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7 hours ago, Kickinit09 said:

Did you happen to use the slot machine I set up and if so is it obvious enough that you can?

I did play it a few times, yes. I'll admit it took me a while to notice it was operable, but it's an interesting implementation at least.

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4 hours ago, Whiterin said:

I just read a comment about being enslaved by the gambling place. I'd tried that a few times as well and it didn't do anything. It just gives no options when you talk to the teller if you don't have the money to pay. I'd just assumed until now that it was unfinished.

If memory serves, you need to be SO broke that you can't even afford to play any of the games in the casino, and therefore have not even the slightest glimmer of hope that you might get lucky enough to win back sufficient funds and repay the loan. You basically need to be destitute.

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  • 2 weeks later...

You know, when it comes to the hypno content, the player does have a pip boy with a radio.  The milk company can actually send her commands over that radio and force her to send other women out to the farm for brain washing.  They could also force the player to turn over one of their settlements to the company so they can start up a farm directly in the commonwealth and brainwash girls there.

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2 hours ago, tanner_6984 said:

You know, when it comes to the hypno content, the player does have a pip boy with a radio.  The milk company can actually send her commands over that radio and force her to send other women out to the farm for brain washing.  They could also force the player to turn over one of their settlements to the company so they can start up a farm directly in the commonwealth and brainwash girls there.

That sounds amazing :D

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On 11/23/2019 at 4:16 AM, hwybee4996 said:

Sorry about my bad English.  I rechecked the requirement i'm missing one of the animation.  I guessing that what it  is on the 3rd round on the first day on the job. Vr part was different very nice. Just a ideal to build on for the island. Have VR shop with VR back rub a (real back rub in VR) and get pay for it. But in the real world ghouls and super mutants have there way with you. (gang bang) Like the casino with the guards scene when enslave. Wake up wore and  drugged but ready for more make repeatable. Back story why there no ghoul and super mutant walk around. the people on the island made deal with them to stay out site they would feed them and throw pussy at them to keep them quiet and peace full. Just a ideal only take it or leave it. Not try to change your  ideal for this mod.

 

 

I like the ideas for your vr events and your ideas with the ghouls and super mutants.

 

On 11/23/2019 at 5:25 AM, Whiterin said:

I've tried it a couple times with no luck. It took me a few tries to get the mirror in the other room to work too. I do get the "whore job started" message, but it doesn't do anything after that. The main area is quite full of people already though, not sure if that is right or not. 

 

Just to add onto this: I just read a comment about being enslaved by the gambling place. I'd tried that a few times as well and it didn't do anything. It just gives no options when you talk to the teller if you don't have the money to pay. I'd just assumed until now that it was unfinished. 

 

For the gambling scenario you have to have less than 100 caps on you when you speak with the teller. 

 

On 11/23/2019 at 5:45 AM, houdini said:

Redownloaded whole game and now mod runs like a a charm. About brothel thou: When u are approached by couple i think mod calls for M-F anim instead of 3some.

 

Glad you got things working. Thanks for the report on the animation mix up.

 

On 11/24/2019 at 3:38 PM, houdini said:

Quick question. Is this mod update friendly?(Can I include it in my main gameplay?)

 

Issues when updating can arise when I make changes to scripts/aliases that are already defined in your save game. I think your fine to include it in your main game because I don't have plans to change previous content at the moment.

 

On 12/4/2019 at 9:41 PM, tanner_6984 said:

You know, when it comes to the hypno content, the player does have a pip boy with a radio.  The milk company can actually send her commands over that radio and force her to send other women out to the farm for brain washing.  They could also force the player to turn over one of their settlements to the company so they can start up a farm directly in the commonwealth and brainwash girls there.

 

Cool idea. I like the idea of tieing in settlements somehow just not sure how hard it would be.

 

On 12/7/2019 at 10:16 AM, Vuulgar said:

This is a cool mod, its like a 3d version of some of the RPG maker corruption style games. I could never get the VR room scenario  to finish but most of the rest is working pretty well, some fine tuning and decorations would make this a gem.

 

Thanks for the interest. Unfortunatly the VR scenario works for some people and not others and I can't figure out why.

 

1 hour ago, sundog005 said:

Nice Mod! Can't wait for an update

 Thanks! Update is still a ways off though.

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18 hours ago, Kickinit09 said:

 

I like the ideas for your vr events and your ideas with the ghouls and super mutants.

 

 

For the gambling scenario you have to have less than 100 caps on you when you speak with the teller. 

 

 

Glad you got things working. Thanks for the report on the animation mix up.

 

 

Issues when updating can arise when I make changes to scripts/aliases that are already defined in your save game. I think your fine to include it in your main game because I don't have plans to change previous content at the moment.

 

 

Cool idea. I like the idea of tieing in settlements somehow just not sure how hard it would be.

 

 

Thanks for the interest. Unfortunatly the VR scenario works for some people and not others and I can't figure out why.

 

 Thanks! Update is still a ways off though.

No Problem...a suggestion would be- Like the Casino maybe have a way to get plain Jane prim and proper nuclear family Nora blackmailed into working at the Bordello, always feels weird when you have her ask to work there....atleast for the character i'm playing. But just a side suggestion not that worried, the mod is great as is thanks.

 

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On 12/12/2019 at 8:00 PM, Kickinit09 said:

 

Cool idea. I like the idea of tieing in settlements somehow just not sure how hard it would be.

 

You know, now that I think about it, attempting to tie into the existing settlement system would be prohibitively complicated.  After all, you have other parts of the mod that you need to worry about.  It would probably be better for you to have it set up as a quest.  The farm people contact the Nora over the radio and tell her to clear out an area for them that they could set up in.  An area were they could hide most of their operations from the public and still sell their milk.  The area would have to have an exterior market area to sell the milk, and a few fake brahmen as cover. The indoor section would house the actual cows.  Once Nora hears her trigger phrase over the radio, she would be helpless to resist the command and would then go to clear the place out. 

From there, you could set up a short series of quests where the farm continues to contact Nora covertly over the radio and trigger her to fall back into trance.  They can then order her to gather supplies for them so they can build up their defenses.  The player would just have to bring back the raw materials, this would save you from having to deal with the settlement system entirely.

After enough defenses were build up, you could do a couple of things.  The first is to just have the farm trigger Nora to go into trance and then have her bring the female companions to the farm for brainwashing.  After enough sessions, Piper, Curie, and Cait would be fully trained and then go to the farm on their own for milking.  You would have to come up with a custom behavior package that would cause them to go to the farm once or twice a week.  Heck, if you want to throw in an a surprise, you could even set it up so they are chanting a hypnotic mantra while they are walking to be milked.

 

If you don't want to do that, I would just suggest setting up another series of quests where you just have the farm send Nora out to drug and capture some women and then report back to the farm.  After the quest is done, new girls show up in the stalls.

Just some ideas for things you could do.

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  • 4 weeks later...

Since updating to version .64, I now have a problem where none of the named NPCs on the island will talk to me.  The boat trip worked fine, though.  Any suggestions?

 

UPDATE; Removed mod, played without it for several hrs and saved. Cleaned save, then played again and saved. Reloaded mod v.064 and started again. This time everything appears to be working.  I talked to multiple people in the casino, did a shift as a cow, used the bath house, became the cat girls pet, and killed some mirelucks. Which brings me to the question of how many times you have to kill mirelucks before being offered a different job?

 

Anyway, my problem was solved by a simple reload. 

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On 1/10/2020 at 9:23 PM, justbob2 said:

Since updating to version .64, I now have a problem where none of the named NPCs on the island will talk to me.  The boat trip worked fine, though.  Any suggestions?

 

UPDATE; Removed mod, played without it for several hrs and saved. Cleaned save, then played again and saved. Reloaded mod v.064 and started again. This time everything appears to be working.  I talked to multiple people in the casino, did a shift as a cow, used the bath house, became the cat girls pet, and killed some mirelucks. Which brings me to the question of how many times you have to kill mirelucks before being offered a different job?

 

Anyway, my problem was solved by a simple reload. 

 

Glad you were able to get it fixed. When dialogue doesn't show up its usually because quest aliases didn't fill properly. As for the bounty jobs the mirelurk job is the only one implemented at the moment,.

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I've encountered another small problem.  It's in the shake shack. I get the conversation about a job there but never get hired.   I found the girl who is supposed to be working in the shop hanging around in the orchard. She has the conversation to ask the boss for the job, but nothing changes when I go back to the shop.  Does she need to be located in the shack for this quest to trigger correctly?  If so, is there a way to get her there?  Maybe a console command?

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9 hours ago, justbob2 said:

I've encountered another small problem.  It's in the shake shack. I get the conversation about a job there but never get hired.   I found the girl who is supposed to be working in the shop hanging around in the orchard. She has the conversation to ask the boss for the job, but nothing changes when I go back to the shop.  Does she need to be located in the shack for this quest to trigger correctly?  If so, is there a way to get her there?  Maybe a console command?

Spoiler

Have you spied through the back window at night?

 

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On 1/12/2020 at 1:39 PM, vaultbait said:

To be perfectly fair, this quest is a lot more fun to fail than to succeed at. ;)

Ya, unfortunately for the player character they seem fated to be abused in this mod more often than not.

13 hours ago, justbob2 said:

I've encountered another small problem.  It's in the shake shack. I get the conversation about a job there but never get hired.   I found the girl who is supposed to be working in the shop hanging around in the orchard. She has the conversation to ask the boss for the job, but nothing changes when I go back to the shop.  Does she need to be located in the shack for this quest to trigger correctly?  If so, is there a way to get her there?  Maybe a console command?

Working there isn't implemented yet. As Elsiss pointed out there is a short sequence you can do at shake shack started by looking through the back window at night. The mod has a lot of things still being worked on so your going to find dead ends like that here and there. The atomic manor gameshow is another example of that. There is a list of starting points for events in the first post, if the event isn't listed there it likely isn't implemented. The waitress shouldn't offer that dialogue outside the shop when she's not wokring though, so I'll have to fix that. She's in the farm area because that's where I sent her to sleep after her shift. She should return to the shop in the morning.

 

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2 hours ago, Kickinit09 said:

Ya, unfortunately for the player character they seem fated to be abused in this mod more often than not.

Working there isn't implemented yet. As Elsiss pointed out there is a short sequence you can do at shake shack started by looking through the back window at night. The mod has a lot of things still being worked on so your going to find dead ends like that here and there. The atomic manor gameshow is another example of that. There is a list of starting points for events in the first post, if the event isn't listed there it likely isn't implemented. The waitress shouldn't offer that dialogue outside the shop when she's not wokring though, so I'll have to fix that. She's in the farm area because that's where I sent her to sleep after her shift. She should return to the shop in the morning.

 

 

Thanks for the responses.  Yes, I already looked through the window, which triggered conversation with the shop owner and a scene with the supermutant.  Then I got the comment that I could get the job. So I guess I've seen all there is to see.  Time to move on and see what else I can find!

 

My thanks also to ElsissSurana for trying to help.

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    Loved this mod when it first came out !! Updates are just making it even better !!

 

     I have a few times gotten stuck (maybe cause I was in pip-boy when I should have given it a few seconds) I found using AAF and messing around with nearby NPC works for me to free up the controls.

 

     So many options to go with this mod I wait patiently for updates.

 

     I do have a question, iirc once you leave the island you cannot return.  Am I wrong? Is this still the case ?  If so I would highly recommend changing that in an update.

 

    Thank You for your time and efforts in sharing with us your awesome work !!!

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4 hours ago, NIkki1564 said:

    Loved this mod when it first came out !! Updates are just making it even better !!

 

     I have a few times gotten stuck (maybe cause I was in pip-boy when I should have given it a few seconds) I found using AAF and messing around with nearby NPC works for me to free up the controls.

 

     So many options to go with this mod I wait patiently for updates.

 

     I do have a question, iirc once you leave the island you cannot return.  Am I wrong? Is this still the case ?  If so I would highly recommend changing that in an update.

 

    Thank You for your time and efforts in sharing with us your awesome work !!!

Its so hard to debug issues related to AAF because unlike sexlab it doesn't come packaged all together. There are like 10+ animation packs and 4+ patches you have to assemble and download separately. Depending on what patches you download and the order you put them in your load order you will get a different set of working animation/allowable animation and a different set of bugs. Unfortunately I really don't have any way to help people who get stuck due to animation issues (and there are a lot of them). 

 

As for returning to the island there should be a map marker around where you initially boarded the ship the first time. You should be able to fast travel back and forth from the island. If it's not showing up then I'll have to fix that. Glad to hear your enjoying the mod.

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2 hours ago, Kickinit09 said:

Its so hard to debug issues related to AAF because unlike sexlab it doesn't come packaged all together. There are like 10+ animation packs and 4+ patches you have to assemble and download separately. Depending on what patches you download and the order you put them in your load order you will get a different set of working animation/allowable animation and a different set of bugs. Unfortunately I really don't have any way to help people who get stuck due to animation issues (and there are a lot of them). 

 

As for returning to the island there should be a map marker around where you initially boarded the ship the first time. You should be able to fast travel back and forth from the island. If it's not showing up then I'll have to fix that. Glad to hear your enjoying the mod.

    Was not a problem for me, what I meant was if the few times I would lose control, I would activate aaf and when it was finished I would have control of my character again. IE I must be one of the lucky ones, few rare glitches that I can easily fix and everything else has worked perfectly.    ?

 I did not experience any problems on the boat or in the cave and thinking maybe using aaf scene would/could fix loss of control other ppl have and save them from needing to exit the game and reload.

 

    Did not see a marker but thats not a problem I know where captain hangs out, and happy I can leave and go back !!!!!!!!!

 

Thank You again for this awesome mod !!!!!!!

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1 hour ago, ElsissSurana said:

At the moment there is no one path that is complete.  In fact most just start and allow you to go a little bit into the plot for that path.

Yea, I've seen a lot of "teasers".  I hope you will be  able bring some of these plots to a finish, and not leave us hanging.  (My favorite is still the cow.)  Anyway, great work so far and I look forward to future updates.  Thank you again for your time and effort.

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