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Skyrim SexLab and VR


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Posted
On 5/18/2025 at 12:39 PM, jc321 said:

 

Only time I've seen that is either attempting to use the sexlab plus version or I had the setvehicle patch that someone loaded a while ago (which is the holy grail to stop spinning but does cause you to be 10 foot up in the air when entering furnitures from DD/Zap)

 

Only other thing I can think of is that your Vrik settings may be a little off? in which case -recalibrate and see it if knows where your head height is at so it can work out where it should be when animations etc.. play. 

 

 

 

Is the set vehicle patch a fan made mod on here?

Posted (edited)

If it's this comment you are talking about you might be a genius. I bet the mod has implimented the fix itself and no longer needs this old patch and causes this issue. I'm going to try to disable it and see since I have sailable ships enabled.

 

 

Edit: Posted referenced comment below

 

So this new mod sailable ship mod came out: https://www.nexusmods.com/skyrimspecialedition/mods/72070

And it has the spinning problem. After hours of testing it turns out that it's cause by SexLab. Cause as soon as I add SL to the list the spinning bug starts to happen. I always thought that the spinning was caused by DD or ZAP. Is there a git somewhere for the DLL file so I can do some testing myself?

 

Edit: Nevermind. I think I just fixed all VR spin issues related to SetVehicle. I'm gonna do some testing now and post the patch here if it works well enough. Just out of curiosity. What does SexLabUtil.VehicleFixMode actually do?

Edited August 21, 2022 by l1nkler

Edited by fightingbear
Posted
On 6/1/2025 at 11:53 PM, fightingbear said:

Is the set vehicle patch a fan made mod on here?

it's  small patch someone loaded on here .. it's embedded in one of the VR threads .. I probably have a copy if need be, 

 

On 6/1/2025 at 11:58 PM, fightingbear said:

I think I just fixed all VR spin issues related to SetVehicle. I'm gonna do some testing now and post the patch here if it works well enough. Just out of curiosity. What does SexLabUtil.VehicleFixMode actually do?

not seen this sailable ship mod before .. looks interesting, thanks. If you manage to fix all the spinning .. let us know, I'm sure the whole VR community would be grateful. The only spinning I see nowadays is on old mods which I guessing may have had their own furniture or animation without the setvehicle setting .. As to what it does.. no idea 

Posted (edited)

Thanks, The comment I copy and pasted wasn't by me. I was just showing you the post that had the patch you mentioned. I contacted the creator and I think I pretty much figured it out which I'm super relieved. Problem is it has to do with VRIK Actions I think and if I disable it the animations no longer have that problem but VRIK actions fixes a lot of other problems that are introduced with using animations in VR so it kinda ends up being a toss up if I want it or not. Thank you so much for the help. The bread crumb you gave me helped me figure this out.

Edited by fightingbear
  • 3 weeks later...
Posted
1 hour ago, thebadassjunkie1 said:

did anyone figure out how to make animobjects work? its such a let down i was trying to figure 2 days why it wouldnt work until i saw the known issues

there is a patch somewhere in skyrim vr topics here on LL. But tradeof is that free camera wont work, so it is unnacceptable for me atleast.

Posted
23 hours ago, unwashed biomass said:

there is a patch somewhere in skyrim vr topics here on LL. But tradeof is that free camera wont work, so it is unnacceptable for me atleast.

that is fine for me i prefer POV anyway if you can find it i'd much appreciate it

Posted
On 5/25/2023 at 6:35 PM, Skullered said:

Update on that animobject fix I was working on:

 

I figured out a way to detect and automatically use "Reset positions" if the script detects that animobjects aren't working correctly.

This should make the animobjects show up much more consistently, if not 100% of the time.

 

  Reveal hidden contents

20230525172404_1.thumb.jpg.59de617c486ed727f9dd19b757392207.jpg

 

Changes:

-Animations will now automatically attempt to reset if it detects animobjects aren't working, so the fix is reapplied.

-Changed the furniture that is used for the fix to one from Skyrim.esm. SexLab_VRPatch.esp from the previous version is no longer required.

 

 

If you want more info about this "fix" you can read about it in my wall of text.

 

Keep in mind none of the previous limitations have changed:

-Animobjects require a NiStringExtraData [PRN] node in the .nif to parent the object to the player character correctly, or it will be misaligned. This is a limitation of the VR game.

-You cannot move around if using the "3rd person" mode, but you can still turn, this is a limitation of the current fix.

 

This includes the PLANCK/footstep patch I posted earlier.

 

 

Off the top of my head, PsycheAnimation, Estrus Chaurus and BakaFactory SLAL animobjects should work fine, but other animation packs may have incompatible animobjects that need to be patched before they work in VR. All the 'bondage gear' animations in Billyy's SLAL Animations should work for example, but the furniture animations may not work.

You can read more about it in "my wall of text", but the main thing is animobject .nifs need to have a NiStringExtraData [PRN] node in them before they will work in VR.

SL VRpatch Beta8 38 - test - AnimObject fix v2.zip 47.8 kB · 189 downloads

Can you make it work for KomAnim?

  • 2 months later...
Posted

Here's a screenshot of my modlist. I'm playing Skyrim VR with the Mad God Overhaul NSFW modlist. I'm following the instructions on this page with a few exceptions: "https://www.loverslab.com/topic/204577-sexlab-and-devious-devices-vr-installation/" It seems to be working strangely.


(Oh, playing as a male character, in case that's relevant in any way). On my first attempts I followed the instructions the more exactly it could be done with a pre-made modlist. I used those outdated versions of all the mods and I injected the animations with FNIS. I had a lot of problems: NPC bodies were misaligned and my VRIK body was becoming invisible. Also, after installing it that way Ostim was malfunctioning, again with misaligned bodies, which wasn't the case before I tried installing Sexlab (Ostim was working perfectly).


My modlist already has several mods configured to work with current versions of Vrik, and I had to change a few things. What I ended up doing was starting from scratch by reinstalling MGO NSFW and then (after checking that Ostim and VRIK were working perfectly), following the instructions on the page above without touching VRIK. That is, using the current version and without adding that item (I don't know if it's a patch or what the hell it is) called "VRIK V0.8.1 In-Dev Build 28.7z".

 

Problems: When I use basic spells in myself and target, to do basic tests, weird things happen. Before, in the version where I followed the instructions exactly, I would see the active spell status symbol on the HUD and the game would try to run the animations (the sexlab animations wouldn't play, there would be a "cut" and my character would appear somewhere nearby as if it had just skipped the animation. Ostim would be affected and run the animations out of alignment). Now, if I select my character and an NPC, I don't see the active spell symbol that I saw before in the HUD. If I just let the time pass, the animation doesn't activate. If I cast the spell a second time on myself, it tries to cast the animation but the same thing happens: There is a "cut" and the animation is skipped. I appear near the animation point with nothing visible. If instead of my character I select 2 or more NPCs, SOMETIMES the animation is seen between them. I don't know what causes the animation to sometimes trigger and nothing to happen other times. When the animation is displayed, the NPCs appear aligned. But as you can see, at least three things are happening: a) There's no spell effect indicator on my character. b) I can't participate in the animation because if I include myself, the animation "skips." c) When only involving NPCs, the animation only triggers sometimes.

As you can see, I have VRIK down in the load Order, into VR section, as it was in the modlist. But I am open to prove different load orders or whatever. I do not understand what was thar VRIK thing of the instructions I am guiding for, but i can prove to change the VRIK version, etc. I think some Sexlab things of the instructions are now erased from loverslab. The problem is that the instructions are from some years ago and I do not know how to integrate it in a modern modlist. Ah, another thing: After trying with FNIS in the first try, all by the instructions, now in the second try, I am using PANDORA to put into the game the animations (Because my modlist use PANDORA)


Versions I am using of each mod: Fuz Ro D'oh VR-91644-1-7-0-alpha3-1684435260, SexLabFrameworkSE_v163, SL VRpatch Beta8 38 - test, SL VRpatch hotfix for v38, SexLabArousedSSELoose-29, MfgFix-vr-11669-1-0vr, Devious Devices [SE][AE][VR] 5.2, CreatureFrameworkV3-1, MoreNastyCrittersSE&AE_v16. For ZaZ animations, I used the version that was reccomended in the page 2 of the instruction page post (ZAZ 7.0SE-Rev1)Ah, as you see, I use too More Nasty Critters. (I want to use Sexlab p+, but I understand that with MNC it is imposible, no?. Some solution to have at the same time sex animationsa for at least Werewolfs and the separated orgasm mechanic from Sexlab P+?

 

Captura de pantalla 2025-09-09 145733.png

Captura de pantalla 2025-09-09 145811.png

Captura de pantalla 2025-09-09 145841.png

  • 2 weeks later...
  • 2 months later...
Posted
On 6/22/2025 at 10:35 AM, t0r4k said:

For anyone having problems with default sexlab animations not registering.

You probably have sexlab se 1.63 and not sexlab se 1.63 BETA 8, which is no longer downloadable on sexlab page. So im reposting link to someone who posted the download in this thread.

https://www.loverslab.com/applications/core/interface/file/attachment.php?id=853296 68.57 MB · 491,642 downloads

 

you're the goat

  • 4 weeks later...
Posted

I just wanted to save it in this thread for the future, if anyone was interested. I've updated "SL VRpatch Beta8 38 - test.7z" file, making CanAnimate method more liberal, espiecially for certain sassy individuals. :)

Additionally I'm adding "sl vr setvehicle patch" which I found in some other thread - it aims to fix the Skyrim intro while SexLab is installed. It should be put as the last one when solving mod deployment conflicts.

SL VRpatch Beta8 38 - unfiltered.7z sl vr setvehicle patch.7z

Posted
On 12/22/2025 at 8:08 PM, edvardius said:

I just wanted to save it in this thread for the future, if anyone was interested. I've updated "SL VRpatch Beta8 38 - test.7z" file, making CanAnimate method more liberal, espiecially for certain sassy individuals. :)

Additionally I'm adding "sl vr setvehicle patch" which I found in some other thread - it aims to fix the Skyrim intro while SexLab is installed. It should be put as the last one when solving mod deployment conflicts.

SL VRpatch Beta8 38 - unfiltered.7zFetching info... sl vr setvehicle patch.7zFetching info...

Is updated patch got ridden of forced "even actor scale" even when ctd fix is enabled?

Posted

Is the specific VRIK V0.8.1 IN-DEV B28 a hard requirement for SLVR?

when I use it I get the message that the version is too old for my higgs version.

If so, to what version of higgs should I downgrade?

Im using matchmaker to test some basic animations, but the chars are just standing naked on the same spot doing nothing, although i do hear the sounds.

 

Posted
16 minutes ago, Benny123 said:

Is the specific VRIK V0.8.1 IN-DEV B28 a hard requirement for SLVR?

when I use it I get the message that the version is too old for my higgs version.

If so, to what version of higgs should I downgrade?

Im using matchmaker to test some basic animations, but the chars are just standing naked on the same spot doing nothing, although i do hear the sounds.

 

i use latest vrik w/o problems

  • 1 month later...
  • 1 month later...
Posted

Currently at a bit of a loss. 

 

Whenever i try to launch the game, i get the error code "SKSE/Trampoline.h(244): Displacement is out of reach" and "PapyrusUtill.dll" (SexlabframeworkSE_v163_BETA8.7z) reported as incompatible during query

 

The game loads completely fine once i disable V163, just... without the framework.

Posted (edited)
8 hours ago, damp_soup said:

Currently at a bit of a loss. 

 

Whenever i try to launch the game, i get the error code "SKSE/Trampoline.h(244): Displacement is out of reach" and "PapyrusUtill.dll" (SexlabframeworkSE_v163_BETA8.7z) reported as incompatible during query

 

The game loads completely fine once i disable V163, just... without the framework.

 

SexlabframeworkSE_v163_BETA8.7z includes an old version of PapyrusUtil that is not compatible with VR

 

Get the latest PapyrusUtil AND PapyrusUtil VR from here: https://www.nexusmods.com/skyrimspecialedition/mods/13048?tab=files

Disable/delete/hide everything in Sexlabframework that belongs to Papyrusutil (scripts: actorutil, jsonutil, miscutil, objectutil, papyrusutil, storageutil and skse/plugins: papyrusutil.dll)

 

Edit: PapyrusUtil VR includes everything, no need to get the non-VR version as well

Edited by past79
Posted
6 hours ago, past79 said:

 

SexlabframeworkSE_v163_BETA8.7z includes an old version of PapyrusUtil that is not compatible with VR

 

This worked! Thank you, i never would've figured this out on my own

  • 1 month later...
  • 3 weeks later...
Posted (edited)

Are there any guides or documentation detailing the process of making a VR patch for mods? Stuff like how to detach from player character during an animation

Edited by MrNok

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