Popular Post Lupine00 Posted September 25, 2019 Popular Post Share Posted September 25, 2019 SexLab Aroused eXtended View File SLAX - SexLab Aroused eXtended What is this? It is a drop-in replacement for SexLab Aroused (SLA), or SexLab Aroused Redux (SLAR). This is a work-in progress, but I believe the uploaded version is stable. (Latest upload is 2019-10-21 - see bottom of page for more details). In the uploaded version, you get: some performance improvements some bug fixes an overhauled MCM you can configure the keywords on armor in game via the MCM SLSO integration is built-in, no need for a patch also works fine without SLSO huge set of built-in factions for sexual preferences and fame extended keywords for clothing Yes, it really can change the keywords on armor at runtime. No need to edit your ESP to make an armor item into a bikini or set an item to be sexy. You can also flag high-heels. It also supports the Babo extended keywords, so you can integrate with SexLab Approach Redux and SexLab Horrible Harrassment Expansion, and SexLab Survival. It also uses StorageUtil tags to indicate outfit type. SLAX extended keywords/clothing-tags also work in SexLab Disparity, though SLD has no specific bikini support, it respects several others (heels, sexy, slooty, respectable, ragged). SLSO integration is built-in - SLSO is not required, this is a soft dependency. Do NOT install the SLSO patch for SLA(R) over this - I believe it claims to be something to do with Animation Appropriate Arousal in the SLSO FOMOD. If you install the SLA(R) SLSO patch onto SLAX, you will break SLAX completely. Clothing keywords you might care about: Sexy Slooty Illegal Respectable Ragged High-Heels Bikini The eventual intent is to deliver new arousal simulations, with built-in sex addiction. Emphasis on 'responsive' arousal, denial, and slave training. All models will work for PC or NPC. Why would you want it? Run-time keyword editing and extra clothing keywords SLSO integration is slightly better than what SLSO gives you with its SLA(R) patch. MCM makes it easier to check your status, follower status, NPC status, and manage sexy items. Performs a little better too; the main arousal calculations are in C++ Fixes a serious scan-locking bug that's been in SLA(R) since forever. Fixes some other SLA(R) bugs too. Massive set of built-in factions for modders to use. Really. Massive. Open the ESP and see for yourself. The date on the current upload is correct; it was written back in August. It has a known bug that means that it has problems recognising naked NPCs in a timely manner. I will fix the bug and re-upload soon. The bug won't break your game, but it makes it harder to get a crowd excited when soliciting naked etc. The fix is a tiny script change, but I need to put the old code back in my dev environment to compile it, so I'll do that ASAP. What's happening next? I've done a major rewrite since the uploaded version, and discarded that, and now doing another - so I'm on rewrite number-three now. I want to push an upload of the current work-in-progress, but it's not ready for it yet. I have a design for detailed addiction system, which handles just about anything you could think of. Perhaps not all of it will ever be implemented, but certainly some useful amount should be possible. The newest architecture will allow for more work per character - the problem is primarily not the simulation, but establishing worn items and devices, and the presence of other environmental factors that modify arousal. How to install This is a drop-in replacement for SexLab Aroused or SexLab Aroused Redux. It requires no files from those older mods. If you use MO, you can simply untick them. If you use NMM, you can either overwrite, or uninstall SLA(R) and install SLAX, it's up to you. You can put it into an existing game; it does not require a clean save. It does not require a SLSO patch, it already has one. It will not work with any animation appropriate arousal patch/mod (and shouldn't need that either). It requires only: SKSE, SkyUI, and SexLab 1.62 (will work with older SexLab versions too, but I haven't checked which ones). It contains a SKSE plugin. It will not work with SSE until I port the plugin. The spoiler below has a list of some of the factions (warning, long list): Spoiler Factions in the ESP - these aren't the actual faction names, these are just my design notes for them: Dominant - dominant actors go in this faction (they enjoy domination, doesn't mean they are doing it) Submissive - submissive actors go in this faction (they enjoy submission, doesn't mean they are slaves) BondageLover - actors who like to be in bondage go in this faction BondageMaster - actors who like to put others in bondage go in this faction Reluctant - actors who say no, and deny they like things that they like (see other factions), but will cooperate if pressed Slave - actors who are slaves go in this faction Master - actors who are slave-masters go in this faction Slaver - actors who like to buy slaves go in this faction TopSlave - actors who are slaves who like to or are expected to, boss other slaves about go in this faction (this is mainly a job, not a disposition) - use this for slaves that are required to discipline other slaves Broken - actors who have negligable willpower and will do whatever a dominant type tells them. SexAddict - actors who cannot resist sex SkoomaAddict - actors who have acquired an addiction to skooma, specifically LactacidAddict - actors addicted to lactacid, specifically, and considered distinct from skooma MilkAddict RubberLover - actors who like rubber, to wear, or to put others in - see their other factions for how they exhibit this LeatherLover - actors who like leather, to wear or to put others in ChainsLover - actors who like chains, etc. PonyLover - actors who like pony action (costumes and carts, but not necessarily sex with horses) BeastSexLover - actors who like sex with dogs, horses, and other domestic beasts MonsterSexLover - actors who like sex with nasty things, like chaurus, spiders, trolls, draugr, etc. (maybe this needs to be finer grained?) VampireLover - actors who are hot for vampires, and probably want to be one - may in fact already be one and get off on the fact WerewolfLover - see above, but for werewolves - the Companions, basically FalmerLover DraugrLover SprigganLover TrollLover MilkFan - actors who like boobs and milking - see their other factions for their role in this MilkMaid - actor who produces lots of milk, whether they like it or not (see above for whether maid is willing) AttractedToMales AttractedToFemales AttractedToFutas Sadist PainHated PainDisliked PainIndifferent PainLiked PainLoved PainNeeded WeaponLicensed WeaponBanned MagicLicensed MagicBanned ArmorLicensed ArmorBanned ClothesLicensed ClothesBanned BondageHated BondageDisliked BondageIndifferent BondageLiked BondageLoved BondageNeeded Caged InFurniture VisiblyBound VisiblyChaste Gagged VisiblyFrustrated Starving - avoids having to know how a specific mod tracks hunger Thirsty - as above Beaten - actor has been recently beaten, showing visible wounds, same purpose as above SkoomaWithdrawal LactacidWithdrawal MilkSlave - actor subjugated to the level of a human cow, who acts, and is treated, like an animal MilkBound - really wants to be milked somehow BoobsGiant - has boobs of remarkably large size SkoomaRavaged - actors has used far too much skooma for far too long, and visibly shows it SkoomaFaded - as above, but less so BoobsTiny BoobsNice BoobsAmazing BoobsBig BoobsCow BoobsEncumbering AssTiny AssNice AssAmazing AssBig FaceUgly FacePlain FaceAverage FacePretty FaceBeautiful FaceScarred WeightSkinny WeightFat WeightMuscular SizeBig SizeSmall CockSmall CockAverage CockBig CockHuge Slaver Helpless Dangerous PublicSlut - join this if the actor has been seen publically slutting around PublicWhore - join this if actor has been seen whoring PublicRaped - join this if actor has been seen being raped PublicBeastiality - join this if the actor has been seen having sex with dogs, horses, goats, chickens, etc PublicSlave - join this if the actor has been publically known to be enslaved (not just collared) LegalSlave - join this if the actor is legally considered a slave Wench - working as a wench CumCovered UpperClass LowerClass Royal Foreign PublicAdventurer NotoriousAdventurer Hero Scum Maid CageLover Rapist NakedLover PublicNaked SlaveTrained AnalSlut BeastSlut DaedricSlut PainSlut Sleazy Aggressive Honorable PublicCriminal NotoriousCriminal Hedonist Gambler For factions that represent addictions, aversions of fetishes, the rank will matter. The spoiler section below has some details on StorageUtil tags used by SLAX: Spoiler The StorageUtil interface is the core of any mod-integration, which is why I looked at that first. The keywords and factions are there so that it's easy to write CK condition checks against them, but I think that's a secondary feature. To check any tag, it's just going to be: StorageUtil.GetIntValue(armorItemForm, slaxTagName)> 0 or, if you want to merely use the SLAX value as an override for some default value of your own (which is what SLD does)... If StorageUtil.HasIntValue(armorItemForm, slaxTagName) Return StorageUtil.GetIntValue(armorItemForm, slaxTagName) > 0 EndIf Note the > 0 here ... I'm extending the basic behaviour of SLA so that the tags are actually a value from 0 to 100, with 0 meaning "not this", and other other value signifying it is, but with an implication of some amount. So a slooty 1 item is less slooty than a slooty 100 item. Mods can simply test > 0, set a threshold, let players configure one, or behave incrementally. The StorageUtil tag names are: SLAroused.IsNakedArmor (unchanged) SLAroused.IsBikiniArmor SLAroused.IsSexyArmor SLAroused.IsSlootyArmor SLAroused.IsIllegalArmor SLAroused.IsPoshArmor SLAroused.IsKillerHeels These will not change, you can write against them right now. Using StorageUtil creates no dependencies, so I'm sure you can see how adding support this way only adds benefit for players. There's no downside. If they have an old SLA or SLAR, they will still be fine - just won't be able to set these flags. The spoiler below lists the fetishes/addictions currently in the new SLAX arousal design: Spoiler These items are taken from a table with some stats in, that aren't very interesting to discuss right now.Yellow items apply only during sex scenes. Green items have special change mechanics. Blue items are monsters. Group sex (purple) has unique event strength. Attractions don't stack with beast or monster races. Fetish Vaginal Male anal Female Anal Get Oral Give oral Attraction Male Attracted Female Attracted Futa Group Sex Exhibitionism Cum drinker Boobs Ass Feet Heavy Bondage Pony (worn or seen) Milk (partner) Pain Pregnancy (partner) Beast Monster (stacks with specific kinds) Vampire Werewolf Draugr Falmer Spriggan Troll Spider Chaurus Rape Sex Daedric Toys Rubber Being milked Submitting Dominating Multi-orgasm (MO) Denial factors in elsewhere. Furniture isn't handled explicitly, it is a form of heavy-bondage. Beatings in furniture are pain + heavy-bondage, etc. The following spoiler says some things about fatigue: Spoiler Fatigue Application Fatigue is applied as X * (Arousal + K) / (Fatigue + K) Where k controls the impact of fatigue. We think of fatigue as being from 0 .. 100, so X is the basic excitability of the character. We can probably just use X == K and have one value, the higher, the hornier. What X and K are reasonable? Between 5 and 25 for normal people seems OK. For slaves and sex-addicted characters, we vary MO and arousal levels, so fatigue should operate the same in all cases except denial. We add the denial factor to X and K. Normally, MO is derived from the MO pseudo-fetish (randomly determined and fixed for NPCs, set by the player on the PC) In slave mode, or if explicitly enabled, MO can increase from addiction effects. The following spoiler says some things about denial: Spoiler Denial arousal Each day of denial adds a constant amount to a fatigue reduction value F. F is then added to X and K for fatigue. Player can configure, but default is 1.0 Each orgasm reduces F by a constant amount. Adding as much as 100 to X and K has an insane effect. Let the player set a cap value for the F that is applied (even if F is higher than this). e.g. Applied F is capped at 50 F adds one per day Orgasm removes 15 F The PC is denied for 120 days (4 months) to get F 120 This still only applies 50 F But the PC needs 70/15 = 4.6667 orgasms to drop F enough to see any reduction in its effect, and needs 120/15 = 8 orgasms to completely overcome their denial. Partially randomizing F reduction per-orgasm might be good. I was going to hold this back until I had a real beta version for people to try, but it seems worth creating this page, just for discussion alone. Submitter Lupine00 Submitted 09/25/2019 Category WIP / Beta Requires SKSE, SkyUI, SexLab 1.62 Special Edition Compatible No 58 Link to comment
Stryker1177 Posted September 25, 2019 Share Posted September 25, 2019 There hasn't been any kind of sex addition mod there. Some touch on but don't expand beyond the basics already in game. Curious if you might take a look at this mod and maybe adding integration for it as well? Link to comment
macnchz Posted September 25, 2019 Share Posted September 25, 2019 Install question - do you need any of previous versions loaded or just SLAX? Link to comment
Lupine00 Posted September 25, 2019 Author Share Posted September 25, 2019 6 minutes ago, Stryker1177 said: Curious if you might take a look at this mod and maybe adding integration for it as well? I guess possibilities are open, but one thing at a time... First make SLAX work in a way that is useful and genuinely better than SLA. For sake of argument, I'll refer to SLA and SLA(R) together as SLA, because they are functionally equivalent. SLA(R) didn't try to change how SLA arousal worked, it just made a different scanner and made the behaviour of some functions better - it retains fundamental oddities of SLA. What would you prefer from arousal in gameplay terms to make it better? I don't mean what simulation would you use. I mean what outcomes do you believe would be most fun? I currently have an approach that (usually) results in brief spikes of arousal, which can be dangerous times, but which do not persist almost indefinitely Excessive arousal persistence is an issue with as SLA once you have a high time rate or any meaningful source of exposure. So the (current) intended play experience in SLAX is about being aware of those vulnerable times and handling them. Also, it's about dealing with addiction/fetish development. If you play a slave PC (or want to train slave NPCs) you can make some choices that will determine how fast addiction develops - and addictions that do arise will have long-term consequences. You shouldn't end up with persistent high arousal unless you have a fetish for denial and are stuck in belt, or a fetish for rubber and are stuck in a rubber suit, etc. Once you get out of those situations, you can lose arousal quickly again, and not just pile it back on almost immediately (unless you recreate the situation). No matter how aroused you get, excessive sexual fatigue will start to impact your arousal levels. But what do people want? What is missing? What would make arousal an interesting game? In SLA, lots of sex creates energizer sex-bunnies really fast. All a character needs is a plug up their bum and they will want sex non-stop, forever. This wasn't something I wanted. It spoiled/stopped arousal management gameplay in mods like DCL by making arousal management largely impossible. It spoiled/stopped arousal management gameplay in other mods too, like MME, DiD, etc. It made wearing a belt with plugs a fast route to being stuck at 100 arousal forever. It made wearing a belt without plugs a fast route to sexual freeze, with 0 arousal and 0 time rate. SLA's built-in buffs make arousal mostly beneficial; you need some other mod to add any downside to it (vlkSexLife tried to fix this). The Frigid Wash potion or whatever it's called offset this a bit, allowing you to dump arousal reliably, but I think that comes from Sex Slaves, a mod that's become a bit old and a poor fit with where sex mods went afterwards. vlkSexLife was a nice try at fixing some SLA problems, but it lacked SLSO support and didn't interact properly with some other mods. Without fetishes or addictions, arousal could often be too easy to manage in vlk. 1 Link to comment
Lupine00 Posted September 25, 2019 Author Share Posted September 25, 2019 11 minutes ago, macnchz said: Install question - do you need any of previous versions loaded or just SLAX? It's self-contained. You don't need an old install of SLA or SLA(R). When I tested it, using MO, I dropped out SLA(R) and put in SLAX, and the game knew no difference. There were no files from SLA(R) in my game, because the mod was removed entirely by MO. I've also tested it with NMM in a system where SLA(R) doesn't exist at all. I think the current upload might lack some translated strings though, so if you're not using English, it may be messed up, or at least lack translations. Keeping an old SLA(R) won't help at all with that, as the missing strings would all be new ones. 2 Link to comment
macnchz Posted September 25, 2019 Share Posted September 25, 2019 a lot of mods still need the sla esm. all the devious device mods, geez. a whole bunch in my load order. Link to comment
jlttsmiley30 Posted September 25, 2019 Share Posted September 25, 2019 Something that would help with INEED or REAL NEEDS (RND) . Being very tried would lower your arousal by a small percent or at lease a energy bonus at thebeginning of sex based on how high your aroused. AKA (EXCITEMENT BONUS) Using SLSO being very aroused but not having enough energy to complete a sex act is sad. Perhaps stamina regenerates faster doing a positive experience and slower doing a negative experience (AkA RAPE) That sayed : THANKS FOR JUST DOING THIS!! PS does this pause doing combat if not is that possible ? I usually pause AROSUAL REDUX before a large combat with all the npc that are being kill off so arousal redux does not try to track a bandit and then they die. So a way to manually clear dead npcs would be extremely helpful. THANKS AGAIN Link to comment
Stryker1177 Posted September 25, 2019 Share Posted September 25, 2019 1 hour ago, Lupine00 said: I guess possibilities are open, but one thing at a time... First make SLAX work in a way that is useful and genuinely better than SLA. For sake of argument, I'll refer to SLA and SLA(R) together as SLA, because they are functionally equivalent. SLA(R) didn't try to change how SLA arousal worked, it just made a different scanner and made the behaviour of some functions better - it retains fundamental oddities of SLA. What would you prefer from arousal in gameplay terms to make it better? I don't mean what simulation would you use. I mean what outcomes do you believe would be most fun? I currently have an approach that (usually) results in brief spikes of arousal, which can be dangerous times, but which do not persist almost indefinitely Excessive arousal persistence is an issue with as SLA once you have a high time rate or any meaningful source of exposure. So the (current) intended play experience in SLAX is about being aware of those vulnerable times and handling them. Also, it's about dealing with addiction/fetish development. If you play a slave PC (or want to train slave NPCs) you can make some choices that will determine how fast addiction develops - and addictions that do arise will have long-term consequences. You shouldn't end up with persistent high arousal unless you have a fetish for denial and are stuck in belt, or a fetish for rubber and are stuck in a rubber suit, etc. Once you get out of those situations, you can lose arousal quickly again, and not just pile it back on almost immediately (unless you recreate the situation). No matter how aroused you get, excessive sexual fatigue will start to impact your arousal levels. But what do people want? What is missing? What would make arousal an interesting game? In SLA, lots of sex creates energizer sex-bunnies really fast. All a character needs is a plug up their bum and they will want sex non-stop, forever. This wasn't something I wanted. It spoiled/stopped arousal management gameplay in mods like DCL by making arousal management largely impossible. It spoiled/stopped arousal management gameplay in other mods too, like MME, DiD, etc. It made wearing a belt with plugs a fast route to being stuck at 100 arousal forever. It made wearing a belt without plugs a fast route to sexual freeze, with 0 arousal and 0 time rate. SLA's built-in buffs make arousal mostly beneficial; you need some other mod to add any downside to it (vlkSexLife tried to fix this). The Frigid Wash potion or whatever it's called offset this a bit, allowing you to dump arousal reliably, but I think that comes from Sex Slaves, a mod that's become a bit old and a poor fit with where sex mods went afterwards. vlkSexLife was a nice try at fixing some SLA problems, but it lacked SLSO support and didn't interact properly with some other mods. Without fetishes or addictions, arousal could often be too easy to manage in vlk. These are questions that will require some thought. As new mods are developed or expanded upon your game play changes. I'm not a fan of most of the BDSM mods available currently. I do like playing with the Zaz devices. Some of them have aspects I like but most are not modular allowing for portions to be disabled. Sex Slaves was nice but unfortunately the author didn't continue updating the LE version. He moved on to SE version. One main thing that drives me NUTS is after anything has sex the Exposure level resets most times to 0. Problem is 0 x Y = 0 so the arousal takes forever to start increasing. Unless you change the exposure of the NPC to anything other than 0, then arousal progress normal on the factors of time rate and such. I have no idea if this is really the case, just what it seems like to me. I see an NPC after just finishing with exposure of 0 but time rate of 100 stay at 0 for several minutes. I've wondered if the Exposure could be set to ONLY reset to 1 and not 0? My game play tends to end up with the PC sexually addicted/Nymphomaniac. SexLab Pheromones is helpful in that regard and training of NPC's. As such the PC's time rate is high. I usually run the PC as a werewolf and use Creatures in Heat, so for the 5-6 days around the full Moon the PC is 100%+ arousal. A fetish/addition system has definitely been lacking. No matter how aroused you get, excessive sexual fatigue will start to impact your arousal levels. I haven't been happy with the way the wear and tear is handled by most mods. Not sure what impact the new system you have implemented will play. My PC can be very active and end up with some much wear that it take days to recover. More later to foggy right now. Link to comment
Lupine00 Posted September 25, 2019 Author Share Posted September 25, 2019 4 minutes ago, Stryker1177 said: One main thing that drives me NUTS is after anything has sex the Exposure level resets most times to 0. Problem is 0 x Y = 0 so the arousal takes forever to start increasing. Unless you change the exposure of the NPC to anything other than 0, then arousal progress normal on the factors of time rate and such. I have no idea if this is really the case, just what it seems like to me. I see an NPC after just finishing with exposure of 0 but time rate of 100 stay at 0 for several minutes. I've wondered if the Exposure could be set to ONLY reset to 1 and not 0? Setting a 0 exposure in existing SLA (or the current SLAX upload) has no great impact on exposure or time-rate; it's not stopping your NPCs getting aroused. The problem is that there is nothing arousing them. If you strip off and do a dance using some solicitation mod, chances are you will see NPC arousal kick up significantly - but you'd have to stand around waiting for a whole game day for them to get from 0 to 100 simply from time-rate. In SLA, it depends on two factors, exposure and time-rate. They act in a very simple way. In fact, if we ignore decay, then SLA arousal is incredibly simplistic. And decay acts over longish periods, so we can ignore it for any short term scenario. Arousal = exposure + time-rate x time-since-orgasm After orgasm, time since orgasm will be 0. If time-rate is 100, then it takes 24 hours to reach 100 arousal with no exposure. This is slow in real terms, but fairly quick in Skyrim terms as it's just over an hour of play-time at 20:1 time ratio. Before saying this is dumb, we should consider it's in the absence of any arousing events whatsoever. You'll get that 100 arousal after a day of sitting alone in an empty room watching the lights flicker. However, if there's anything generating exposure, it's a different story. Let's say you have a vibrating plug up your butt, then that plug might add 15 exposure every time it goes off. In real life, if you have a plug up your butt, it's either going to be arousing right away, or it's going to be really annoying (I imagine), but what it is not going to do, is gradually arouse you over a period of hours, so that eventually you are so horny that you cannot resist masturbating... Alas, the only lever that DD has to pull is UpdateActorExposure, and rather than simply smashing you with some arbitrary large amount, like 80 arousal right away, it keeps adding some smaller amount repeatedly - 15 for example - for as long as you wear that plug, regardless of what else happens. The end result is high arousal is reached fairly quickly. Stack that with a belt and another plug, and the impact is considerable. But if you don't use a mod that adds exposure due to one thing or another, you will have to rely on either time-rate, or looking at naked people to raise arousal. The latter will raise it fairly quickly, but it will take at least two real minute to run a single SLA update, by default. That two minute delay is probably what most people consider strange. If you make SLA update faster - say every 30 seconds - then you'll see faster responses. Back when SLAR was made two mins might have been considered to create a heavy scan load, but now it's ridiculously long. However, SLAR has built-in delays to the scanner to deliberately hobble its ability to load your computer, that mean running more often than every 30 seconds or so won't help. I moderated those limitations in SLAX somewhat, so you can scan faster, but it's basically silly that scanning and updates are bound together on the same time schedule. SLAR relies on those delays to mask its broken locking mechanic. SLAX has real locks so doesn't need them. The link between update and scan was the first thing I decoupled in rewrite 2, but I discovered that I was generating waaaay more load and delays from outfit introspection than from running the scanner. So that means running the outfit introspection as a separate process. 3 Link to comment
mkess Posted September 25, 2019 Share Posted September 25, 2019 Does not work as intended for me. Use it as PSQ succubus. After sex all values are set to max. Timerate is set to 10, arousal to 99 and step of arousal to 99. Unusable. Just want to let you know, there might be a problem with that mod. Link to comment
Lupine00 Posted September 25, 2019 Author Share Posted September 25, 2019 1 hour ago, mkess said: After sex all values are set to max. Timerate is set to 10, arousal to 99 and step of arousal to 99. Unusable. I don't think that PSQ calls sex scenes in any special way. It's possible though that it's doing something after the sex scene, however a generic issue is more likely. I get normal arousal resets on orgasm. I've been running the uploaded version since it's build date with no issues at all. But I use SLSO. Was that with, or without SLSO? Did you get an orgasm? I'm guessing your orgasm wasn't recognised. Was it in a non-SLSO configuration? Try with different animations... Does it never reset? Some animations do not allow an orgasm. It depends on the tags. Were you wearing a chastity belt? If you don't have SLSO, does installing SLSO fix your problems? In SLAX, the logic for determining whether you are allowed an orgasm for a specific animation is more selective than in SLA. SLAX uses a slightly evolved version of the logic in SLSO - so you may find it ignores 'orgasms' in cases that SLA does not. Nevertheless, there are cases where old SLA will ignore an orgasm, so it shouldn't be too surprising. If the issue is animation specific, information about what tags are on the animations that you feel should allow orgasm, but did not, would be helpful. Link to comment
ashleytaylor Posted September 25, 2019 Share Posted September 25, 2019 Thank you so much for bringing this to us, I would like to give a try , but strange thing is that M$ Defender thought the file SLAX - 29 - 2019-08-03 (wip).7z is Trojan:Script/Foretype.A!ml, can you please help to check? Thanks a lot! Link to comment
cxsora Posted September 25, 2019 Share Posted September 25, 2019 Hope add more keywords. Link to comment
Durante Posted September 25, 2019 Share Posted September 25, 2019 Could we get an empty sexlabaroused.esm as a placeholder in load order? Many mods have a hard dependency on it. Hopefully in the future most get updated with yours. Link to comment
worik Posted September 25, 2019 Share Posted September 25, 2019 10 minutes ago, Durante said: Could we get an empty sexlabaroused.esm as a placeholder in load order? Many mods have a hard dependency on it. Hopefully in the future most get updated with yours. What would that be good for? The old SLAR is an esm, SLAX is an esm ... what's the problem with it being an esm ? ? Link to comment
worik Posted September 25, 2019 Share Posted September 25, 2019 1 hour ago, ashleytaylor said: Thank you so much for bringing this to us, I would like to give a try , but strange thing is that M$ Defender thought the file SLAX - 29 - 2019-08-03 (wip).7z is Trojan:Script/Foretype.A!ml, can you please help to check? Thanks a lot! ? Can't confirm that .. tested 5 min. ago on a PC with the current version and current definition files. Strange. Link to comment
4nk8r Posted September 25, 2019 Share Posted September 25, 2019 I was celebrating until I discovered the DLL. Why? Don't you like us SSE users? 4 Link to comment
Aki K Posted September 25, 2019 Share Posted September 25, 2019 Don't fully understand it all, but it sounds cool from what I do understand. Link to comment
sidfu Posted September 25, 2019 Share Posted September 25, 2019 im guessing u cant use on a game already in progress? any possible issues iwth older mods and it? Link to comment
sshar22 Posted September 25, 2019 Share Posted September 25, 2019 Great to see you managed to publish it! I tried it reinstalled SLSO without the patch removed SLAR and installed SLAX on a running game so far it works without any major issues it works on NPC, creatures and animals without issues Did not yet have a Slaverun sex marathon because I have not yet started slaverun as a quest the only little thing that off sets me is that NPC and co. have their arousal updated immediatly after sex, while for the PC character it takes a while like 2 min to show a reduced arousal after sex Keep up the good work! I wanted for so long a SLA the did not transform you into a sex crazed maniac after a couple of acts Thanks!! Cheers Link to comment
Zaflis Posted September 25, 2019 Share Posted September 25, 2019 My only very minor grief with SLA Redux was that it has 1 MCM setting i had to set on at start of every game, that is the periodic clearing the dead actors from list task. Isn't something like that a mandatory feature for stable Skyrim and should be enabled by default? So does SLAExtended touch this topic and make MCM settings with "stable" settings by default? Link to comment
Durante Posted September 25, 2019 Share Posted September 25, 2019 3 hours ago, worik said: What would that be good for? The old SLAR is an esm, SLAX is an esm ... what's the problem with it being an esm ? ? For one it would not give errors due to missing dependencies. And since SLAX would already be there it would handle all the functions anyhow. There is no problem, except that you're not supposed to use both and SLAR is used by the majority of mods here. Link to comment
sshar22 Posted September 25, 2019 Share Posted September 25, 2019 23 minutes ago, Durante said: For one it would not give errors due to missing dependencies. And since SLAX would already be there it would handle all the functions anyhow. There is no problem, except that you're not supposed to use both and SLAR is used by the majority of mods here. Ehm what does SLAR do that SLAX doesnt? afaik SLAX is an updated version with all the functions the previous SLAR plus some improvements At last that is how it is presented do you have any knowledge or proof that SLAX is missing a feature or command that SLAR has? just asking Cheers Link to comment
OsmelMC Posted September 25, 2019 Share Posted September 25, 2019 I was sinking a few days back on the need of that changes on SLA. Thanks!!! 1000? Link to comment
donttouchmethere Posted September 25, 2019 Share Posted September 25, 2019 Will this make all nipples explode if I combine it with SLAX? Link to comment
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