Tentacus Posted May 21, 2025 Author Posted May 21, 2025 17 hours ago, brololo said: can someone maybe tell me where i can find the pimps? BD is in the third rail Queen Isabel is in the Dugout Inn Mister Raymond is in Hotel Rexford Marge is sitting next to one of the shacks in Bunker Hill.
brololo Posted May 23, 2025 Posted May 23, 2025 On 5/21/2025 at 6:40 PM, Tentacus said: BD is in the third rail Queen Isabel is in the Dugout Inn Mister Raymond is in Hotel Rexford Marge is sitting next to one of the shacks in Bunker Hill. Thank you so much 1
DMZSniper Posted May 23, 2025 Posted May 23, 2025 So I did exactly what tentacus said we should and edited the Raider Rape to remove the theft part of the mod. Problem is, I think an update ruined the ability to compile scripts, so it seems impossible to actually compile the script now. Whether with Creation Kit, or otherwise. I have made all the needed edited and tried 3 different compilers and none of them actually manage to do the required compilation due to namespace issues within Hardship: \SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\Tentacus\Beggar_Whore\SexFragments\_T_RaiderRape.psc(0,0): filename does not match script name: "tentacus:beggar_whore:sexfragments:_t_raiderrape" expected: "_T_RaiderRape" I'm not sure this is fixable even if you know exactly where to look. I've provided the file for anyone, including the author, to simply repack into the .ba2 file and then the mod would be 'fixed'. _T_RaiderRape.psc
Tentacus Posted May 24, 2025 Author Posted May 24, 2025 (edited) 9 hours ago, DMZSniper said: So I did exactly what tentacus said we should and edited the Raider Rape to remove the theft part of the mod. Problem is, I think an update ruined the ability to compile scripts, so it seems impossible to actually compile the script now. Whether with Creation Kit, or otherwise. I have made all the needed edited and tried 3 different compilers and none of them actually manage to do the required compilation due to namespace issues within Hardship: \SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\Tentacus\Beggar_Whore\SexFragments\_T_RaiderRape.psc(0,0): filename does not match script name: "tentacus:beggar_whore:sexfragments:_t_raiderrape" expected: "_T_RaiderRape" I'm not sure this is fixable even if you know exactly where to look. I've provided the file for anyone, including the author, to simply repack into the .ba2 file and then the mod would be 'fixed'. _T_RaiderRape.psc 92.74 kB · 1 download Well the author won't be doing it. I no longer have a text editor set up to compile papyrus, nor would I remember how to. I only ever got that shit working in the first place with Dagoba's help. I did all the compiling for NMS in the Skyrim SE CK so it's literally been like 6 years since I've even thought about compiling a papyrus script outside of a CK. I vaguely remember that when they updated Skyrim SE to anniversary they fucked up folders and where shit goes... Wouldn't surprise me if they did the same with FO4's update but I didn't think anybody modding was running that. I know I got around those issues somehow in SE but I can not remember how. Edited May 24, 2025 by Tentacus
lee3310 Posted May 24, 2025 Posted May 24, 2025 (edited) 9 hours ago, DMZSniper said: So I did exactly what tentacus said we should and edited the Raider Rape to remove the theft part of the mod. Problem is, I think an update ruined the ability to compile scripts, so it seems impossible to actually compile the script now. Whether with Creation Kit, or otherwise. I have made all the needed edited and tried 3 different compilers and none of them actually manage to do the required compilation due to namespace issues within Hardship: \SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\Tentacus\Beggar_Whore\SexFragments\_T_RaiderRape.psc(0,0): filename does not match script name: "tentacus:beggar_whore:sexfragments:_t_raiderrape" expected: "_T_RaiderRape" I'm not sure this is fixable even if you know exactly where to look. I've provided the file for anyone, including the author, to simply repack into the .ba2 file and then the mod would be 'fixed'. _T_RaiderRape.psc 92.74 kB · 1 download You have a problem with your compiler. Are you using CK ? looks like it's not recognizing name spaces. PS "fixed" ? are you removing a feature or trying to fix an actual bug ? Edited May 24, 2025 by lee3310 1
kurotatsu Posted May 24, 2025 Posted May 24, 2025 4 hours ago, Tentacus said: Well the author won't be doing it. I no longer have a text editor set up to compile papyrus, nor would I remember how to. I only ever got that shit working in the first place with Dagoba's help. I did all the compiling for NMS in the Skyrim SE CK so it's literally been like 6 years since I've even thought about compiling a papyrus script outside of a CK. I vaguely remember that when they updated Skyrim SE to anniversary they fucked up folders and where shit goes... Wouldn't surprise me if they did the same with FO4's update but I didn't think anybody modding was running that. I know I got around those issues somehow in SE but I can not remember how. https://github.com/IHateMyKite/UnforgivingDevices/wiki/Developer-Guide#notepad Here's tutorial on how to set up N++ Papyrus compiling for Skyrim, I'm sure it will be helpful for Fallout 4 too. 1
DMZSniper Posted May 24, 2025 Posted May 24, 2025 11 hours ago, kurotatsu said: https://github.com/IHateMyKite/UnforgivingDevices/wiki/Developer-Guide#notepad Here's tutorial on how to set up N++ Papyrus compiling for Skyrim, I'm sure it will be helpful for Fallout 4 too. I will look into this, it's something I have not tried, thanks!
DMZSniper Posted May 24, 2025 Posted May 24, 2025 15 hours ago, lee3310 said: You have a problem with your compiler. Are you using CK ? looks like it's not recognizing name spaces. PS "fixed" ? are you removing a feature or trying to fix an actual bug ? The fix being removing the item stealing, since they also nab quest items from me (stole a Mysterious Serum).
DMZSniper Posted May 24, 2025 Posted May 24, 2025 16 hours ago, lee3310 said: You have a problem with your compiler. Are you using CK ? looks like it's not recognizing name spaces. PS "fixed" ? are you removing a feature or trying to fix an actual bug ? To clarify, I have tried both CK, Papyrus outside of CK, and Caprica third party
Kalron28 Posted June 24, 2025 Posted June 24, 2025 Is there any way to stop raiders from taking off my clothes? I shut off all the strip options in MCM but they still take half my clothes off. Gets tedious re-equiping 5 pieces after every raider that approaches me. Thanks. 1
Madscout Posted June 28, 2025 Posted June 28, 2025 On 6/24/2025 at 3:23 PM, Kalron28 said: Is there any way to stop raiders from taking off my clothes? I shut off all the strip options in MCM but they still take half my clothes off. Gets tedious re-equiping 5 pieces after every raider that approaches me. Thanks. Have you tried ? 1
Kalron28 Posted June 28, 2025 Posted June 28, 2025 8 hours ago, Madscout said: Have you tried ? Yup, I currently use that. But it doesn't seem to work when violated by raiders. When they force you into sex without paying they'll strip some of my clothes and beat me. Then after the animation is done, the clothes they stripped before the AAF animation won't reequip. So i need to equip them EVERY single time lol. When every raider i approach tries to force my character, you can see how annoying that would become. But thank you for the suggestion. 2
Madscout Posted June 28, 2025 Posted June 28, 2025 2 hours ago, Kalron28 said: Yup, I currently use that. But it doesn't seem to work when violated by raiders. When they force you into sex without paying they'll strip some of my clothes and beat me. Then after the animation is done, the clothes they stripped before the AAF animation won't reequip. So i need to equip them EVERY single time lol. When every raider i approach tries to force my character, you can see how annoying that would become. But thank you for the suggestion. I am aware also that the no-strip mod is not fool proof. I do get some things removed also and not reapplied. Just on personal playthrough note, I offset this presumed negative (being stripped) with a mod "Nude Perks" and at least while naked I am a badass. But this is a personal style, along with high probability of clothes damage and destruction. Then having half a map to traverse to my player home(I don't use fast travel), to get more clothes. makes it interesting. It loses something for me if reequipping becomes too easy. In my mind I reckon I have just been thrashed, so either I place stashes along my normal routes, like a drop box, or I either bend to the realization that this is a screwed-up place, and word to the wise. But that's just me.
mongodog11 Posted July 22, 2025 Posted July 22, 2025 (edited) what does "hardcore strip" do? and is it compatible with AAF Violate? Cause that mod also strips the player. I assume this hardocre strip is something similar to the one from AAF Violate, where you have to get your stuff back, right? I couldn't find an explanation of this feature in this thread, maybe im blind tho EDIT: I also tried it out a bit in game, but i don't really see anything different. If I enable Hardcore strip and strip the player in AAF Violate, it just puts everything into my inventory. If I disable the strip option in AAF Violate and keep hardcore strip on, it just reequips my gear after the scene. So I'm really not sure what this option is supposed to do. Edited July 22, 2025 by mongodog11
Tentacus Posted July 23, 2025 Author Posted July 23, 2025 (edited) 7 hours ago, mongodog11 said: what does "hardcore strip" do? and is it compatible with AAF Violate? Cause that mod also strips the player. I assume this hardocre strip is something similar to the one from AAF Violate, where you have to get your stuff back, right? I couldn't find an explanation of this feature in this thread, maybe im blind tho EDIT: I also tried it out a bit in game, but i don't really see anything different. If I enable Hardcore strip and strip the player in AAF Violate, it just puts everything into my inventory. If I disable the strip option in AAF Violate and keep hardcore strip on, it just reequips my gear after the scene. So I'm really not sure what this option is supposed to do. You may not notice it because (IIRC) this setting only affects raider rape. It drops the clothing item on the ground and doesn't redress you. This means you are pretty much guaranteed to lose the item if you manage to escape while handcuffed. Use at your own risk since physic items like dropped clothes can also just fall out of the map. Edited July 23, 2025 by Tentacus 2
mongodog11 Posted July 23, 2025 Posted July 23, 2025 5 hours ago, Tentacus said: You may not notice it because (IIRC) this setting only affects raider rape. It drops the clothing item on the ground and doesn't redress you. This means you are pretty much guaranteed to lose the item if you manage to escape while handcuffed. Use at your own risk since physic items like dropped clothes can also just fall out of the map. it was a raider. I just have the items stripped, but still in my inventory. So, it should work with AAF Violate? I will do some more testing later. Cause I feel like that triggers first, then Hardship doesn't have anything to strip, so it won't activate and drop stuff on the ground. I think it would also be really cool if it drops your weapons imo, btw
Tentacus Posted July 23, 2025 Author Posted July 23, 2025 3 hours ago, mongodog11 said: it was a raider. I just have the items stripped, but still in my inventory. So, it should work with AAF Violate? I will do some more testing later. Cause I feel like that triggers first, then Hardship doesn't have anything to strip, so it won't activate and drop stuff on the ground. I think it would also be really cool if it drops your weapons imo, btw No idea. Again I haven't thought about this code in years but IIRC I did all my stripping with papyrus before starting the AAF scene so it should override any other mod that uses AAF's stripping, but those that don't may strip first maybe due to load order? Just a guess though... sorry. In the time since I worked on Hardship, I made an entire Skyrim mod of even greater size than Hardship (by a lot) and am 75% done with a game that may never get onto Steam due to the credit processor fuckery concerning noncon and them thinking anyone below a D cup is a child. lol. Sorry... been having a bad week. (RIP Ozzy) When I'm done with that game... assuming I can manage to make some money off it somehow... somewhere... I plan to make an RPG maker survival game version of Hardship set in my own dystopian eco apocalypse. Think: Fear & Hunger Fury Road... with prostitution. It'll be more grounded than fallout but would still have a lot of stupid shit and dark humor. Probably closer to Wasteland really. I have done some pre-pro on it on the weekends. For your pleasure: here's some recent: screenshots from my current game: Which I will finish and release somewhere because as Marva always sez: Fuck the Empire. 2
requiredname65 Posted July 23, 2025 Posted July 23, 2025 6 hours ago, mongodog11 said: it was a raider. I just have the items stripped, but still in my inventory. So, it should work with AAF Violate? I will do some more testing later. Cause I feel like that triggers first, then Hardship doesn't have anything to strip, so it won't activate and drop stuff on the ground. I think it would also be really cool if it drops your weapons imo, btw IIRC Hardship's stripping is only relevant when you talk with the menacing raider. Since you keep bringing up violate, I'm guessing that you got downed in combat and that's not something this mod deals with. 1
Tentacus Posted July 23, 2025 Author Posted July 23, 2025 10 minutes ago, requiredname65 said: IIRC Hardship's stripping is only relevant when you talk with the menacing raider. Since you keep bringing up violate, I'm guessing that you got downed in combat and that's not something this mod deals with. Ah yeah... hadn't considered that though... If menacing raiders is turned on then violate shouldn't trigger as long as you have your weapon holstered, as the raiders won't see you as an enemy until you talk to the menacing raider or the menace timer runs out.
mongodog11 Posted July 23, 2025 Posted July 23, 2025 2 hours ago, requiredname65 said: IIRC Hardship's stripping is only relevant when you talk with the menacing raider. Since you keep bringing up violate, I'm guessing that you got downed in combat and that's not something this mod deals with. Ah that's good to know. thanks
LillyxFox Posted August 18, 2025 Posted August 18, 2025 I saw in the screenshots a rimming animation. Is that from this mod? If not then what animation pack is it from? I've been looking for a mod for it for a while now
judge007 Posted August 24, 2025 Posted August 24, 2025 On 8/18/2025 at 1:28 PM, LillyxFox said: I saw in the screenshots a rimming animation. Is that from this mod? If not then what animation pack is it from? I've been looking for a mod for it for a while now Commonwealth Slavers by JB.
LillyxFox Posted August 24, 2025 Posted August 24, 2025 52 minutes ago, judge007 said: Commonwealth Slavers by JB. ty
SigurdB Posted September 6, 2025 Posted September 6, 2025 the animations wont start but those text boxes do appear, and i have aaf and a bunch of animations pack exept bp70 because i use cbbe, i also use vortex. hope that someone can help me with it
Tentacus Posted September 6, 2025 Author Posted September 6, 2025 4 hours ago, SigurdB said: the animations wont start but those text boxes do appear, and i have aaf and a bunch of animations pack exept bp70 because i use cbbe, i also use vortex. hope that someone can help me with it Make sure you have Leito and Staged Leito Plus as that's REQUIRED (and any other requirements). If you do then make sure AAF works by itself and with other mods that call it. If not then something about AAF is set up wrong. Make sure you haven't installed another version of the Leito XMLs from another mod as that will cause a conflict. Make sure all the requirements are in the right order in the file side load order. (however that works in Vortex). If you need help beyond this somebody else in the thread will have to help you as I haven't touched this mod in years and don't play Fallout 4 anymore (Except for the rare relapse)
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now