PenBoozerX Posted January 21, 2020 Posted January 21, 2020 This is a really nice and light mod, thanks! Would it be possible to add an option to hire mercenaries with "favors" as well? Could run multiple animations to really get their moneys worth, or add the initial hire price to debt after.
Ruffled Pigeon Posted January 21, 2020 Author Posted January 21, 2020 10 hours ago, kiesu said: This is a really nice and light mod, thanks! Would it be possible to add an option to hire mercenaries with "favors" as well? Could run multiple animations to really get their moneys worth, or add the initial hire price to debt after. I originally wanted to implement this, but SexLab Solutions already does this so I didn't.
Seeker999 Posted January 21, 2020 Posted January 21, 2020 On 1/20/2020 at 9:04 AM, Ruffled Pigeon said: Are Events on the first MCM Page enabled? If yes, could you try disabling and enabling it again? a-HA! I thought I checked to see if that got disabled when I upgraded. My bad... thank you for your patience. 1
Asgir546 Posted February 2, 2020 Posted February 2, 2020 I think it would be nice to have a compatibility patch for Simple Slavery. Like, when you cross a treshold, the follower have some chances, first to steal everything you have, and if this not enough, to sell the PC.
viterra Posted February 13, 2020 Posted February 13, 2020 On site version Sex lab aroused redux not compatible with this mod.. Sex lab aroused redux don't have records 0x056947, 0x056946 ... [00:00] Checking for Errors in [05] SL_Aroused_Followers.esp [00:00] SLAF_Controller [QUST:05005902] [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [03056947] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [03056946] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [03056944] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [03056945] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "SLAF_Controller [QUST:05005902]"> [00:00] All Done! 1
Guest Posted March 13, 2020 Posted March 13, 2020 1 hour ago, Barka said: Пожалуйста, сделайте версию для SSE. глючит?
Barka Posted March 13, 2020 Posted March 13, 2020 1 hour ago, Makosh said: глючит? Doesn't work at all.
Guest Posted March 13, 2020 Posted March 13, 2020 1 minute ago, Barka said: Не работает вообще не может быть,не верю.
Ruffled Pigeon Posted March 13, 2020 Author Posted March 13, 2020 13 hours ago, Barka said: Please make a version for SSE. According to the conversion Thread this is useable for SSE out of the box
Barka Posted March 13, 2020 Posted March 13, 2020 1 minute ago, Ruffled Pigeon said: According to the conversion Thread this is useable for SSE out of the box Hmm it's true. But mmc menu very slow and inert.
anon oane Posted March 17, 2020 Posted March 17, 2020 Hello, i don't understand why, but everything is working fine except that the debt does not reduce when i use the "alternative" option. Sometime it says "0 debt removed from ." (the name of the follower is never displayed) and sometimes there is no debug message at the top left of the screen. When i looked on the follower list tab in MCM, the followers are correctly listed and found. I use the multiple follower framework mod, i don't know if it's not compatible with this mod (and if it can be) In addition, the custom sentence of the 6 options for alternative payment keep reset to the ones set by defaut without any reason, but keep the custom tags applied. 1
Guest Posted March 17, 2020 Posted March 17, 2020 57 minutes ago, anon oane said: Здравствуйте, я не понимаю почему, но все работает нормально, за исключением того, что долг не уменьшается, когда я использую «альтернативный» вариант. Когда-то там написано "0 долга удалено". (имя подписчика никогда не отображается), и иногда в левом верхнем углу экрана отсутствует сообщение отладки. Когда я посмотрел на вкладку списка подписчиков в MCM, подписчики были правильно перечислены и найдены. Я использую мод фреймворка с несколькими подписчиками, я не знаю, если он не совместим с этим модом (и если это возможно) Кроме того, пользовательское предложение из 6 вариантов альтернативного платежа без каких-либо оснований сбрасывается на те, которые были установлены по умолчанию, но применяют пользовательские теги. мод глючит,в частности мсм,настраивал мод правильно?
anon oane Posted March 20, 2020 Posted March 20, 2020 On 3/17/2020 at 5:38 PM, Makosh said: мод глючит,в частности мсм,настраивал мод правильно? Not sure if google traduction did translate correclty your sentence, but there doesn't seems to be any error with MCM and a specific error in the logs. I have no idea of why it happens.
Guest Posted March 20, 2020 Posted March 20, 2020 4 minutes ago, anon oane said: Не уверен, что Google Traduction действительно перевел правильность вашего предложения, но, похоже, нет ошибок MCM и конкретной ошибки в журналах. Я понятия не имею, почему это происходит. скрипт нового издания отличается от старого,в мелочах,от этого идут ошибки.
SimpleLife Posted April 2, 2020 Posted April 2, 2020 Everything seems to be working with this mod except the actual debt accrual. I even loaded the follower with a ton of gear and got the message that debt increased by 1200, but looking in the status page debt was still showing as 0. Ive had two companions for over a day now, and both are at 0. Im using this alongside AFF. Could there be a conflict there?
Ruffled Pigeon Posted April 2, 2020 Author Posted April 2, 2020 10 hours ago, SimpleLife said: Everything seems to be working with this mod except the actual debt accrual. I even loaded the follower with a ton of gear and got the message that debt increased by 1200, but looking in the status page debt was still showing as 0. Ive had two companions for over a day now, and both are at 0. Im using this alongside AFF. Could there be a conflict there? I'm honestly kind of done with this mod, it was a mediocre idea mediocrely executed, but if all the other stats such as debt rate and the debt times are showing, I would not know why adding the debt would not work. If they are not showing then yes, AFF is probably the problem here. The only thing possibly coming to mind is the maximum debt, which by default should not be at zero, but you never know, perhaps check that in the MCM. May also be worth a try to to blacklist your follower, exit the MCM, wait a couple seconds and then remove him from the blacklist again, as that should terminate all data about him/her. 1
SimpleLife Posted April 2, 2020 Posted April 2, 2020 1 hour ago, Ruffled Pigeon said: I'm honestly kind of done with this mod, it was a mediocre idea mediocrely executed, but if all the other stats such as debt rate and the debt times are showing, I would not know why adding the debt would not work. If they are not showing then yes, AFF is probably the problem here. The only thing possibly coming to mind is the maximum debt, which by default should not be at zero, but you never know, perhaps check that in the MCM. May also be worth a try to to blacklist your follower, exit the MCM, wait a couple seconds and then remove him from the blacklist again, as that should terminate all data about him/her. Ill give that a try, thanks a ton. Sad to see your done. I loved it, much more then devious followers (which I uninstalled in favor of this) this is simple and to the point which I love. 2
SimpleLife Posted April 2, 2020 Posted April 2, 2020 So I reduced the time interval to .1 and they started accumulating debt based on time but getting debt based on what they are carrying was not working at all for me. I disabled all my script based mods except the requirements for this with no luck (I kept all racemenu and aesthetic mods.) Totally stumped on the weight based debt as having all mods disabled and still not working.
Yuni Posted April 3, 2020 Posted April 3, 2020 On 4/2/2020 at 10:13 AM, Ruffled Pigeon said: it was a mediocre idea mediocrely executed. Don't sell yourself short. It was a wonderful mod idea moderately well executed. For me the only part that didn't work was dialogue saving. From customizing what sex offers you make to the customizable debt, I loved it. Other mods that do similar things require you to have devious devices (not everyone can afford the script load of that), and yours is more sex focused and less "stop treating me like poo" attitude like the other follower mods can make their reactions sound like. Thanks for all the hard work, Deary. 3
mrdoodle Posted April 28, 2020 Posted April 28, 2020 I tried this in SSE and it worked pretty well. Except that my follower died and the mod does not register that. It keeps raising my debt and I cannot blacklist him. Now, as I said, this is in SSE so maybe that's why. Or have I missed something?
PenBoozerX Posted May 23, 2020 Posted May 23, 2020 Throwing some ideas here to expand on "in debt" outcomes: - When reminding of debt follower might say something like... "But I might forget about your debt for now if you... [insert kink here]". Agreeing makes them forget about debt for a day or two. Follower might ask anything from rubs to stripping naked/ dancing to adding DD device (DD req) - Pimp player to random NPCs passing and collect their pay for themselves, lowering debt for however much they pimped you for. - Tie player up in ZAZ furniture for timed spanking in safe area (zaz req) If heavy in debt maybe add custom slavetat or collar on player.
Nirae Posted May 30, 2020 Posted May 30, 2020 I have a CTD when i try to edit the tags to add the animations. uninstall the mod and reinstall it makes the mod work editing the tags for one time, and if i try to edit them again it CTD again. Its the only problem i had with this mod, everything alse seems to work fine.
Arlokk Posted June 15, 2020 Posted June 15, 2020 does anyone know what animations the mod uses? when he was going to start the event he said he didn't find any animations ... and to check the tags
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