Matt44 Posted November 2, 2022 Share Posted November 2, 2022 12 hours ago, prinyo said: You can use this Does this display textures on npcs? Link to comment
prinyo Posted November 4, 2022 Share Posted November 4, 2022 On 11/2/2022 at 1:53 AM, Matt44 said: Does this display textures on npcs? Not sure, but I think so. Link to comment
CptLongDick Posted November 16, 2022 Share Posted November 16, 2022 (edited) For some reason can't get vagina or anal collisions to work as well as overlays for the head, no blushes from BWA, no slavetats on the face. I'm using 3ba in full cbpc mode and fair skin complexion. I've installed everything that has vr version in terms of prereqs, sexlab works with the patch, even managed to get slso to work, but these two issues are beyond my comprehension. Is there a conflict with mods or are those just not compatible with vr? Any ideas? Anyone? EDIT: Ok, so I figured out the collision issue - it was me installing cbbe incorrectly, so that's all good now. Overlay problem didn't go anywhere though sadly, so help would still very much be appreciated Edited November 16, 2022 by CptLongDick Link to comment
unwashed biomass Posted November 17, 2022 Share Posted November 17, 2022 4 hours ago, CptLongDick said: overlays for the head Some overlays don't work, SlaveTats ones etc (there 2 separate slots for makeup), fortunatelly cum overlays work thou. As for colisions check ABC + SOS + 3BA and dependancies validity and order Link to comment
CptLongDick Posted November 17, 2022 Share Posted November 17, 2022 7 hours ago, unwashed biomass said: Some overlays don't work, SlaveTats ones etc Alright, guess I have to just accept and move on, oh well. Thanks for reply Link to comment
LeroyJenkinsBrother Posted November 18, 2022 Share Posted November 18, 2022 On 9/11/2022 at 11:18 AM, jc321 said: Did you manage to get any further with the height issue? As far as I can see this did seem to stop the spinning issues with furnitures and also cause your PC to take the correct pose, but Im finding with the height moves you so far away from your NPCs (in some mods) that they don't continue with any dialogue. I have found the same thing. It is game breaking but I hope a solution can be found... Link to comment
neochiken Posted November 22, 2022 Share Posted November 22, 2022 I have spent an unreasonable amount of time trying to just simply make it so kissing scenes dont strip tried limited stripping it for whatever reason ignores your options for male torso and always strips it no matter what tried spouses enhanced beautifully doesnt strip the actors, unfortunately plays a random animation instead of kissing animations and I cant find a fix anywhere Link to comment
unwashed biomass Posted November 23, 2022 Share Posted November 23, 2022 On 11/17/2022 at 9:50 AM, CptLongDick said: Alright, guess I have to just accept and move on, oh well. Thanks for reply To be exact - that will work: that unfortunatelly wont: Link to comment
Allen Harris Posted November 27, 2022 Share Posted November 27, 2022 This is driving me crazy; SexLab keeps telling me I have the wrong version of Skyrim installed. Sometimes it tells me PapyrusUtils is incompatible. Am I missing something? It used to work, but I did a clean install of SkyrimVR to try to clean up some of the muck created by like 2 years of mod installs and uninstalls, and now SexLab won't work. Link to comment
unwashed biomass Posted November 27, 2022 Share Posted November 27, 2022 53 minutes ago, Allen Harris said: This is driving me crazy; SexLab keeps telling me I have the wrong version of Skyrim installed. Sometimes it tells me PapyrusUtils is incompatible. Am I missing something? It used to work, but I did a clean install of SkyrimVR to try to clean up some of the muck created by like 2 years of mod installs and uninstalls, and now SexLab won't work. Anyway your google-fu is lacking xD. Link to comment
unwashed biomass Posted November 27, 2022 Share Posted November 27, 2022 Anyone found fix for certain overlays, even pieces of armor (i so wanted to have certain tail but have same issue) dissapearing after certain angle of horizontal head position? More head is up more things dissapear - legs overlay dissapear last. Link to comment
Allen Harris Posted November 27, 2022 Share Posted November 27, 2022 (edited) 12 hours ago, unwashed biomass said: Anyway your google-fu is lacking xD. Not to be discourteous, but I've seen that page. In fact, I think it's how I got to this thread. I've tried the VR patches listed in this thread, and it's still giving me the error and refusing to install. These are what I tried in the install: SexLabFrameworkSE_v163 SL VRpatch Beta8 38 - test SL VRpatch hotfix for v38 Which I installed after: XP32 Maximum Skeleton Special Extended-1988-4-80-1610196777 VRIK V0.8.1 Test Build 28-23416-V0-8-1-Test-Build-28-1624911793 VRIK V0.8.1 In-Dev Build 28 VR Address Library-58101-0-29-0-1645342193 UIExtensions v1-2-0-17561-1-2-0 SkyUI-VR.v.1.2.0 SkyrimVRTools-27782-2-3-BETA-1590789255 sksevr_2_00_12 powerofthree's Tweaks SE-51073-1-5-1-1642691073 Fuz Ro Doh 61-14884-6-1 FNIS Behavior SE 7_6-3038-7-6-1582048023 ConsoleUtilVR-47189-1-3-1631757413 Caliente's Beautiful Bodies Enhancer - v1.6.1-198-1-6-1-1597588589 BodySlide and Outfit Studio - v5.5.2-201-5-5-2-1643666996 I'm trying to figure if there's a missing or invalid/incompatible dependency. When I had it working before, there were like 80 or 90 mods, so I'm unclear on what made it work. EDIT: I think I got it working; I explained in this post: Edited November 27, 2022 by Allen Harris Link to comment
jayjay4lust Posted December 7, 2022 Share Posted December 7, 2022 There's a lot of history in this thread. It makes it hard to know what is going on now. I installed sex lab and then these patches. I then installed eager npc's. I am still getting sent into the air looking down at the npc trying to walk to me. Of course I also don't know what they are doing because they dialog options were ... Or ... And I just randomly picked. So I guess my question is what is the most recent downloads and patches needed? Links? Link to comment
Silvain Posted December 9, 2022 Share Posted December 9, 2022 On 8/21/2022 at 8:40 PM, l1nkler said: I haven't done a lot of testing but so far everything still seems to be working. SetVehicle doesn't make you puke and sl scenes still work. DD furniture also seems to be working. The only issue I found is that when you're using DD furniture or in the intro sequence you're put about 2 meters higher then you should be. And a slight bit backwards. I think that could be fixed in future patches. The only thing I did was I made sure that there is no way for SexLabUtil.VehicleFixMode() to be fired. No idea what it does but it seems to fix it. This also removes the needs for any other mod specific no spin patchs. If this isn't the correct solution then to bad. I just want sailable ship to work and this fixes it. sl vr setvehicle patch.7z 83.67 kB · 32 downloads This sounds like it could help a lot. Is this supposed to overwrite the SL VR Patches from here? Or should it be the other way around? Link to comment
l1nkler Posted December 9, 2022 Share Posted December 9, 2022 5 hours ago, Silvain said: This sounds like it could help a lot. Is this supposed to overwrite the SL VR Patches from here? Or should it be the other way around? It's suppsed to overwrite the SL VR Patch. 1 Link to comment
Silvain Posted December 9, 2022 Share Posted December 9, 2022 2 hours ago, l1nkler said: It's suppsed to overwrite the SL VR Patch. Thanks so I just started to try it out. I triggered a punishment scene from the Wartimes mod (). My camera was quite a bit above my body which was fine. Better than spinning. But the body got displaced so much into the air that the scene was unable to play out. I believe it was due the npc not being able to reach the PC. Gonna test a bit more and report back. Link to comment
McDick69 Posted December 19, 2022 Share Posted December 19, 2022 Hey I'm new to modding but have been playing modded skyrim a while and now finally playing it in vr. I am using the wabbajack modlist tahrovin and the gestures to Sexlab vr just stopped working. Everything else works fine but the gestures. I updated to VRIK 8.1 to see if that was the problem but no luck on any versions. This my last hope for help, Begging for a fix if anyone knows one. Thank you in advance ! Link to comment
Skullered Posted December 27, 2022 Share Posted December 27, 2022 I managed to discover a way to make AnimObjects show up on the player. It may not be easy to implement however, but I figure any information on the topic might be useful. I wanted to get to the bottom of why some AnimObjects would still show up on the player in certain instances, like when the skeleton key animation plays, or using dig sites from Legacy of the Dragonborn. I couldn't figure out how the skeleton key works, maybe PlayIdle() handles the animation differently, or something in the animation behavior itself? I did however manage to discover that sitting in a chair I had spawned in, if I played SexLab animations that had AO's using the sae console command, the AnimObjects would show up correctly. Triggering animations before sitting would obviously cause no AnimObjects to show up, but sitting in it and THEN triggering the animations made the AnimObjects show up properly. Spoiler Something about the internal state the player is put in when inside furniture... I'm assuming this would work with any type of furniture, not just chairs. Keep in mind however: If the animation has multiple AO's throughout its sequence; the rule remains the same, the player has to be in some type of furniture state (entering, idle or exiting), or the new AO's will not appear, the player needs to be in furniture whenever a new animation stage triggers. I don't have a lot of knowledge on how furniture works, but to me it seems like it would be pretty difficult to implement successfully. You would need to make a custom type of furniture without collisions (I think the base game has meshes for that, you would just need to make a custom furniture item in the CK), spawn/move it to the player on each SL stage and have them enter it, and reset the animation each time (since furniture resets the animation). You may also have to recenter the player constantly since furniture can move the player around when entered. 1 Link to comment
Shirya Posted January 3, 2023 Share Posted January 3, 2023 about animobject, what i saw is object animed properly for npc, but not for player, when u start the same animation wich an object, if u do it for npc, everything work nice, but not when u play it for u. An exemple, when u play a lesbian anim with a double dildo, with npc and the player, u'll see the dildo only if the npc is the main char of the anim. Somes animator, like baka, put all object on npc/creature and u alway see animed object. I asked to another animator if he can switch object to npc layer but he never answered me. I think this is a way to explore too Link to comment
Skullered Posted January 8, 2023 Share Posted January 8, 2023 (edited) I had a go at editing sslActorAlias and implementing the furniture thing, so AnimObjects show up on the player, and much to my surprise it kind of works. Even more surprising is objects seem to get swapped correctly during the course of an animation as the player remains in the furniture state after the first stage. I was even able to get Estrus Chaurus' animations to play the tentacles correctly, and it correctly progresses as the animation plays. Spoiler I've attached the edited script below, however for the majority of animations it's not plug & play. Sorry for the wall of info coming up, but this is not a definitive fix. My method involves spawning an invisible chair in RefreshActor(), making the player activate it, and immediately deleting it again. It doesn't always work consistently, and only does it automatically on Stage 1. If the objects doesn't show up, the player may not have entered the chair correctly, using "Reset positions" in the SL VR submenu should fix it. You also cannot change animation in an active scene, or you will need to use "Reset positions" again if the objects don't show up. Besides that, here's the really bad news. As mentioned before this is not 100% plug & play for the majority of SL animation packs. AnimObjects require a NiStringExtraData block to parent the object to a node on the character, otherwise the object will stick to the player's actual position and angle. This isn't a problem in "flatrim" because the player's character is correctly centered on the player's origin, but with VRIK the player's character is manipulated to different positions and angles than from the player's actual origin. Example of AnimObject misaligned in "Billy Pillory Fuck 1", the object is centered and angled where the actual player's position is and not where the VRIK character is. Spoiler This is because the pillory .nif is missing a NiStringExtraData block with 'PRN' as its name, that tells the game to parent the object to a character's node. Spoiler In order for the object to be correctly attached to the player character the .nif MUST contain a NiStringExtraData block with "PRN" as its name, and the String Data set to the node to parent to. Typically "NPC Root [Root]" seems to work for this, but this can slightly or majorly offset the expected position, and you will need to manually edit the shapes' position so they fit the animation again. Spoiler After editing the AnimObject with this, it is now properly positioned on the player character again. Spoiler Many animation packs do not have the required NiStringExtraData PRN block, typically this is only used for things like handcuffs, wrist rope or other restraints. You will have to manually check an animation pack's AO's to see if they contain a NiStringExtraData block with PRN as its name, if they don't you need to manually add it yourself and modify the shape's position to match. Due to permissions, I can't upload my edited meshes here, you will have to make these edits yourself, or seek permission from the original author. Psyche Animations' objects should work out of the box, as well as Estrus Chaurus and BakaFactory (I think). But many others like Billy, Anub, Leito and Nibbles will have limited or broken objects and need to be edited. Along with this edit I've also muted footstep sounds when the player is involved as VRIK can often cause footstep sounds to go bonkers. I've also set actors in SL scenes to be "ignored" by PLANCK so your hands wont bump into characters in scenes, this does mean you can't smack people around if you we're doing this before. I can't stress this enough, this is not 100% plug & play, nor is it a fully functioning fix. Do not install this expecting everything to work smoothly. I have only tested this briefly, your player could potentially be put in a bad state, so remember to save your game in case something bad happens. You also cannot move around to look at your character if using the "3rd person" preset, the "furniture state" locks the player in place. You can still turn though. If objects aren't showing up, use "Reset positions" in the SL VR MCM submenu. Objects must have a NiExtraStringData block in their .nif as mentioned above, or it will be misaligned. V2 Changes: -Animations will now automatically attempt to reset if it detects animobjects aren't working, so the fix is reapplied. -Changed the furniture that is used for the fix to one from Skyrim.esm. SexLab_VRPatch.esp from the previous version is no longer required. SexLab VR AnimObject proof of concept fix.zip SL VRpatch Beta8 38 - test - AnimObject fix v2.zip Edited May 25, 2023 by Skullered 2 Link to comment
Bunny Ral Posted January 10, 2023 Share Posted January 10, 2023 (edited) So uhh... I tried setting up Sexlab on a Fus (Roh Dah) installation and things installed fine after a bit of load order tinkering. However, when I cast Irresistible Aura on myself and someone else (follower nearby for example) I inexplicably teleport to the giants camp when animations should start playing every single time. Right on top of the same rock. My follower comes running up from the distance after the teleport; no animations play at all (I do have animations from FNIS in my custom 'empty' mod with no errors). I've done multiple resets, rebuilds and generations. Any idea or direction on where I should even troubleshoot this from? lol. Provided screenshots in spoiler below. Also, unrelated to this mod in particular and the following screenshots do not have MNC installed, but any reason MNC v15 SLAL Edition has FNIS screaming that it isn't SE compatible when to my knowledge it's made specifically for SE? Spoiler Edited January 10, 2023 by Bunny Ral Image Proof Link to comment
Allen Harris Posted January 15, 2023 Share Posted January 15, 2023 Are these still needed with SexLab p+?? It says it's compatible with the VR version Link to comment
jayjay4lust Posted January 18, 2023 Share Posted January 18, 2023 On 1/15/2023 at 7:08 AM, Allen Harris said: Are these still needed with SexLab p+?? It says it's compatible with the VR version I'm sitting down to write a tutorial on getting it to work in VR right now. 2 Link to comment
Allen Harris Posted January 18, 2023 Share Posted January 18, 2023 15 hours ago, jayjay4lust said: I'm sitting down to write a tutorial on getting it to work in VR right now. LL users are the absolute top lol Link to comment
jayjay4lust Posted January 26, 2023 Share Posted January 26, 2023 On 1/18/2023 at 9:55 AM, Allen Harris said: LL users are the absolute top lol In case anyone missed it the tutorial is here: 2 Link to comment
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