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SexLab Solutions - Revisited


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Posted
11 hours ago, LynErso666 said:

Just copy them straight into Source in Data.

 

Tried. All Dragonborn dialogues are missing.

 

Have no idea why.

Posted
7 hours ago, Oroborus said:

 

Tried. All Dragonborn dialogues are missing.

 

Have no idea why.


Wow that's whack. Yeah I don't seem to have them either. Weird stuff. This mod definitely needs an update.

Posted
13 hours ago, LynErso666 said:

This mod definitely needs an update

 

I'm not sure. But may it be in the past we had dialogues ?

 

Or update was never done, very strange why.

  • 4 weeks later...
Posted
On 3/28/2022 at 4:43 PM, Oroborus said:

 

I'm not sure. But may it be in the past we had dialogues ?

 

Or update was never done, very strange why.

 

Dang so there is a Skyrim SE version of this mod here on LL, I have been having issues with missing dialogues when that mod is installed, uninstalling the mod does not solve the issue, must roll back to a save before installation an then its all fine.  First noticed it with missing sales dialogues at merchants and innkeepers.

Posted
15 hours ago, Gameplayer said:

there is a Skyrim SE version of this mod

 

So Dragonborn quests made for SE version  ? But i think 2-3 years ago it worked for LE.

Posted
4 hours ago, Oroborus said:

 

So Dragonborn quests made for SE version  ? But i think 2-3 years ago it worked for LE.

 

Currently playing the SkyrimSE just got curious about how the modding scene was on SE compared to LE in current year and well already very familiar with LE stuff.

 

In the Sexlab Solutions Revisited for SE also here on this website, I was having trouble with Dialogues, specifically using merchants and innkeepers.

Eventually I tracked it down to Revisited and also that I had to use save games prior to its installation.  I have enough hours of playing to have noticed the difference.

 

I can also confirm that using the old version of Sexlab Solutions by original author does not present this issue and that it also works just fine in SkyrimSE....I have enough hours playing to say I have not seen the merchant/innkeeper sales dialogues dissappear from the menu's.

 

So presently have old version Sexlab Solutions for LE installed on a SkyrimSE game and everything is running fine.

 

I came over to this specific thread because the author of the version I had been using had converted this directly to Skyrim SE said so in the description, and I searched to see if anyone was having issue with dialogues of any kind with this LE version installed.  Found your comments and so that for me was a confirmation that it was indeed this mod having an issue.  There were not very many dialogue mods in my load order to begin with to track down a dialogue issue as it is but I wanted to know if any other people were having a problem.

 

My other dialogue mod in LO is Relationship Dialogue Overhaul.

Maybe these count, Nethers Follower Framework

Sleep with me/Sit with me

Amorous Adventures

 

All together not a long list of mods that could cause the issue here.

 

  • 1 month later...
Posted (edited)

Would anyone know of a reason or mods that would cause the game to enter a infinite loading screen on start up after downloading the mod? what I know is that the following happens when I install the mod, but it is not the cause as after only having Solutions and its required mods it works with no problems.

 

Edited by panzer1701
Posted
21 minutes ago, panzer1701 said:

Would anyone know of a reason or mods that would cause the game to enter a infinite loading screen on start up after downloading the mod? what I know is that the following happens when I install the mod, but it is not the cause as after only having Solutions and its required mods it works with no problems.

 

I wish there was an easy solution when things like that happened, but often I've found it's not even the fault of the mod being installed, but a combination of at and other(s) somehow. I've run across issues like that many times where if I disabled any three esps the game would run but not with all three. Weird stuff like that.

Not only that, but script requirements, SKSE plugins being used that aren't installed properly, that can cause such an issue too. Load order also often has an impact on the game having an eternal load, and even improperly converted esls. 

  • 1 month later...
Posted

I've been using this mod and its quite awesome! But I encountered a problem that both follower tag spell and toggle options in MCM doesn't work! Either tagging or enabling the option does NOT making the NPC have sex with my followers! Is this the problem with NFF?

  • 2 months later...
Posted
11 hours ago, TheMysticYam said:

I've tried to use this mod, but it prevents the main menu from showing up when starting the game. Does anyone know any potential reasons/fixes for this issue?

 

You're probably missing a required mod or have some other conflict. Double check your load order.

  • 2 months later...
  • 1 month later...
Posted

Doesn't seem like this is safe to update mid save. I might be wrong but I believe older version also has extra script files you need to make sure to remove before installing this version. I am experiencing a bug where I am only able to do 2 (ana-l only) out of my 400 animations to any character i convince to do something. 

  • 3 weeks later...
  • 2 weeks later...
Posted

I hope to see this excellent mod usher in another update. It is the best immersive dialogue mod for me, but unfortunately some scenes can only be triggered once without follow-up

  • 1 month later...
Posted

Just to get this right. The quests in the roadmap that has been crossed out are already implemented, right? But the ones with no line across are still on the works? So the Gunmar quest with the bear is not there yet? Coz I didn't get the dialogue when I did Dawnguard.

  • 3 weeks later...
  • 2 months later...

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