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6 hours ago, galgat said:

1.Yes it was like and Itch I could not scratch ? on the finishing those two.  I did do something different in my INI that may help not sure have not retried them yet.

 

2. I set the use game controller to 0 in the Prefs, not sure if that will help on that but I have never in all the mods I have ran ever ran into not being able to click on something like that. ( And I have truly ran a bunch of them ) but anyway I was thinking maybe you used a controller, or maybe that might some how be getting swapped so I figured just make sure it was off.

 

3. I kind of figured maybe you got the panties from a different source, was kind of why I mentioned it hoping you would shed some light on that.

 

4. I do like the Idea of a big mountain type control experimentation thing going on on the Island ?  But your story and I am just happy to test it some.

 

5. Thank you for that I had a feeling it was a "Getdistance <=" check thing maybe I will do that next time with brook.

 

6. On the approacher script I assume maybe you are adding a package to the approacher or you may have added a package to all of them and use a global and an EVP to flip it on I have not checked But I assume the alias has that package in it and it activate when ever you fill it>> If so you might set it to always run, could speed things up.

 

  Might also do a if player changed cell check to turn it off if player enters and interior cell. ( I had one follow me inside the bondage lady cell once, and they never left )

 

You may have those checks, fricking papyrus is terrible at dumping stack's, and then not reloading a variable when it resets.

The approach scrip checks a couple things, and whether the player is in an interior cell or not is one of them. This is one of the lines for the check.

 

    If (Player.GetCombatState() == 0 && Game.IsMovementControlsEnabled() == True && Game.IsLookingControlsEnabled() == True && Player.GetParentCell().IsInterior() == False)

 

However once the check is finished the actor begins his approach. A lot can happen between when the actor begins his approach and when he reaches you, but the script will have already cleared you before this point. For example if a player enters a cell while the actor is en route to you he will follow you inside and if you start a scene while he is en route it may also cause issues. I guess one solution is to disable player controls until he reaches you and then restore your controls to avoid a conflict arising. It kind of would disrupt the flow of gameplay (could take 30 seconds for him to reach you, or he could bug and never be able to reach you) but it might be necessary.

20 minutes ago, PaddyBoy18 said:

1: i am having the same issue with brook as everyone else is, and i tried the move to the guard fix and it didnt work for me
2: the mistaken slave bit on the ship freezes my game to where i have to force quit and restart
3: i cant interact with blackbeard (cant figure out how to)
4: with the vr bit on the ship i get stuck in the vr
5: with the petplay couple on the ship, my game gets stuck because the 3rd anim wont play

2. I think the problem here is that I run a script to confiscate your inventory. If you have a large inventory (like 100 items or something) its possible the game could crash here. I'll remove that script, and just rely on the player rping that there inventory was confiscated. I've had someone else have issues here as well so it probably needs to be changed.

3. If you walk to his cell, his door will be open, there should be an invisible activator at the open door you can click.

4. Hmm some people have had issues here and some haven't. I think there might be some sort of mod conflict. Are you maybe running a mod that modifies creatures?

5. Do you have One patch to bang them all installed?

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2 minutes ago, Kickinit09 said:

The approach scrip checks a couple things, and whether the player is in an interior cell or not is one of them. This is one of the lines for the check.

 

    If (Player.GetCombatState() == 0 && Game.IsMovementControlsEnabled() == True && Game.IsLookingControlsEnabled() == True && Player.GetParentCell().IsInterior() == False)

 

However once the check is finished the actor begins his approach. A lot can happen between when the actor begins his approach and when he reaches you, but the script will have already cleared you before this point. For example if a player enters a cell while the actor is en route to you he will follow you inside and if you start a scene while he is en route it may also cause issues. I guess one solution is to disable player controls until he reaches you and then restore your controls to avoid a conflict arising. It kind of would disrupt the flow of gameplay (could take 30 seconds for him to reach you, or he could bug and never be able to reach you) but it might be necessary.

2. I think the problem here is that I run a script to confiscate your inventory. If you have a large inventory (like 100 items or something) its possible the game could crash here. I'll remove that script, and just rely on the player rping that there inventory was confiscated. I've had someone else have issues here as well so it probably needs to be changed.

3. If you walk to his cell, his door will be open, there should be an invisible activator at the open door you can click.

4. Hmm some people have had issues here and some haven't. I think there might be some sort of mod conflict. Are you maybe running a mod that modifies creatures?

5. Do you have One patch to bang them all installed?

4: i am running some creature modifying mods
5: i do not run one patch

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25 minutes ago, PaddyBoy18 said:

4: i am running some creature modifying mods
5: i do not run one patch

4. I would guess that has something to do with it but I can't say for sure

5. Is your character female? One patch to rule them all makes all (or most) male + female animations able to run as female + female with strapon. The tag i use to call lesbian animations is 'F_F" which should just pull from any and all available lesbian animations you have installed. If you don't have one patch its possible there are no available lesbian animations.

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Player.moveto with the Security guard in the Casino works, so it looks like you need to make the player walk more closely behind the lady on the approach.

 

Mirelurks still don't trigger an event even with TIM enabled, they just stand there and pound on me.

 

Have you got the setstage for the Casino employment, so I can jump to the next stage and not crash out when being escorted for training? (Oh, and as you can see, I am at the moment able to get into the Casino :) )

 

Oh, I forgot to mention - on the ship... the part where you look through the gap at the sailor and woman. The fight end doesn't seem to trigger anything, he attacked me and I killed him, not sure if that was meant to happen.

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7 minutes ago, Tr_veller said:

Player.moveto with the Security guard in the Casino works, so it looks like you need to make the player walk more closely behind the lady on the approach.

 

Mirelurks still don't trigger an event even with TIM enabled, they just stand there and pound on me.

 

Have you got the setstage for the Casino employment, so I can jump to the next stage and not crash out when being escorted for training? (Oh, and as you can see, I am at the moment able to get into the Casino :) )

 

Oh, I forgot to mention - on the ship... the part where you look through the gap at the sailor and woman. The fight end doesn't seem to trigger anything, he attacked me and I killed him, not sure if that was meant to happen.

Is the crash only happening when the guard attempts to escort you? You can start the next stage by just going to the basement, and going to the furthest door down there ( in the cave room ) and opening the console and clicking on the door, type unlock with the door selected, go in the cell and use the bed. The scene that starts would be the one that would start after the guard successfully escorted you down.

 

For the mirelurk quest did you happen to do the vr quest with the deathclaw? Did that one work for you? Do you have any mods that modify creatures at all?

 

I probably just didn't write the code for the outcome of that fight, thanks for the report.

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4 minutes ago, Kickinit09 said:

Is the crash only happening when the guard attempts to escort you? You can start the next stage by just going to the basement, and going to the furthest door down there ( in the cave room ) and opening the console and clicking on the door, type unlock with the door selected, go in the cell and use the bed. The scene that starts would be the one that would start after the guard successfully escorted you down.

Yes it does. You get half way across the floor, it fades to black and locks up. You get the counter in the corner, so it's clearly starting but then FO4 freezes.

 

I'll go sleep in the bed and see how things go

4 minutes ago, Kickinit09 said:

 

For the mirelurk quest did you happen to do the vr quest with the deathclaw? Did that one work for you? Do you have any mods that modify creatures at all?

I did... on one run through and it DID work but that was several versions ago. I do have the creature pack installed as an animation, would that affect things?

4 minutes ago, Kickinit09 said:

 

I probably just didn't write the code for the outcome of that fight, thanks for the report.

Happy to help.

 

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2 minutes ago, Tr_veller said:

Yes it does. You get half way across the floor, it fades to black and locks up. You get the counter in the corner, so it's clearly starting but then FO4 freezes.

 

I'll go sleep in the bed and see how things go

I did... on one run through and it DID work but that was several versions ago. I do have the creature pack installed as an animation, would that affect things?

Happy to help.

 

No I mean something that alters the base creatures in some way. The creature animation pack wouldn't be the issue. I did test both the casino and mirelurk events on my own earlier with the current version and both worked for me, so it's hard for me to solve the issues if they don't appear for me. I think you can enable papyrus logging and you could upload that log and that might give me a clue as to the issue. Regardless I'd like to hear how the rest of the casino event plays out for you.

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35 minutes ago, Kickinit09 said:

4. I would guess that has something to do with it but I can't say for sure

5. Is your character female? One patch to rule them all makes all (or most) male + female animations able to run as female + female with strapon. The tag i use to call lesbian animations is 'F_F" which should just pull from any and all available lesbian animations you have installed. If you don't have one patch its possible there are no available lesbian animations.

my character is indeed female, so that might have something to do with it, also, a lot of the dialogue is invisible for me for some reason even though i have f4z ro doh (the silent voice mod that shows dialogue for other mods that would otherwise be invisible

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2 hours ago, Kickinit09 said:

No I mean something that alters the base creatures in some way. The creature animation pack wouldn't be the issue. I did test both the casino and mirelurk events on my own earlier with the current version and both worked for me, so it's hard for me to solve the issues if they don't appear for me. I think you can enable papyrus logging and you could upload that log and that might give me a clue as to the issue. Regardless I'd like to hear how the rest of the casino event plays out for you.

I think I know why you can't replicate the problem - I've just realised I've had papyrus logging all along and I can see some issues  in scripts...

 

I'll PM you a copy of the scripts

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11 minutes ago, PaddyBoy18 said:

my character is indeed female, so that might have something to do with it, also, a lot of the dialogue is invisible for me for some reason even though i have f4z ro doh (the silent voice mod that shows dialogue for other mods that would otherwise be invisible

I mean your character is supposed to be female, its just without the One Patch you are going to potentially be missing lesbian animations. I have included the silent voice files, don't know if they conflict with f4z ro doh.

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9 minutes ago, Kickinit09 said:

I mean your character is supposed to be female, its just without the One Patch you are going to potentially be missing lesbian animations. I have included the silent voice files, don't know if they conflict with f4z ro dog.

going to try with f4z ro doh disabled and one patch installed tomorrow, its already like 5:45 am for me, so im going to bed, lol, also with the expiremental outfit, when i got through the first 3 spots of cleaning, the game softlocked, and wouldnt let me do anything, the girl came and talked to me, and then it wouldnt let me do anything

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6 minutes ago, PaddyBoy18 said:

going to try with f4z ro doh disabled and one patch installed tomorrow, its already like 5:45 am for me, so im going to bed, lol, also with the expiremental outfit, when i got through the first 3 spots of cleaning, the game softlocked, and wouldnt let me do anything, the girl came and talked to me, and then it wouldnt let me do anything

For that quest, your character is likely blocked in, your character is supposed to walk up the stairs afterwards. If you save the dirt pile by the door for last you likely won't get stuck, but thanks for the report I'll have to clean that area up some.

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I tested it yesterday and it was a lot of fun. I am impressed with all the work you have had to do.

 

You have been asked for changes in the boat (being able to perform all the scenes), but I think you should stand firm to your original idea of replayability. 

 

Without realizing it, I played the first version you uploaded, so I still can't help you with the bugs. Keep up the good work. :thumbsup:

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24 minutes ago, JBpy said:

I tested it yesterday and it was a lot of fun. I am impressed with all the work you have had to do.

 

You have been asked for changes in the boat (being able to perform all the scenes), but I think you should stand firm to your original idea of replayability. 

 

Without realizing it, I played the first version you uploaded, so I still can't help you with the bugs. Keep up the good work. :thumbsup:

I agree with the idea of not being to run them all - kind of makes it more interactive that way

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I've had a little poke around in the .esp (I will admit I have *no* what I'm doing!) but I can see that you're dropping typos in:

 

BCTMirelurkBountyPlayerAppraochPackage

 

Approach is misspelled

 

I can also see multiple occasions where you're over the dialogue limit: The response text:

 

"I know that you can't understand me... but you brought me here for a purpose. I want to... no I NEED to fulfill that purpose. Please, oh god, please USE ME."

 

Is 6 characters over the limit allowed, and you misspelled 'fulfil'

 

You could change that line to:

 

I know you can't understand me, but you brought me here for a purpose. I want to... No I NEED to fulfil that purpose. Please, oh God. Please USE ME.

 

That's 148 characters

 

 

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1 hour ago, JBpy said:

I tested it yesterday and it was a lot of fun. I am impressed with all the work you have had to do.

 

You have been asked for changes in the boat (being able to perform all the scenes), but I think you should stand firm to your original idea of replayability. 

 

Without realizing it, I played the first version you uploaded, so I still can't help you with the bugs. Keep up the good work. :thumbsup:

Thanks for the support. Did you get a chance to try out the stuff on the island or did you quit after leaving the ship?

 

13 minutes ago, Tr_veller said:

I've had a little poke around in the .esp (I will admit I have *no* what I'm doing!) but I can see that you're dropping typos in:

 

BCTMirelurkBountyPlayerAppraochPackage

 

Approach is misspelled

 

I can also see multiple occasions where you're over the dialogue limit: The response text:

 

"I know that you can't understand me... but you brought me here for a purpose. I want to... no I NEED to fulfill that purpose. Please, oh god, please USE ME."

 

Is 6 characters over the limit allowed, and you misspelled 'fulfil'

 

You could change that line to:

 

I know you can't understand me, but you brought me here for a purpose. I want to... No I NEED to fulfil that purpose. Please, oh God. Please USE ME.

 

That's 148 characters

 

 

Those spelling errors aren't going to cause any errors in game (I could have just called that mirelurk package asjdfhlksafdjhl its just an ID), but I will fix the dialogue ones, thx for pointing them out. Also the character limit is more of a guideline, once you go over the limit the text starts shrinking to fit the dialogue box but doesn't matter otherwise.

 

Did you get to test the casino stuff or did it still not work?

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btw - still poking around the Mirelurk quest and can see references to a character called Adam that you are meant to have met on the ship? It's not a hidden requirement to have spoken to him to get the next stage to activate is it?

 

(Oh and I could go wild with the dialogue :) I'm a complete grammar Nazi :D )

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5 minutes ago, Tr_veller said:

btw - still poking around the Mirelurk quest and can see references to a character called Adam that you are meant to have met on the ship? It's not a hidden requirement to have spoken to him to get the next stage to activate is it?

 

(Oh and I could go wild with the dialogue :) I'm a complete grammar Nazi :D )

It's not a requirement, I want to start weaving in some of the ship npcs into events on the island just to add some depth/immersion. If you like writing dialogue you can go wild on any/all the dialogue you want. I write most of the dialogue as basically a place holder that I intend to go back and improve but never end up having time to do so.

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11 minutes ago, Kickinit09 said:

It's not a requirement, I want to start weaving in some of the ship npcs into events on the island just to add some depth/immersion. If you like writing dialogue you can go wild on any/all the dialogue you want. I write most of the dialogue as basically a place holder that I intend to go back and improve but never end up having time to do so.

It turns out it is ;)

 

I loaded a save from inside the ship, got drunk with Adam and now the quest progresses as it should. Got a problem with the animations starting in the cave now though. 

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3 hours ago, PaddyBoy18 said:

a lot of the dialogue is invisible for me for some reason even though i have f4z ro doh (the silent voice mod that shows dialogue for other mods that would otherwise be invisible

That mod has a major bug where it doesn't show any of the player lines, only the NPC lines. Sadly, it seems to have been abandoned by its author shortly after uploading. Until they reappear to fix that bug or to hand over permission for someone else to work on it, I recommend just living with some dialogue being unskippable:

 

https://www.nexusmods.com/fallout4/mods/39848?tab=bugs

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1. The Brook thing worked just as it should when I used the Moveto the Guard.  so I guess it is a distance check. 

2. I use to quite often place Xmarker's in locations i wanted events to happen, and have NPC move to those. Might be a possible fix for these distance problems. Directional Xmarkers can improve the look as well so all are pointed in the most appropriate direction.

3. Anyway this does function correctly once you get the proper distance from the guard.

 

4. About the approacher script... I guess you could do a lost line of sight check or rather Event on the player with Akviewer being the approach NPC


Function SomeFunction()
  Function RegisterForDetectionLOSLost(Actor akViewer, ObjectReference akTarget)
EndFunction
 
Event OnLostLOS(ObjectReference akViewer, ObjectReference akTarget)
    ;do something
endEvent

I mean you may be doing that, to make more immersive using a Line of sight check to pick the npc could also be a good idea, I think LOS helps script load somewhat as apposed to a blanket all NPC check.. But am not truly sure on that.

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6 hours ago, Tr_veller said:

Mirelurks still don't trigger an event even with TIM enabled, they just stand there and pound on me.

 

Have you got the setstage for the Casino employment, so I can jump to the next stage and not crash out when being escorted for training? (Oh, and as you can see, I am at the moment able to get into the Casino :) )

 

1.  I tested the ToggleImortalMode and it worked fine for me, of course my character is quite high level, but the Mirelurk quest works for me just fine.  However I did the up arrow thing and exited the door, but even once back on the island the up arrow message restarted, and I finally had to just let it happen, and bypass the uparrow escape.

 

2. I too have the lock up when the Guard is escorting me for training, go middle of room, and black screen when I assume the moveto command is activated.  I Never reach the jail cell. (This in the casino can't pay scenario)

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8 minutes ago, galgat said:

1.  I tested the ToggleImortalMode and it worked fine for me, of course my character is quite high level, but the Mirelurk quest works for me just fine.  However I did the up arrow thing and exited the door, but even once back on the island the up arrow message restarted, and I finally had to just let it happen, and bypass the uparrow escape.

Look at my later post - it seems to be tied to whether you've got drunk with Adam as he appears later in the quest. I guess if you don't know him the character isn't known to the mod (or something!) (My character is level 55 btw)

 

I found the same issue with escaping: you get out the cave and it still acts as though you are trapped and you get teleported back in.

Still can't get the animations to run. If I wait long enough, the text comes up about getting the mirelurk interested but that's as far as it gets. It's clear I've got an issue with loading animations by the looks of it.

Quote

 

2. I too have the lock up when the Guard is escorting me for training, go middle of room, and black screen when I assume the moveto command is activated.  I Never reach the jail cell. (This in the casino can't pay scenario)

I've managed to start the quest by going straight to room and unlocking the door via the console, but the 2nd time you meet the guard (start of your 1st day) it sits in a permanent loading screen.

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5 hours ago, PaddyBoy18 said:

going to try with f4z ro doh disabled and one patch installed tomorrow, its already like 5:45 am for me, so im going to bed, lol, also with the expiremental outfit, when i got through the first 3 spots of cleaning, the game softlocked, and wouldnt let me do anything, the girl came and talked to me, and then it wouldnt let me do anything

  I found that cleaning the spot by the stairs, then the table, and finally the spot by the door worked best on that quest for me.

 

I did lock up once, and it was because the maid was in the way.  I did a disable on the maid in console, and then enable on her right after and my character took off fine, but doing the dirt spots in the order I described worked every time so far.

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13 minutes ago, Tr_veller said:

Look at my later post - it seems to be tied to whether you've got drunk with Adam as he appears later in the quest. I guess if you don't know him the character isn't known to the mod (or something!) (My character is level 55 btw)

 

I found the same issue with escaping: you get out the cave and it still acts as though you are trapped and you get teleported back in.

Still can't get the animations to run. If I wait long enough, the text comes up about getting the mirelurk interested but that's as far as it gets. It's clear I've got an issue with loading animations by the looks of it.

I've managed to start the quest by going straight to room and unlocking the door via the console, but the 2nd time you meet the guard (start of your 1st day) it sits in a permanent loading screen.

  I never talked to him, and it worked fine for me, he still showed up the only quest I did this time when started a clean save was the feed the prisoner quest so I could get to the island.

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