tatsujyn Posted February 29, 2020 Posted February 29, 2020 I have all the needed mods for this to run and nothing is outdated. But my equines wind up headless[and yes i'm using race compatibility]
Bad Dog Posted February 29, 2020 Author Posted February 29, 2020 Had fun with warpaints, for no very good reason: Spoiler 2
Kuroyami Posted February 29, 2020 Posted February 29, 2020 Not sure how it might work in-game, but have you considered making the bindings for the race, include a bridle, and possible a bit? Similar to the muzzle in Yiffy Age, of course. Maybe even making a standalone item for it, at least for the bridle, though some might want the bit with it too.
Bad Dog Posted March 1, 2020 Author Posted March 1, 2020 Jeez, these are judgement calls and whichever way it goes, some people are going to be confused. Don't start a flame war over it in my thread. I've been doing CBBE textures for my latest races. I'm happy to post Blaze's if he makes it. HDT tails are up as an option. Bits and bridles, huh? They could be craftable equipment, I suppose.
Guest Posted March 1, 2020 Posted March 1, 2020 1 hour ago, Bad Dog said: HDT tails are up as an option. Well, once the race is out of alpha, I might switch over from my white tiger Khajiit, which is something I absolutely enjoy thoroughly, every race mod I've tried and I've liked the white tiger Khajiit the most. But I'm thinking about switching once this race is out of the "still taking user suggestions" phase. The facial morphs, dude, holy shit, you did a phenomenal job with those, the lip sync is amazing, honestly the best part of the race.
IGotBored Posted March 1, 2020 Posted March 1, 2020 Excited to watch this as it grows. Can't wait to be able to use it in SSE!
ASlySpyDuo Posted March 2, 2020 Posted March 2, 2020 7 hours ago, Bad Dog said: adventure Oh hey, same energy. 2
TheLastKhajiit Posted March 2, 2020 Posted March 2, 2020 Not really much of a Horse person but thought I'd give this a try and took some screen shots, NSFW warning Spoiler Spoiler Nice job @Bad Dog 2
Bad Dog Posted March 3, 2020 Author Posted March 3, 2020 I love these. That Appaloosa looks like a devotee of Mediera and her undead-hunting minons. Hey, if you want to share that complexion I'll put it on a dirt slider. It's great how in the first image of the stallion his hoof is curled exactly right. I spent a bunch of time on those bone weights and they're still not perfect, but good enough to go on with.
Bad Dog Posted March 3, 2020 Author Posted March 3, 2020 I loaded up RussianPrince's butthole on the guys to test it out. Simpler than the mechanism of making the pussy work. I think it works fine if you're into that. And if you're into horses, I guess you're into that. Spoiler 2
ASlySpyDuo Posted March 3, 2020 Posted March 3, 2020 8 hours ago, Bad Dog said: Hey, if you want to share that complexion I'll put it on a dirt slider. It's a bunch of RaceMenu overlays, mostly freckles, stacked together so no complexion. Dirt slider wouldn't affect body or hands anyway which are also spotted for her as seen from my previous imagedump.
generalnaruto Posted March 5, 2020 Posted March 5, 2020 I'm having trouble enabling the sheathed schlongs. I enable the two as you say to do but it says there is no sos schlong found but if i enable the normal horse sos schlong i get a horse schlong perfectly fine. ☹️ any help appreciated!
lonelygrove Posted March 5, 2020 Posted March 5, 2020 Does anyone else get the "Another time, perhaps." prompt when trying to recruit one of the NPCs?
Blaze69 Posted March 5, 2020 Posted March 5, 2020 1 hour ago, lonelygrove said: Does anyone else get the "Another time, perhaps." prompt when trying to recruit one of the NPCs? Yeah, they actually can't be recruited. The recruitment lines are NPC-specific to the few vanilla hirelings (Jenassa, Marcurio and a few others) so they don't show up for the horse NPCs even if they have all the required factions for it. The "you don't have enough gold" line is actually generic/lacks the specific NPC requirement so you do get the prompt and the line if you try to hire them when you don't have the gold (but obviously you can't recruit them because you don't have the gold).
Bad Dog Posted March 5, 2020 Author Posted March 5, 2020 I'll fix the voice types sometime. If you'll notice, the OP says either recruit them the normal way or use a follower mod that lets you recruit any NPC, which many do. I need to do what I did with the bird mod and set it so they're friendly enough to be recruited for free. The only actual female hireling is Janessa, I believe, and she's got a voice that's mostly just used for dark elves.
Blaze69 Posted March 5, 2020 Posted March 5, 2020 1 hour ago, Bad Dog said: I need to do what I did with the bird mod and set it so they're friendly enough to be recruited for free. The only actual female hireling is Janessa, I believe, and she's got a voice that's mostly just used for dark elves. Could always just add a specific line to recruit them. The only hireling-specific line is the recruiting/hiring one (both the "normal" variant and the "already has follower"/"doesn't have enough gold" failure variants), all of the others are the generic follower ones so you would be able to use any follower-enabled voice on them. You can reuse the same dialogue fragment script on different dialogue records if you add them manually in xEdit even if the CK doesn't let you do it, so if you reuse one of the vanilla hiring scripts, you wouldn't even need to pack your own. And the game includes a bunch of generic lines like "okay" or "here you go" that are available for all voice types and can be used in any other dialogue line as the voiced response, so you could simply link your custom line to the "Of course" or "How can I argue with that" response data and manually add the vanilla hireling hiring script to it. The result should be a working recruitment dialogue that works just like vanilla hirelings do and doesn't require any quests or scripting or whatever, just some work in xEdit. Guess I'll have to look into it myself. Regardless of whether it ends up in this mod or not, it would be good to know whether it's actually feasible or not.
soroka rae Posted March 5, 2020 Posted March 5, 2020 the game refuses to start with any of the files uploaded. the beheda label is downloaded and the game crashes. if the file is disabled in the list, the game works again. disabling all other mods also failed. Still have ideas? maybe some additions are needed? really want this race
Blaze69 Posted March 5, 2020 Posted March 5, 2020 35 minutes ago, soroka rae said: the game refuses to start with any of the files uploaded. the beheda label is downloaded and the game crashes. if the file is disabled in the list, the game works again. disabling all other mods also failed. Still have ideas? maybe some additions are needed? really want this race Crash after the Bethesda logo but before the main menu load means you are missing a master file for a plugin. Since it's this mod that causes the crash, chances are you are missing RaceCompatibility. Install it and try again. 1
soroka rae Posted March 5, 2020 Posted March 5, 2020 set RaceCompatibility, now the game crashes when highlighting the name of the race in the menu selection
poblivion Posted March 5, 2020 Posted March 5, 2020 16 minutes ago, soroka rae said: set RaceCompatibility, now the game crashes when highlighting the name of the race in the menu selection Do you use LOOT? If not, try it sometimes helps
soroka rae Posted March 6, 2020 Posted March 6, 2020 if i select a female gender on another race> and then switch to a horse race, then everything works, choosing a male horse race leads to a game crash
Blaze69 Posted March 6, 2020 Posted March 6, 2020 23 minutes ago, soroka rae said: if i select a female gender on another race> and then switch to a horse race, then everything works, choosing a male horse race leads to a game crash Can't really think of anything on male horses that could cause a crash, but then again my version of the race has been edited so maybe there was something and I simply removed it. In any case, first things first: did you install XPMSE and make sure to let it overwrite any other installed mod?
FauxFurry Posted March 6, 2020 Posted March 6, 2020 While it technically already works with Special Edition (so long as one uses a new save), I will still wait until there is a proper port and all of the texture work is done. Spoiler
Ryokentaru Posted March 7, 2020 Posted March 7, 2020 So is anyone else having trouble with the tails always turning white? All the NPCs have white tails regardless of their hair color, and my PC will always have a white tail upon initial load. I can open the character editor, and if I set hair color again the tail will change to match, but it'll turn white again the next time I load my game. I'm using the HDT tails if that helps. I'm assuming a script is used to match tail color to hair color, so I suppose it may be script lag, but everything else seems to be executing fine so I dunno.
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