judge007 Posted July 3 Posted July 3 1 hour ago, deff. said: Well. This is weird. Suddenly i can swap these poses through dialogue box - now I can get random animations depending from dialogue. Downgraded game + mod version with white screen. When you figure out how you caused that change please let us know. I've been tunneling through the XMLs trying to do just that.
deff. Posted July 3 Posted July 3 8 hours ago, judge007 said: When you figure out how you caused that change please let us know. I've been tunneling through the XMLs trying to do just that. Actually I don't know - I didn't do anything, just started a new game. But unfortunately looks like that this fun is gone - AAF SEU SceneIt 4 message started to appear. I'll post if something will change.
deff. Posted July 3 Posted July 3 Well. I don't know how but it's working. Positions are swapping depending of my choice in dialogue. Anal, vaginal, blowjob - everything is working correct at the moment. Didn't test with same npcs after cell reset, but first try with new npc everything is fine. Furniture sex in MCM is OFF. Downgraded game from AE to 1.10.163. AAF version 1.5.5. Using UAP + Extended AAF patch. Didn't make any changes in XMLs. This mod version - HARDSHIP_1.5.9J (with white screen, not black) 1
judge007 Posted July 3 Posted July 3 53 minutes ago, deff. said: Well. I don't know how but it's working. Positions are swapping depending of my choice in dialogue. Anal, vaginal, blowjob - everything is working correct at the moment. Didn't test with same npcs after cell reset, but first try with new npc everything is fine. Furniture sex in MCM is OFF. Downgraded game from AE to 1.10.163. AAF version 1.5.5. Using UAP + Extended AAF patch. Didn't make any changes in XMLs. This mod version - HARDSHIP_1.5.9J (with white screen, not black) Can you tell if the XMLs from Hardship are overwritten by anything and what? Are any patches applied to Hardship? Sorry about the third degree here, I am trying to recreate what you have achieved. Thanks in advance!
deff. Posted July 4 Posted July 4 (edited) 10 hours ago, judge007 said: Can you tell if the XMLs from Hardship are overwritten by anything and what? Are any patches applied to Hardship? Sorry about the third degree here, I am trying to recreate what you have achieved. Thanks in advance! Yes. Photo in spoiler. Spoiler And this is how it looks like in left pane. Spoiler I don't know how it works I added Extended AAF patch in middle of play and I'm using Hardship only sometimes or when my character needs some caps. So it must be extended AAF patch which changes XMLs in Hardship in the way we need...But I'm not sure. I'm a gamer, not modder. Sorry Edited July 4 by deff. 1
judge007 Posted July 4 Posted July 4 15 hours ago, deff. said: Yes. Photo in spoiler. Hide contents And this is how it looks like in left pane. Reveal hidden contents I don't know how it works I added Extended AAF patch in middle of play and I'm using Hardship only sometimes or when my character needs some caps. So it must be extended AAF patch which changes XMLs in Hardship in the way we need...But I'm not sure. I'm a gamer, not modder. Sorry I think it has to do with Staged Leito Erection Fix overwriting UAP & EAP . . . I did have to do a lot of juggling to get it to work though It has triggered for me as it did for you, thanks for finding it What I'm going to do is see if it applies to TSEX Hardship as well 1
sabster123 Posted July 5 Posted July 5 Just installed this and it works!! I play on OG fallout survival and this is a must have. Survival is hard enough as-is, and the fact that raiders dont gun you down on sight is amazing.. I can walk into a raider camp without being gunned down!! As it should be. Quick suggestion: I have Reputation mod installed, where you can be Neutral, friend or foe of factions depending on your actions. Any plans to integrate this mod with that? For example: if you are a friend of a faction (raiders) they wont harass/attempt to rape PC any more, they will let you crash on their beds and trade with you. If you are neutral, they send out a guy to harass you... if you are a Foe, they attack on sight... 1
deff. Posted July 5 Posted July 5 (edited) 20 hours ago, judge007 said: I think it has to do with Staged Leito Erection Fix overwriting UAP & EAP . . . Maybe. As I said, I have no clue, but yeah, it's working! I remember @Tentacus said that position switch through dialogue fcked up when AAF added "orgasm mode" 20 hours ago, judge007 said: What I'm going to do is see if it applies to TSEX Hardship as well What's the difference between this and TSEX Hardship? I'm sorry, but I haven't read description on TSEX Edit: okay, I checked TSEX Hardship, impressed! Can you please let me know, if this "trick" working on TSEX? Thank you! Edited July 5 by deff.
judge007 Posted July 5 Posted July 5 1 hour ago, deff. said: Maybe. As I said, I have no clue, but yeah, it's working! I remember @Tentacus said that position switch through dialogue fcked up when AAF added "orgasm mode" What's the difference between this and TSEX Hardship? I'm sorry, but I haven't read description on TSEX Edit: okay, I checked TSEX Hardship, impressed! Can you please let me know, if this "trick" working on TSEX? Thank you! TSEX doesn't receive as much support as AAF hardship, but is a more refined version. I find AAF Hardship to be bland in comparison. I'm working on it as we speak. There is a common thread in UAP, EAP, Polistiro's patch and Indarello's patch. Holylokki's EAP in particular is promising, and I wish Holylokki success. EAP when finished will be good for FO4 modding. They all replace older XML's with empty XML's, and introduce new ones with different names. The older mods aren't being supported and can't change to the new XMLs. Only we can't be destroying all the old mods because of AAF changes, backwards compatibility is required. New mods of that caliber are not being worked on at present. (NukaRide, Commonwealth Slavers, Problems of Survivor & MSMA excluded) You inadvertently bypassed that in AAF Hardship, and now there is hope for older mods such as RSE, M.C.G., AAF Hardship, TSEX etc to live a new life. I haven't managed the change in TSEX yet, but will continue to work on it. It still functions without the animation swap that is based on dialogue choices mid animation, but functions none-the-less. 1
Holylokki Posted July 5 Posted July 5 On 7/4/2026 at 8:49 AM, deff. said: Yes. Photo in spoiler. These two xml files are responsible for adding the open mouth effect. 22 hours ago, judge007 said: I think it has to do with Staged Leito Erection Fix overwriting UAP & EAP . . . I think this is because HARDSHIP uses its own tagging system. And it requests from AAF only animations marked with these tags. For some animations, HARDSHIP registers its own isolated settings with unique IDs. And this should work regardless of the presence of other xml patches. But it also tries to add its own tags to some other XML settings via _T_OP_tagData.xml Of course, if EAP is used as a final XML patch, such position identifiers simply don't exist.
deff. Posted July 5 Posted July 5 44 minutes ago, Holylokki said: These two xml files are responsible for adding the open mouth effect. I think this is because HARDSHIP uses its own tagging system. And it requests from AAF only animations marked with these tags. For some animations, HARDSHIP registers its own isolated settings with unique IDs. And this should work regardless of the presence of other xml patches. But it also tries to add its own tags to some other XML settings via _T_OP_tagData.xml Of course, if EAP is used as a final XML patch, such position identifiers simply don't exist. If I remember correctly, when I had one animation cycling (when Hardship scene was triggered) I didn't use your EAP. Only Staged Leito erection fix as written in manual. Something from your EAP triggers correct animation swapping depending from choice in Hardship dialogue. I can test it without your patch, give me the time but as I said - I'm not a moder and I have no knowledge in all these xmls/json/etc files and I have no idea what are they doing. I'm just adding mods and testing them in random orders and trying to achieve stable game. @judge007 I did quick test on TSEX Hardship with new game - first scene and animation swapped. Only thing was pc misalignment to npc - pc was above the ground. I'll do more tests tomorrow and let you know. 1
judge007 Posted July 5 Posted July 5 58 minutes ago, Holylokki said: These two xml files are responsible for adding the open mouth effect. I think this is because HARDSHIP uses its own tagging system. And it requests from AAF only animations marked with these tags. For some animations, HARDSHIP registers its own isolated settings with unique IDs. And this should work regardless of the presence of other xml patches. But it also tries to add its own tags to some other XML settings via _T_OP_tagData.xml Of course, if EAP is used as a final XML patch, such position identifiers simply don't exist. We have very limited quality mods for AAF and can't afford to lose more. I am currently going through TSEX & TSEX Hardship's XMLs to determine what needs to be changed to make them operational again. I appreciate what you are doing with EAP, it is a monumental task. That being said, just taking old mods and replacing their XMLs with blank ones, just doesn't seem to be a valid solution. I personally use EAP, but realize that at this stage it is not a one size fits all solution. If you know of anything else with AAF Hardship & TSEX/TSEX Hardship's XMLs that I should look at, please do. If I come up with anything that works I will gladly pass it back to you for inclusion in EAP. In the meantime, I'll follow your hint about Hardship's tagging system, and am thankful for it. 1
Holylokki Posted July 6 Posted July 6 2 hours ago, judge007 said: If you know of anything else with AAF Hardship & TSEX/TSEX Hardship's XMLs that I should look at, please do. Everything is exactly the same. TSEX uses its own isolated animation settings. And the only file that refers to other modifications is TSEX_tagData.xml, which adds TSEX tags to other animations. In theory, this is all that's needed for TSEX/HARDSHIP (_T_OP_tagData.xml) to work. 2 hours ago, judge007 said: That being said, just taking old mods and replacing their XMLs with blank ones, just doesn't seem to be a valid solution. This is a necessary condition for creating a unified structured system with flexible settings. Old animation IDs don't provide the necessary functionality. Ultimately, most AAF mods don't care about animation IDs. Instead, a system of tags is used to trigger animations, which can be easily added using tagData
Tentacus Posted July 6 Author Posted July 6 On 7/5/2026 at 4:40 PM, judge007 said: We have very limited quality mods for AAF and can't afford to lose more. I am currently going through TSEX & TSEX Hardship's XMLs to determine what needs to be changed to make them operational again. I appreciate your efforts.
JohnyBurner Posted July 7 Posted July 7 What would be the consequences of not using the Staged Leito mod, and using the FO4 Animations by Leito instead? Will AAF fail silently or will it lead to a crash? I experienced consistent crashes in raider camps with Raider Pet quest active. I have beggar whore mode deactivated, but activated the Raider Pet quest by wondering in without the note that is supposed to allow this kind of approach, so I'm trying to see if I need to change my mods regarding Leito's animations.
Tentacus Posted July 7 Author Posted July 7 (edited) 8 hours ago, JohnyBurner said: What would be the consequences of not using the Staged Leito mod, and using the FO4 Animations by Leito instead? Will AAF fail silently or will it lead to a crash? I experienced consistent crashes in raider camps with Raider Pet quest active. I have beggar whore mode deactivated, but activated the Raider Pet quest by wondering in without the note that is supposed to allow this kind of approach, so I'm trying to see if I need to change my mods regarding Leito's animations. Just to be clear... you do know that you need both FO4 animations by Leito... and the Staged Leito plus mod right? SLP is just an XML set to make Leito work right with AAF. (Though I don't have any idea if Leito has even released an update since the last SLP update as I've been away from FO4 modding for like 4(?) years at least. ) The SLP xmls should override any XMLs that ship with FO4AbL... unless as I said he's changed them and they now conflict somehow like the ulf ones did. You also need to make sure that when you install other XML sets like Ulfbearth's or whatever the standard is now that you DON'T install their version of the Leito XMLs as they were conflicting at one point. This should be covered on the SLP page. BTW if SLP (Or any of my mods) have become broken somehow you have full persmission to fix them and upload your own versions as long as they don't break any LL rules and have a link to the original mods/credit. In SLP's case or updating Hardship's custom XMLs it'd be an easy first mod honestly. Edited July 7 by Tentacus 1
JohnyBurner Posted July 7 Posted July 7 4 hours ago, Tentacus said: Just to be clear... you do know that you need both FO4 animations by Leito... and the Staged Leito plus mod right? SLP is just an XML set to make Leito work right with AAF. (Though I don't have any idea if Leito has even released an update since the last SLP update as I've been away from FO4 modding for like 4(?) years at least. ) The SLP xmls should override any XMLs that ship with FO4AbL... unless as I said he's changed them and they now conflict somehow like the ulf ones did. You also need to make sure that when you install other XML sets like Ulfbearth's or whatever the standard is now that you DON'T install their version of the Leito XMLs as they were conflicting at one point. This should be covered on the SLP page. BTW if SLP (Or any of my mods) have become broken somehow you have full persmission to fix them and upload your own versions as long as they don't break any LL rules and have a link to the original mods/credit. In SLP's case or updating Hardship's custom XMLs it'd be an easy first mod honestly. The Fucking Manual stated not to install the Staged Leito, so I didn't at the time. Re-reading recently due to these crashes after finishing Slavers, I found the advice to install Staged Leito if using Hardship, which I was already using for a while. Some of these XML overhauls are getting a bit dated, so I figured I would ask to make sure. I'll install it, then.
sabster123 Posted July 8 Posted July 8 Just installed this and it works!! I play on OG fallout survival and this is a must have. Survival is hard enough as-is, and the fact that raiders dont gun you down on sight is amazing.. I can walk into a raider camp without being gunned down!! As it should be. Quick suggestion: I have Reputation mod installed, where you can be Neutral, friend or foe of factions depending on your actions. Any plans to integrate this mod with that? For example: if you are a friend of a faction (raiders) they wont harass/attempt to rape PC any more, they will let you crash on their beds and trade with you. If you are neutral, they send out a guy to harass you... if you are a Foe, they attack on sight... ALso, Amputator FO4 on Loverslab (https://www.loverslab.com/files/file/26575-fo4-amputator/)is up for adoption. Reputation very Low ---> Raiders/Gunners attack PC instantly, fight till death Reputation negative ---> raiders/gunners send out someone to harass PC AND once they SA the PC, chance to AMPUTATE PC. Or Kziitd Fetish toolset restraints, or a DEvious Device restraint... Only way to heal, go to a Dr Sun, who can heal/put on a prosthetic (VTAW wardrobe has prosthetic arms)
judge007 Posted July 8 Posted July 8 23 hours ago, Tentacus said: Just to be clear... you do know that you need both FO4 animations by Leito... and the Staged Leito plus mod right? SLP is just an XML set to make Leito work right with AAF. (Though I don't have any idea if Leito has even released an update since the last SLP update as I've been away from FO4 modding for like 4(?) years at least. ) The SLP xmls should override any XMLs that ship with FO4AbL... unless as I said he's changed them and they now conflict somehow like the ulf ones did. You also need to make sure that when you install other XML sets like Ulfbearth's or whatever the standard is now that you DON'T install their version of the Leito XMLs as they were conflicting at one point. This should be covered on the SLP page. BTW if SLP (Or any of my mods) have become broken somehow you have full persmission to fix them and upload your own versions as long as they don't break any LL rules and have a link to the original mods/credit. In SLP's case or updating Hardship's custom XMLs it'd be an easy first mod honestly. Best to load Animations by Leito and Staged Leito Plus AFTER UAP & EAP, most of the XML's from the originals will be empty and useless afterwards otherwise. Unknown why they weren't replaced with something else. I still think these Patch files should maintain backwards compatibility. With existing mods and not just animation packs. I'm currently working on updated XMLs for this mod and TSEX/TSEX Hardship 3
judge007 Posted July 8 Posted July 8 Hi @Tentacus @requiredname65 can I use this support thread to test-drive the XML edits I have made?
Tentacus Posted July 8 Author Posted July 8 35 minutes ago, judge007 said: Hi @Tentacus @requiredname65 can I use this support thread to test-drive the XML edits I have made? Sure. I'm certainly not using it
judge007 Posted July 8 Posted July 8 (edited) Thank you! OK I'm looking for volunteers to test these XMLs. For AAF Hardship, just install Staged Leito Plus Erection Fix tweaked.7z {for AAF Hardship & TSEX/TSEX Hardship} Place it AFTER UAP and EAP in priority, so it will overwrite them and the original Staged Leito Plus Erection Fix For TSEX/TSEX Hardship, just install TSEX Overrides Test.7z and install it AFTER UAP & EAP {only if you are running TSEX/TSEX Hardship} Let me know about any issues, and if you are able to get animations to swap due to Dialogue choices for either AAF Hardship or TSEX/TSEX Hardship. When reporting anything let me know: -which version of Hardship & version number -which version of Fallout 4 -which version of AAF - the issue & if the issue occurs without these patches Thanks to all! Staged Leito Plus Erection Fix tweaked.7z TSEX Overrides Test.7z Note: Since @Holylokki has released a new version of EAP as well as a patch https://www.loverslab.com/topic/129904-aaf-hardship-beggar-whore/page/234/#findComment-7338065 for Hardship, we should probably give him the benefit of the doubt and put these tests on hold as they were based on EAP 1.1.0. Thank you to all participated! Edited July 9 by judge007 Temporary halt to tests 4
deff. Posted July 9 Posted July 9 (edited) 9 hours ago, judge007 said: When reporting anything let me know: -which version of Hardship & version number -which version of Fallout 4 -which version of AAF - the issue & if the issue occurs without these patches TSEXHardship Alpha.0.2.0 downgraded 1.10.163 AAF 1.7.2.2 With your patches not impossible to start new game - after INTRO screen goes white (where TSEX Hardsip menu should appear). Tested with 1.6.18 and 1.6.20 LM. Will test on existing game save. TSEXHardship Alpha.0.2.0 downgraded 1.10.163 AAF 1.5.5 Animations swapping, all good Edited July 9 by deff. 2
Cealapa Posted July 9 Posted July 9 (edited) TSEX/TSEX Hardship Alpha 0.2.0 1.11.191 AAF 1.5.5 Although very rarely I had problems, I installed your fix so I need more tests. Everything works ok till now, tested only consensual on companions (females), swapping between cunnilingus, kissing, 69, strapon vag then anal (my PC is Nora). I need to go further to males npcs consensual and non consensual and females non consensual. Edited July 9 by Cealapa 1
judge007 Posted July 9 Posted July 9 7 hours ago, deff. said: TSEXHardship Alpha.0.2.0 downgraded 1.10.163 AAF 1.7.2.2 With your patches not impossible to start new game - after INTRO screen goes white (where TSEX Hardsip menu should appear). Tested with 1.6.18 and 1.6.20 LM. Will test on existing game save. TSEXHardship Alpha.0.2.0 downgraded 1.10.163 AAF 1.5.5 Animations swapping, all good 3 hours ago, Cealapa said: TSEX/TSEX Hardship Alpha 0.2.0 1.11.191 AAF 1.5.5 Although very rarely I had problems, I installed your fix so I need more tests. Everything works ok till now, tested only consensual on companions (females), swapping between cunnilingus, kissing, 69, strapon vag then anal (my PC is Nora). I need to go further to males npcs consensual and non consensual and females non consensual. Could you let me know if animations are swapping due to "Menacing Raider" encounters? It's what I have been trying to get functional all along! Thanks for the reports. 😁
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