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[Beta] Barbarous Continent


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Posted

Questions that may be irrelevant as it's been awhile since I've tried BC out.  I'm very pleased about the change log progress

-Player home 1000 caps ? or more
-Rent a bed 100 caps ? (flashy's advanced mod on nexus provides a sleeping bag plus there's the sleep on a teddy or pillow mod, plus various camping mods)

-Going home costs:
An Item? (ship needs repair or the captain lost his compass???  Or the first mate is drunk somewhere in town) 
A business owner's work voucher or caps if a tourist? 
A random combination of these?
"Ah ye found me first mate.  Ya took too long now me pockets are light"
 

  • 1 month later...
Posted

I recall i can board the ship long time ago, but it seems i can't using the 0.64b. is there anyway without skipping the whole ship experience? 

Posted
13 hours ago, loen999 said:

I recall i can board the ship long time ago, but it seems i can't using the 0.64b. is there anyway without skipping the whole ship experience? 

Just use the console (coc command) to teleport to a relevant cell on the island (i don't recall any names, use the help command in the console to search cells names by substring or fo4edit/geck to find the cell names from the plugin file).

Posted
On 1/9/2021 at 4:33 AM, loen999 said:

I recall i can board the ship long time ago, but it seems i can't using the 0.64b. is there anyway without skipping the whole ship experience? 

 

Use the console and type "coc shipatsea" and you should be on board the ship.

Posted

Really cool mod. Like others have said, I was expecting bugs/crashes like most other Loverslab quest mods but didn't crash a single time or found a single bug. I don't have any complaints, other than one that I'm fairly sure is because of a problem from the game itself, not the mod, which is that a couple of dialogue lines take waaaay too long to progress, especially when speaking to the passengers in the ship.

  • 2 weeks later...
Posted
7 hours ago, thiswebsitescaresme said:

Whenever i do the cat, deathclaw and slave quests they start the cutscene thing but nothing happens

That sounds like you may be missing animation packs, or AAF isn't installed correctly.

  • 3 weeks later...
Posted

@Kickinit09 Got to revisit the updated GoldCity.  Nice!! :)

Not sure how far you got with the WestwoodHouse, but a couple things I noticed is,
After cleaning the 3 messes downstairs, Isabelle seems to target the
BCTCameraman or the xMarker by it and not the player. So finishing at either desk you have to use moveto player to talk to her.

Then when heading to the Master Bedroom, your PC gets stuck downstairs, well before the collision planes. And it seems the platform & ladder are not spawning either (not sure when they do). I didn't see an idle marker there and those need dropped down by 20 for the PC to fit (if that's the intention).
I even went as far as moving the collision planes out of the playable area, properly navmeshing the cell, and removing the initially disabled flags. Seems like the script is sending the PC to an inaccessible target. Didn't de-compile the script to see how it works, so just a wild guess.

 

Had the similar issue (couldn't reach/enter target) with the Casino slave trying to count the caps & enter the cross for a beating. Other than that the Casino played out very well.

 

Bound To Serve worked fine, but I got the quest to return for another shift after completing spend the day under the table. Which for "me" was the last on the list. LOL

 

Oh in Peculiar Pets, you can use a collision plane to make a small ramp to the bed and the NPC/PC will walk right into position. Or use steps.. but it's small enough a CP is totally acceptable.

Posted
2 hours ago, izzyknows said:

Not sure how far you got with the WestwoodHouse, but a couple things I noticed is,
After cleaning the 3 messes downstairs, Isabelle seems to target the
BCTCameraman or the xMarker by it and not the player. So finishing at either desk you have to use moveto player to talk to her.

Then when heading to the Master Bedroom, your PC gets stuck downstairs, well before the collision planes.

 

I've noticed it only seems to work out if you clean the mess by the entrance last.

 

2 hours ago, izzyknows said:

And it seems the platform & ladder are not spawning either (not sure when they do). I didn't see an idle marker there and those need dropped down by 20 for the PC to fit (if that's the intention).
I even went as far as moving the collision planes out of the playable area, properly navmeshing the cell, and removing the initially disabled flags. Seems like the script is sending the PC to an inaccessible target. Didn't de-compile the script to see how it works, so just a wild guess.

 

If I paint the wall last, then I tend to be able to activate the ladder after that.

Posted
14 minutes ago, vaultbait said:

 

I've noticed it only seems to work out if you clean the mess by the entrance last.

 

 

If I paint the wall last, then I tend to be able to activate the ladder after that.

Fixed it!
I marked the navmesh going up the stairs in the hallway as preferred pathing. Cleaned the mess by the entrance last... walked right up the stairs and everything worked perfectly! :)

AI pathing can be really stupid.
Now I see how the platform works too.  kool!
I also reset the bed to 1 so you're not 1/2 buried in the mattress. LOL

Posted

I figured out the FPS killer in the Brothel. It was the lights. There were only 5 or 6 lights lighting the whole place, which is not really the best way to do it. As a rule, in a perfect cell which never happens, you don't want more than 2 lights illuminating the same object.  You can hit L and toggle the light radius, which is a nice feature.

I deleted all the lights and setup the default lights, which made the FPS go from 50/55 to 95/105.

 

Sorry.. but I just love messing with mods like this. LOL

Posted
On 2/11/2021 at 6:01 PM, izzyknows said:

@Kickinit09 Got to revisit the updated GoldCity.  Nice!! :)

Not sure how far you got with the WestwoodHouse, but a couple things I noticed is,
After cleaning the 3 messes downstairs, Isabelle seems to target the
BCTCameraman or the xMarker by it and not the player. So finishing at either desk you have to use moveto player to talk to her.

Then when heading to the Master Bedroom, your PC gets stuck downstairs, well before the collision planes. And it seems the platform & ladder are not spawning either (not sure when they do). I didn't see an idle marker there and those need dropped down by 20 for the PC to fit (if that's the intention).
I even went as far as moving the collision planes out of the playable area, properly navmeshing the cell, and removing the initially disabled flags. Seems like the script is sending the PC to an inaccessible target. Didn't de-compile the script to see how it works, so just a wild guess.

 

Had the similar issue (couldn't reach/enter target) with the Casino slave trying to count the caps & enter the cross for a beating. Other than that the Casino played out very well.

 

Bound To Serve worked fine, but I got the quest to return for another shift after completing spend the day under the table. Which for "me" was the last on the list. LOL

 

Oh in Peculiar Pets, you can use a collision plane to make a small ramp to the bed and the NPC/PC will walk right into position. Or use steps.. but it's small enough a CP is totally acceptable.

 

Glad to see you enjoyed the mod. What was the issue with bound to serve exactly? The content for that job is you should basically get 3 unique days then on the 4th day and beyond your tasks should be randomized versions of the previous days. My intent was to leave room for more unique events/jobs and progression in the future.

 

On 2/11/2021 at 11:26 PM, izzyknows said:

I figured out the FPS killer in the Brothel. It was the lights. There were only 5 or 6 lights lighting the whole place, which is not really the best way to do it. As a rule, in a perfect cell which never happens, you don't want more than 2 lights illuminating the same object.  You can hit L and toggle the light radius, which is a nice feature.

I deleted all the lights and setup the default lights, which made the FPS go from 50/55 to 95/105.

 

Sorry.. but I just love messing with mods like this. LOL

 

No need to be sorry, I love all the feedback and am appreciative of the effort you went through trying to fix some of the bugs you encountered as well as the tips and solutions you provided. I can definitely make use of those to improve the mod.

 

Posted
3 hours ago, Kickinit09 said:

Glad to see you enjoyed the mod. What was the issue with bound to serve exactly? The content for that job is you should basically get 3 unique days then on the 4th day and beyond your tasks should be randomized versions of the previous days. My intent was to leave room for more unique events/jobs and progression in the future.

This is how it plays out for "me".

Day 1: Help male customers

Day 2: Help female customers

Day 3: Gimp
Day 4: Under desk, and at the end I receive quest to come back for more work. Shouldn't the quest trigger after first agreeing to work there, or is that intentional for future content? Just asking. :)

Following days: Under desk. No random of previous days.

 

Oh, I just found out that mashing the up arrow actually works! Honestly didn't think it would. LOL Seems my PC likes here new dormant toy!! ;)

I really enjoy how you're building this mod were choices have actual consequences.
Just a thought, could we get to keep the outfits for being a "good girl"?

 

Anyway if you'd like a bit of help with non coding stuff I'd be happy to lend a hand. I've got a little experience mucking about.

Posted
On 2/13/2021 at 9:44 AM, izzyknows said:

This is how it plays out for "me".

Day 1: Help male customers

Day 2: Help female customers

Day 3: Gimp
Day 4: Under desk, and at the end I receive quest to come back for more work. Shouldn't the quest trigger after first agreeing to work there, or is that intentional for future content? Just asking. :)

Following days: Under desk. No random of previous days.

 

Oh, I just found out that mashing the up arrow actually works! Honestly didn't think it would. LOL Seems my PC likes here new dormant toy!! ;)

I really enjoy how you're building this mod were choices have actual consequences.
Just a thought, could we get to keep the outfits for being a "good girl"?

 

Anyway if you'd like a bit of help with non coding stuff I'd be happy to lend a hand. I've got a little experience mucking about.

 

Oh ya the quest is supposed be given after first agreeing to work there. I could make it so you keep the outfit, though I was planning on adding a clothing shop where most of the outfits would be available for purchase. I'm always down for more help, especially if you have experience in the CK, although my work on the next update has been slow for awhile.

Posted
48 minutes ago, Kickinit09 said:

 

Oh ya the quest is supposed be given after first agreeing to work there. I could make it so you keep the outfit, though I was planning on adding a clothing shop where most of the outfits would be available for purchase. I'm always down for more help, especially if you have experience in the CK, although my work on the next update has been slow for awhile.

A clothing shop would be kool! Actually both would work. You get to keep one, then you could purchase more for your "special" whor... err... friends.

I'm slow at doing things mainly cause I'll work on a cell for awhile then load it up, inspect it, make notes for changes & additions, then forget what I was doing and be off killing/banging stuff before I remember I missed lunch. LOL

  • 2 weeks later...
Posted

Is there any particular reason you don't include the psc files with the main download? You uploaded a copy on October 17, but that's slightly outdated. I was going to add a scenario where wandering into Westwood without the outfit causes Isabella to force a hypno collar on you and a few other change, like shortening the cleaning animation time, but it's difficult to know how it will interact with current behavior without being able to examine the source.

Posted
5 hours ago, delete1618 said:

Is there any particular reason you don't include the psc files with the main download? You uploaded a copy on October 17, but that's slightly outdated. I was going to add a scenario where wandering into Westwood without the outfit causes Isabella to force a hypno collar on you and a few other change, like shortening the cleaning animation time, but it's difficult to know how it will interact with current behavior without being able to examine the source.

 

I think there were a couple reasons. One it reduces file size a bit, and I was trying to get the file size under 250mb so I could host it on this site. Two I lost all the .psc files at some point and had to use a third party tool to restore them from the .pex files. The restored .psc files don't retain the formatting of the original and are a bit of a mess. And last there can be personal information stored in the .pex file and I was unsure what that was about at the time. Having said all that, if you'd like I can pass you the .psc files for that particular questline.

 

4 hours ago, maddadicusrex said:

Can I play this with just Real Handcuffs by itself?

 

Are asking if you can use Real Handcuffs as a replacement to Devious Devices? The answer would be no, you will get a CTD trying to use the mod. You need to have all the requirements installed.

Posted
3 hours ago, Kickinit09 said:

 

Having said all that, if you'd like I can pass you the .psc files for that particular questline.

 

Fair enough. That's ok. I got it working enough with the ones you posted earlier.

Incidentally, I fixed a lot of typos in the BCTWestwoodManorQuestScript, if you want me to send that to you. I also edited the file from Parasite Infection to only be in the first person (I will obey, etc). Just personal preference, but it's available if you want to use it elsewhere.

  • 5 weeks later...
Posted
21 hours ago, xtro334 said:

Will it be any new update anytime soon?

 

Kind of looking forward to seeing what this mod will grow into. ?

It's a growing. ;)

 

Posted
On 4/1/2021 at 5:52 AM, xtro334 said:

Will it be any new update anytime soon?

 

Kind of looking forward to seeing what this mod will grow into. ?

 

I was on a bit of a hiatus but have recently started working on it again. I would like to get an update out relatively soon, probably by the end of the month.

Posted
31 minutes ago, Kickinit09 said:

 

I was on a bit of a hiatus but have recently started working on it again. I would like to get an update out relatively soon, probably by the end of the month.

 

Awesome, can't wait!

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