Jump to content

[AAF] Tattoo After Rape (1/18/2020)


Recommended Posts

Posted
On 3/27/2024 at 8:29 PM, angrykiwi said:

Wonder if there is a way to troubleshoot as i am unable to get it to work, body tats do work but i cannot get any face tats to activate. I did install everything required and got my setup up to date (sft on nexus has updated version). I do see the face tattoo % in MCM but dragging slider has no effect on what is applied.

EDIT: got it working, the issue is in the file structure, and because of it .pex file is not getting overwritten. Current path is:
Scripts\TatsAfterRape_Main.pex
But it must be set as:
Scripts\TatsAfterRape\TatsAfterRape_Main.pex

 

Uploaded the fixed ver, thanks.

  • 2 weeks later...
Posted

Hello, If I choose the classic option for tats after rape on captive tattoos install will it still include the bbc tattoos? and if i choose the bbc tattoos is it only bbc tattoos? basically is it possible to have both classic and bbc tattoo options and how

Posted
On 4/21/2024 at 1:18 PM, azaria777 said:

Hello, If I choose the classic option for tats after rape on captive tattoos install will it still include the bbc tattoos? and if i choose the bbc tattoos is it only bbc tattoos? basically is it possible to have both classic and bbc tattoo options and how

can anyone pls answer?

  • 2 weeks later...
  • 2 weeks later...
Posted
On 5/5/2024 at 3:08 AM, LesboIsBesto said:

Is there a reason the mod doesnt apply facial tattoos despite me having them? I have all the requirements at the latest versions before the next gen update

 

There is no way for mods to automatically apply arbitrary facial tattoos, makeup, facepaint, etc.

 

There is an experimental technique in another mod to make it sort of possible, but it requires having dedicated facepart meshes with each tattoo as its tint texture, so would need to have direct support created for each tattoo you wanted a mod to be able to use, as I understand it. Useful if some mod wants to apply a specific bruise or something, but less useful for randomly selecting from a large list of facial tattoos.

Posted
28 minutes ago, vaultbait said:

 

There is no way for mods to automatically apply arbitrary facial tattoos, makeup, facepaint, etc.

 

There is an experimental technique in another mod to make it sort of possible, but it requires having dedicated facepart meshes with each tattoo as its tint texture, so would need to have direct support created for each tattoo you wanted a mod to be able to use, as I understand it. Useful if some mod wants to apply a specific bruise or something, but less useful for randomly selecting from a large list of facial tattoos.

any idea why facial tats are so different than body ones that the mod cant apply them the same way? SlaveTats from Skyrim seems to do it so easily, didnt expect tats mods here to be so fundamentally different

Posted
On 5/17/2024 at 10:43 PM, LesboIsBesto said:

any idea why facial tats are so different than body ones that the mod cant apply them the same way? SlaveTats from Skyrim seems to do it so easily, didnt expect tats mods here to be so fundamentally different

 

That's a question for the LooksMenu maintainer, but I expect it has to do with the game engine using entirely different ways to apply overlays to the body meshes vs how it represents tints on the head/face. As far as other mods like TAR are concerned, the answer is "because the Overlay API in LooksMenu doesn't support it."

Posted
On 5/17/2024 at 11:04 PM, vaultbait said:

but less useful for randomly selecting from a large list of facial tattoos.

I streamlined tints to headparts process thanks to xedit script, so it should be easier to add more face tats support but life happens (away from modding for almost 4 months). All captive tats have been added, applying them randomly is very simple. If you have other tats mods in mind, feel free to make a request for them (didn't get any request 🤷‍♂️).

 

On 5/5/2024 at 4:08 AM, LesboIsBesto said:

Is there a reason the mod doesnt apply facial tattoos despite me having them? I have all the requirements at the latest versions before the next gen update

Are you referring to the face patch ?

Posted (edited)

And for avoidance of doubt, "the face patch" is attached to an earlier comment in this same topic:

 

 

(at least, that's the only one I'm aware of so far)

Edited by vaultbait
Posted (edited)
On 5/17/2024 at 6:43 PM, LesboIsBesto said:

any idea why facial tats are so different than body ones that the mod cant apply them the same way? SlaveTats from Skyrim seems to do it so easily, didnt expect tats mods here to be so fundamentally different

 

Expired did a bunch of low-level shader work and memory manipulation to get face overlays to work on Skyrim (which is the reason the game CTDs if you're decapitated with them enabled). I assume he isn't as interested in Fallout which is why the same kind of RE was never done to get them working on FO4. I (and I think Ego) tried to figure this out a while ago in an F4SE plugin and I was able to get a tint mask (overlay) into the array but it wouldn't actually display until you opened and closed LM or saved and reloaded. In Skyrim, ST just uses the face/body functions exposed by RM.

 

Since Lee figured out a totally viable workaround with headparts I don't see a reason to push that other approach any further.

Edited by ponzipyramid
  • 2 weeks later...
  • 2 months later...
Posted

Is there any updated planned?

I am hopeful for short and simple tatoos that look like the culprits wrote them in a hurry with a magic marker.

This I think is more plasuible than these real intricate designs in such sitations and since its so far in the future maybe "tatoo markers" exist.

Wouldnt seem too big a stretch

Posted
On 2/21/2024 at 6:07 AM, hellsync404 said:

Same problem here. Male character with BodyTalk can apply the Captive Tattoos with LooksMenu. During an assault scene, despite the notification that tats have been applied, nothing shows up on the body. 

 

But with the exact same files, configuration and load order, I tried with female character (CBBE) and it works. 

 

So either this mod is not compatible with "male bodies" mod (as I also tried with EVB and it's also not working), or the mod is not applying the tats.

 

Reading the Captives Tattoo description and observing the difference of tats design between male and female, I'm wondering if female-only tattoos are being selected from the list? Hence why it's not showing up on males (even if there's no error, anything wrong with the mod in general). 

 

UPDATE:

Fixed it. The AAF .xml file extracted from this mod only references females. Look for the correct file under Captive Tattoos Fomod folder and manually replace the AAF. xml file

 

 

 

 

Hm, I DO have the same problem with my female character: I get the notice "... left a tattoo on your body", but it won't show up. changed the load order with captive tattoos around, but no matter, which one is first, there are no tattoos to see. Could it be this mod doesn't work with fusion girl body?

Posted
1 hour ago, AyseYenilmaz said:

Hm, I DO have the same problem with my female character: I get the notice "... left a tattoo on your body", but it won't show up. changed the load order with captive tattoos around, but no matter, which one is first, there are no tattoos to see. Could it be this mod doesn't work with fusion girl body?

Could this have anything to do with the problem: I get constant messages "equip logic failure" and "unequip logic failure" in the left corner of the screen (where also the notices "rapist left a tattoo on your body" pop up).

Posted
10 hours ago, AyseYenilmaz said:

Hm, I DO have the same problem with my female character: I get the notice "... left a tattoo on your body", but it won't show up. changed the load order with captive tattoos around, but no matter, which one is first, there are no tattoos to see. Could it be this mod doesn't work with fusion girl body?

 

Are you sure LooksMenu is working? TAR's scripts call functions from LM's F4SE extension, so if you didn't install the correct LM (and F4SE) for your Fallout 4 version then it won't work. If you're on "oldgen" FO4 (1.10.163) you should be using F4SE 0.6.23 and LM 1.6.18 (or 1.6.20), if you're on "nextgen" FO4 (1.10.984) you should be using F4SE 0.7.2 and LM 1.7.0.1.

Posted
On 8/9/2024 at 8:07 PM, vaultbait said:

 

Are you sure LooksMenu is working? TAR's scripts call functions from LM's F4SE extension, so if you didn't install the correct LM (and F4SE) for your Fallout 4 version then it won't work. If you're on "oldgen" FO4 (1.10.163) you should be using F4SE 0.6.23 and LM 1.6.18 (or 1.6.20), if you're on "nextgen" FO4 (1.10.984) you should be using F4SE 0.7.2 and LM 1.7.0.1.

Ah, thank you so much. I will have a look at my Looks Menu then. Haven't thought of that. Got everything working on next gen finally (which was quite an effort! ;) ). So updated all my aaf mods, but forgot about looks menu. Hope it will do the trick! :)

Posted
On 8/11/2024 at 10:33 AM, AyseYenilmaz said:

Ah, thank you so much. I will have a look at my Looks Menu then. Haven't thought of that. Got everything working on next gen finally (which was quite an effort! ;) ). So updated all my aaf mods, but forgot about looks menu. Hope it will do the trick! :)

All good now. You were right, it was an outdated Looks Menu mod that caused the problems! :) Thank you so much.

 

  • 3 weeks later...
Posted

Is there anyway of running the apply tattoo script on an npc easily? I want to randomly apply a couple of tattoos to a dozen npcs but don't want to open looksmenu for every single one... is the a command to run it for a specific target rather than just the player?

 

Posted
59 minutes ago, Roxxxane said:

Is there anyway of running the apply tattoo script on an npc easily? I want to randomly apply a couple of tattoos to a dozen npcs but don't want to open looksmenu for every single one... is the a command to run it for a specific target rather than just the player?

 

Ya know a gun like Crazy's Multi Tool would be neat. 

Posted
On 9/2/2024 at 4:29 PM, izzyknows said:

Ya know a gun like Crazy's Multi Tool would be neat. 

I mean that works great for making it easier to open looks menu for each npc but I still have to go through and select random tattoos for every single one, as tatsafterrape already has a button in MCM that applies a random tattoo to the player I was hoping for a way of doing that but targeting an npc so I can just pick an NPC hit the button half a dozen times then repeat

 

Posted
25 minutes ago, Roxxxane said:

I mean that works great for making it easier to open looks menu for each npc but I still have to go through and select random tattoos for every single one, as tatsafterrape already has a button in MCM that applies a random tattoo to the player I was hoping for a way of doing that but targeting an npc so I can just pick an NPC hit the button half a dozen times then repeat

 

I meant a gun that shoots tattoos. Keep blasting until you like the look. Maybe even like the syringer where you could craft different tatt ammo.

Posted
1 minute ago, izzyknows said:

I meant a gun that shoots tattoos. Keep blasting until you like the look. Maybe even like the syringer where you could craft different tatt ammo.

Ooooh I thought you were being sarcastic and saying to just use crazy multi tool lol, yeah that would be cool as hell, I'm currently trying to see if I can edit crazy's multi tool to apply tattoos

Posted (edited)

Made this quick mod based off of Crazy's multi tool, adds a tattoo gun to the game which can be crafted at a chem station under UTILITY or added to your inventory by using an esp browser and looking under "tattoo gun.esp".

Simply shoot a female NPC and it will add a random generic tattoo from tattoo after rape, this is my first mod so if it doesn't work for you I'm sorry I have no clue what I'm doing lol.

Thanks to Crazy for making the multi tool in the first place which this is based on as well as Egoballistic and other members of the AAF discord for help as a staggered through learning to mod

 

Tattoo Gun.7z

Edited by Roxxxane
  • 2 weeks later...
Posted

im having the old notification pops out but not applying tattoo bug

main char is female, i can apply and remove tattoo in looksmenu with no problem

and the remove tattoo debug option in MCM works for me, it removes tattoos i add in looksmenu if the remove all tats is on 

using heavy modified nanako race set, and for some reason unkown, the mod "cum overlays" does not work for me, since theres an alternative, so i took that one instead

i noticed the xml setting file goes under meta title="cum_overlaysData.xml" 

could this be causing the problem?

  • 2 weeks later...
Posted (edited)

Thankfully I found this in the forum to make this mod work for males:

 

UPDATE:

Fixed it. The AAF .xml file extracted from this mod only references females. Look for the correct file under Captive Tattoos Fomod folder and manually replace the AAF. xml file

 

But I have to wonder, why have a gender check at all?

Edited by SuperGumby

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...