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6 hours ago, RandomInternetGuy_ said:

Hello I need help with this mod,

 

Whatever I do sex scenes dont start. Like I get up to it but nothing happens, my character and the npc just stand there. Anyone know of a way to fix that?

(I started a new game, I have everything installed)

Cheers!

have you tested AAF poping the home key, and tried any animations with AAF controls, All the animations work fine for me.

I guess it could also be not having the animation's. I know there is a sort of AAF bug that was fixed with the cunnilingus animation for now switching to to a random for now until that is sorted out in the one patch or AAF.  ( But that one was solved with the random call )

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I put quite a few ours into this mod, and enjoyed it immensely.   I do have a few questions about available content, though.  !!SPOILERS AHEAD!!

 

1) After finally finishing the upstairs cleaning in the " strange maid outfit" quest, I get sent back to the barrel where I found the outfit.   I can put the outfit on again (even though you get warned not to), but after being marched back to the house, there is nothing to clean and no further progression.  Is that the end of that?

 

2) I used the "Work as a cow" option a lot and saw many different repeatable dialogue options, but never an option to .. finish? I was hoping that after enough brainwashing from the terminal I would eventually be allowed (or forced?) to stay in the stall like the others girls you find there. Not in the current version?

 

3) When you get submissive to the cat-girl in the "pet store", you get walked to a place where you 'service' a pimp.  After that scene, I encountered the bug that was already reported here about the player ai causing you to march off to nowhere. If I try to work my way past the bug, is there an actual finish to this path?  I'd love to get an option to work in the store like a kinky prostitute!

 

4) I tried the "bondage shop" quest and got enough different work options (all repeatable I guess) to enjoy it, but never a .. finish. Just like in the cow quest, I wonder if that's the end of that path? 

 

I realize that coming to a 'bad end' in any of those scenarios would interfere with those who want to keep the option of eventually leaving the island and continuing the F04 game, but maybe you could offer a 'debug' type escape option. What if you can 'wake up from a dream' back on the mainland when you tire of the island.  This would also provide an alternative to getting back on the ship to return.  Thank you for this Mod, and I look forward to a possible update with even more options!

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On 10/21/2019 at 10:56 PM, PaddyBoy18 said:

just tried with f4z ro doh disabled, and with one patch active, and still missing a ton of dialogue, and it freezes when the first anim starts to play for the mistaken slave bit on the ship

Not sure what the issue could be, no one else is reporting that problem.

On 10/23/2019 at 9:30 PM, GoldenRain said:

AJ's xml's has 2P animations (genderless) and I have lesbian animations through the Leito and Crazies AAF patch 3.0.  I also use Atomic lust just outdated before bodytalk was required.  So I am currently unable to use a lot of the newest mods.  I cannot say when I'll get around to converting over 1000 outfits to FG and the High Heel system.  That 1000+ does not including FO4 outfits as there is a mod that does that already, but that 1000+ does include outfits that cannot be downloaded and a few of them are installed with no saved copy of the original file so some of those outfits I have one and exactly one of them!!!

Well not sure why you were having issues with the animations then, but that sounds like quite the collection of outfits you have gathered.

On 10/25/2019 at 5:47 AM, GoldenRain said:

So far soo good. I am on the island.  Test is going to fine.  Before I forget 3.4 GB for that outfit pack not gonna happen.  I'd RP injectors filling Ms. Anna's breasts and bottom to enlarge them before DL'ing 3.4 gb of clothes lol.  It looks great so please do not remove it!!! <edited that last line in

- The fixes have worked far.  

PS I got AAF Stats to work again(No one patch just in case anyone reads this).  I removed enough esm mods and boom, happiness is a thing again

Ya 3.4 GB is really large, i was just offering a potential solution to people until I get around to figuring out how to create the bodyslide options myself.

On 10/25/2019 at 1:34 PM, Vulgaris Magistralis said:

Hey, lovely mod so far. Can't wait to see how it ends up.

 

A suggestion for quests lines that don't currently go anywhere yet (such as the poolhouse investigation, after convincing the owner to go in the back by herself) have a notification or something saying that it's incomplete or something. Another being to have some of the events be repeatable, such as stealing from the safe.

 

I take the game show building is in development as is the big tower? I'm interested on how that goes.

 

A bug I came across, couldn't say how or when it happened during trying out the mod, some characters that should of had unique dialog ended up getting generic greetings. What seemed to be affected were the brothel staff, casino staff and the game show building folk (not like they have anything going for them right now.)

 

I'll see what I can do going forward about making it clear where the content ends, I think I may just update my topic post with more detailed information on the events and there stopping points rather than including something in game. I've tried to end most stuff at reasonable stopping points for now. That bathhouse scene should finish for you though (should teleport you to the locker room and there should be an activator to watch things play out).

 

I'll make those events repeatable when I release my last round of bugfixes.

 

Ya the game show is just starting to be worked on atm. The tower was just my attempt at recreating the space needle, in the end it looks a bit tacky/out of place though and I don't necessarily have any firm plans for it.

 

I'll see if I can find the cause of that dialogue bug, thanks for the report.

On 10/25/2019 at 3:43 PM, vaultbait said:

Yep, but for CBBE not ZeX/Fusion Girl, so I was saying I need to spend some time teaching myself how to convert them.

Oh I see. I didn't know the extent of the options.

On 10/25/2019 at 6:22 PM, vaultbait said:

Okay, just don't hate me! ?

 

I started a new playthrough and jotted down the ones which jumped out at me, but be aware I didn't come close to testing out all branches of the dialogue trees so there's probably plenty more in there where these came from. I included some consistency and capitalization fixes too when they were obvious, but tried to just ignore minor errors or places where it was unclear if the characters were perhaps simply using conversational vernacular. I also didn't play but a fraction of the events in your mod so far, as making editorial notes slows down gameplay significantly.

 

I'm putting the initial list behind a spoiler cut since it's kinda... lengthy.

  Reveal hidden contents

Investigator: Every Competentcompetent organization in the commonwealth...

 

Investigator: Diamond City, the enclaveEnclave, the brotherhoodBrotherhood of steelSteel, the minutemenMinutemen, the instituteInstitute... ["institute" appears uncapitalized elsewhere in the dialogue tree too]

 

Investigator: So what do you say? Do you think youryou're up to the task?

 

Investigator: aahAah I knew you had it in you...

 

Investigator: ...keeping andan eye on theretheir competition.

 

Captain dialogue option: WHAT DO YOU KNOW OF THE ISLAND WE ARE HEADED TOOTO?
                     
Rob: Well I recently acquired some fun items for my Fiancefiancee and I... [shouldn't be capitalized, but also "fiance" is the rarely-used masculine form and "fiancee" with a double-e is the feminine; this spelling error appears elsewhere in dialogue with Rob as well]

 

Rob: Great job, I can tell my wife was getting wet... [continuity error, is she his fiancee or his wife?]

 

Pet play narration card: ...you have a brief moment where you wonder what youryou're doing...

 

Brian: ...FlufflesFluffles' favorite thing in the world... [if a proper noun ends in the letter s, then the possessive form uses a trailing apostrophe]

 

Pet play narration card: ...your body moves autimaticallyautomatically to fulfullfulfill its duty.

 

Brian: We can finally feel at ease about FlufflesFluffles' passing...

 

Pet play narration card: ...the smiles on the old couplescouple's faces leave you...

 

Gene: ...Matilda the milkmaidMilkmaid, Sandra the strongStrong, or no maybe Casio the Calculated.

 

Player: I'd like to hear of Matilda the milkmaidMilkmaid.

 

Matilda story card: ...The story of Matilda is one of a girlsgirl's fate...

 

Matilda story card: ...and the other fondelingfondling my full leaky breast...

 

Jaeger: ...Its your fault after all. But you wontwon't need water...

 

Jaeger: ...so youryou're going to have to make duedo with what you've got...lick them till therethey're clean as new.

 

Adam: ...You got me with you, wouldwhat could possibly go wrong?

 

Ship cell narration card: After entering the room the door slammedslams closed behind you and you find yourself locked in...

 

Danica: ...ItsIt's time to begin your training...Slaves arntaren't allowed any...

 

Danica: ...failing to meet your mastersmaster's demands...

 

Danica: ...the name I have chosen for you is cocksleaveCocksleeve... [I assume this was misspelled as calling the player a "cock sleeve" makes more sense than "cocks leave," but also if this is a proper name then it should at least be capitalized]

 

Danica: ...your mastersmaster's sexual gratification...

 

Danica: ...I'm so proud of you cocksleaveCocksleeve...

 

Ship cell narration card: ...you find yourself becoming more obediantobedient and submissive...

 

Arrival narration card: ...It is time to begin exploring this strange new land. [missed a trailing period]

 

Citizen: ...it's your duty as a womenwoman to make me feel better!

 

Castello: ...When youryou're ready to play take a seat...

 

Gabrielle: ...I can see it in your eyes that youryou're a huge slut. Or maybe youryou're a whore...

 

Player: That's totoo embarrassing, I can't do that.

 

Player: ...I've come totoo far to turn back now.

 

Player: I'd like to pay ofoff my loan.

 

Rasheed: ...If you want that loan youryou're going to have to beg...

 

Butch: ...wear ifit for a few hours...

 

Butch: ...Let me take that off yoursyour hands for you.

 

Player: What gamegames do you have to play?

 

Genovia: ...clean my pussy with theretheir tongues...

 

Genovia: ...agree to or ignore requestrequests from fellow slaves.

 

Security: Come put thethat mouth of yours to good use, slut.

 

Raymond: ToToo bad for you ewe have our own form of justice out here. YourYou're looking at the head of the slum defense force and youryou're going to answer...

 

Raymond: ...You adventuring typetypes have no idea...

 

Slums punishment narration card: ...used as a urine resepticalreceptical.

 

lieutenantLieutenant Stella dialogue option: CAN YOU EXPLAIN THIS FACILITIESFACILITY'S FUNCTION?

 

lieutenantLieutenant Stella: ...to cover all the requestrequests.

 

lieutenantLieutenant Stella: ...hire freelancers to cover some of the requestrequests. These requestrequests can range...

 

lieutenantLieutenant Stella: ...work your way up by completing requestrequests.

 

I don't take it personally, I welcome the help. Bad spelling and grammar can definitely hurt the overall immersion so I'm more than happy have help finding and correcting those mistakes. Thanks for the help and making the list really detailed.

On 10/25/2019 at 7:13 PM, vaultbait said:

Oh, a minor logic/duplication bug I encountered when doing the casino: enter wearing fresh panties, borrow money, default on the loan, panties become dirty while you're working off your debt, upon being released you still have the dirty pair but also get a clean pair restored to your inventory. As I say, minor, I have no idea how hard it would be to fix and whether it's even worthwhile to try.

Ya there's a few instances/exceptions (such as dropping the hidden panties from your inventory to the ground) that I don't have code in place to handle. I don't really have a solution for those atm.

On 10/26/2019 at 6:42 AM, MasterChriss said:

I realy enjoy your mod and the quests are well done but the interiors and the island look pretty empty...

 

So i probably suck at questing and scripting but i could help editing the island and interiors if u want, since i kinda enjoy working with it.

Any help I can get is welcomed.

8 hours ago, justbob2 said:

I put quite a few ours into this mod, and enjoyed it immensely.   I do have a few questions about available content, though.  !!SPOILERS AHEAD!!

 

1) After finally finishing the upstairs cleaning in the " strange maid outfit" quest, I get sent back to the barrel where I found the outfit.   I can put the outfit on again (even though you get warned not to), but after being marched back to the house, there is nothing to clean and no further progression.  Is that the end of that?

 

2) I used the "Work as a cow" option a lot and saw many different repeatable dialogue options, but never an option to .. finish? I was hoping that after enough brainwashing from the terminal I would eventually be allowed (or forced?) to stay in the stall like the others girls you find there. Not in the current version?

 

3) When you get submissive to the cat-girl in the "pet store", you get walked to a place where you 'service' a pimp.  After that scene, I encountered the bug that was already reported here about the player ai causing you to march off to nowhere. If I try to work my way past the bug, is there an actual finish to this path?  I'd love to get an option to work in the store like a kinky prostitute!

 

4) I tried the "bondage shop" quest and got enough different work options (all repeatable I guess) to enjoy it, but never a .. finish. Just like in the cow quest, I wonder if that's the end of that path? 

 

I realize that coming to a 'bad end' in any of those scenarios would interfere with those who want to keep the option of eventually leaving the island and continuing the F04 game, but maybe you could offer a 'debug' type escape option. What if you can 'wake up from a dream' back on the mainland when you tire of the island.  This would also provide an alternative to getting back on the ship to return.  Thank you for this Mod, and I look forward to a possible update with even more options!

1. Yes thats the end, all the events/stories in the mod basically just have there first stage in place.

 

2. Ya there is 5 random scenes and 3 random hypno "videos", more progression planned in the future but like I said all the events are just in there first stages atm.

 

3. Its just a stand alone scene right now, potentially more in the future.

 

4. Right now there's the four days, and then next days are random versions of previous days. As above potentially more progression in the future.

 

On the topic of bad ends I'm mostly going to avoid them, as my goal with this mod is a quest mod that has repeatability/replayability. However I would have something in place for scenarios where you might expect one. For example at the end of the milk cow story you may end up completely hypnotized and subserviant, but as far as game mechanics go the way I might handle that wouldn't be to lock you in the cell permanently but your character would understand they belong to the shop and have to show up every morning for work. If they don't show up they would get a heavy debuff (Some sort of flavor to help your character role play the mental strain of failing their duty) so that the player can choose to handle that situation however they wanted too.

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7 hours ago, Kickinit09 said:

For example at the end of the milk cow story you may end up completely hypnotized and subserviant, but as far as game mechanics go the way I might handle that wouldn't be to lock you in the cell permanently but your character would understand they belong to the shop and have to show up every morning for work. If they don't show up they would get a heavy debuff (Some sort of flavor to help your character role play the mental strain of failing their duty) so that the player can choose to handle that situation however they wanted too.

For the random NPC scenes which play out during milking,  seeing the ranchers slaughter one of their domesticated heifers (perhaps to make room for a new arrival, and/or because she stopped meeting production quota) could add some flavor to that quest.

 

Also, what's the plan for the reclamation and sucker chairs in the back past the stalls?

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11 hours ago, Kickinit09 said:

On the topic of bad ends I'm mostly going to avoid them, as my goal with this mod is a quest mod that has repeatability/replayability. However I would have something in place for scenarios where you might expect one. For example at the end of the milk cow story you may end up completely hypnotized and subserviant, but as far as game mechanics go the way I might handle that wouldn't be to lock you in the cell permanently but your character would understand they belong to the shop and have to show up every morning for work. If they don't show up they would get a heavy debuff (Some sort of flavor to help your character role play the mental strain of failing their duty) so that the player can choose to handle that situation however they wanted too.

I am glad to hear that, dead ends are not really that enjoyable in the long run, and forced returns actually can become over burdening some times.  I prefer the more voluntary roll play with some forced content ( scenarios that reach a freedom point, with return events possible ).  Allowing the character to drift off and do something else, and then return latter for more abuse with out a great deal of consequences.  Much like you can mostly do in the main game.

 

Move the quest forward at your leisure mostly and be able to stop and do something else from time to time. 

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For the combat scenes in the VR sequence on the ship and the bounty from the island police station, undertaking these as a low-level character with limited equipment is certain to one-shot kill the player (this has been noted by other playtesters as well). I tried working round that problem by using https://www.nexusmods.com/fallout4/mods/41002 but its recovery routine seems to interfere with the subsequent teleport (at least for the scene at the docks). The best workaround I've devised so far is to use

player.modav health 150

right before engaging in combat and then

player.resethealth

immediately after relocation has occurred,. The required health boost may vary (for me 100 was not enough for level 2 at full health, but 150 did the trick). Fiddling with damageresist didn't really help that I could tell.

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On 10/25/2019 at 2:33 PM, RandomInternetGuy_ said:

Hello I need help with this mod,

 

Whatever I do sex scenes dont start. Like I get up to it but nothing happens, my character and the npc just stand there. Anyone know of a way to fix that?

(I started a new game, I have everything installed)

Cheers!

Before I begin please tell me that you started the new game before adding AAF?  Please please please?  If you didn't then that's gonna be a technical forums issue, not here


If yes then - Did you test the following
-AAF wizard opens, scans, finds you PC
-AAF sex scenes
-AAF calls for sex scenes by other mods

If any of these fail then you're gonna have to strip away AAF mods until AAF is working again.  Test AAF before you install this mod

If you already did all of this then I don't know.  You'll have to find your Papyrus and post it

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On 10/27/2019 at 1:46 AM, Kickinit09 said:

Ya 3.4 GB is really large, i was just offering a potential solution to people until I get around to figuring out how to create the bodyslide options myself.

A potential change could be different, but similar clothing mods.  There is a french maid outfit mod [French Maid] on the nexus.  I bet I could find at least fifty full body outfits for Stripping, Servicing clients, oh and I know there's got to be bodyslide tutorials on the nexus for the experimental outfit.

What is supposed to happen on the outhouse toilet?  I've sat on both and even waited an hour on both after nothing happened.  Oh and when you are in the casino no time passes during the fade to blacks. (at least not days or weeks)  They never feed you nor give you water.  A simple water fountain in the cag.. room would help.  Maybe every morning you wake up to a random small food item.  

Before you get on/go to the ship I suggest that we are told to go a chest placed nearby instead of the captain by the dock.  Maybe there could be a locker at the dock with instructions on a note telling you to leave your weapons, and armor behind.  Maybe it provides a basic outfit that the player equips and we get our first taste of no control :P.  Taking us to the dock.

I'd also like more no control events sprinkled throughout the area.

The game show doesn't happen and half the conversations don't take place.
I went inside and again no real conversation.

At the brothel I signed up to be a whore and they gave me a maid outfit and gave me maid chores LOL
 

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10 hours ago, GoldenRain said:


What is supposed to happen on the outhouse toilet?  I've sat on both and even waited an hour on both after nothing happened. 
 

there are four out house toilets.. And as best i can tell only one is quest functioning.  Anyway the one near the Panty salesman is the one that worked for me. And it does work very well the whole scenario seemed to do fine.

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On 10/27/2019 at 9:19 AM, vaultbait said:

For the random NPC scenes which play out during milking,  seeing the ranchers slaughter one of their domesticated heifers (perhaps to make room for a new arrival, and/or because she stopped meeting production quota) could add some flavor to that quest.

 

Also, what's the plan for the reclamation and sucker chairs in the back past the stalls?

Seems a bit harsh to kill the poor cows but I suppose that would be a good way deliver some of the sinister and malicious flavor that the island is supposed to deliver. I just put that stuff there because I was testing the furniture from torture devices and just never removed it. I might come up with some good ideas for them in the future though.

 

19 hours ago, vaultbait said:

For the combat scenes in the VR sequence on the ship and the bounty from the island police station, undertaking these as a low-level character with limited equipment is certain to one-shot kill the player (this has been noted by other playtesters as well). I tried working round that problem by using https://www.nexusmods.com/fallout4/mods/41002 but its recovery routine seems to interfere with the subsequent teleport (at least for the scene at the docks). The best workaround I've devised so far is to use


player.modav health 150

right before engaging in combat and then


player.resethealth

immediately after relocation has occurred,. The required health boost may vary (for me 100 was not enough for level 2 at full health, but 150 did the trick). Fiddling with damageresist didn't really help that I could tell.

 

I'll try to balance the level scaling on mobs from my mod better in the future. I want you to have a chance to win or lose fights naturally, not get one shot with no chance of winning or have to afk to have a chance of losing. 

 

10 hours ago, GoldenRain said:

A potential change could be different, but similar clothing mods.  There is a french maid outfit mod [French Maid] on the nexus.  I bet I could find at least fifty full body outfits for Stripping, Servicing clients, oh and I know there's got to be bodyslide tutorials on the nexus for the experimental outfit.

What is supposed to happen on the outhouse toilet?  I've sat on both and even waited an hour on both after nothing happened.  Oh and when you are in the casino no time passes during the fade to blacks. (at least not days or weeks)  They never feed you nor give you water.  A simple water fountain in the cag.. room would help.  Maybe every morning you wake up to a random small food item.  

Before you get on/go to the ship I suggest that we are told to go a chest placed nearby instead of the captain by the dock.  Maybe there could be a locker at the dock with instructions on a note telling you to leave your weapons, and armor behind.  Maybe it provides a basic outfit that the player equips and we get our first taste of no control :P.  Taking us to the dock.

I'd also like more no control events sprinkled throughout the area.

The game show doesn't happen and half the conversations don't take place.
I went inside and again no real conversation.

At the brothel I signed up to be a whore and they gave me a maid outfit and gave me maid chores LOL
 

For the outhouse toilet only one seat triggers the event. there are a couple. I could add some food and water to the casino stuff. The game show isn't implemented yet. I'll see what the issue is for the whore/maid mixup and get that fixed.

53 minutes ago, RandomInternetGuy_ said:

Hey Im stuck in two of the "quests"

 

1. After cleaning the first floor and the master bedroom nothing happens. Am I missing something lol?

 

2. How do I do the investigation, went and showered etc and I talked to the suspicious dude but nothing happens

 

Cheers for the help!

1. You haven't finished cleaning the master bedroom I'm assuming. There is a mess at the foot of the bed, on the desk, and you have to paint the wall. Then a ladder appears and that should lead to the finish of that event.

 

2. He is supposed to run from you after you talk to him, you chase him and then have a couple choices on how to proceed.

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ty nice mod.

i stuck quest after danica's hit (ships slave cage) . just all stop. cant move .

so what i lost animation pack? danica use  bodytalk and zaz mods? (im cbbe user)

 

and i tried console DumpInputEnableLayers   and  resetinputenablelayer

char can move / cant click anyting.

 

sry my bad english.

 

and i cant wait ur update. this mod very nice

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2 hours ago, dailythebee said:

ty nice mod.

i stuck quest after danica's hit (ships slave cage) . just all stop. cant move .

so what i lost animation pack? danica use  bodytalk and zaz mods? (im cbbe user)

 

and i tried console DumpInputEnableLayers   and  resetinputenablelayer

char can move / cant click anyting.

 

sry my bad english.

 

and i cant wait ur update. this mod very nice

 

You aren't missing anything it's a bug that can happen. She is supposed to talk to you after whipping you but your character is out of range. If you use the resetinputenable trick and then walk into range of her, then use the console to type disableplayercontrols and setplayeraidriven 1, she should greet you.

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1 hour ago, dailythebee said:

i ask one .

 

AAF use undress with animation option.  all / parts / not

 

so can i change  female  keep dress and  male only undress option?

 

somebody advice for nub

 

ty

I think you are saying " you installed AAF with the Partial strip Option in the fomod " ?

 

I believe the outfit is a complete change out, and probably will not allow partial stripping. So even if one slot id removed the entire outfit will be removed.

 

I may be wrong on that it is just a Guess.

 

EDIT >> It could also be that the AAF animation function in the mod is actually calling to strip everything, and not allowing the animation type to choose.

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18 hours ago, galgat said:

I think you are saying " you installed AAF with the Partial strip Option in the fomod " ?

 

I believe the outfit is a complete change out, and probably will not allow partial stripping. So even if one slot id removed the entire outfit will be removed.

 

I may be wrong on that it is just a Guess.

 

EDIT >> It could also be that the AAF animation function in the mod is actually calling to strip everything, and not allowing the animation type to choose.

ty galgat

fine work for me

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Uploading a new version that is just more bugfixes with a few additions.

 

V0.64

fixed peculiar pets cat takes you for a walk scene
fixed bondage shop day 2 last scene
fixed issue with working as whore where you were given maid jobs
fixed issue with bathhouse investigation where last scene when helping suspicious guy didnt finish
fixed maid job cleaning downstairs and getting stuck
fixed VR boss fight and Bounty Hunter issues
fixed lots of spelling/grammar mistakes
made a few quests repeatable
other minor changes

 

Added start of shake shack, look through the back window at night
Added ability to control scene length from console (set BCTSceneTimer to x) change x to number you want
Refusing whore and maid requests now results in reduced pay and punishment
Added stuff to do between clients while working whore job to earn bonuses
    Dance on stage by activating pole
    flirt with guest/bring them drinks

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1 hour ago, Kickinit09 said:

Uploading a new version that is just more bugfixes with a few additions.

 

V0.64

fixed peculiar pets cat takes you for a walk scene
fixed bondage shop day 2 last scene
fixed issue with working as whore where you were given maid jobs
fixed issue with bathhouse investigation where last scene when helping suspicious guy didnt finish
fixed maid job cleaning downstairs and getting stuck
fixed VR boss fight and Bounty Hunter issues
fixed lots of spelling/grammar mistakes
made a few quests repeatable
other minor changes

 

Added start of shake shack, look through the back window at night
Added ability to control scene length from console (set BCTSceneDuration to x) change x to number you want
Refusing whore and maid requests now results in reduced pay and punishment
Added stuff to do between clients while working whore job to earn bonuses
    Dance on stage by activating pole
    flirt with guest/bring them drinks

ohohohoooooooooooooo! ty update.

and i have one idea . player in maze with DD gear and tracker? ..... sry  was shity idea

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Outstanding mod.  Yes a few bugs with dialogue options being slow etc, but this is only the beta, so to be expected. I have very high hopes for this mod, it could go places.  I loved the shop assistant as well us the bathhouse quest.  Only suggestion when she is looking through the wall, maybe she should be on the male side, that would lead to a few interesting options. :)  Thanks for all your work you have put in so far Kickin and looking forward to seeing the final product. 

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Quote

Added ability to control scene length from console (set BCTSceneDuration to x) change x to number you want

The variable is called BCTSceneTimer (and it works, thanks for that)

 

Question - is the Blue Lagoon Baths quest finished? I talk to the NPC there, start the "investigation" and then can't go anywhere there. It's just empty room, a desk and that NPC behind the desk. If I ask her about any clues, she says she got none and there's nothing I can do from there.

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On 11/1/2019 at 11:18 AM, dailythebee said:

ohohohoooooooooooooo! ty update.

and i have one idea . player in maze with DD gear and tracker? ..... sry  was shity idea

 

It's a good idea, maybe down the line I can add it.

 

3 hours ago, dustyg said:

Outstanding mod.  Yes a few bugs with dialogue options being slow etc, but this is only the beta, so to be expected. I have very high hopes for this mod, it could go places.  I loved the shop assistant as well us the bathhouse quest.  Only suggestion when she is looking through the wall, maybe she should be on the male side, that would lead to a few interesting options. :)  Thanks for all your work you have put in so far Kickin and looking forward to seeing the final product. 

 

Thank you for the positive feedback. I like the idea of doing something interesting with the mens bath at some point.

 

1 hour ago, Dellecross said:

The variable is called BCTSceneTimer (and it works, thanks for that)

 

Question - is the Blue Lagoon Baths quest finished? I talk to the NPC there, start the "investigation" and then can't go anywhere there. It's just empty room, a desk and that NPC behind the desk. If I ask her about any clues, she says she got none and there's nothing I can do from there.

 

Oh lol woops, thanks for the correction. It has a stopping point further down the line. You need to pay and use the female bath on the right, you can get past the curtain if you've payed.

 

27 minutes ago, dailythebee said:

i with curiosity to open meshes / BCT folder

 

then i found pregnantbody.nif file

 

but i didnt see preg event anything .

 

so i lost some contents? or its hidden for next updates?

 

and ty always



 
Spoiler

If you sign up as a bounty hunter at the security headquarters, then sign up for the quest to clear the docks, then lose you will run into that content.

 

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