Krashark Posted April 18, 2020 Posted April 18, 2020 5 hours ago, [adult suede] said: Sorry for a real newbie question here, but it says YA has a patch for Interesting NPCs? Where can i find the patches here for other mods? are they included or do i need to find the download separately? I just started modding so im trying to navigate this lol When you click "Download this file" you will be redirected to a Google Drive folder and then can download Yiffy Age. The patches are separate from the main mod. They are located at "Patches for other mods" sub-folder.
DJShamrock Posted April 18, 2020 Posted April 18, 2020 1 hour ago, stolensweetroll said: When you click "Download this file" you will be redirected to a Google Drive folder and then can download Yiffy Age. The patches are separate from the main mod. They are located at "Patches for other mods" sub-folder. Do note that many of them have not been updated for Special Edition however.
MewMew69 Posted April 21, 2020 Posted April 21, 2020 Vortext is saying I'm missing masters for yarechmen.esp, says I need YiffyAgeSchlongs.esp I thought I already had them unless its a separate thing but I couldn't find anything
DJShamrock Posted April 22, 2020 Posted April 22, 2020 4 hours ago, MewMew69 said: Vortext is saying I'm missing masters for yarechmen.esp, says I need YiffyAgeSchlongs.esp I thought I already had them unless its a separate thing but I couldn't find anything YAConsolidated.esp YADigi.esp and YASchlongs.esp are all separate downloads.
MewMew69 Posted April 22, 2020 Posted April 22, 2020 Just now, DJShamrock said: YAConsolidated.esp YADigi.esp and YASchlongs.esp are all separate downloads. where can I get these downloads, when I look it up all I find is
Bad Dog Posted April 22, 2020 Author Posted April 22, 2020 I'm thinking for future updates more stuff will be in one download and ppl can just turn on and off ESPs. Schlongs will stay on their own so people can keep them off their system and HDT tails have to be their own.
DJShamrock Posted April 23, 2020 Posted April 23, 2020 On 4/22/2020 at 12:40 AM, MewMew69 said: where can I get these downloads, when I look it up all I find is Why would you search for it when it's literally in the download on this mod
Movingthroughhere Posted April 27, 2020 Posted April 27, 2020 Hey just wanted to let you guys know, incase there's doubt or people are having issues. I just got this mod to work in VR using SKSE vr, PapyrusUtil vr, and SkyUI vr, with the SE versions of this mod and race compatibility with the vortex manager. 1
Dragon on the Web Posted April 27, 2020 Posted April 27, 2020 6 hours ago, Movingthroughhere said: Hey just wanted to let you guys know, incase there's doubt or people are having issues. I just got this mod to work in VR using SKSE vr, PapyrusUtil vr, and SkyUI vr, with the SE versions of this mod and race compatibility with the vortex manager. Old news, I've been using it in VR for literally months and I think I even posted about it too. It's really not that hard to do if you know what you're doing. Heck, I even have a full Sexlab setup in VR - it's easily 10 times better than 2D, just takes a little more work.
abc19785 Posted April 28, 2020 Posted April 28, 2020 Hello, i have a problem here The hair 23 will crash the game, yeah only hair 23 How should i fix this?
Bad Dog Posted April 28, 2020 Author Posted April 28, 2020 Do you mean the 23rd slot in the racemenu setup screen? Get real specific. What race, what sex. Counting the first hair slot as 1, it's the 23rd? Can you see the name of the 22nd hair, right before it? Anyone else seeing this?
Stevio004 Posted April 28, 2020 Posted April 28, 2020 How is the next version of Yiffy Age going? Any updates?
abc19785 Posted April 28, 2020 Posted April 28, 2020 10 hours ago, Bad Dog said: Do you mean the 23rd slot in the racemenu setup screen? Get real specific. What race, what sex. Counting the first hair slot as 1, it's the 23rd? Can you see the name of the 22nd hair, right before it? Anyone else seeing this? Yes the 23rd slot in the racemenu setup screen, the male breton and 23rd hair. the 22nd hair named Skyrim.esm (HairKhajiitMale 05). After i use SSE Fixes mod, it seems be okay now. And i could erect myself but cant let npc get erected even the erect magic. How do i make npc erect?
abc19785 Posted April 30, 2020 Posted April 30, 2020 On 4/29/2020 at 6:52 AM, abc19785 said: Yes the 23rd slot in the racemenu setup screen, the male breton and 23rd hair. the 22nd hair named Skyrim.esm (HairKhajiitMale 05). After i use SSE Fixes mod, it seems be okay now. And i could erect myself but cant let npc get erected even the erect magic. How do i make npc erect? Okay now it crashed again, and this time male breton 11rd and 13rd hair crash too. At begining Its all good, and now i use racemenu to edit the hair it crash while i choose the 11nd 13nd and 23nd hair.
Bad Dog Posted May 1, 2020 Author Posted May 1, 2020 I got fed up with having multiple copies of common assets so I did a big reorg, which changes most of the texture and model paths, which leads to other problems. So this next version is going to be a major upgrade, possibly game-breaking. What's in so far: Revised child heads Reachmen integrated Skaal as their own African Wild Dog race New common mechanism for digi feet. This uses a race ability instead of a cloak spell. Upside, one fewer cloaks. Downside, the race forms are overridden to add the ability which means patches for other mods that change races will need two versions, one for digi and one not. Reorganized structure for assets. This lets me have them all in one common "mod" in my mod structure and pull them together into a single kit for distribution. It will be ready for release soonish. I'm doing smoke testing now. 1
Bad Dog Posted May 1, 2020 Author Posted May 1, 2020 Just ran through the hair. Only problem I found was the female mohawk with feathers had some attributes set wrong.
yamagiblue Posted May 3, 2020 Posted May 3, 2020 Looking forward to this. I think I'll just scratch my current game and start a new one for this update when it comes out.
Bad Dog Posted May 5, 2020 Author Posted May 5, 2020 @ASlySpyDuo I decided to see if I could get the HDT tails working on SE so I went back to the file you posted a while back. That was for SE, right? Because it's got version numbers 12/83 rather than 12/100. Also, it has the full skeleton in there rather than just the nodes required. I'm not sure what the implications of that are... too many nodes taxes the engine? Maybe? And I'm not sure how to undo it or if I have to. Will play with it more. Mostly though, the tails are really stiff (see pic). I'll play with the XML but I recall the way you left it, the tails were pretty flexible, close to the LE tails. Does the pic look the way you left it or is there something else going on?
ASlySpyDuo Posted May 5, 2020 Posted May 5, 2020 23 minutes ago, Bad Dog said: That was for SE, right? Nope, that was for LE SMP. 23 minutes ago, Bad Dog said: Also, it has the full skeleton in there rather than just the nodes required. It's supposed to, the skeleton is there so that I could define collision for legs etc. but I never got around to that before giving up because I couldn't get the tail to behave how I wanted it to. 23 minutes ago, Bad Dog said: Mostly though, the tails are really stiff (see pic). I'll play with the XML but I recall the way you left it, the tails were pretty flexible, close to the LE tails. Does the pic look the way you left it or is there something else going on? Yeah, that's not right at all. You can see what it should look like (or close to, how SMP behaves depends on your hardware): https://redgifs.com/watch/fatherlymeatyduckbillcat PE is first, SMP is last. IIRC the SE SMP wants you to use FrameInA instead of FrameInB for generic constraints so that might be it but I wouldn't know that for sure since I haven't touched SE SMP ever. Though in case you missed it, @Firerune999 already made SMP configs for the YA tails here which are written for SE and should work as-is or at least be much more helpful than my LE experiment: Also, due to drama and ragequits and what have you, this has been pretty much the only somewhat clear guide on what all the things do with SMP and how to write the configs: https://forums.nexusmods.com/index.php?/topic/3800385-a-guide-to-hdt-smp-usersmodders/
Bad Dog Posted May 5, 2020 Author Posted May 5, 2020 All helpful info, thank you. Ya, I grab stuff as it goes by and then come back to it later and forget the entire context. I got way further with your stuff than I had any right to. The big problem actually is that the tail is colliding with the butt cheeks and and going bounce-bounce-bounce-bounce but other than that it doesn't suck (after I fiddled the parameters, that is). One of the other HDT tails I looked at includes a mesh for butt and legs just so it has something to collide with. I'll go look at Firerune's stuff.
ASlySpyDuo Posted May 6, 2020 Posted May 6, 2020 12 hours ago, Bad Dog said: The big problem actually is that the tail is colliding with the butt cheeks and and going bounce-bounce-bounce-bounce but other than that it doesn't suck (after I fiddled the parameters, that is). That can most likely be solved by declaring the asscheek bones and tagging them as no collision, don't think the tail colliding with those would make sense anyway since I can't imagine any scenario where that would be needed. Thighs, legs and possibly arms and torso (for SL animations) should have collisions though. Maybe head too. That's why I didn't go around stripping the bones out of the standard XPMSE skeleton since I hadn't declared collisions yet and didn't know which ones I actually wanted, it was posted as WIP package after all. 12 hours ago, Bad Dog said: One of the other HDT tails I looked at includes a mesh for butt and legs just so it has something to collide with. As far as I understand, that's another method that uses virtual meshes as collision shapes instead of the actual skinned mesh. Less overhead but also less accurate, I was planning to just declare the bones as collision since that translates into the meshes that are skinned to them. But as said, I know jack shit about SE side of SMP. Logic would dictate that they would be pretty similar but I have heard otherwise multiple times and these are Bethesda games we are talking about so logic doesn't always apply here.
Bad Dog Posted May 6, 2020 Author Posted May 6, 2020 Yeah. I now have 3 xmls--yours, Firerune's, and that other one. I'm now playing the game of figuring out exactly which settings change what behavior. I've got them hanging with a decent swish but want to tune things--make them a little more lively, mostly. And I want the horses to have a definite swish down at the end where there's no tailbone.
Bad Dog Posted May 6, 2020 Author Posted May 6, 2020 Here's what I've got so far. I'm mostly happy, tho it does glitch some. I could solve the glitches by making the whole thing stiffer but that's not so good in other ways. I might use this for horses and tone it down a bit for the carnivores. Password yiffyage
Bad Dog Posted May 7, 2020 Author Posted May 7, 2020 Goddamn, female bodies are driving me nuts again. What's the UNP SE body with a pussy? Why, when I install Bodyslide on SE does it come with nothing at all--no sliders, just an empty useless UI? Why do the install instructions say nothing else is required, if something else is required? Is UNP even a thing on SE if you want a pussy? What is the right female body to build for? Is 3BBB the new thing? Fukkit, I'm going to go play Final Fantasy.
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