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[Beta] Barbarous Continent


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Posted
1 hour ago, DeadWabbits said:

I have a couple of questions:

  • Is is possible to become a dominatrix? I talk to the guy, select the option but NADA.
  • Any clue as to when the next update is due?

 

You cannot work as a dominatrix atm. The only two jobs that are implemented at the brothel are the whore job and maid job.

 

I will have another update with mostly bugfixes in a day or two. The Bathhouse stuff will be fixed and Shake Shack issues should be fixed.

Posted (edited)

WOW, thank you for the prompt response!

 

That's customer service right there folks!

 

Just so I know it's not me, that whole area just past the vendors with the ...game show? thing going on is not finished right?

 

Also how does one get into the spire? I just cannot find any quests that lead me there.

Edited by DeadWabbits
Posted
44 minutes ago, DeadWabbits said:

WOW, thank you for the prompt response!

 

That's customer service right there folks!

 

Just so I know it's not me, that whole area just past the vendors with the ...game show? thing going on is not finished right?

 

Also how does one get into the spire? I just cannot find any quests that lead me there.

No the Atomic Manor isn't finished... so don't try it. LOL

You can get into the Spire by winning 2k caps in the Casino or working off 2 loans. Then talking to Rasheed he will instruct you talk with Capone. (The door with the 2 rather large guards)

Posted
39 minutes ago, DeadWabbits said:

And what is the quickest way to make money? Because black jack takes forver

 

 

player.additem f 2000

 

?

Posted (edited)
5 hours ago, DeadWabbits said:

And what is the quickest way to make money? Because black jack takes forver

 

 

4 hours ago, vaultbait said:

 

player.additem f 2000

 

?

 

The script tracks money you win at games so adding it through the console won't do anything. I don't know that there's a fast way, maybe the spamming the dice tables.

 

I will say that in theory the way you trigger the Casino Expansion/Spire event affects how things play out. The dialogue is different based on the way you trigger the quest and the starting items are different reflecting the way the Don views you. The starting items don't do anything at the moment though.

Edited by Kickinit09
Posted
4 hours ago, DeadWabbits said:

And what is the quickest way to make money? Because black jack takes forver

 

Slots or dice.. maybe.

I prefer to get a loan then stash the caps in a medicine cabinet, work it off, grab the caps and stock up on shakes.  LOL

Posted
On 6/25/2021 at 7:16 AM, izzyknows said:

Do you have both types of subtitles turned On? There isn't any voiced dialogue, so you only get subtitles.

 

If he's ignoring you:

Did you read the poster to trigger the quest before talking to the Investigator?

 

You can use the console command coc shipatsea to put you on the ship.

he is ignoring me but i will try the poster trigger thing, thank you so much for the reply :)

Posted
On 6/25/2021 at 7:16 AM, izzyknows said:

Do you have both types of subtitles turned On? There isn't any voiced dialogue, so you only get subtitles.

 

If he's ignoring you:

Did you read the poster to trigger the quest before talking to the Investigator?

 

You can use the console command coc shipatsea to put you on the ship.

it seems that i had read the poster already before talking to the investigator, unless there is another poster that specifically mentions GCU.

 

Posted (edited)
8 minutes ago, jondoes505 said:

it seems that i had read the poster already before talking to the investigator, unless there is another poster that specifically mentions GCU.

 

also, i've noticed the mission journey to the new land is greyed out for some reason even though the check mark for talking to the guests at the ship is not there.

is there a way to reactivate this quest again?

 

image.png

Edited by jondoes505
Posted
25 minutes ago, jondoes505 said:

also, i've noticed the mission journey to the new land is greyed out for some reason even though the check mark for talking to the guests at the ship is not there.

is there a way to reactivate this quest again?

 

image.png

 

The ship isn't related to starting the university content. To start the University you need to do a few sessions with Malakai at hypnotic consultations. He will then give you a letter of introduction to take to Stregabor over at the GCU.

Posted
6 hours ago, izzyknows said:

Slots or dice.. maybe.

I prefer to get a loan then stash the caps in a medicine cabinet, work it off, grab the caps and stock up on shakes.  LOL

That sounds like the way to go izzy, thanks for the suggestion.

Posted
58 minutes ago, Kickinit09 said:

 

The ship isn't related to starting the university content. To start the University you need to do a few sessions with Malakai at hypnotic consultations. He will then give you a letter of introduction to take to Stregabor over at the GCU.

ah i see, thanks for the clarification.

by the way i noticed that during the ship missions, if you kill anyone on board it will rush you to the island and grey out the quest. is this a bug or a design? just a heads up if this is a bug :)

Posted (edited)

OK so I have some feedback.

 

I have run into a problem in the casino. That problem stems from the fact that I use the MCG mod. Part of this mod is that there is a percentage chance (I had mine sent to 100) that when performing a sex act there is a chance for onlookers to come running. What this has done is make actors in the casino move out of position and it does not appear that anything is in place for them to go back to their starting points.

 

I "think" this has caused the woman in the casino cage to go back behind the safe and she wont come out (among other actors being wildly out of place). While I can use the back door to go talk to her, it takes forever for the guard to show up and once he does he cannot "walk me out" because obviously there is a bunch of stuff in the way. 

 

I dont know what it takes to add the pathing to the actors, but is there some way to insert something that says when you leave the island and come back, everybody is back to original positions?

 

*EDIT* I am going to go back to a (much) earlier save and turn the onlooker chance to 0 to see if that resolved it for now.

Edited by DeadWabbits
Posted

So yeah, that fixed it.

 

You may want to put something on the splash page for this mod. MCG will fuck your shit up unless you turn the "Chance for onlookers" under the BASIC heading to 0%.

Posted (edited)

Found another issue.

 

When performing acts, you can always hit the HOME key and then END to get through it quicker. The problem seems to be, if you do this too much (this test was 2 times) random items can start flying about the room. For example, beer bottles moving of their own volition without any actor touching them.

*

*EDIT* Hey, you DO actually want this kind of feedback right? If not thats fine too, just trying to help where I can.

Edited by DeadWabbits
Posted
1 hour ago, jondoes505 said:

hi, i was playing the spire missions and i was wondering whether the slaver room is accessible at this point in time?

Yes it is.Talk to the gentleman to the left of the buffet. Key is on the bar. ;)

Posted
4 hours ago, DeadWabbits said:

*EDIT* Hey, you DO actually want this kind of feedback right?

Yeper! There's no way a couple people can test for every possible issue with every mod ever made.

I'm guessing AAF Spectators would cause the same issue?

 

But yeah, there's a lot of very fine tweaking to be done here & there.

Posted
1 hour ago, izzyknows said:

I'm guessing AAF Spectators would cause the same issue?

 

Probably. At least it does the same thing to NPCs from other mods if they lack an AI package which would cause them to return to their post after some time.

Posted (edited)

Hey, this mod disables generic dialogue from most npcs. Checked and double checked, I'm using Vortex. Has it happened to anyone else or is it unique to my modlist?

Edited by patrox6
Posted
14 hours ago, DeadWabbits said:

Found another issue.

 

When performing acts, you can always hit the HOME key and then END to get through it quicker. The problem seems to be, if you do this too much (this test was 2 times) random items can start flying about the room. For example, beer bottles moving of their own volition without any actor touching them.

*

*EDIT* Hey, you DO actually want this kind of feedback right? If not thats fine too, just trying to help where I can.

 

Feedback and bug reports are always appreciated.

 

22 minutes ago, patrox6 said:

Hey, this mod disables generic dialogue from most npcs. Checked and double checked, I'm using Vortex. Has it happened to anyone else or is it unique to my modlist?

 

Don't think anyone has reported that issue before. Off the top of my head I can't think of what would be the cause. It might be possible that a broken alias is the culprit. Is the mod correctly installed for you aside from that fact? All the quests work for you?

Posted (edited)

All unique dialogue works just fine, quests are okay. After their unique lines they default back to silence, except the possible companions, who i can still talk to. It also breaks flirty commonwealth, npc's don't seem to notice me.

Edited by patrox6
Posted
33 minutes ago, patrox6 said:

Hey, this mod disables generic dialogue from most npcs. Checked and double checked, I'm using Vortex. Has it happened to anyone else or is it unique to my modlist?

 

I'm using Vortex to install BC and haven't experienced this. Do no NPCs in the Wasteland talk to you once you've installed this mod? Or do you stop being able to interact with them at some point after playing?

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