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Posted

 

So what does this mean for my question? Would it be reworked in such a way that what I'm asking for would be a lot easier than it would be currently?

At the moment, F on F anims are all M on F anims but with strapons, except for oral. The new system currently assumes that strapon sex doesn't cause the wearer of the strapon to orgasm, let alone shoot an ejaculation into the receiving actor's orifice. There may be room for an exception, though, if I were to equate strapon wear with transgenderism (sexout's "shemale" effect) under a particular option. This should be fairly simple.

 

I wish there were more proper body models for transgenderism, I'd rather play as something like that to be honest. So would that be something possible now? Or would is it something that'll be after that new patch?

Posted

I wish there were more proper body models for transgenderism, I'd rather play as something like that to be honest. So would that be something possible now? Or would is it something that'll be after that new patch?

I just put a "strapons are cocks" option in the new mod, but it's not out yet. Strapons are understood to be the ones in NG/SCR that have an NG effect on them that I can detect. "shemales" (not sure about the polity of the vocab here, but I'm going by the NG effect, which in this case means women with cocks) will be treated as male for ejaculation purposes; again this is dependent on an NG effect, and of course there is indeed a lack of bodies for them. It may take some time for pregnancy to completely connect with the new mod, but once it does, all that will be in place, no patch needed.

Posted

 

I just put a "strapons are cocks" option in the new mod, but it's not out yet. Strapons are understood to be the ones in NG/SCR that have an NG effect on them that I can detect. "shemales" (not sure about the polity of the vocab here, but I'm going by the NG effect, which in this case means women with cocks) will be treated as male for ejaculation purposes; again this is dependent on an NG effect, and of course there is indeed a lack of bodies for them. It may take some time for pregnancy to completely connect with the new mod, but once it does, all that will be in place, no patch needed.

 

Sounds good! Thanks for answering my questions. I tried looking it up on the forums but I didn't find much of anything. And I'm no scripter. So diving into the scripts would have just gone straight over my head. Now all I have to do is be patient and let you nice experts sort out this small request, thanks again!

Posted

Any plans to add morning sickness?  Messages about fealing queasy with the occasional knockdown expulsion or something along those lines?

Hmm, good idea, I'll look into adding a morning sickness effect :)

Posted

Off-springs seem to grow up to scales beyond 1.00. I have one female who has a scale of 1.03 and a male one with 1.10. Whenever I try to downscale them to 1.00 using setscale console command, they seem to grow back to their previous heights as if their scripts continue to grow them up. Does growth of off-springs ever stop?

Posted

Off-springs seem to grow up to scales beyond 1.00. I have one female who has a scale of 1.03 and a male one with 1.10. Whenever I try to downscale them to 1.00 using setscale console command, they seem to grow back to their previous heights as if their scripts continue to grow them up. Does growth of off-springs ever stop?

The maximum size for offspring is random between 90% and 110% of full scale. Also the set scale console command does not directly correspond with the scale of the creature in it's statistics.

Posted

 

Off-springs seem to grow up to scales beyond 1.00. I have one female who has a scale of 1.03 and a male one with 1.10. Whenever I try to downscale them to 1.00 using setscale console command, they seem to grow back to their previous heights as if their scripts continue to grow them up. Does growth of off-springs ever stop?

The maximum size for offspring is random between 90% and 110% of full scale. Also the set scale console command does not directly correspond with the scale of the creature in it's statistics.

 

 

Okay, but why do they grow back? Don't their growth scripts stop once they've matured?

Posted

 

 

Off-springs seem to grow up to scales beyond 1.00. I have one female who has a scale of 1.03 and a male one with 1.10. Whenever I try to downscale them to 1.00 using setscale console command, they seem to grow back to their previous heights as if their scripts continue to grow them up. Does growth of off-springs ever stop?

The maximum size for offspring is random between 90% and 110% of full scale. Also the set scale console command does not directly correspond with the scale of the creature in it's statistics.

 

 

Okay, but why do they grow back? Don't their growth scripts stop once they've matured?

 

No, because they still go up in skill levels as they age after reaching maximum size so it will still keep setting them to their maximum size.

Posted

No, because they still go up in skill levels as they age after reaching maximum size so it will still keep setting them to their maximum size.

Thanks for the information. I've created an ESP to override the scripts of human off-springs in order to limit their scale to 1.00. Simply changed the following line in each of them

 

rSelf.SetScale fScale
to this...

 

rSelf.SetScale 1.00
This will hopefully stop them from growing over scales of 1.00. :)
Posted

Was Scales over 1.00 a problem for any particular Offspring, maybe I need to back it down to 105, I just did it for some random variety in Offspring.

Posted

I understand that and variety is a good thing actually. I just don't want it on human off-springs. I'd suggest separate scales for males and females and also some realistic variety for races. Something like this perhaps would be good...

 

African American Male : 1.00~1.05

Caucasian Male : 1.00~1.05

Asian Male : 1.00~1.02

Hispanic Male : 1.00~1.03

Ghoul Male : 1.00~1.05

 

African American Female : 0.98~1.01

Caucasian Female : 0.98~1.01

Asian Female : 0.98~0.99

Hispanic Female : 0.98~1.00

Ghoul Female : 0.98~1.01

Posted

I understand that and variety is a good thing actually. I just don't want it on human off-springs. I'd suggest separate scales for males and females and also some realistic variety for races. Something like this perhaps would be good...

 

African American Male : 1.00~1.05

Caucasian Male : 1.00~1.05

Asian Male : 1.00~1.02

Hispanic Male : 1.00~1.03

Ghoul Male : 1.00~1.05

 

African American Female : 0.98~1.01

Caucasian Female : 0.98~1.01

Asian Female : 0.98~0.99

Hispanic Female : 0.98~1.00

Ghoul Female : 0.98~1.01

Ok, all the mature humanoids use the same script so I've added the following to the next beta to simplify what you have above. I've reduced the randomness component from .2 to around .125

			Set fBaseHeight to .9
			if rSelf.GetIsRace AfricanAmerican
				Set fBaseHeight to .94
			else rSelf.GetIsRace Asian
				Set fBaseHeight to .86
			endif
			if rSelf.GetIsSex Female
				Set fBaseHeight to fBaseHeight - .04
			endif
			Set fScaleMax to fBaseHeight + (GetRandomPercent / 800)











Mature Humanoids grow from .8 to whatever this script decides. Young Offspring have individual scripts and grow from whatever start size (around .4) to .8 where they are deleted and replaced by the Mature version.

Posted

How about something like this?

 

 
if rSelf.GetIsSex Female
	Set fBaseHeight to 0.98
else
	Set fBaseHeight to 1.00
endif

if rSelf.GetIsRace Asian
	Set fScaleMax to fBaseHeight + 0.02 * (GetRandomPercent / 99)
elseif rSelf.GetIsRace Hispanic
	Set fScaleMax to fBaseHeight + 0.03 * (GetRandomPercent / 99)
else
	Set fScaleMax to fBaseHeight + 0.04 * (GetRandomPercent / 99)
endif

; Female:
; Asian 	(0.98..1.00)
; Hispanic 	(0.98..1.01)
; Other 	(0.98..1.02)
;
; Male:
; Asian 	(1.00..1.02)
; Hispanic 	(1.00..1.03)
; Other 	(1.00..1.04)
Posted

How about something like this?

 
if rSelf.GetIsSex Female
	Set fBaseHeight to 0.98
else
	Set fBaseHeight to 1.00
endif

if rSelf.GetIsRace Asian
	Set fScaleMax to fBaseHeight + 0.02 * (GetRandomPercent / 99)
elseif rSelf.GetIsRace Hispanic
	Set fScaleMax to fBaseHeight + 0.03 * (GetRandomPercent / 99)
else
	Set fScaleMax to fBaseHeight + 0.04 * (GetRandomPercent / 99)
endif

; Female:
; Asian 	(0.98..1.00)
; Hispanic 	(0.98..1.01)
; Other 	(0.98..1.02)
;
; Male:
; Asian 	(1.00..1.02)
; Hispanic 	(1.00..1.03)
; Other 	(1.00..1.04)

Hmm too tight a variance, no point bothering with randomness for that, and also that makes short males an impossibility :)

 

Adjusted it a bit more to this:

			Set fBaseHeight to 0.95
			if rSelf.GetIsRace Asian
				Set fBaseHeight to 0.93
			elseif rSelf.GetIsRace Hispanic
				Set fBaseHeight to 0.94
			else rSelf.GetIsRace AfricanAmerican
				Set fBaseHeight to 0.96
			endif
			if rSelf.GetIsSex Female
				Set fBaseHeight to fBaseHeight - .03
			endif
			Set fScaleMax to fBaseHeight + (GetRandomPercent / 1099)

Bearing in mind as far as I know everyone's been happy with the height randomness.

Posted

Well, since scale doesn't just mean height, at least for humanoids, I wouldn't want the differences to be too extreme. Actually, as far as humanoids are concerned, anything out of 0.98-1.02 range (for females) looks really off, and rather unrealistic IMO. Unless you want to create characters like Tsun (of Skyrim) or Horrigan (of FO2) obviously. :)

Posted

How about this one? Is there enough randomness now?   :)

	float racialBonus
	float genderBonus
	float randomHeightLoss
	float randomHeightGain

	Set fBaseHeight to 1.00
	Set racialBonus to 0.025
	Set genderBonus to 0.025

	Set randomHeightLoss to 0.025 * (GetRandomPercent / 99)    ; between 0 and 0.025
	Set randomHeightGain to 0.025 * (GetRandomPercent / 99)    ; between 0 and 0.025
	
	Set fBaseHeight to (fBaseHeight + randomHeightGain - randomHeightLoss)
	
	if ((rSelf.GetIsRace AfricanAmerican) || (rSelf.GetIsRace Caucasian) )
		Set fBaseHeight to fBaseHeight + racialBonus * (GetRandomPercent / 99)
	endif
	
	if (rSelf.GetIsSex Male)
		Set fBaseHeight to fBaseHeight + genderBonus
	endif
	
	; Min. Possible Height: 1.00 + 0.00 - 0.025 = 0.975 (for Asian or Hispanic Female)
	; Max. Possible Height: 1.00 + 0.025 - 0.00 + 0.025 + 0.025 = 1.075 (for AA or Caucasian Male)

Posted

Looks a bit over complicated, I've already done the changed code for next beta, got other things to sort out & test, will see how it goes for a while.

Posted

only problem ive encountred so far is my offspring have 2 sets of all convo topics like follow stay and such. might be the SexoutOffspringDialoguev1.1 20130114  causing it gonna test it on my new game see if thats it.

Posted

the newest version. that can download from op. the offspring that did it is the test offspring that u get from box in docs house.

 

basicaly had lots of issues with that offspring.

1. didnt want to follow at first. had to reload game and do both convo for her to follow.

2. had to zone in then out 3 times before she followed me outside.

3. when tested slavers life mod and enslaved here it caused the slavers life mod to stop working.

4. also when she wouldnt follow her inventory had mutiple follow tokens on her if that helps.

dont know yet if its other offspring yet since been helping test slavers life v2 mod. btw how many days is from baby to child then i could adjust it and test it with other offspring.

Posted

How does Pregnancy (or Sexout overall) handle custom races?
I'm using Daughters of Ares and was curious if any of my bugs were race-related.
 
Mind you, it seems the bugs spread into my non-Ares save, too.
 
 
But the main thing here is I was curious if ever the Pregnancy system will birth an Ares NPC. Or does it only keep in mind the vanilla races?
 
 

the newest version. that can download from op. the offspring that did it is the test offspring that u get from box in docs house.
 
basicaly had lots of issues with that offspring.
1. didnt want to follow at first. had to reload game and do both convo for her to follow.
2. had to zone in then out 3 times before she followed me outside.
3. when tested slavers life mod and enslaved here it caused the slavers life mod to stop working.
4. also when she wouldnt follow her inventory had mutiple follow tokens on her if that helps.
dont know yet if its other offspring yet since been helping test slavers life v2 mod. btw how many days is from baby to child then i could adjust it and test it with other offspring.

 
I'd chock most of that up to this being a Bethesda game. Even vanilla is glitchy.

Posted

bad news rabble on custom races wont work. on my game the custom stock races always come out to defualt races no matter what. my pc is a custom asian race yet the childern area always defualt races.

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