Miauzi Posted March 29, 2023 Posted March 29, 2023 Vor 29 Minuten sagte Lorphe: Danke, das werde ich tun Da ich immer mit Heather gespielt habe aber wechseln wollte und gehört habe nur Ivy hat das gleiche Qualitätsniveau. Ich werde wahrscheinlich das Aussehen von Ivy ändern, damit sie mehr wie ein Cyborg/Synthesizer aussieht, aber ich habe Angst, dass es ihre Suche durcheinander bringt, und ich möchte nicht gespoilert werden >.< Ich hätte es geliebt, Ivy zuerst wie einen beschädigten Bot zu haben, um dann während ihrer Suche ihren Rücken "aufbauen" zu müssen. Ivy is NOT a synth ala Nick Valentine - she already explains to you at the first encounter that she is BIOLOGICAL from the outside. (and this is not a spoiler) Yes, of course you can turn her into a mechanical synth - but then you completely turn her backstory upside down You want to help her because she has "defects"? I can tell you that much... she urgently needs help - but she doesn't need a "simple" mechanic, she needs a "brain plumber" Ivy and Heather actually get along great and just like Heather has to go to a lot of places... well - Ivy has to go to the same ones a lot too so I myself - I mean my own char - is also a synth ... am I somehow "mechanical"?? 2
Lorphe Posted March 29, 2023 Posted March 29, 2023 49 minutes ago, Miauzi said: Ivy is NOT a synth ala Nick Valentine - she already explains to you at the first encounter that she is BIOLOGICAL from the outside. (and this is not a spoiler) Yes, of course you can turn her into a mechanical synth - but then you completely turn her backstory upside down I know she is half human and half cyber, i though like Motoko from Ghost in The Shell who has a cyborg body but an human brain augmented. So for me Ivy skin/body would have make sense with some skin like that : https://www.nexusmods.com/fallout4/mods/55413 But if you guys say that im wrong and it wouldn't match her story then i won't do it ^^ Immersion/cohesion matter a lot to me.
Miauzi Posted March 29, 2023 Posted March 29, 2023 Vor 40 Minuten sagte Lorphe: Ich weiß, dass sie halb Mensch und halb Cyber ist, aber ich mag Motoko aus Ghost in The Shell, die einen Cyborg-Körper, aber ein menschliches Gehirn hat. Also für mich hätte Ivy Skin/Body mit so einem Skin Sinn gemacht : https://www.nexusmods.com/fallout4/mods/55413 Aber wenn ihr sagt, dass ich falsch liege und es nicht zu ihrer Geschichte passen würde, dann werde ich es nicht tun ^^ Immersion/Kohäsion sind mir sehr wichtig. like i said before... i could spoil the background story of the model of ivy... just this much - it is a series of the institute BEFORE the biological synths and for that it has to be fully "organic" on the outside - otherwise it won't work apart from that - I'm also a big fan of "Ghost in the Shell" - and at first I also thought that Ivy was similar to the "major"... ...but this comparison is ultimately wrong - even if the "major" looks hardly different from a normal person but even with the "major" itself, a mechanical look (as in the linked mod) of the exterior would be completely wrong it ultimately breaks the story... ...and in my blog story I went very deep - even if my interpretation is of course influenced by my own experiences (and views).
Lorphe Posted March 29, 2023 Posted March 29, 2023 55 minutes ago, Miauzi said: major Thanks for clarifying it, and i guess we are both fan of the Major! I will follow your advice i posted for this after all so i won't add her any Synth or cyborg stuff. I will probably just give her a "better" face. Im about to start a new run with Sim Stellement 2 and this mod is rather "wise", so i wanted my FO4 to have something kinky and adult to match that world. Since i already did a 50h run with Heather and the Depravity etc mods, i ditched them and wanted a good companion that could fill that up. If you have any mod recomandation to go with my hardcore "grim" game, that has adult content/story (not mandatory sexual) then im open to suggestion. 1
Miauzi Posted March 30, 2023 Posted March 30, 2023 Vor 39 Minuten sagte Lorphe: Danke für die Klarstellung, und ich denke, wir sind beide Fans des Majors! Ich werde deinen Rat befolgen, den ich dafür gepostet habe Also werde ich ihr kein Synth- oder Cyborg-Zeug hinzufügen. Ich werde ihr wahrscheinlich einfach ein "besseres" Gesicht geben. Ich bin dabei, einen neuen Lauf mit Sim Stellement 2 zu starten, und dieser Mod ist ziemlich "klug", also wollte ich, dass mein FO4 etwas versautes und erwachsenes hat, um zu dieser Welt zu passen. Da ich bereits einen 50-Stunden-Lauf mit Heather and the Depravity etc. Mods gemacht habe, habe ich sie fallen gelassen und wollte einen guten Begleiter, der das füllen könnte. Wenn Sie eine Mod-Empfehlung für mein Hardcore-„Grim“-Spiel haben, das Inhalt/Geschichte für Erwachsene hat (nicht zwingend sexuell), dann bin ich offen für Vorschläge. take a look here - I've listed some of the most important mods that make the scenario for my story possible maybe there is something you like I'll admit - things like Raider Reform School are a bit "kinky" - but I don't see Fallout as some kind of combat shooter or survival training Currently I can integrate the sometimes very bizarre things - that come with the mods for "Depravity" or "Fusion City" or "Dr. Nick ..." - in my story without breaking them completely - but of course I have with them played extensively before it's just a matter of personal taste how you put your setting together... even with the same mods, there are often very different results depending on how you approach certain things in the game itself. But behind it is its own "roll-play". 1
Tinman2u Posted March 30, 2023 Posted March 30, 2023 (edited) SO....your eyes have gone a bit cross-eyed from all that Ivy Magazine Add-on porn but you REALLY like the perks & Ivy's over the top comments (Unless you turn them off after you've collected them all like I did), SO what do you do? Just grab Ketaros New Magazines, unpack the BSA to get the meshes & textures, and rename the meshes appropriately and put them in the appropriate folder to override Ivy's and THEN.....SFW mags in Ivy's porn racks. They are ALL the rage! Yes, for immersion purposes you need to update the messages that happen whenever you pick them up and THAT is a bit tedious.....but at the end of the day there is nothing new under the sun. Ezekiel 23-20 Edited March 30, 2023 by Tinman2u 1
Reginald_001 Posted March 30, 2023 Author Posted March 30, 2023 21 hours ago, Lorphe said: Thanks for clarifying it, and i guess we are both fan of the Major! I will follow your advice i posted for this after all so i won't add her any Synth or cyborg stuff. I will probably just give her a "better" face. Im about to start a new run with Sim Stellement 2 and this mod is rather "wise", so i wanted my FO4 to have something kinky and adult to match that world. Since i already did a 50h run with Heather and the Depravity etc mods, i ditched them and wanted a good companion that could fill that up. If you have any mod recomandation to go with my hardcore "grim" game, that has adult content/story (not mandatory sexual) then im open to suggestion. I don't recommend playing SS2 together with Ivy. Both mods are very large and will interfere with each other, corrupting your saves. We (the testteam not me) have tested this thoroughly and it always broke people's saves when used together. 4
Lorphe Posted March 30, 2023 Posted March 30, 2023 (edited) 46 minutes ago, Reginald_001 said: I don't recommend playing SS2 together with Ivy. Both mods are very large and will interfere with each other, corrupting your saves. We (the testteam not me) have tested this thoroughly and it always broke people's saves when used together. Awww man you just ruined my modlist and playthough T_T SS2 is basicaly why i want to replay FO4, and Ivy was the only follower that could replace Heather....... Im so bumed now...... Edited March 30, 2023 by Lorphe
Omicr0n Posted March 31, 2023 Posted March 31, 2023 2 hours ago, Lorphe said: Awww man you just ruined my modlist and playthough T_T SS2 is basicaly why i want to replay FO4, and Ivy was the only follower that could replace Heather....... Im so bumed now...... I'm in the same boat. I just started a playthrough with Ivy and SS2 in the same modlist. I wonder if it's the same issue with SS1. I'm more interested in the expanded settlement building rather than the quests that were added in SS2.
Miauzi Posted March 31, 2023 Posted March 31, 2023 Vor 3 Stunden sagte Reginald_001: Ich empfehle nicht, SS2 zusammen mit Ivy zu spielen. Beide Mods sind sehr groß und stören sich gegenseitig und beschädigen Ihre Speicherstände. Wir (das Testteam, nicht ich) haben dies gründlich getestet und es hat immer die Saves der Leute gebrochen, wenn es zusammen verwendet wurde. I had considered 1/2 year ago whether I should incorporate this mod (SS2) into my picture ... but I found no use for it in the story to be told. Lucky again - just out of interest... ...what were the typical collisions between the two mods? I know - that Ivy has to visit many places and after "Ivy inside" I have to go with her on the hunt for the journals of Mercy's raider gang.
Omicr0n Posted March 31, 2023 Posted March 31, 2023 31 minutes ago, Miauzi said: Lucky again - just out of interest... ...what were the typical collisions between the two mods? I found this earlier comment about it: On 7/21/2022 at 8:10 PM, Reginald_001 said: Do not run her with script heavy mods like SS2 because of the script heavy nature of that mod. During testing, testers noticed that after setting up multiple settlements the script engine starts bugging out due to the extra load that Ivy puts on the engine. 2
Coldtrain6989XD Posted March 31, 2023 Posted March 31, 2023 There is a texture pack with this mod in the google drive folder do we need that texture folder?
Omicr0n Posted March 31, 2023 Posted March 31, 2023 10 minutes ago, Coldtrain6989XD said: There is a texture pack with this mod in the google drive folder do we need that texture folder? I believe those textures are what this comment was about: On 12/14/2019 at 3:07 PM, Reginald_001 said: PATCH NOW AVAILABLE FOR MISSING TEXTURES IN HOLOTAPE. MAKE SURE TO DOWNLOAD THE PATCH FROM G-DRIVE. 2
Lorphe Posted March 31, 2023 Posted March 31, 2023 3 hours ago, Omicr0n said: Do not run her with script heavy mods like SS2 because of the script heavy nature of that mod. During testing, testers noticed that after setting up multiple settlements the script engine starts bugging out due to the extra load that Ivy puts on the engine. To be honest i would even have prefered a Ivy "light" version lol, while I appreciate complex crafted quest. What i was most interested is to have a funny/kinky follower with good dialogue option during my travel. I rather prefer when they aren't involved in the base game too much, or when they had to many things to avoid this kind of conflict. But it what it is.... I don't know what to do now.
Omicr0n Posted March 31, 2023 Posted March 31, 2023 10 minutes ago, Lorphe said: To be honest i would even have prefered a Ivy "light" version lol, while I appreciate complex crafted quest. What i was most interested is to have a funny/kinky follower with good dialogue option during my travel. I rather prefer when they aren't involved in the base game too much, or when they had to many things to avoid this kind of conflict. But it what it is.... I don't know what to do now. I pulled SS2 out of my mod list and I'm trying SS1 instead. Not sure if it suffers from the same problem or not. I'm hoping it's not as script-heavy as SS2. Of course if you're interested in the SS2 questline then that's not a viable solution for you.
Tinman2u Posted March 31, 2023 Posted March 31, 2023 (edited) 4 hours ago, Lorphe said: To be honest i would even have prefered a Ivy "light" version lol, while I appreciate complex crafted quest. What i was most interested is to have a funny/kinky follower with good dialogue option during my travel. I rather prefer when they aren't involved in the base game too much, or when they had to many things to avoid this kind of conflict. But it what it is.... I don't know what to do now. Ivy isn't the problem. She's a normal follower with mostly normal follower scripts with only a few "added" features which contribute to normal script load like ANY quest/follower mod. No more than Heather or Darlene or Ellen. The problem is a mod that wants to automate something that isn't meant to be automated. MAYBE if there was a way to turn it OFF after a settlement was completed before you went to the next one, but I never saw that option. The papyrus engine can only handle so much so sometimes you have to pick and choose. Do you want automated settlement building or additional followers besides vanilla? IMHO, running around with Heather, Darlene, Ellen & Ivy is MUCH more fun than settlement building. And, if you treat her right and get the good ending of her quest line, then Ivy is definitely worth not having anything to do with SS1 or SS2. I decided to skip those mods LONG ago after I had my own issues with papyrus clog while using them. You want quick, cool looking settlement buildings: Reg's Prefab ShackFest Hope this helps. Good luck! Edited March 31, 2023 by Tinman2u 2
Reginald_001 Posted March 31, 2023 Author Posted March 31, 2023 (edited) You can use mod profiles, make one 'settlement based' build with SS2 and accompanying mods. Then make another profile 'quest mods' where you put your followers, your Thuggy mods, etc.. As long as you don't load the wrong savegame this works pretty well. Edited March 31, 2023 by Reginald_001 2
Ophiucus68 Posted March 31, 2023 Posted March 31, 2023 On 3/26/2023 at 10:36 PM, Omicr0n said: How do people have their BodyGen configs set up for Ivy? I've tried different setups but everything I've tried so far leads to her getting a random body shape rather than the specific one assigned for her. I've tried both of the the following, but neither setup works correctly: CompanionIvy.esm folder morphs.ini file: CompanionIvy.esm|029720=Josie Body - Fusion Outfit templates.ini file: ... Fallout4.esm folder morphs.ini file: CompanionIvy.esm|029720=Josie Body - Fusion Outfit templates.ini file: ... I'm using to regenerate her morphs in game, but each time the regenerate command is used the body shape is different, which seems to indicate she's just being assigned one of the templates for random NPCs rather than the one for her specifically, since the template I'm trying to assign her doesn't have any shape randomness. I know my BodyGen setup is working somewhat since the NPCs at the beginning of the game had varying body shapes. Anyone know what I'm doing wrong here? Edit: In case I'm messing up the ID, when I click on her in game with the console open, her ID shown is 0c029720 Edit 2: So I apparently had 2 different problems which made solving this more difficult: 1. I was using the wrong ID. The ID shown when you click on an NPC is apparently not their "FormID". The Better Console mod allowed me to get the correct ID which it labels as "BaseID". I will say that I did try the BaseID before as well, but it didn't work because of problem #2. 2. I have installed which also supplies BodyGen configs, and apparently these were overriding the ones I was working with. Once I removed those and started using the correct ID, the correct body morphs were applied to Ivy. Glad you figured it out. Bodygen van be finicky. I use a small bodygen mod I made myself. In the morphs.ini, I have one line for IVY: #ivy CompanionIvy.esm|803=400ivy 400ivy is the bodyslide file I created for Ivy. 803 is the character ID grabbed from FO4edit. Works fine.
Ophiucus68 Posted March 31, 2023 Posted March 31, 2023 On 3/28/2023 at 12:12 PM, WA1KER885 said: What? Ivy has human body just like other npc. What bodygen config? If you want to change Ivy, just type slm *ivy's id* and make any change you want. Some of us like variety for NPCs without constantly playing with LooksMenu Big advantage of bodygen is that every NPC can have a different body type. For example, I have a 'library' of 60+ body types that the game randomly assigns to females with Companions assigned specific types. Every game I start, Ivy, Piper, my player, Cait, etc. will look exactly how I want without opening LooksMenu and guesstimating what I might have done previously. 1
WA1KER885 Posted March 31, 2023 Posted March 31, 2023 On 3/29/2023 at 6:27 AM, Lorphe said: Since Ivy is avalible very early does she's really strong in combat? My game is extremly hard i like that survival feeling and im scared that Ivy become OP too fast and kinda ruin the balance of my game. What can you guys say about it? Just turn off hypercombat 1
gregaaz Posted March 31, 2023 Posted March 31, 2023 (edited) 6 hours ago, Tinman2u said: Ivy isn't the problem. She's a normal follower with mostly normal follower scripts with only a few "added" features which contribute to normal script load like ANY quest/follower mod. No more than Heather or Darlene or Ellen. The problem is a mod that wants to automate something that isn't meant to be automated. MAYBE if there was a way to turn it OFF after a settlement was completed before you went to the next one, but I never saw that option. The papyrus engine can only handle so much so sometimes you have to pick and choose. Do you want automated settlement building or additional followers besides vanilla? IMHO, running around with Heather, Darlene, Ellen & Ivy is MUCH more fun than settlement building. And, if you treat her right and get the good ending of her quest line, then Ivy is definitely worth not having anything to do with SS1 or SS2. I decided to skip those mods LONG ago after I had my own issues with papyrus clog while using them. You want quick, cool looking settlement buildings: Reg's Prefab ShackFest Hope this helps. Good luck! For what it's worth, if you have an up to date PC (and also are using the engine fixing mods like Buffout 4 and similar) then the papyrus issues shouldn't be as big a concern. I'm currently doing a long-running playthrough with 570 mods installed, including Ivy, Heather, several big quest mods, an extensive AAF setup, SS2 with many add-ons, and a bunch of other stuff, and I haven't had any Papyrus issues other than the normal engine-level issues that impact almost any build (script lag when sprinting between settlements, for example). The only mod I found that I couldn't safely use was RSE, and I believe even the author now cautions people about save corruption issues with that mod. As always, you want to take the time to properly integrate your mods. FO4 modders in general seem to be a bit cleaner than the Skyrim community, but you still run into things like VMAD record conflicts (or even straight-up script conflicts) that need to be managed, and if those issues are left unresolved then you're going to have Papyrus related problems. Edited March 31, 2023 by gregaaz 5
ACastle Posted March 31, 2023 Posted March 31, 2023 On 3/23/2023 at 9:05 PM, Reginald_001 said: I always just tab-out of the 'sent to settlement' popup, and then if an NPC was never assigned to any settlement to begin with, they go back to their home automatically. Good to know! Thanks
negative0004 Posted March 31, 2023 Posted March 31, 2023 Mod doesnt work. ive installed it into vortex it and i started a new game. no radio station. no ivy in the root cellar
Lorphe Posted March 31, 2023 Posted March 31, 2023 (edited) 8 hours ago, gregaaz said: For what it's worth, if you have an up to date PC (and also are using the engine fixing mods like Buffout 4 and similar) then the papyrus issues shouldn't be as big a concern. I'm currently doing a long-running playthrough with 570 mods installed, including Ivy, Heather, several big quest mods, an extensive AAF setup, SS2 with many add-ons, and a bunch of other stuff, and I haven't had any Papyrus issues other than the normal engine-level issues that impact almost any build (script lag when sprinting between settlements, for example). The only mod I found that I couldn't safely use was RSE, and I believe even the author now cautions people about save corruption issues with that mod. As always, you want to take the time to properly integrate your mods. FO4 modders in general seem to be a bit cleaner than the Skyrim community, but you still run into things like VMAD record conflicts (or even straight-up script conflicts) that need to be managed, and if those issues are left unresolved then you're going to have Papyrus related problems. This interesting to know. I have a 1200 mods running Skyrim with extensive script and stuff, ENB. I build my rig 2 years ago with a 2080 TI OC, liquid cooled proc, and 32gb ram. So if it's just a matter of rig power and properly modding i will be fine. ? You give me hopes again ^_^ Edited March 31, 2023 by Lorphe
Miauzi Posted March 31, 2023 Posted March 31, 2023 Vor 4 Stunden sagte negative0004: Mod funktioniert nicht. Ich habe es in Vortex installiert und ein neues Spiel gestartet. kein Radiosender. kein Efeu im Wurzelkeller what basement are you in? because the "village" is the wrong place for them. The mod works - but if you don't install it correctly...
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