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On 4/2/2021 at 8:55 PM, Kickinit09 said:

 

I was on a bit of a hiatus but have recently started working on it again. I would like to get an update out relatively soon, probably by the end of the month.

 

If you want to forward the script to me for proofing before (or after) release, I'm still available to help out with that.

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On 4/4/2021 at 2:07 PM, delete1618 said:

 

If you want to forward the script to me for proofing before (or after) release, I'm still available to help out with that.

 

Also I'm still available to do English language spelling and grammar fixes on all of the text, it's the least I can do given the amount of enjoyment I've had from this mod. If you provide source files somewhere I'm happy to edit them and send you copies with edits applied (or diffs, or pull requests, or however you prefer to maintain your source code).

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On 4/2/2021 at 8:55 PM, Kickinit09 said:

 

I was on a bit of a hiatus but have recently started working on it again. I would like to get an update out relatively soon, probably by the end of the month.

 

This is phenomenal news! Many thanks to you, izzyknows, and anybody else who might be working on this jewel; new blood often helps spark creativity and gets the old enthusiasm going again (if you don't drive each other crazy first)!

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I'm happy to hear that the mod is being developed further.

I think this mod is the best approach.
I hope that there will be a lot more content.

i love the cow quest.

I would like to see more content there.
otherwise it gets boring pretty quickly :-(

I would also be good at lasting effects.

for example, a cow could no longer be released and it would be extremely difficult to escape

or by milking too often, the body is permanently changed so that you only look normal again after weeks of not being milked.

I'll just let myself be surprised what comes next, I'm so excited

 

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  • 4 weeks later...
17 hours ago, Senick said:

How's the work coming? any possibility of a release this month? :)

 

Yes, I'll have an update before the end of the month. Sorry for the delay, I know I said I would have something last month, I just underestimated how time consuming the creation kit can be to work in.

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5 hours ago, Kickinit09 said:

 

Yes, I'll have an update before the end of the month. Sorry for the delay, I know I said I would have something last month, I just underestimated how time consuming the creation kit can be to work in.

Sweet! I was just curious :) thanks for responding!

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  • 2 weeks later...

Couldn't really achieve my planned goals with this update but I figure I'll throw it out anyway. It will require a new game or cleaning your save.

 

- Dozens of bugfixes I can't remember to list

- Added work at shake shack

   To begin working you will first have to look through the back window of the store at night. Go through that whole story and then tell shakira you are really craving her shakes and she will offer you a job.

Spoiler

There are about 8 possible jobs to choose from. You start with three and the rest are gated behind your addiction level. At 75ish addiction all the jobs will be available.

 

- Added Hypnotic Consultations

 

- Added Gold City University

   To get into the University first make a couple visits to Hypnotic Consultations

 

- Added Casino Expansion Quest (Work in Progress)

   Either win 2000 caps at the casino or lose twice and go through working off your debt twice and then Rasheed will have a message for you from the Don.

 

- Updated and added to bathhouse hypnotized path (Thanks to ElsissSurana)

- Improved some messages for Westwood Manor Maid story

- Added another bounty Job

- Facelift to the city and all interiors (Thanks to izzyknows)

- Added a few random events one of which requires you to have worked at shake shack and one that requires you to be on the hypnotized bathhouse path

- Added additional brothel customer scene

- Other small changes I can't remember

Edited by Kickinit09
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10 minutes ago, Kickinit09 said:

Couldn't really achieve my planned goals with this update but I figure I'll throw it out anyway.

 

YES! Installing now... so excited!!!

 

10 minutes ago, Kickinit09 said:

It will require a new game or cleaning your save.

 

I'm on a new playthrough which hasn't even looked at the poster in DC much less visited the island yet... Is that still going to be a problem, or do I really need a completely new start which has never had the previous version even installed? (Going to give it a try, but will happily start over if I have to.)

Edited by vaultbait
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4 minutes ago, vaultbait said:

 

YES! Installing now... so excited!!!

 

 

I'm on a new playthrough which hasn't even looked at the poster in DC much less visited the island yet... Is that still going to be a problem, or do I really need a completely new start which has never had the previous version even installed? (Going to give it a try, but will happily start over if I have to.)

 

I'm not certain. While it's probably fine what I would do is just  Save > Uninstall the mod > load your game > Save > Install updated version. 

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Just now, Kickinit09 said:

 

I'm not certain. While it's probably fine what I would do is just  Save > Uninstall the mod > load your game > Save > Install updated version. 

 

Great idea, thanks!

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Discovered that I needed to load the plugin after DiamondNewVendors.esp from the Diamond City Outskirts mod, or else the research terminal on the ship would be replaced with a Diamond City Public Terminal. Though once I got into the virtual world, I'm still unable to make the encounter with the deathclaw work correctly. I've seem to figure out what I have conflicting, but the deathclaw just enters normal combat after I strike it once with the sword, and after a couple hits on me it does a skewer-n-toss finishing move and I die.  Maybe a fallback mechanism like checking the player's health level or even interacting with the deathclaw in a non-combat-oriented manner (e.g. sheathing your sword, telling it you give up, et cetera...) would make sense there.

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For me, the masturbation scene in the bathhouse seems to not return control of normal functions to the player once it ends (can't activate the redress locker, can't pull up the pip-boy, and so on), so the only way to get dressed is apparently to quit the game completely, start it back up and then load the exitsave that created (just quitting to the menu isn't sufficient). I tested it twice just to be sure.

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27 minutes ago, vaultbait said:

For me, the masturbation scene in the bathhouse seems to not return control of normal functions to the player once it ends (can't activate the redress locker, can't pull up the pip-boy, and so on), so the only way to get dressed is apparently to quit the game completely, start it back up and then load the exitsave that created (just quitting to the menu isn't sufficient). I tested it twice just to be sure.

Do you get the popup?

Also, you can use diel & riel to reset the input enable layer.

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30 minutes ago, izzyknows said:

Do you get the popup?

Also, you can use diel & riel to reset the input enable layer.

 

I don't recall whether there was a popup at that point. And thanks for the input layer reset tip!

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7 minutes ago, vaultbait said:

 

I don't recall whether there was a popup at that point. And thanks for the input layer reset tip!

There "should" have been a big popup. If not then maybe that's where it failed. Kickinit09 would know. I haven't had that happen.

Oh, did you do a clean install? Ya know delete the mod completely... yada yada. I mean a shite ton has changed. And personally, I always start a new run... but that's me. LOL

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I currently am in my first play-through using this mod in it's newest version from today

and am having a lot of fun with it!

It's really a big thing and an obvious mountain of love and work went into it, and other than a few hick-ups here and there (which is to expect from a mod of that size which is still in development and that has to deal with my messy mod-set-up) I don't experience any bugs so far.
So, I'm just here to congratulate to the great work and to say THANK YOU for sharing it!
?

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How do you start the mod / where is the ship?

 

I activated the poster and talked to the "Investigator" in the inn but no quest or map marker appeared. I did start a new game as well but still nothing happened. I left the game running for 10 minutes in case it was delayed but that didn't help either.

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9 minutes ago, RedGallade said:

How do you start the mod / where is the ship?

 

I activated the poster and talked to the "Investigator" in the inn but no quest or map marker appeared. I did start a new game as well but still nothing happened. I left the game running for 10 minutes in case it was delayed but that didn't help either.

Make sure the quest is active in your Pip-Boy.

The ship captain is south of Coastal Cottage.



1646214506_Fallout4Screenshot2021_06.01-12_51_34_30.png.20aa471ff695ab2cb9e6f9eee3ee865d.png

 

You can also use coc ShipAtSea

 

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3 minutes ago, izzyknows said:

Make sure the quest is active in your Pip-Boy.

The ship captain is south of Coastal Cottage.

 

  Reveal hidden contents

 

 


1646214506_Fallout4Screenshot2021_06.01-12_51_34_30.png.20aa471ff695ab2cb9e6f9eee3ee865d.png
 

 

 

 

You can also use coc ShipAtSea

 

Thanks for the coc command! :) 

 

But the problem is that no quest get's activated when I'm done talking to Investigator so there's no quest to be set to active in the pip-boy. I'll try using coc ShipAtSea later today and see what happens.

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