Ewura Posted March 25, 2024 Posted March 25, 2024 On 7/24/2020 at 4:17 PM, reikiri said: There's a gesture to toggle it too. Right button up+down. These should be all gesture controls added to VR patch currently (version 38), adjustments are under 'left button +': (some of the gestures won't work if you are in victim role, and have selected 'disable victim controls' from SL settings)  right button + left = previous stage right = next stage up = end animation (I'm getting out) down = swap positions (my turn to get down) forward = toggle autoadvance back = swap 1st / 3rd person mode left-right = previous animation right-left = next animation down-up = move the scene location ('pick up' the scene) - you have 7 seconds to walk somewhere, then scene follows up-down = toggle collision ('free cam' or 'fly cam' mode) forward-back = disable(/enable) this animation (disable and it won't play again) back-forward = rotate scene around  left button + up = adjust schlong left = align actors for one stage right = align actors for all stages while adjusting: left button only = end adjust mode right button only = reset adjustments for animation left trigger (hold down) = grab & adjust actor/schlong (by moving left controller) right trigger = select next actor to adjust  With SLSO and SLSO patch: left2 button tap = (toggle) hold back own pleasure right2 button tap = (toggle) increase own pleasure right2 button + up = (toggle) increase selected partner pleasure right2 button + down = (toggle) reduce selected partner pleasure rith2 button + left = select previous partner right2 button + right = select next partner right2 button + back = pause 'game' right2 button + forward = resume 'game' Hi, what does the left2 button tap mean? I'm playing with SLSO + patch, but dont know how to activate the left2/right2 gestures
past79 Posted March 25, 2024 Posted March 25, 2024 24 minutes ago, Ewura said: Hi, what does the left2 button tap mean? I'm playing with SLSO + patch, but dont know how to activate the left2/right2 gestures  That depends on your configuration and/or headset you are using, you can set it in VRIK or directly in vrikgestures.ini  # Button mappings used by the left and right hands for the first and second gesture buttons # 0=Disabled, 1=Double Trackpad Tap, 2=Trackpad Press, 3=Double WMR Pad Tap, 4=Thumbstick Press, # 5=Touchpad Press, 6=X/A/Menu Press, 7=Y/B Press, 8=Trigger Press, 9=Grip Squeeze buttonRiftLeft1 = 4 buttonRiftLeft2 = 0 buttonRiftRight1 = 4 buttonRiftRight2 = 0 buttonViveLeft1 = 1 buttonViveLeft2 = 0 buttonViveRight1 = 1 buttonViveRight2 = 0 buttonWmrLeft1 = 4 buttonWmrLeft2 = 3 buttonWmrRight1 = 4 buttonWmrRight2 = 3 buttonIndexLeft1 = 5 buttonIndexLeft2 = 4 buttonIndexRight1 = 5 buttonIndexRight2 = 4 Â
Ewura Posted March 25, 2024 Posted March 25, 2024 25 minutes ago, past79 said:  That depends on your configuration and/or headset you are using, you can set it in VRIK or directly in vrikgestures.ini  # Button mappings used by the left and right hands for the first and second gesture buttons # 0=Disabled, 1=Double Trackpad Tap, 2=Trackpad Press, 3=Double WMR Pad Tap, 4=Thumbstick Press, # 5=Touchpad Press, 6=X/A/Menu Press, 7=Y/B Press, 8=Trigger Press, 9=Grip Squeeze buttonRiftLeft1 = 4 buttonRiftLeft2 = 0 buttonRiftRight1 = 4 buttonRiftRight2 = 0 buttonViveLeft1 = 1 buttonViveLeft2 = 0 buttonViveRight1 = 1 buttonViveRight2 = 0 buttonWmrLeft1 = 4 buttonWmrLeft2 = 3 buttonWmrRight1 = 4 buttonWmrRight2 = 3 buttonIndexLeft1 = 5 buttonIndexLeft2 = 4 buttonIndexRight1 = 5 buttonIndexRight2 = 4  Thanks. I have Quest 3, so I just change buttonRiftLeft2 and buttonRiftRight2 from 0 to let's say 8 and all SLSO gestures should work?
past79 Posted March 25, 2024 Posted March 25, 2024 22 minutes ago, Ewura said: Thanks. I have Quest 3, so I just change buttonRiftLeft2 and buttonRiftRight2 from 0 to let's say 8 and all SLSO gestures should work?  Not famililar with the Quest 3, and whether it corresponds to "Rift" in VRIK, but generally yes. When in doubt, just set all models in VRIK to the same values, unless you are constantly switching between headsets 😉. I'd recommend using a button that is not used for anything else in the game, or you might get some weird interactions... (For me, I think the trigger will try to draw a weapon...or maybe I disabled it? Been some time sice I last played.)
Ewura Posted March 25, 2024 Posted March 25, 2024 11 minutes ago, past79 said:  Not famililar with the Quest 3, and whether it corresponds to "Rift" in VRIK, but generally yes. When in doubt, just set all models in VRIK to the same values, unless you are constantly switching between headsets 😉. I'd recommend using a button that is not used for anything else in the game, or you might get some weird interactions... (For me, I think the trigger will try to draw a weapon...or maybe I disabled it? Been some time sice I last played.) Thanks! Triggers shouldn't do anything during SL scene, and outside of SL i don't need the secondary gestures for anything else (yet).
kraoro Posted April 8, 2024 Posted April 8, 2024 Going to do another Skyrim VR playthrough, and wanted to know if the guide in the OP is still up to date since it's from 2019. Does it still only work for that specific version of SL?
unwashed biomass Posted April 9, 2024 Posted April 9, 2024 On 4/8/2024 at 3:10 AM, kraoro said: Going to do another Skyrim VR playthrough, and wanted to know if the guide in the OP is still up to date since it's from 2019. Does it still only work for that specific version of SL? Yep. Sadly no one's working on sexlab vr patch since then.
kraoro Posted April 11, 2024 Posted April 11, 2024 It's fine. Most mods seem to be version independent of SexLab, so they all still work in VR.
jayjay4lust Posted April 18, 2024 Posted April 18, 2024 On 4/10/2024 at 10:39 PM, kraoro said: It's fine. Most mods seem to be version independent of SexLab, so they all still work in VR. This seems to be true but I would recommend caution. You could wipe your game out too. So before you try to use a mod for another version make sure you know what you are doing.
kraoro Posted April 18, 2024 Posted April 18, 2024 Oh, of course. Anything with a dll or scripts is risky enough in Flatrim, and doubly so in VR. I always double check to make sure someone has gotten a mod working in VR before running it.
Creature4192 Posted April 24, 2024 Posted April 24, 2024 Hey, Â Been trying to find out how to trigger animations using PLANCK, perhaps by putting NPCs in certain positions using your hands, moving them close to certain furniture, and the like, rather than using the Sexlab Tools menu. Was wondering if anyone knows of any existing mod or bundle of mods for that? And if not: could anyone help me judge how difficult it would be to make a mod for that with the current Sexlab Framework?
jc321 Posted April 24, 2024 Posted April 24, 2024 1 hour ago, Creature4192 said: NPCs in certain positions using your hands, moving them close to certain furniture, and the like, rather than using the Sexlab Tools menu. Not sure if something like this is what you're after? Â Â 1
IFA67 Posted May 4, 2024 Posted May 4, 2024 I'm having an issue when a scene ends, the VRIK character is stuck in position and bent 90 degrees at the waist. Saving and reloading resets it. Has anyone experienced this? I tried turning off selfie view in VRIK, free cam in SL. Â Using VRIK Test Build 28, Sexlab v163 BETA8, SL VRpatch hotfix for v38 - test, SL VRpatch hotfix for v38.
jc321 Posted May 4, 2024 Posted May 4, 2024 27 minutes ago, ICV317 said: I'm having an issue when a scene ends, the VRIK character is stuck in position and bent 90 degrees at the waist Is the body reversed as well? ie: body twisted? - if so and you have Schlongs of Skyrim installed check it isn't overiding XP Maximum Skeleton special for skeleton.nif .. SOS seems to replace it with a version where your body always seems to inverse itself, so if you enter a Sexlabd scene you'll be facing the wrong way round.  Any height position issues usually need to tweak in VRIK the VRIK Body and disable it for the scene so you let the AI control the direction of the body ..  If it's where you exit a scene where you may be low level height and, when exiting, your head is still at that height then in VRIK check that HMD Body height is enabled and do a re-calibration .. that should put your height (based on your headset) in the right location.  If this is consistent you could try downloading VRIK Actions and enable that .. and disable under the loss of control options the VRIK Posture and VRIK Body .. and while you're at it set the hands to 6 .. which means they will follow the animation rather than where your actual hands are unless you use the trigger button.  I do find upon start up of game and potentially when anything that adds heels or disables them then my body is bent at the knees and top of body slightly leaning forward .. which doing the recalibrate fixes.  I have seen the issue where the body is completely bent at waits 90 degrees which I think may have been when using submissive lola mod although I've also had perfect playthroughs with that mod as well.     Â
IFA67 Posted May 4, 2024 Posted May 4, 2024 1 hour ago, jc321 said: Is the body reversed as well? ie: body twisted? - if so and you have Schlongs of Skyrim installed check it isn't overiding XP Maximum Skeleton special for skeleton.nif .. SOS seems to replace it with a version where your body always seems to inverse itself, so if you enter a Sexlabd scene you'll be facing the wrong way round.  Any height position issues usually need to tweak in VRIK the VRIK Body and disable it for the scene so you let the AI control the direction of the body ..  If it's where you exit a scene where you may be low level height and, when exiting, your head is still at that height then in VRIK check that HMD Body height is enabled and do a re-calibration .. that should put your height (based on your headset) in the right location.  If this is consistent you could try downloading VRIK Actions and enable that .. and disable under the loss of control options the VRIK Posture and VRIK Body .. and while you're at it set the hands to 6 .. which means they will follow the animation rather than where your actual hands are unless you use the trigger button.  I do find upon start up of game and potentially when anything that adds heels or disables them then my body is bent at the knees and top of body slightly leaning forward .. which doing the recalibrate fixes.  I have seen the issue where the body is completely bent at waits 90 degrees which I think may have been when using submissive lola mod although I've also had perfect playthroughs with that mod as well.      Enabling VRIK Actions helped a lot. Entering and exiting scenes has no issues. Occasionally, the body will be reversed in stages of scenes, however. It's not too bad.  That was some brilliant help, thank you! 1
banlg Posted May 10, 2024 Posted May 10, 2024 @jdods13Â have you solove the problem to disable actor scale ..
Laakeri Posted May 18, 2024 Posted May 18, 2024 Anybody happen to have script sources for SL VRpatch hotfix for v38?
Dragon on the Web Posted May 19, 2024 Posted May 19, 2024 On 5/18/2024 at 3:01 AM, Laakeri said: Anybody happen to have script sources for SL VRpatch hotfix for v38? just use champolion to decompile them. Unless you mean the DLL in which case you're SOL AFAIK.
kraoro Posted May 25, 2024 Posted May 25, 2024 Not sure if it's a mod conflict or issue on my end, or just something inherent to VR, but facial expressions don't seem to work in VR. I've tried installing expression packs and resetting the expression registry, but still nothing.
Creegle Posted June 11, 2024 Posted June 11, 2024 On 12/30/2023 at 3:47 AM, Kitsunetsuki said: Hiya, i followed this guide and get intense spinning on animation start. I installed all the applicable "Fixes" for the spinning but it doesn't work. Any advice would be appreciated. Thank you Did you ever resolve this? I have the exact same issue. It is nauseating.
Allen Harris Posted June 11, 2024 Posted June 11, 2024 1 hour ago, Creegle said: Did you ever resolve this? I have the exact same issue. It is nauseating. It fixes some of them, but not all. But if they're all doing it, you may have the conflict ordering wrong.
BLZBob Posted July 6, 2024 Posted July 6, 2024 Running into a problem where I take damage during some animations, its killed me a few times. I am guessing this has to do with one of the collision/physics mods like PLANCK or Pseudo Physical Weapon Collision and Parry. Anyone know what might be causing this and how to fix it?
unwashed biomass Posted July 14, 2024 Posted July 14, 2024 (edited) On 7/6/2024 at 5:31 AM, BLZBob said: Running into a problem where I take damage during some animations, its killed me a few times. I am guessing this has to do with one of the collision/physics mods like PLANCK or Pseudo Physical Weapon Collision and Parry. Anyone know what might be causing this and how to fix it? someone made a patch here for it, no idea where it is and i hope he/she won't mind me reuploading for youSL VRpatch Beta8 38 - test - PLANCK patch.zip Edited July 14, 2024 by unwashed biomass
lelik1986 Posted August 12, 2024 Posted August 12, 2024 guys, can you tell me how to make furniture visible? 2 years ago, everything worked for me
Aggressorxf Posted September 7, 2024 Posted September 7, 2024 I have Skyrim VR, the mod does not recognize papyrusutility. I installed everything according to the guide, step by step. No errors, crashes to desktop, the game starts and works without a problem. I have other mods installed that are necessary for Sexlab, such as Sexlab loader, animations, etc. Nothing happens when I cast spells on myself and NPCs or just a few NPCs. I don't know if this is the cause but Sexlab does not recognize papyrusutility, it says that I have the wrong version installed, it should be VR 3.6+. And that's exactly what I have, 3.6b for VR. Reinstalling papyrus did not help, all other mods work properly.
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