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Posted

Quick question regarding ivy and the automatron questline.

 

Since it requires ada (or any player-made robot) to have the m-sat installed to access the last area, is ivy delib. lacking in dialogue for that, so i can safely leave her at home w/o worrying about missing out on any commentary? I know i can send ada home as soon as the quest starts, so no worries about choosing between the pair up to the lair..or can ivy be installed w/ the m-sat like any other robot, so i can keep her w/me thru out the whole thing?

Posted (edited)
Vor 38 Minuten sagte wolfarus:

Kurze Frage zu Ivy und der Automatron-Questreihe.

 

Da es erforderlich ist, dass ada (oder ein von Spielern erstellter Roboter) den m-sat installiert hat, um auf den letzten Bereich zuzugreifen, ist ivy delib. Dafür fehlt der Dialog, damit ich sie sicher zu Hause lassen kann, ohne mir Sorgen zu machen, einen Kommentar zu verpassen? Ich weiß, dass ich Ada nach Hause schicken kann, sobald die Quest beginnt, also keine Sorge, zwischen dem Paar bis zum Versteck zu wählen /me durch die ganze Sache?

 

I did the final quest - the storming of the headquarters - together with Ada, Ivy and Heather

 


not always easy to get through the M-Sat doors - but the essential comments on the factory came from Heather


everything about robo-brains and Ivy was purely a "roll-play" for me...
...so leaving Ivy "at home" is not a problem - you don't miss anything

Edited by Miauzi
Posted
3 hours ago, Lorphe said:

Alright!  Yup its my game but i want her to stay true at what you created in some way so i don't get pulled out of her story if i changed something.
If you took care at keeping her somehow "lorefriendly" to blend in F04 world, then I won't ruin it.

 

I already decided to not change her into a half cyborg because of that, and i will keep following your advice to enjoy her story and company best.
She will keep her blond hair, that red lipstick and her glasses in a new facepreset :)

(also, any old styled Dress could do it? Or you made that very dress being unique to her story?
Wondering if it's just the style that matter or if it goes further.)

The dress is specific to her story and there is a counterpart you can find later on.

But really, you can have her wear anything. ;)

Posted
Vor 1 Minute sagte Reginald_001:

Das Kleid ist spezifisch für ihre Geschichte und es gibt ein Gegenstück, das Sie später finden können.

Aber wirklich, du kannst sie alles tragen lassen. ;)

 

I had decided on a new outfit myself - so if a dress is 60 years old...


..but I think I stayed similar in style.

Fallout4_Kapitel06_27.jpg.cdbb5929b3b1e25cd50b07c5b9c679b4.jpg

Posted
6 hours ago, Miauzi said:

 

I had decided on a new outfit myself - so if a dress is 60 years old...


..but I think I stayed similar in style.

Fallout4_Kapitel06_27.jpg.cdbb5929b3b1e25cd50b07c5b9c679b4.jpg


It's not lore friendly enough for me ?  at least not before we reached Institute and got some stuff from them.

Very futuristic stuff is really not something i liked in FO4 if they could have ditched the whole synth idea and just kept the robots i would have liked the game a lot more.

 

Anyway, if i replace the hideous Ivy vanilla robe from Irma, I'll probably use one from Vtaw stuff with dirt/weathered texture option he provides...
https://www.nexusmods.com/fallout4/mods/54477

https://www.nexusmods.com/fallout4/mods/58463

https://www.nexusmods.com/fallout4/mods/56581
 

No idea what will fit best.

Posted
3 hours ago, DreadTheDed said:

Anybody have the item id for the voucher? I've tried everything, yet it won't show up.

The suitcase doesn't show up, or the voucher isn't in the suitcase?

Posted (edited)

Figured I'd cross-post this here since the original patch was shared in the Ivy thread:

13 minutes ago, Omicr0n said:

If anyone wants it, I managed to update the patch for Ivy. Doesn't seem like the wake up dialog changed since 4.0, so updating the patch was just a matter of updating the master from CompanionIvy.esp to CompanionIvy.esm. I've tested it and confirmed that scenes can start now in the morning shortly after waking up. Credit to @megururu for the original patch.

MSWL_CompanionIvy_Patch.7z 3.1 kB · 0 downloads

 

Edited by Omicr0n
Posted (edited)
On 4/10/2023 at 10:31 AM, DreadTheDed said:

Anybody have the item id for the voucher? I've tried everything, yet it won't show up.

Be more specific. Do you have any mods altering Sanctuary? Even if you DO have, Reg made this mod as friendly as he could. Even I (not brightest mind of this Universe) can pick Ivy without gamebreaking sh*t. Remove earlier instances of Ivy ('til six oh I mean). Start anew. You can't technically screw up

Edited by freebountyhunter
Posted
Vor 23 Stunden sagte Lorphe:


Es ist mir nicht lorefreundlich genug ? zumindest nicht, bevor wir das Institut erreicht und ein paar Sachen von ihnen bekommen haben.

Sehr futuristisches Zeug ist wirklich nichts, was ich in FO4 mochte, wenn sie die ganze Synthesizer-Idee aufgegeben und einfach die Roboter behalten hätten, hätte ich das Spiel viel mehr gemocht.

 

Wie auch immer, wenn ich die scheußliche Ivy-Vanille-Robe von Irma ersetze, werde ich wahrscheinlich eine von Vtaw-Zeug mit der Schmutz-/Verwitterungs-Textur-Option verwenden, die er anbietet ...
https://www.nexusmods.com/fallout4/mods/54477

https://www.nexusmods.com/fallout4/mods/58463

https://www.nexusmods.com/fallout4/mods/56581
 

Keine Ahnung was am besten passt.

 

so - we are in the year 2287 - have nuclear powered cars and power armor with energy cores that work on the basis of "cold fusion"...


...but of course everyone there has to walk around in tattered clothes on the surface.


Well - everyone just plays the future of Fallout with their own premises

?

Posted (edited)
3 hours ago, Miauzi said:

 

so - we are in the year 2287 - have nuclear powered cars and power armor with energy cores that work on the basis of "cold fusion"...


...but of course everyone there has to walk around in tattered clothes on the surface.


Well - everyone just plays the future of Fallout with their own premises

?

You are right even if  "fashion" and hi-tech only get pushed in period of peace, during wars and apocalypse it's more practical/conveniant and military stuff that are pushed.

250 years is nothing if the whole humanity struggle, recover to rebuilt itself.

 

European civilisation stayed almost at the same "technology" for 1000 years. ^^

Anyway it's also mostly because i like Fallout art direction with retro steampunk style, and i think futuristic stuff aren't fiting the universe, it makes the game look like a cyberpunk universe.

Edited by Lorphe
Posted
Vor 12 Minuten sagte Lorphe:

Sie haben Recht, auch wenn "Mode" und Hi-Tech nur in Friedenszeiten vorangetrieben werden, während Kriegen und Apokalypsen eher praktische/bequeme und militärische Dinge vorangetrieben werden.

250 Jahre sind nichts, wenn die ganze Menschheit darum kämpft, sich zu erholen, um sich neu aufzubauen.

 

Die europäische Zivilisation blieb 1000 Jahre lang fast bei der gleichen "Technologie". ^^

Wie auch immer, es liegt hauptsächlich daran, dass ich die Art Direction von Fallout im Retro-Steampunk-Stil mag, und ich denke, futuristisches Zeug passt nicht ins Universum, es lässt das Spiel wie ein Cyberpunk-Universum aussehen.

 

the reference to the European Middle Ages is pointless and nonsensical.


my character itself comes from the Asian culture - how it works in the year 2287 is part of my story - I don't need to explain that here.


Fashion is a very broad term - but even this changed every few decades in the European Middle Ages - so it has NOT remained the same for over 1000 years
(there's no need to start a discussion here - I've been dealing with fashion history for 45 years!)


Technologically, new clothes are not an issue at all - if you can make a new bed - that includes new mattresses. Sheets and linens...all of these require fabric aka fibers.


So you can also use these "miracle machines" aka "workshop" to make clothes according to your own designs.


So I decided - to use these technological possibilities for me and Ivy...


...what you decide is up to you - but don't hide behind things that have no lore-technical relevance

?

Posted
On 4/9/2023 at 12:37 AM, Miauzi said:

 

I did the final quest - the storming of the headquarters - together with Ada, Ivy and Heather

 


not always easy to get through the M-Sat doors - but the essential comments on the factory came from Heather


everything about robo-brains and Ivy was purely a "roll-play" for me...
...so leaving Ivy "at home" is not a problem - you don't miss anything

Weird that my comment was translated to-responded in german.. But ty for the essential info.

 

Since ivy isn't compatible with AFT (which was the multi-follower mod i had been using) which follower mod are you using, that i assume is compatible w/ ivy?

Posted
Vor 3 Stunden sagte Wolfarus:

Seltsam, dass mein Kommentar auf Deutsch übersetzt wurde. Aber ty für die wesentlichen Informationen.

 

Da Ivy nicht mit AFT kompatibel ist (was der Multi-Follower-Mod war, den ich verwendet hatte), welchen Follower-Mod verwenden Sie, von dem ich annehme, dass er mit Ivy kompatibel ist?

 

I use UCF - but that's not 100% perfect either...


... it is precisely in the robo-factory that the oddities happen - the M-Sat is not broadcast by Ada but by Ivy


but Ada has to trigger it - so I have to guide them both to the door or to the antenna


Since I get Ivy as my first companion - all triggers (related to her quests) are triggered correctly.


Otherwise you should follow the recommendation of the mod author.

Posted
4 hours ago, wolfarus said:

Weird that my comment was translated to-responded in german.. But ty for the essential info.

 

Since ivy isn't compatible with AFT (which was the multi-follower mod i had been using) which follower mod are you using, that i assume is compatible w/ ivy?

I made a multi follower mod which is 100% supported with Ivy. You can find it on the Ivy Discord server as I chose not to release it to the general public here or elsewhere due to the amount of support people ask for such mods.

Posted (edited)
4 hours ago, Miauzi said:

 

I use UCF - but that's not 100% perfect either...


... it is precisely in the robo-factory that the oddities happen - the M-Sat is not broadcast by Ada but by Ivy


but Ada has to trigger it - so I have to guide them both to the door or to the antenna


Since I get Ivy as my first companion - all triggers (related to her quests) are triggered correctly.


Otherwise you should follow the recommendation of the mod author.

UCF isn't the problem with the transference of the M-SAT ability to Ivy.  The vanilla game assigns the PERK or whatever that creates the effect to whichever companion is in the PRIMARY companion slot because in the vanilla game there are NO multiple follower situations which aren't already accounted for.

 

Since Ivy has ZERO Automatron content that I could see from checking her quest dialogue with F04Edit, I just parked her in her heavenly home, did ALL the Automatron quests with ADA in the primary slot and Heather and maybe Piper/Cait or Curie in a UCF secondary slot, and everything flowed exactly as it was supposed to flow.  I could have used UCF to bring Ivy along also OR Reg's mod but I didn't bother.  It just made it all the more pleasant to see Ivy again whenever I was done with Isabelle and Ada because "absence makes the heart grow fonder."  But I digress.  Again.  Game On!

Edited by Tinman2u
Posted
Vor 26 Minuten sagte Tinman2u:

UCF ist nicht das Problem bei der Übertragung der M-SAT-Fähigkeit auf Ivy. Das Vanilla-Spiel weist den PERK oder was auch immer, der den Effekt erzeugt, dem Gefährten im PRIMÄREN Begleiter-Slot zu, da es im Vanilla-Spiel KEINE Situationen mit mehreren Begleitern gibt, die nicht bereits berücksichtigt sind.

 

Da Ivy NULL Automatron-Inhalte hat, die ich sehen konnte, als ich ihren Questdialog mit F04Edit überprüfte, habe ich sie einfach in ihrem himmlischen Zuhause geparkt, ALLE Automatron-Quests mit ADA im primären Slot und Heather und vielleicht Piper/Cait oder Curie in einem UCF gemacht Sekundärschlitz, und alles floss genau so, wie es fließen sollte. Ich hätte UCF verwenden können, um Ivy mitzubringen, oder Regs Mod, aber ich habe mich nicht darum gekümmert. Umso angenehmer war es, Ivy wiederzusehen, wenn ich mit Isabelle und Ada fertig war, denn „Abwesenheit lässt das Herz höher schlagen“. Aber ich schweife ab. Nochmal. Spiel weiter!

You can do all that - and of course I know these "mechanics"

(You don't have to explain things to me that I've known for years...)


but due to the dictates of my own story, I had to take Ivy to the factory - it's as simple as that.


You and other players don't have such constraints - but you don't tell a story either - so it all balances out.

Posted
1 hour ago, Miauzi said:

You can do all that - and of course I know these "mechanics"

(You don't have to explain things to me that I've known for years...)


but due to the dictates of my own story, I had to take Ivy to the factory - it's as simple as that.


You and other players don't have such constraints - but you don't tell a story either - so it all balances out.

As you wish.  I was only "defending" UCF because I've used it and EFF for years and it works exactly as intended without any damage to ANY vanilla based follower like either IVY or Darlene.  Heather is a NO-NO and of course it's best NOT to place Ivy anywhere other than in the PRIMARY follower slot whenever you are doing the vanilla quests she has content for and especially not while doing her mod quests (except for her Mag One after it is basically "completed) and that is perfectly understandable and acceptable.  Please forgive me for restating what you feel is the obvious but whenever I see someone disparage the functioning of a mod which I KNOW to work well, it prompts me to comment.  But I digress.  Again.  Game On!  ?

Posted

**The Humans did not stand a chance once the Pelican armies learned how to arm themselves in form fitting metal suits of armor.**
(Midjourney)

 

77ad2262-0f0d-4a71-9721-1c0214d14951-2.thumb.png.5e38e3b72079f861270454d946a8ae81.png

Posted

@Reginald_001  I am re-building FO4 pretty much ground up.  I just downloaded IVY ver. 6.7, and I just gotta say that you, sir, are a legend. How you cram everything that is Ivy and that Ivy does into such a small package.... 

 

On another note, I hope the pending FO4 upgrade doesn't break TOO much.

Posted
8 hours ago, Shor said:

@Reginald_001  I am re-building FO4 pretty much ground up.  I just downloaded IVY ver. 6.7, and I just gotta say that you, sir, are a legend. How you cram everything that is Ivy and that Ivy does into such a small package.... 

 

On another note, I hope the pending FO4 upgrade doesn't break TOO much.

I expect the fallout of the Fallout HD update to be minimal to none on Ivy.

I doubt they will alter anything specific outside of the renderer.

 

F4SE will break (obviously) and any mods dependent on that. But Ivy is not dependent on F4SE. You can run her in vanilla otherwise unmodded Fallout 4.

Posted
51 minutes ago, Reginald_001 said:

I expect the fallout of the Fallout HD update to be minimal to none on Ivy.

I doubt they will alter anything specific outside of the renderer.

 

F4SE will break (obviously) and any mods dependent on that. But Ivy is not dependent on F4SE. You can run her in vanilla otherwise unmodded Fallout 4.

brilliant  approach to modding. Minimizing dependencies where possible.

Posted (edited)
1 hour ago, RitualClarity said:

brilliant  approach to modding. Minimizing dependencies where possible.

They taught us this approach at the Uni. Less complex your do coding, best results you'll achieve. Still love low level programming. Card programming :))) Crap, I'm so old.... ?

Edited by freebountyhunter
Posted
8 hours ago, freebountyhunter said:

They taught us this approach at the Uni. Less complex your do coding, best results you'll achieve. Still love low level programming. Card programming :))) Crap, I'm so old.... ?

They need to start teaching common sense in Uni as well. They stopped doing that years ago and look at the results! lol

 

When I was more active in the modding scene (not that I ever published a mod) it was very common for people to use only what they needed as resources, Change as little as possible regarding what is in game. Two very basic things that save a lot of work, space (lines of code etc) and makes it much easier to keep conflicts and bugs under control.

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