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[AAF] Tattoo After Rape (1/18/2020)


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  • 1 month later...
Posted
On 02.09.2024 at 18:24, Roxxxane said:

Можно ли как-то легко запустить скрипт нанесения татуировки на неигрового персонажа? Я хочу случайным образом нанести пару татуировок на дюжину неигровых персонажей, но не хочу открывать меню «Внешний вид» для каждого из них... есть ли команда, которая позволяет запустить его для конкретной цели, а не только для игрока?

 

Если хочешь разукрасить пошлыми тату какого то поселенца или компаньёна то этот мод тебе не обязателен. Открываешь консолью набираешь sm14 тыкаешь на персонаджа и вводишь его номер в консоле. Откроется настроечное меню внешности и там в Наложении тела можно что угодно ему наложить. 

Posted
On 11/27/2024 at 4:42 PM, Aflexaf2011 said:

Если хочешь разукрасить пошлыми тату какого то поселенца или компаньёна то этот мод тебе не обязателен. Открываешь консолью набираешь sm14 тыкаешь на персонаджа и вводишь его номер в консоле. Откроется настроечное меню внешности и там в Наложении тела можно что угодно ему наложить. 

Yes you can do this but if you have like 20 settlers and don't care about specific tattoos going up to each one, opening console, clicking on them, opening looks menu, going to overlays, applying a bunch of them then closing is alot longer than just shooting them half a dozen times with this gun, this mod is just meant to make things easier

  • 1 month later...
Posted
17 hours ago, M.BISON said:

I don't get tats on face, think I may have edited something somewhere but can't remember?

 

From memory that's an issue with Looksmenu which doesn't support the functionality. The mod Scripted Face Tints may solve the issue though

Posted
On 1/17/2025 at 2:18 PM, Slorm said:

 

From memory that's an issue with Looksmenu which doesn't support the functionality. The mod Scripted Face Tints may solve the issue though

 

Oh I see and reading SFT page also mentions this.

 

But if tats after rape doesn't utilise SFT, then it won't do anything, right?

Posted (edited)
19 hours ago, M.BISON said:

 

Oh I see and reading SFT page also mentions this.

 

But if tats after rape doesn't utilise SFT, then it won't do anything, right?

 

I was rather hoping it would "work out of the box", but after some brief testing it seems not. I would guess this mod would need to call it, so some adjustments would be needed to it's scripts

Edited by Slorm
  • 2 weeks later...
  • 2 weeks later...
Posted
On 1/3/2024 at 4:03 AM, Guest said:

 

Done. I didn't include "injuries" or tears since these should ideally go away on a timer rather than needing to be removed by the NPC. Might be worth spinning up a separate mod to handle injury-esque overlays with expiry timers.

 

Requirements:

Installation:

  1. Install as normal
  2. Ensure it overwrites the original

Customization:

Face tattoos are applied on six locations: neck, left cheek (facing the character in 3rd person), right cheek, chin, mouth, and forehead. Tattoo options for each area can be edited in Data/SFT/face-tattoos.json.

 

 

Tats After Rape - Face Patch v0.2.zipUnavailable

Hi, does anyone know why this file is unavailable? Was it included in Scripted Face Tints or was it just deleted?

  • 3 months later...
Posted

does this mod only use tattoos from captivetattoos? or will it use other packs? i just found a mod that ported over the slavetats from skyrim (apia slavetats F4 port} and i would love to have them work through this mod 

  • 2 weeks later...
Posted
On 5/31/2025 at 2:33 PM, pabaga1 said:

Hey I'm having an issue were tattoos get remove after a new one is added? any idea why this is happening? Thank you

How many you have overlay mod?

I had a same problem but i solved it to deactivate get dirty. 

  • 2 months later...
Posted (edited)

kinda new to changing mods stuff but i wanna add all the mutant's tats. anyone willing to do it for me??

or a copy n past

 

image.png.f85236e2be4010a265ab6ac137637e00.png this is what i want for the mutant

Edited by Bigboiman556
for screenshot
  • 3 weeks later...
Posted

is there no way to remove just one tattoo applied to me among multiple? one is causing purple face (no clue what it is yet) but when I do find it id like to be able to remove just that one cuz i like what my player has equipped currently & dont wanna lose em

Posted (edited)
21 hours ago, LesboIsBesto said:

is there no way to remove just one tattoo applied to me among multiple? one is causing purple face (no clue what it is yet) but when I do find it id like to be able to remove just that one cuz i like what my player has equipped currently & dont wanna lose em

purple face means missing texture. There aren't that many supported so you can just install the missing one. If you still want to remove it:
Save the game, open console, write `cqf "SFT_Main" "PrintHeadParts"` to get the list of all applied HP in papyrus log, then remove them one by one until you find the culprit by writing `cqf "SFT_Main" "RemoveHeadPart" "headpart name"`.
Copy the name of the problematic HP, reload save, remove it by calling the function above.

Edited by lee3310
  • 2 weeks later...
  • 4 weeks later...
Posted (edited)

hmm, can it be, that TAR not working anymore with aaf 1.1.2?

after an scene i have an short game stutter and no new tattoo is on my body...

give an alternative mod what works with 1.1.2?

 

Edited by roflmaones
  • 2 months later...
  • 2 weeks later...
Posted
On 12/20/2025 at 9:50 PM, Holylokki said:

Of course, you can use LooksMenu

 

only if u have an old version of fo4.

 

LM dont work anymore with newest updates.

so also TAR not work too

Posted
On 1/2/2026 at 9:10 PM, roflmaones said:

 

only if u have an old version of fo4.

 

LM dont work anymore with newest updates.

so also TAR not work too

Go to Looksmenu Nexus, read "Posts" tab, there will be a link to Github

Posted
On 1/7/2026 at 7:40 PM, judge007 said:

Go to Looksmenu Nexus, read "Posts" tab, there will be a link to Github


NOPE, this version fails to load with ACTUAL F4SE....

and so TAR also not work
 

nope FAIL.png

Posted
1 hour ago, roflmaones said:


NOPE, this version fails to load with ACTUAL F4SE....

and so TAR also not work
 

nope FAIL.png

Keep an eye on it, at least we know someone is working on it.

It did work for the initial upgrades . . .

Posted

i deleted the f4se.dll in the mod folder in mo2 befor start the game.

looks menu works now basically (open npc with SLM xxx) so i can change bodys, but no overlays (so no TAR or RFW work) or presets avail...

lets see what the future brings :)

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