OsmelMC Posted March 31, 2024 Author Posted March 31, 2024 5 hours ago, noobsaleh said: I do use OAR and Nemesis, but is there an alternative to FNIS Sexy Move? Of course there are OAR alternatives. Just look for some Sexy o Walk OAR Mod. I don't give you more advices because the reason for your issue can be anything include some OAR/DAR mod.
sidfu1 Posted March 31, 2024 Posted March 31, 2024 (edited) im having a weird issue. when i use SLU the newest one when i start a new game SL starts spaming this SexLabQuestFramework (1E000D62)].sslSystemConfig.OnCrosshairRefChange() - (requested call) this causes the whole pap to pretty much die. before you say " you ahve to many heavy mods" no its not that. i use no alternate start mod new game with SLU get error spamed with the crosshair error new game without SLU no error spam. both with same mod list. guess illhave to disable SLU then start my game and do the old clean and install it. Edited March 31, 2024 by sidfu1
OsmelMC Posted March 31, 2024 Author Posted March 31, 2024 14 hours ago, sidfu1 said: im having a weird issue. when i use SLU the newest one when i start a new game SL starts spaming this SexLabQuestFramework (1E000D62)].sslSystemConfig.OnCrosshairRefChange() - (requested call) this causes the whole pap to pretty much die. before you say " you ahve to many heavy mods" no its not that. i use no alternate start mod new game with SLU get error spamed with the crosshair error new game without SLU no error spam. both with same mod list. guess illhave to disable SLU then start my game and do the old clean and install it. I will have to see the "papyrus.0.log" file. I don't remember any OnCrosshairRefChange() event on the SexLab scripts. I definitely don't set any OnCrosshairRefChange() but I will check anyway. Look what else is overwriting the SexLab Framework files. I use care just for the Mods overwriting the SLU files but for the way the SexLab scripts are done, edit another SexLab scripts can affect the SLU files and look like a problem with the SLU+.
sidfu1 Posted March 31, 2024 Posted March 31, 2024 yeah i don't understand what going on either. i literally started a new game last week with same mod list. nothing is overriding SLU. the plugin side only the SL animation slot 2000 mod is overriding SLU and that's been there for a good year no issues. ill have to keep digging and see what i find is causin git
sidfu1 Posted March 31, 2024 Posted March 31, 2024 yeah i don't understand what going on either. i literally started a new game last week with same mod list. nothing is overriding SLU. the plugin side only the SL animation slot 2000 mod is overriding SLU and that's been there for a good year no issues. ill have to keep digging and see what i find is causin git
OsmelMC Posted March 31, 2024 Author Posted March 31, 2024 11 minutes ago, sidfu1 said: yeah i don't understand what going on either. i literally started a new game last week with same mod list. nothing is overriding SLU. the plugin side only the SL animation slot 2000 mod is overriding SLU and that's been there for a good year no issues. ill have to keep digging and see what i find is causin git The scripts of the "SL animation slot 2000 " are very similar to the scripts on the SLU but better don't let it overwrite my SLU scripts. From the "SL animation slot 2000" you only need the ESP file flagged as ESL placed after the SexLab UtilityPlus.esp on the plugin list. The rest of the "SL animation slot 2000" files can be removed. 1
no_way Posted April 1, 2024 Posted April 1, 2024 On 2/13/2024 at 7:44 PM, OsmelMC said: Those are the "RaceGenderScales.json" files configured for they matching Mod. They will be included on the setup of the next version Use just one FK's Diverse Racial Skeletons Patch - RaceGenderScales.rar 580 B · 10 downloads Unofficial Skyrim Patch - RaceGenderScales.rar 572 B · 18 downloads What does this do?
OsmelMC Posted April 1, 2024 Author Posted April 1, 2024 (edited) 1 hour ago, no_way said: What does this do? Resuming: If the Race scale of the Nordic actor is different from 1.0 and the actor scale is 1.0 the present instead of show "NordRaceF" will show NordRaceF and a number. Making useless or very imprecise the alignment presets and making impossible to build a function to spare you some manual adjustments. The RaceGenderScales.json file let me know the real gender race of the race because the papyrus don't come with any function for that and the alternative used on the Even Actors Height option looks bad and is useless in this case. Edited April 1, 2024 by OsmelMC 1
OsmelMC Posted April 3, 2024 Author Posted April 3, 2024 Extra point for my Tweaked SOS. For first time I was able to see the holes in the chest of the Skaal Shaman ("Storm") almost at the end of the Miraak quest at Solstheim. The Shaman outfit is like the "Briar Heart" outfits that also use the slot 52 for the hole in the chest and use to end naked before the fix on my tweaked SOS. I didn't even know or remember that the Shaman outfit had the same compatible issue with the SOS but my fix cover any dress with the slot 52 so allow me see the scene without issues.
Dez65 Posted April 3, 2024 Posted April 3, 2024 I'm really loving Sexlab Utility, especially the furniture feature which works flawlessly. I'm wondering though if there is someway to check if furniture is in use by an already running animation before it is chosen for a new animation?
OsmelMC Posted April 4, 2024 Author Posted April 4, 2024 (edited) 18 hours ago, Dez65 said: I'm really loving Sexlab Utility, especially the furniture feature which works flawlessly. I'm wondering though if there is someway to check if furniture is in use by an already running animation before it is chosen for a new animation? Yes that was a bug that I didn't notice till some weeks ago but the fix is included already on the next version. Edited April 4, 2024 by OsmelMC
Dez65 Posted April 4, 2024 Posted April 4, 2024 6 hours ago, OsmelMC said: Yes that was a bug that I didn't notice till some weeks ago but the fix is included already. Thanks for the quick response. Is there a setting I'm missing in MCM because I do get instances where two or more different animations use the same furniture?
OsmelMC Posted April 4, 2024 Author Posted April 4, 2024 5 hours ago, Dez65 said: Thanks for the quick response. Is there a setting I'm missing in MCM because I do get instances where two or more different animations use the same furniture? Sorry I got distracted and didn't end the sentence. The fix is already included on the next version that I'm still testing. 1
Dez65 Posted April 4, 2024 Posted April 4, 2024 5 hours ago, OsmelMC said: The fix is already included on the next version that I'm still testing. Awesome! Thanks!
renero2 Posted April 5, 2024 Posted April 5, 2024 hello i have a problem with SLU animation filter. When animation are triggered and filter are on my game crash, with filter off everythigh works. the filter have always worked flawlessy till i update Billiy SLAL animation pack. This have any sense? and there is any solution? i know is not a big problem 'cause my game work without filter, but it's a pity i like so much that feature of SLU THX in adv and anyway great works
OsmelMC Posted April 6, 2024 Author Posted April 6, 2024 7 hours ago, renero2 said: hello i have a problem with SLU animation filter. When animation are triggered and filter are on my game crash, with filter off everythigh works. the filter have always worked flawlessy till i update Billiy SLAL animation pack. This have any sense? and there is any solution? i know is not a big problem 'cause my game work without filter, but it's a pity i like so much that feature of SLU THX in adv and anyway great works None sense but after update or install new animations you should reapply the SLATE ActionLog. The only way the filters can cause a CTD is if something else overwrite the script files on the SLU
renero2 Posted April 7, 2024 Posted April 7, 2024 22 hours ago, OsmelMC said: None sense but after update or install new animations you should reapply the SLATE ActionLog. The only way the filters can cause a CTD is if something else overwrite the script files on the SLU thx i try to reinstall SLU and till now no ctd. Probably i made somethig wrong and override some of your file. THX again
llyarc Posted April 7, 2024 Posted April 7, 2024 Can I still use your SOS plugin if I don't use SexLab? It seems to include a lot of fixes.
OsmelMC Posted April 7, 2024 Author Posted April 7, 2024 5 hours ago, llyarc said: Can I still use your SOS plugin if I don't use SexLab? It seems to include a lot of fixes. You can try it. I have to check if need some update but should be safe if you don't touch the SexLab page of the tweaked SOS MCM
supernipsu Posted April 8, 2024 Posted April 8, 2024 (edited) Hi! So I have a problem ,where if I try to use this (SexLab Utility Plus v20240407) with SexLab Framework v1.66b, the SexLab MCM is just completely blank. If I disable the utility plus, the SexLab MCM works fine. I've also tried with other versions of Utility plus with no success. Am I supposed to NOT install this from the get go? What I mean is, am I supposed to install SexLab Framework first, start a new game, save, exit and THEN install the utility plus or something? I've done all my testing with a new game. I appreciate any help you can give! Thanks! Edited April 8, 2024 by supernipsu typos
Kronixen Posted April 8, 2024 Posted April 8, 2024 I am having a similar issue with the new version. Currently running Sexlab Framework v1.65 (Skyrim v.1.6.640) Using SexLab Utility Plus v20240407 - blank Sexlab MCM. Tested on New Game. Using SexLab Utility Plus v20231230 - works just fine. Maybe a problem with the newest Utility version?
OsmelMC Posted April 9, 2024 Author Posted April 9, 2024 (edited) 11 hours ago, supernipsu said: Hi! So I have a problem ,where if I try to use this (SexLab Utility Plus v20240407) with SexLab Framework v1.66b, the SexLab MCM is just completely blank. If I disable the utility plus, the SexLab MCM works fine. I've also tried with other versions of Utility plus with no success. Am I supposed to NOT install this from the get go? What I mean is, am I supposed to install SexLab Framework first, start a new game, save, exit and THEN install the utility plus or something? I've done all my testing with a new game. I appreciate any help you can give! Thanks! The SLU+ can be installed before start a new game and is even recommend because have a lot of fixes include some for the SexLab install option. You can send me the file "papyrus.0.log" to see want it going on but probably is just the same Skyrim bug that prevent some quest from start if two Mods are trying to start quests at the same time; in which case the solution is change the position of the "SexLab UtilityPlus.esp" plugin on the plugin list. Another common recommendations are use mods like "Menu Resort", "Menu Maid", "MCM Helper" and if you are still using Skyrim v1.5.97 you should install also the Mod that update the ESL support. Also disable the debug options on the file "Skyrim.ini" of your Mod manager can help. Edited April 9, 2024 by OsmelMC
OsmelMC Posted April 9, 2024 Author Posted April 9, 2024 (edited) 2 hours ago, Kronixen said: Maybe a problem with the newest Utility version? I don't think so. If you see, the ESP file is the same in both versions. And the scripts should be fine unless someone be missing or overwrite by some other Mod. You can send me the file "papyrus.0.log" to check. Edited April 9, 2024 by OsmelMC
supernipsu Posted April 9, 2024 Posted April 9, 2024 (edited) 6 hours ago, OsmelMC said: The SLU+ can be installed before start a new game and is even recommend because have a lot of fixes include some for the SexLab install option. You can send me the file "papyrus.0.log" to see want it going on but probably is just the same Skyrim bug that prevent some quest from start if two Mods are trying to start quests at the same time; in which case the solution is change the position of the "SexLab UtilityPlus.esp" plugin on the plugin list. Another common recommendations are use mods like "Menu Resort", "Menu Maid", "MCM Helper" and if you are still using Skyrim v1.5.97 you should install also the Mod that update the ESL support. Also disable the debug options on the file "Skyrim.ini" of your Mod manager can help. Hi! Thanks for the reply! I did try moving the plugin up and down but to no avail. I can get it working (I think) if I do it as I described, by disabling SLU+, starting a new game, and then enabling it. But this might just be a part of bethesda jank, I've had similar issues with mods in Fallout 4, where starting a new game with bunch of front load heavy mods can stop each other from running their "installation scripts", but in those cases moving the plugins to the bottom of the load order has fixed most of the issues, just not this time here. I do have MCM helper installed, I'm pretty sure it was listed as a part of requirements for some mods I have. Anyway, I do appreciate the help, I might try in the future to load mods for a new game in batches, instead of all in once. Thanks! Edited April 9, 2024 by supernipsu nuance
Kronixen Posted April 9, 2024 Posted April 9, 2024 12 hours ago, OsmelMC said: I don't think so. If you see, the ESP file is the same in both versions. And the scripts should be fine unless someone be missing or overwrite by some other Mod. You can send me the file "papyrus.0.log" to check. Yep, you're dead right. Updated again with a new game and it's working. Couldn't tell you what happened before. Big thanks for your hard work!
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