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SexLab Solutions - Revisited


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Posted
On 12/5/2019 at 4:58 AM, nutluck said:

Janbui said a few posts back RL is real busy for him. As far as I know he still plans on updating it but it might be awhile depending on how much free time he has.

Oh sweet. Thank you so much. This is just some really good work. I edited most of the conversations for me personally, because from this girl's perspective, some of the conversations  either a little coy. lol. But I have never seen any modder take the initiative to integrate any of the Sexlab mods to this sensational degree.

  • 4 weeks later...
Posted

I appear to be experiencing freezing at the main menu screen when using this mod. The only other SL mobs I'm using are Sexlab tools, Untamed, More Nasty Critters, Sexlab Werewolves, and of course the SL framework for normal and for creatures. Even more bizarre is that when I tried earlier it wasn't this mod that caused the same issue, but the Unoffical Skyrim LE Patch.

Solutions is a mod I would dearly like to use for its alternative methodology to traditional storytelling, however, I understand that real life takes precedence, and so I will patiently wait for guidance on the matter.

  • 2 weeks later...
Posted
On 11/23/2019 at 4:42 PM, sexcapades said:

Your patch to integrate with SLEN is enough to make this mod awesome... THANK YOU

What was the incompatibility it patched?

 

 

Also separate question... the changelog goes up to v1.0.2 but the filename is called v3. Was there more done that's not documented?

Posted
5 hours ago, nanashi50 said:

What was the incompatibility it patched?

not incompatibility, it adds SLEN relationship updates to the interactions in this mod if SLEN is installed

Posted
12 hours ago, Yinkle said:

not incompatibility, it adds SLEN relationship updates to the interactions in this mod if SLEN is installed

Thanks for clarifying.

 

Any idea on the file version vs changelog difference?

  • 2 weeks later...
Posted
On 1/3/2020 at 1:25 AM, IDarkstarX said:

I appear to be experiencing freezing at the main menu screen when using this mod. The only other SL mobs I'm using are Sexlab tools, Untamed, More Nasty Critters, Sexlab Werewolves, and of course the SL framework for normal and for creatures. Even more bizarre is that when I tried earlier it wasn't this mod that caused the same issue, but the Unoffical Skyrim LE Patch.

Solutions is a mod I would dearly like to use for its alternative methodology to traditional storytelling, however, I understand that real life takes precedence, and so I will patiently wait for guidance on the matter.

I'm quite sure that there should be no problems related to crashes from this mod, this mod is fairly lightweight and only has scripts galore, no CTDs on load should occur, so I'll probably sound like every modder in existence by saying check your load order and make sure it is well organized, especially if USLEP CTDs at the start.

On 1/18/2020 at 4:26 PM, nanashi50 said:

Thanks for clarifying.

 

Any idea on the file version vs changelog difference?

That's fairly weird, it should technically be fixed now since I just got around the time of uploading the new version, but I'll go check. At the time you posted the post though, there was not additional update to it. 

 

Again, sorry for keeping your questions waiting, I have the time now to come back to modding, which is going to be a hell of a lot of fun.

 

EDIT: Grammatical Errors

Posted
On 11/9/2019 at 6:45 PM, Ruhadre said:

Any chance of a patch to go with Prison Overhaul Patched?

That's just about the dialogue of one guard in Riften's jail.

Not really breaking anything, I guess.

 

The old SL solutions patch might even continue to work with this revisited version. I didn' try that, since I decided that one issue is not worth another esp in my load order for me. :classic_shy:

More here ?

Spoiler

 

 

Posted
7 hours ago, janbui said:

Again, sorry for keeping your questions waiting, I have the time now to come back to modding, which is going to be a hell of a lot of fun.

If you scroll through the original mod thread you'll find a bunch of ideas what could be done in the "solutions" style.

Just give a shout if that's too time-consuming or if you run dry on ideas. I'll fetch mine from there and dump them in here :classic_laugh:

(shameless threat, I know :classic_tongue: )

Posted
7 hours ago, worik said:

If you scroll through the original mod thread you'll find a bunch of ideas what could be done in the "solutions" style.

Just give a shout if that's too time-consuming or if you run dry on ideas. I'll fetch mine from there and dump them in here :classic_laugh:

(shameless threat, I know :classic_tongue: )

I was thinking about expanding it further and allowing mods such as Amorous Adventures Extended to have compatibility with SexLab Solutions (which it might have some redundancies already, definitely need to check that), but when I would run out of the list that was already present in WraithSlayer's SexLab Solutions, I would greatly appreciate some more ideas to where Solutions can apply. I was also thinking of making a separate mod after I FULLY complete the list, but it would require me to understand NifSkope, which is a new hell for me, meaning that won't happen from a looooong time from now.

Posted

Hello, and thanks for your motivation and continue this mod.

If possible, would it be ok to change something that was in the previous mod?

I was hoping that you would be able to increase the "no attack time" allowed to the bandit at valtheim towers (north east of whiterun, there is a bandit at the entry of the building that stops you and ask you 200 gold or will attack you, and you can say "can i offer you pleasure instead").

This timer is so short that 99% of my time, i get attacked by all the bandits of the locations the second after the end of the scene, as the bandit says "you should have leaved when you had the time"

time that i didn't have.

As you "trade" your body to pass through this location, i was hoping that we could have like 5-10 minutes, to allow us to check the location without triggering the bandits, as they all saw what happened. Simply having them thinking "there was a trade, i will not attack" is already enough.

thanks!

 

  • 3 weeks later...
Posted

It got asked on page 2 but never got answered:  Does this require the original plus this file; or is this a standalone that includes the previous iteration?

Posted
7 minutes ago, Bragh said:

It got asked on page 2 but never got answered:  Does this require the original plus this file; or is this a standalone that includes the previous iteration?

looks like it's standalone

 

requirements don't list the original mod

file size is way bigger

you can convert it to SSE without using the original mod

 

Posted
9 hours ago, Bragh said:

It got asked on page 2 but never got answered:  Does this require the original plus this file; or is this a standalone that includes the previous iteration?

To my understanding this is the old mod with more stuff added to it and rehosted janbui who has taken over.

Posted
On 2/25/2020 at 4:17 AM, Bragh said:

It got asked on page 2 but never got answered:  Does this require the original plus this file; or is this a standalone that includes the previous iteration?

Oh, sorry for missing your original post, shit's a going on, but yes, the mod that you install here is a standalone, not needing any of the original SexLab Solutions with this as Revisited is the original SexLab Solutions but just expanded on.

Posted
8 hours ago, Wasabi Ice Cream said:

If I try to use any of the Persuade options before the sex option, it permanently locks me out of the sex option if the persuade attempt fails.

Anyone else have this issue?

I'm not sure if it is a bug or not, but it actually sounds pretty realistic in the sense, failing to persuade someone should most likely lock you out of the possibility of having sex with them, but if it is a problem, tell me which quest or option did that and I'll check whether or not it was intentional or not. 

Posted
35 minutes ago, janbui said:

I'm not sure if it is a bug or not, but it actually sounds pretty realistic in the sense, failing to persuade someone should most likely lock you out of the possibility of having sex with them, but if it is a problem, tell me which quest or option did that and I'll check whether or not it was intentional or not. 

Doesn't seem intentional. For me, the sex option should be the last resort if all other attempts fail.

The 2 I've tried so far was after the unbound quest, trying to convince the guard to let me into Whiterun, and the other was trying to convince Loreius to fix Cicero's wagon.

Posted
On 2/29/2020 at 2:49 PM, Wasabi Ice Cream said:

Doesn't seem intentional. For me, the sex option should be the last resort if all other attempts fail.

The 2 I've tried so far was after the unbound quest, trying to convince the guard to let me into Whiterun, and the other was trying to convince Loreius to fix Cicero's wagon.

Alright, it does seem that this is some weird bug, I'll look further into it but it might take a while, I would have to see what other quests cause the issue. It's confusing as hell too, since the Persuade should not even collide with the options that SexLab Solutions gives you, so I'll look further into it. Also, quick question, what does Loreius say after you fail the quest, since it'll take me some time to test out the failed persuasion check.

 

EDIT: Yeah, so far it's been difficult for me to even fail the check, does anyone know of any modder's tool's to intentionally fail a check by lowing speech, etc?

Posted
On 3/7/2020 at 12:14 PM, janbui said:

Alright, it does seem that this is some weird bug, I'll look further into it but it might take a while, I would have to see what other quests cause the issue. It's confusing as hell too, since the Persuade should not even collide with the options that SexLab Solutions gives you, so I'll look further into it. Also, quick question, what does Loreius say after you fail the quest, since it'll take me some time to test out the failed persuasion check.

 

EDIT: Yeah, so far it's been difficult for me to even fail the check, does anyone know of any modder's tool's to intentionally fail a check by lowing speech, etc?

 

He just says "Nah. I don't think so", and the dialogue options change to "I'll do it. I'll report Cicero to the guard.", or "I won't condemn an innocent man.", or you can keep trying the same Speech check, but not the Sex option.

The mod I use to make the speech checks more difficult is Lucky Day Semi-Random Speech Checks.

I guess it's also worth noting that, if you don't commit to an option and just back out of the dialogue, and talk to him again, all the dialogue resets, and you can try any and all the options again, including the Sex option, but again, you still have to choose it first. Can also just brute-force the speech check that way too, but that's just how the dumb game works.

Posted
On 3/13/2020 at 5:45 AM, Wasabi Ice Cream said:

 

He just says "Nah. I don't think so", and the dialogue options change to "I'll do it. I'll report Cicero to the guard.", or "I won't condemn an innocent man.", or you can keep trying the same Speech check, but not the Sex option.

The mod I use to make the speech checks more difficult is Lucky Day Semi-Random Speech Checks.

I guess it's also worth noting that, if you don't commit to an option and just back out of the dialogue, and talk to him again, all the dialogue resets, and you can try any and all the options again, including the Sex option, but again, you still have to choose it first. Can also just brute-force the speech check that way too, but that's just how the dumb game works.

Sorry for the late response, but I might not fix the issue if the linked mod causes the issue. The main problem is probably that there is a mod conflict between the two, since there should be no reason why SexLab Solutions breaks like that unless a mod is messing with the dialogue. This is a conflicting particular problem, so you have to pick one or the other, sorry about that.

Posted
4 hours ago, janbui said:

Sorry for the late response, but I might not fix the issue if the linked mod causes the issue. The main problem is probably that there is a mod conflict between the two, since there should be no reason why SexLab Solutions breaks like that unless a mod is messing with the dialogue. This is a conflicting particular problem, so you have to pick one or the other, sorry about that.

That mod doesn't alter any dialogue, or any vanilla records at all, aside from the 1 base Persuasion perk. It only randomizes the values for minimum speech requirements for the checks.

While I do have a few conflicts with other mods in my load order, this specific quest is not at all one of them.

It's fine if this won't be fixed, but it's definitely a bug with this mod, and I'm sure it effects other scenarios than what I've seen so far.

Or, less of a bug, and the dialogue wasn't accounted for the player trying the other options first.

Just taking a glance in xEdit, the record 000550EF looks to be where this should happen for this specific quest, but I'm not sure.

 

Loreius.PNG.64f5fba0c276e0f98864305e2783ad9f.PNG

Posted
On 3/22/2020 at 6:38 AM, doktor7 said:

I think it's standalone isn't it?

Yes, this is a standalone mod, not having to use the original SexLab Solutions mod.

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