telgar Posted February 5, 2014 Posted February 5, 2014 I love this mod, and it was working for a very long time then suddenly I started getting a very strange issue, every time a female transitions into a pregnancy stage her stomach and breasts distort and shoot out in front of her or behind her, it happens if she is wearing armor, clothes or naked.. I am sure I am missing something but i am not sure what. I have the following mods loaded in the correct order and the maternity clothes. Sexout.esmSexoutCommonResources.esmSexoutPregnancyV3.esmSexoutSlavery.esmSexoutLegion.esmSexoutStore.esm
Halstrom Posted February 5, 2014 Posted February 5, 2014 Telescopping breasts means the wrong body skeleton is installed Astymma's is the one recommended.
RitualClarity Posted February 6, 2014 Posted February 6, 2014 They aren't blocked from having sex if memory serves me correctly but I don't think they have a dialog. You would need some other mod to access that function like Brutal Rapers or Sexkey.
Halstrom Posted February 6, 2014 Posted February 6, 2014 Ok this is a big one with some major changes so will probably break any current Pregnancies, shouldn't effect Offspring though. Thanks for all the Alpha/Beta Testers and Bug reports, there are probably a few fixes done I haven't listed here. There's no difference between this and the beta 20140124.1. Basically I've split the management scripting from Pregnancy into a separate ESM called SexoutOffspring, it needs to be below Pregnancy in Load Order. So Pregnancy just plops out the Baby/Eggs/Whatever and then the Offspring Plugin controls their growth and behaviour from then on, the MCM controls for Offspring are still in Pregnancy's MCM though. This was done so other modders have more choice in the control of Offspring, they can improve Offspring, Rewrite it or replace it with their own version. OffSpring mamagement scripts have now been moved into their own ESM called SexoutOffSpring without it or a replacement OffSpring won't follow their parent. So if you don't install SexoutOffSprin.esm, or another OffSpring replacement, Offspring will still be born but will not grow or do anything except random sandbox behaviour. Eggs will not hatch. Larve will not grow. SexoutOffSpring.esm needs to be below Pregnancy in Load Order http://www.loverslab.com/files/file/746-sexoutoffspring/ SexoutPregDebug.esp just makes the Pregnacy tokens visible for debugging, nothing else. Update 20140124.1: Updated Douches for SpunkCompatibility Fix to Semen quantities not showing correctly and CumBloating not working Fixes to start timers in SexoutOffSpring Update 20130121.1: Moved Damaged Casual/Spring wear swapping back into Pregnancy Added 800 limits to sleep deprivation damage from being pregnant P3-P7 in hardcore mode Update 20140117.1: Moved Offspring Home Marker and Inventory Transfer trunk into OffSpring from SCR Added code to add New Offspring to Sexout BannedActors lists Update 20140116.1: Added support for SCR to delete NX variables if Pregnancy is not installed Set Sexout Offspring to it's own Start timer to get rid of the wrong version start message issue Update 20140107.1: Adjustments to CumBloating to try fix Belly size issues. Changed NightStalker Pregnancy to produce eggs, eggs hatch into young NightStalkers Remove Offspring scripts and moved them into SexoutOffSpring Fixes to dead Offspring bodies never deleting selves Done some basic testing and a variety of offspring in the test trunk seem to grow ok without crashes. Updated PregDebug to include Gestating NightStalkers Update 20140106.5: Fixed the rest of the Offspring Scripts Deleted 46 scripts for Young OffSpring now replaced by 2 new scripts, didn't realise I had that many offspring variations Update 20140106.1: Fixes for Babies and eggs not growing when not carried Fixes to some Growth scripts of Young & Mature offspring, I've still got a few more to do yet Reduced scripts so YoungOffspring can all use the same script now, still got to do the aggressive offspring Update 20131227.2: Added rZActor.NX_GetEVFl "SOP:fCumBloat" Update 20131227.1: Fixes to Token Scripts for Semen, Fertility & Pregnancy Removal Removed redundant BirthStageToken Update 20131223.1: Fixes to a weird error in P7 BodySwapping script Minor improvements to Sex End script adding fertility token but unable to find anything to cause reported crashing or reproduce crashing with Oral, Vaginal & Anal sex with Goodsprings humans Reduction of time for ActorDead check in most scripts Copied over a lot of the Offspring improvements in bjornk's PregnancyPatch, still looking further into some of them Update 20131222.1: Re-enabled Cum bloating to maximum of P1 extra, so if you are P1 Pregnant it could take you to P2 Update 20131221.1: Support for Custom Races selecting Ova by new Formlists in SCR Removal of a couple of old unused scripts Update 20131218.1: Added Morning sickness Effect with Queasy message Adjusted Debugging for NPC's to show when in Cell rather than only when within 900 of player Removed a lot of unused references in scripts Removed references to disused SCR AsianT3Race Added checks to prevent Birthing scripts being added or running on NPC's if the player isn't in the cell. Update 20131212.1: Fixes for Matriach outfit Fixes for NPC Birthing causing Crashes Update 20131211.1: Fixed Bugs in Ova scripts Fixed Bugs in Birthing scripts Slowed down all Fertility, Ova & Pregnancy scripts, they now only fire every 30 game minutes, so chances of getting pregnant may be lower as check are done less often, I've made some adjustments to compensate but unsure how good they are. Update 20131210.1: Largely untested, just wanted to get it all down so I remembered what I've done Fix for NPC births failing by swapping Effect script to Token Fixes to Offspring Growth scripts Swapping of some more stuff to use NX variables Adjustments to reduce Belly size slightly and Deathclaw eggs Fixes to timing scripts to allow for time over 1 week or reverse time travel. Added readonly NX variables for FertCyclePercent, FertLevelPercent, FertCycleDuration & FertCycleFertPerc Fix for tokens not adding to NPC's during sex on MCM setting 3 Added new formlist for Setting 2 Group 2 NPC's populated from SCR's Possible Companions Formlist. Update 20131126.1: Updated Pregnancy DataPack to remove a duplicated Ghost suit mesh Swapped birthing to use NX_Variable instead of Token Update 20131117.1: Added Swapping support for Matriach Outfits for Breeder Update 20131114.1: Some small fixes of issues reported since last beta like Medical scanner not showing etc. Increased usage of NX variables for communication in scripts has reduced the size of a lot of scripts as I don't have to use GetItem to count tokens in every script anymore. Major changes in Semen system, removed all remaining old V2 Semen system Misc token stuff, changed some of the leftovers to use the V3 Armor Token stuff. Make sure your Semen/Smell timers aren't set to 0 in SCR. It shouldn't have any compatibility issues though. Alpha Update 20131112.1: Added missing support for Sterile Actors formlist to SCR Added Support for NeverGetsPregnant formlist into Pregnancy Fertility Token Slowed down Birthing Progression a little by decreasing chances of water breaking and contraction messages Added extra NX Variables as below Birth count increments each birth and moves prevoffspring down the list at each birth; rZActor.NX_SetEVFl "SOP:iPregCountHumanoid" = Total number of Current Humanoid Pregnancies; rZActor.NX_SetEVFl "SOP:iSemenTotal" = Total amount of Semen inside Actors Vagina; rZActor.NX_SetEVFl "SOP:fHoursTillBirth" = Hours till pregnancy birth is due; rZActor.NX_SetEVFl "SOP:fPregChance" = Rough calculation Chance of actor getting pregnant; rZActor.NX_SetEVFl "SOP:iNumOfBirths" iNumOfBirths; rZActor.NX_SetEVFl "SOP:rPrevOffspring:1" rPrevOffSpring1; rZActor.NX_SetEVFl "SOP:rPrevOffspring:2" rPrevOffSpring2; rZActor.NX_SetEVFl "SOP:rPrevOffspring:3" rPrevOffSpring3; rZActor.NX_SetEVFl "SOP:rPrevOffspring:4" rPrevOffSpring4; rZActor.NX_SetEVFl "SOP:rPrevOffspring:5" rPrevOffSpring5; rZActor.NX_SetEVFl "SOP:rPrevOffspring:6" rPrevOffSpring6; rZActor.NX_SetEVFl "SOP:rPrevOffspring:7" rPrevOffSpring7; rZActor.NX_SetEVFl "SOP:rPrevOffspring:8" rPrevOffSpring8; rZActor.NX_SetEVFl "SOP:rPrevOffspring:9" rPrevOffSpring9 Update 20131114.1: Fixes & Improvements to Debug Messages Slowing down of Birthing messages Changes to Contaceptive / Fertility Drug effect level on Fertility & Pregnancy speed Increased chance of multiple Pregnancy by Semen quantity Set more Tokens to Invisible Added Debug.esp to make tokens visible if desired Restored functionality to BellySizeCountToken Requires SCR 20140124.1 or later Requires PregData 20131126.1
HashiriyaR32 Posted February 7, 2014 Posted February 7, 2014 For some reason, I seem to be missing all my pregnant body meshes. This person in front of me should be wearing the P1B3 mesh, but it's blanked because it's missing. This was not a problem with previous versions.
Halstrom Posted February 7, 2014 Posted February 7, 2014 For some reason, I seem to be missing all my pregnant body meshes. This person in front of me should be wearing the P1B3 mesh, but it's blanked because it's missing. This was not a problem with previous versions. Which outfit is missing? There are around 100x P1B3 Meshes to check. I haven't had any reports of this issue from any beta testers of this same version or the 60 downloaders of this update so far. Did you accidently uninstall the Maternity clothing somehow, because I can't think of any changes to cause the loss of nearly every Pregnant mesh in the game as none of the changes are related to the Maternity Clothing.
HashiriyaR32 Posted February 7, 2014 Posted February 7, 2014 I don't see how Maternity Clothing could have been un-installed. As for "which outfit is missing", my answer is "There is no outfit missing", I've actually stripped that character of her armor to see if the body mesh was displaying, and I get a giant blank.
Halstrom Posted February 7, 2014 Posted February 7, 2014 I don't see how Maternity Clothing could have been un-installed. As for "which outfit is missing", my answer is "There is no outfit missing", I've actually stripped that character of her armor to see if the body mesh was displaying, and I get a giant blank. Ah well that means it's the nude outfit mesh then that's missing.
HashiriyaR32 Posted February 7, 2014 Posted February 7, 2014 Are nude outfit meshes included in the Pregnancy data files? Again, this is the first version of this mod in which I've encountered my current issue.
Halstrom Posted February 8, 2014 Posted February 8, 2014 Are nude outfit meshes included in the Pregnancy data files? Again, this is the first version of this mod in which I've encountered my current issue. No the Nude outfit meshes are in the Maternity clothing pack which is why it's a mystery as to their disappearance. Another Possibility is because of the extra 1 file you've passed your Plugin limit and it's screwed things up.
genericuser27 Posted February 8, 2014 Posted February 8, 2014 Does being pregnant reduce speed per tier? It would be some nice lore if it did. Or maybe it would cap your AP at 50% or something if you decided to keep jogging?
Halstrom Posted February 8, 2014 Posted February 8, 2014 Does being pregnant reduce speed per tier? It would be some nice lore if it did. Or maybe it would cap your AP at 50% or something if you decided to keep jogging? No, but it does reduce action points and agility. I never thought about movement speed, I'll look into it, 50% would be at P7 in my thoughts as I wouldn't want running to become useless.
Sinister Posted February 11, 2014 Posted February 11, 2014 Apologies if this has been asked before, but can you make the children look different, what I mean is that no matter what amount of asian, black etc children you have, they all have the same face and hair, now I know in the Oblivion mod this was possible, so is it possible with this mod? Many thanks in advance and I love this mod.
Strec Posted February 11, 2014 Posted February 11, 2014 Apologies if this has been asked before, but can you make the children look different, what I mean is that no matter what amount of asian, black etc children you have, they all have the same face and hair, now I know in the Oblivion mod this was possible, so is it possible with this mod? Many thanks in advance and I love this mod. As I know, the Bethesda devs blocked the possibility of creating dynamically base form like OBSE did so it will be difficult to do that. Perhaps with the new functions of NVSE 4 concerning changing face it will be (did not test) else you must create 50 NPC in a mod to have 50 different ones.
Halstrom Posted February 12, 2014 Posted February 12, 2014 Yeah pretty much what Strec said, I already have 30 odd different types of Offspring to manage and 2 stages of maturity for each and some of the current scripts are at their limit in size to add more.
Sinister Posted February 13, 2014 Posted February 13, 2014 Well that's a shame, but thanks for the replies guy's and the mod Halstrom.
luinil Posted February 15, 2014 Posted February 15, 2014 I downloaded a version late last year and it worked without any problems at all which is great. However, I did notice something missing from previous a previous version( like 12 mnth ago?). Anyway in the old version it had a nice extra touch that every so often you would get a message that you craved some crazy combination of wasteland foods.Anyway this could be put back into the mod? Or did people not like it ?
Halstrom Posted February 15, 2014 Posted February 15, 2014 I downloaded a version late last year and it worked without any problems at all which is great. However, I did notice something missing from previous a previous version( like 12 mnth ago?). Anyway in the old version it had a nice extra touch that every so often you would get a message that you craved some crazy combination of wasteland foods.Anyway this could be put back into the mod? Or did people not like it ? Hmm I forgot about those, I think I removed it because I was running out of script space, 12months ago is a long time, I may still have the messages there, I'll look into adding them back in
Goawaynow Posted February 16, 2014 Posted February 16, 2014 Does semen amount no longer affect belly size?
Odessa Posted February 16, 2014 Posted February 16, 2014 Sorry if this is a known issue, but in the current stable pregnancy test kits are broken (I think its been this way for a while). The problem is a bad if statement (|| instead of &&) in SexoutPSPregTestKit, which means they can never be positive if you are pregnant: .... if rZActor.GetItemCount SexoutSP3PregFlagToken Set iRandom to iRandom + (rZActor.GetItemCount SexoutSPTokenBellySize * 100) if iRandom < 20 MessageEx "%n's PregTest Kit shows negative" rZActor elseif iRandom >= 20 || iRandom < 250 MessageEx "%n's PregTest Kit shows uncertain" rZActor elseif iRandom >= 250 MessageEx "%n's PregTest Kit shows positive" rZActor endif....
MrBannana Posted February 16, 2014 Posted February 16, 2014 Every time I try to get pregnant, It says I'm at the first stage of pregnancy and then Its says that my character is not pregnant. Did I down load the mod wrong?
Halstrom Posted February 17, 2014 Posted February 17, 2014 Does semen amount no longer affect belly size? Cum bloat requires 100 semen to increase one size belly, 50 for half a size, it should still work, though you will also find now semen is cleared earlier in pregnancy because it was causing re-pregnancies after birthing. Sorry if this is a known issue, but in the current stable pregnancy test kits are broken (I think its been this way for a while). The problem is a bad if statement (|| instead of &&) in SexoutPSPregTestKit, which means they can never be positive if you are pregnant: Hmm, didn't know about that one, just fixed it for next release, probably Wednesday if work permits. Every time I try to get pregnant, It says I'm at the first stage of pregnancy and then Its says that my character is not pregnant. Did I down load the mod wrong? Maybe, I'm not computer psychic, so a load order and more information like console debug messages would help.
Odessa Posted February 17, 2014 Posted February 17, 2014 Is it possible you could add optional menstruation as a status effect at the end of a fertility cycle? So, you find yourself anxiously checking the pip boy to see if its come. I enjoy using a calender method of contraception but find the medical scanner too reliable. The effect could perhaps be scaled based on how fertile you were that cycle. Also, if you do decide to add it in, maybe the SEFF could be in SCR?- I would like to check it to adjust reactions in Soliciting, so that one probably has to take a couple of days off every month.
Andre94w Posted February 17, 2014 Posted February 17, 2014 I have a problem when my character gets pregnant after a few days this happens can any one tell me what is wrong and how to fix it thanks and sorry for my english
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