the animation is stuck on stage one and never moves forward, never ends. Other mods work fine, with AAF Violate for example, I get the regular sex after defeat, with animations moving to different stages and completing, with no "Play Stage 1 -> Play Stage 2" buttons coming up. AAF version V171-0_beta
kaizersoze27 Posted October 12, 2023 Posted October 12, 2023 4 hours ago, kaizersoze27 said: I have an issue with Vanilla fudge mod, it worked fine earlier, but now, with a new mod list installed (followed the AAF fucking guide with all the correct versions), I have some issues. When the flirt is successful, the sex starts and get stuck on the first stage, As in the screenshot, there are buttons "Play Stage 1 -> Play Stage 2". I tried all kinds of keys, right left, up, down, page up page down, the Numlock keys with Numlock off/on, nothing works, the animation is stuck on stage one and never moves forward, never ends. Other mods work fine, with AAF Violate for example, I get the regular sex after defeat, with animations moving to different stages and completing, with no "Play Stage 1 -> Play Stage 2" buttons coming up. AAF version V171-0_beta Got it to work by opening the AAF menu with 'Home' key and then pressionthe right arrow for each stage to proceed, thanks to the suggestion by the below user
YellowEyedKirito Posted October 12, 2023 Posted October 12, 2023 On 2/26/2020 at 10:49 PM, Saya Scarlett said: Notepad
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