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[AAF] Tattoo After Rape (1/18/2020)


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  • 3 months later...
Posted

Might this mod be made to work with the linked mod, to combine the effects, by adding tears, running mascara and bruises during and after rape scenes in mods like "Violate"? ?

 

Posted (edited)
On 12/25/2023 at 11:14 PM, Church the Cat said:

Might this mod be made to work with the linked mod, to combine the effects, by adding tears, running mascara and bruises during and after rape scenes in mods like "Violate"? ?

 

 

Done. I didn't include "injuries" or tears since these should ideally go away on a timer rather than needing to be removed by the NPC. Might be worth spinning up a separate mod to handle injury-esque overlays with expiry timers.

 

Requirements:

Installation:

  1. Install as normal
  2. Ensure it overwrites the original

Customization:

Face tattoos are applied on six locations: neck, left cheek (facing the character in 3rd person), right cheek, chin, mouth, and forehead. Tattoo options for each area can be edited in Data/SFT/face-tattoos.json.

 

 

Tats After Rape - Face Patch v0.2.zip

Edited by ponzipyramid
  • 1 month later...
Posted

I for the life of me cannot bet this mod to work. I can add the tattoos in the lookmenu and get the message that a tattoo has been added after being assaulted, however the tattoo itself isn't showing up. I'm using a male character with bodytalk 3 and using the 1k tattoos. 

Posted
7 hours ago, FierceEncounter said:

I for the life of me cannot bet this mod to work. I can add the tattoos in the lookmenu and get the message that a tattoo has been added after being assaulted, however the tattoo itself isn't showing up. I'm using a male character with bodytalk 3 and using the 1k tattoos. 

same exact problem here

Posted
9 hours ago, FierceEncounter said:

I for the life of me cannot bet this mod to work. I can add the tattoos in the lookmenu and get the message that a tattoo has been added after being assaulted, however the tattoo itself isn't showing up. I'm using a male character with bodytalk 3 and using the 1k tattoos. 

 

1 hour ago, goomthegoon said:

same exact problem here

 

Make sure you go into its MCM and enable the mod. It's disabled by default.

Posted (edited)
On 1/2/2024 at 9:03 PM, ponzipyramid said:

 

Done. I didn't include "injuries" or tears since these should ideally go away on a timer rather than needing to be removed by the NPC. Might be worth spinning up a separate mod to handle injury-esque overlays with expiry timers.

 

Requirements:

Installation:

  1. Install as normal
  2. Ensure it overwrites the original

Customization:

Face tattoos are applied on six locations: neck, left cheek (facing the character in 3rd person), right cheek, chin, mouth, and forehead. Tattoo options for each area can be edited in Data/SFT/face-tattoos.json.

Tats After Rape - Face Patch v0.1.zip 18.45 kB · 40 downloads

Thanks, for adding this feature, but I can't get it to add the tats to the face, only the body. I thought I'd grabbed all the requirements, and made sure to install the 1.1.2 version of "Tats After Rape" first, then overwrote it with your patch, but the tats only apply to the body. Am I missing something to get it to work? Also, the MCM option to enable the mod is toggled on, so it's not that. 😹

LoadOrder_Fallout4_2024-02-11T03-53-58.txt

Edited by Church the Cat
Added my load order.
  • 2 weeks later...
Posted (edited)

Same problem here. Male character with BodyTalk can apply the Captive Tattoos with LooksMenu. During an assault scene, despite the notification that tats have been applied, nothing shows up on the body. 

 

But with the exact same files, configuration and load order, I tried with female character (CBBE) and it works. 

 

So either this mod is not compatible with "male bodies" mod (as I also tried with EVB and it's also not working), or the mod is not applying the tats.

 

Reading the Captives Tattoo description and observing the difference of tats design between male and female, I'm wondering if female-only tattoos are being selected from the list? Hence why it's not showing up on males (even if there's no error, anything wrong with the mod in general). 

 

UPDATE:

Fixed it. The AAF .xml file extracted from this mod only references females. Look for the correct file under Captive Tattoos Fomod folder and manually replace the AAF. xml file

 

 

 

 

Edited by hellsync404
Posted
On 2/11/2024 at 9:38 AM, Church the Cat said:

Thanks, for adding this feature, but I can't get it to add the tats to the face, only the body. I thought I'd grabbed all the requirements, and made sure to install the 1.1.2 version of "Tats After Rape" first, then overwrote it with your patch, but the tats only apply to the body. Am I missing something to get it to work? Also, the MCM option to enable the mod is toggled on, so it's not that. 😹

LoadOrder_Fallout4_2024-02-11T03-53-58.txt 2.77 kB · 3 downloads

I didn't get the chance to try the patch yet cause tat's after rape will conflict with commonwealth slaver (both apply face tints) but if you didn't find a solution, post your papyrus log or look for "SFT" traces. At least it will tell you if SFT function were called or not. Also make sure you have SUP installed (won't show up in your load order but F4SE log.)

Posted
23 hours ago, lee3310 said:

I didn't get the chance to try the patch yet cause tat's after rape will conflict with commonwealth slaver (both apply face tints) but if you didn't find a solution, post your papyrus log or look for "SFT" traces. At least it will tell you if SFT function were called or not. Also make sure you have SUP installed (won't show up in your load order but F4SE log.)

Thanks, I have SUP 11.6 installed and checked my four most recent papyrus logs. They all have a line that reads, "[02/21/2024 - 03:28:56AM] [SFT:SFT_API <SFT_Main (4700008A)>]-->OnPlayerLoadGame(): SFT state = GOE".

Posted
31 minutes ago, Church the Cat said:

Thanks, I have SUP 11.6 installed and checked my four most recent papyrus logs. They all have a line that reads, "[02/21/2024 - 03:28:56AM] [SFT:SFT_API <SFT_Main (4700008A)>]-->OnPlayerLoadGame(): SFT state = GOE".

That's a check that runs every time you load the game. It means Garden of Eden is installed. You need to find something like this when tatts are applied:
[02/22/2024 - 05:28:46AM] [SFT:SFT_API <SFT_Main (7400008A)>]-->GOE:RemoveHeadPart(): HeadPart [HeadPart <SFT_ST_RunnyMascara_d (74000023)>] found and removed
but instead of removed it will say applied with the name of the tint if successful or "Not Found"

Posted
3 hours ago, lee3310 said:

That's a check that runs every time you load the game. It means Garden of Eden is installed. You need to find something like this when tatts are applied:
[02/22/2024 - 05:28:46AM] [SFT:SFT_API <SFT_Main (7400008A)>]-->GOE:RemoveHeadPart(): HeadPart [HeadPart <SFT_ST_RunnyMascara_d (74000023)>] found and removed
but instead of removed it will say applied with the name of the tint if successful or "Not Found"

Looks like I have none of that, the only mention of SFT is the aforementioned SFT line. I shared the papyrus of my most recent test, from a few minutes ago. I popped into the game, and went straight into the "Tats After Rape" MCM and toggled the debug option to apply a tattoo many times. She had many tattoos, but none on her face.

Papyrus.0.log

Posted (edited)
6 hours ago, Church the Cat said:

Looks like I have none of that, the only mention of SFT is the aforementioned SFT line. I shared the papyrus of my most recent test, from a few minutes ago. I popped into the game, and went straight into the "Tats After Rape" MCM and toggled the debug option to apply a tattoo many times. She had many tattoos, but none on her face.

Papyrus.0.log 265.52 kB · 0 downloads

Ok so nor SFT nor face tatts functions are called in your game. Maybe you are using a mod that overwrite the patch ? like this one:
image.png.21a99437403441c877269b0d344cec69.png

Check for conflict.

Edited by lee3310
Posted (edited)
2 hours ago, lee3310 said:

Ok so nor SFT nor face tatts functions are called in your game. Maybe you are using a mod that overwrite the patch ? like this one:
image.png.21a99437403441c877269b0d344cec69.png

Check for conflict.

I don't think I have that installed, but I don't know how to find out. I don't know where that download is located. I've been trying to figure out how to share my F4SE mod list, since I thought that might help us, but forgot how to generate the list.

I've also noticed no face or body tattoos apply to my companions, seemingly after installing the face tats patch.

Edited by Church the Cat
Further investigation.
Posted
1 hour ago, Church the Cat said:

I don't think I have that installed, but I don't know how to find out. I don't know where that download is located. I've been trying to figure out how to share my F4SE mod list, since I thought that might help us, but forgot how to generate the list.

I've also noticed no face or body tattoos apply to my companions, seemingly after installing the face tats patch.

that mod is a patch for NPCs that replaces the same script as Face patch. You have to check you mod manager for conflict (not plugin list).

Posted
9 hours ago, lee3310 said:

that mod is a patch for NPCs that replaces the same script as Face patch. You have to check you mod manager for conflict (not plugin list).

After trying to fix it myself for a few hours without success, I decided to just return to the basic mod. I still use NMM, so it's of no use that I can see for finding a conflict, nor did I see any red lines in xEdit. But, thanks for trying to help me. 👍

Posted
On 1/3/2024 at 5:03 AM, ponzipyramid said:

 

Done. I didn't include "injuries" or tears since these should ideally go away on a timer rather than needing to be removed by the NPC. Might be worth spinning up a separate mod to handle injury-esque overlays with expiry timers.

 

Requirements:

Installation:

  1. Install as normal
  2. Ensure it overwrites the original

Customization:

Face tattoos are applied on six locations: neck, left cheek (facing the character in 3rd person), right cheek, chin, mouth, and forehead. Tattoo options for each area can be edited in Data/SFT/face-tattoos.json.

Tats After Rape - Face Patch v0.1.zip 18.45 kB · 54 downloads

please is it possible to make this work with TattooAfterRape1.1.2 actors support.7z

  • 3 weeks later...
Posted

Feature Request... Drugged Update.

 

A long time ago, you gave me a one of a kind Drugged Updated version. Where the enemies Drug you up and feed you Alcohol after Tattooing you.

 

Any chance of adding it to the next update, into the main mod. I use it all the time, and love the feature.

 

Tattoo After Rape 1.1.1 Drugged updated KP v1 MAIN

  • 2 weeks later...
Posted (edited)
On 1/3/2024 at 3:03 AM, ponzipyramid said:

 

Done. I didn't include "injuries" or tears since these should ideally go away on a timer rather than needing to be removed by the NPC. Might be worth spinning up a separate mod to handle injury-esque overlays with expiry timers.

 

Requirements:

Installation:

  1. Install as normal
  2. Ensure it overwrites the original

Customization:

Face tattoos are applied on six locations: neck, left cheek (facing the character in 3rd person), right cheek, chin, mouth, and forehead. Tattoo options for each area can be edited in Data/SFT/face-tattoos.json.

Tats After Rape - Face Patch v0.1.zip 18.45 kB · 75 downloads

Wonder if there is a way to troubleshoot as i am unable to get it to work, body tats do work but i cannot get any face tats to activate. I did install everything required and got my setup up to date (sft on nexus has updated version). I do see the face tattoo % in MCM but dragging slider has no effect on what is applied.

EDIT: got it working, the issue is in the file structure, and because of it .pex file is not getting overwritten. Current path is:
Scripts\TatsAfterRape_Main.pex
But it must be set as:
Scripts\TatsAfterRape\TatsAfterRape_Main.pex

Edited by angrykiwi

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