OsmelMC Posted March 27, 2024 Author Posted March 27, 2024 7 hours ago, zan ge said: I'm playing a mod which starts a CCM scene but I don't have proper animations and then my game crashes. The original sexlab sends a "fatal error" to console but the game keeps running in the same case. Here's a part of papyrus log before crash: Reveal hidden contents [03/27/2024 - 02:37:05PM] error: Cannot call getDistance() on a None object, aborting function call stack: [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ? [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840 [03/27/2024 - 02:37:05PM] warning: Assigning None to a non-object variable named "::temp111" stack: [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ? [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840 [03/27/2024 - 02:37:05PM] error: Cannot call getDistance() on a None object, aborting function call stack: [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ? [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840 [03/27/2024 - 02:37:05PM] warning: Assigning None to a non-object variable named "::temp111" stack: [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ? [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840 [03/27/2024 - 02:37:05PM] error: Cannot call GetFactionRank() on a None object, aborting function call stack: [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ? [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840 [03/27/2024 - 02:37:05PM] warning: Assigning None to a non-object variable named "::temp108" stack: [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ? [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840 [03/27/2024 - 02:37:05PM] error: Cannot call GetLength() on a None object, aborting function call stack: [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.MoveToStartingPosition() - "-----------------" Line 1975 [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ? [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840 [03/27/2024 - 02:37:05PM] warning: Assigning None to a non-object variable named "::temp319" stack: [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.MoveToStartingPosition() - "-----------------" Line 1975 [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ? [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840 [03/27/2024 - 02:37:05PM] error: Cannot call SetPosition() on a None object, aborting function call stack: [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.MoveToStartingPosition() - "-----------------" Line 1995 [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ? [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840 [03/27/2024 - 02:37:05PM] error: Cannot call SetAngle() on a None object, aborting function call stack: [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.MoveToStartingPosition() - "-----------------" Line 1996 [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ? [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840 [03/27/2024 - 02:37:05PM] error: Cannot call getDistance() on a None object, aborting function call stack: [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.MoveToStartingPosition() - "-----------------" Line 1997 [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ? [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840 [03/27/2024 - 02:37:05PM] warning: Assigning None to a non-object variable named "::temp320" stack: [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.MoveToStartingPosition() - "-----------------" Line 1997 [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ? [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840 [03/27/2024 - 02:37:05PM] error: Cannot call SetVehicle() on a None object, aborting function call stack: [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.AttachMarker() - "-----------------" Line 1947 [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.MoveToStartingPosition() - "-----------------" Line 2002 [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ? [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840 [03/27/2024 - 02:37:05PM] error: Cannot call Is3DLoaded() on a None object, aborting function call stack: [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.AttachMarker() - "-----------------" Line 1948 [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.MoveToStartingPosition() - "-----------------" Line 2002 [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ? [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840 [03/27/2024 - 02:37:05PM] warning: Assigning None to a non-object variable named "::temp306" stack: [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.AttachMarker() - "-----------------" Line 1948 [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.MoveToStartingPosition() - "-----------------" Line 2002 [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ? [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840 Make sure of be using my last version of SLU+ and that nothing be overwriting the SLU files. An error like that shouldn't happen because the last version have conditions to prevent it. You should send me the file "papyrus.0.log". The peace of script don't let me see the full picture and I use programs to read the logs.
OsmelMC Posted March 27, 2024 Author Posted March 27, 2024 On 3/25/2024 at 6:01 AM, noobsaleh said: I can't seem to get the Sexy Move patch to work. Is there anything special required for it? So basically I install the patch with the DD option, then equip an armbinder. With the sexy animations disabled the bound animation works fine, but if I toggle any of them, they "win" over the bound one and my PC walks with her arms out. Using Devious Devices SE 5.2 by the way. Make sure of place it last on the plugin load list. On SE and AE you should probably flag it as ESL if isn't already a ESL. The patch is fine but you should consider remove the FNIS Sexy Move and install some of the OAR or DAR alternative's. I'm using OAR right now!
no_way Posted March 28, 2024 Posted March 28, 2024 I updated to 1.6.1170 and getting lots of errors from SUM/DDE/SD+ etc about bad papyrus versions. Can I use the updated nexus papyrus util se and still have sexlab utility plus work properly?
noobsaleh Posted March 30, 2024 Posted March 30, 2024 1 hour ago, OsmelMC said: Make sure of place it last on the plugin load list. On SE and AE you should probably flag it as ESL if isn't already a ESL. The patch is fine but you should consider remove the FNIS Sexy Move and install some of the OAR or DAR alternative's. I'm using OAR right now! I put it dead last but still nothing By the way, I do use OAR and Nemesis, but is there an alternative to FNIS Sexy Move? My goal is to randomly give the PC and NPCs different walk animations without me having to configure anything. It would also be a plus if they change every now and then.
OsmelMC Posted March 31, 2024 Author Posted March 31, 2024 5 hours ago, noobsaleh said: I do use OAR and Nemesis, but is there an alternative to FNIS Sexy Move? Of course there are OAR alternatives. Just look for some Sexy o Walk OAR Mod. I don't give you more advices because the reason for your issue can be anything include some OAR/DAR mod.
sidfu1 Posted March 31, 2024 Posted March 31, 2024 (edited) im having a weird issue. when i use SLU the newest one when i start a new game SL starts spaming this SexLabQuestFramework (1E000D62)].sslSystemConfig.OnCrosshairRefChange() - (requested call) this causes the whole pap to pretty much die. before you say " you ahve to many heavy mods" no its not that. i use no alternate start mod new game with SLU get error spamed with the crosshair error new game without SLU no error spam. both with same mod list. guess illhave to disable SLU then start my game and do the old clean and install it. Edited March 31, 2024 by sidfu1
OsmelMC Posted March 31, 2024 Author Posted March 31, 2024 14 hours ago, sidfu1 said: im having a weird issue. when i use SLU the newest one when i start a new game SL starts spaming this SexLabQuestFramework (1E000D62)].sslSystemConfig.OnCrosshairRefChange() - (requested call) this causes the whole pap to pretty much die. before you say " you ahve to many heavy mods" no its not that. i use no alternate start mod new game with SLU get error spamed with the crosshair error new game without SLU no error spam. both with same mod list. guess illhave to disable SLU then start my game and do the old clean and install it. I will have to see the "papyrus.0.log" file. I don't remember any OnCrosshairRefChange() event on the SexLab scripts. I definitely don't set any OnCrosshairRefChange() but I will check anyway. Look what else is overwriting the SexLab Framework files. I use care just for the Mods overwriting the SLU files but for the way the SexLab scripts are done, edit another SexLab scripts can affect the SLU files and look like a problem with the SLU+.
sidfu1 Posted March 31, 2024 Posted March 31, 2024 yeah i don't understand what going on either. i literally started a new game last week with same mod list. nothing is overriding SLU. the plugin side only the SL animation slot 2000 mod is overriding SLU and that's been there for a good year no issues. ill have to keep digging and see what i find is causin git
sidfu1 Posted March 31, 2024 Posted March 31, 2024 yeah i don't understand what going on either. i literally started a new game last week with same mod list. nothing is overriding SLU. the plugin side only the SL animation slot 2000 mod is overriding SLU and that's been there for a good year no issues. ill have to keep digging and see what i find is causin git
OsmelMC Posted March 31, 2024 Author Posted March 31, 2024 11 minutes ago, sidfu1 said: yeah i don't understand what going on either. i literally started a new game last week with same mod list. nothing is overriding SLU. the plugin side only the SL animation slot 2000 mod is overriding SLU and that's been there for a good year no issues. ill have to keep digging and see what i find is causin git The scripts of the "SL animation slot 2000 " are very similar to the scripts on the SLU but better don't let it overwrite my SLU scripts. From the "SL animation slot 2000" you only need the ESP file flagged as ESL placed after the SexLab UtilityPlus.esp on the plugin list. The rest of the "SL animation slot 2000" files can be removed. 1
no_way Posted April 1, 2024 Posted April 1, 2024 On 2/13/2024 at 7:44 PM, OsmelMC said: Those are the "RaceGenderScales.json" files configured for they matching Mod. They will be included on the setup of the next version Use just one FK's Diverse Racial Skeletons Patch - RaceGenderScales.rar 580 B · 10 downloads Unofficial Skyrim Patch - RaceGenderScales.rar 572 B · 18 downloads What does this do?
OsmelMC Posted April 1, 2024 Author Posted April 1, 2024 (edited) 1 hour ago, no_way said: What does this do? Resuming: If the Race scale of the Nordic actor is different from 1.0 and the actor scale is 1.0 the present instead of show "NordRaceF" will show NordRaceF and a number. Making useless or very imprecise the alignment presets and making impossible to build a function to spare you some manual adjustments. The RaceGenderScales.json file let me know the real gender race of the race because the papyrus don't come with any function for that and the alternative used on the Even Actors Height option looks bad and is useless in this case. Edited April 1, 2024 by OsmelMC 1
OsmelMC Posted April 3, 2024 Author Posted April 3, 2024 Extra point for my Tweaked SOS. For first time I was able to see the holes in the chest of the Skaal Shaman ("Storm") almost at the end of the Miraak quest at Solstheim. The Shaman outfit is like the "Briar Heart" outfits that also use the slot 52 for the hole in the chest and use to end naked before the fix on my tweaked SOS. I didn't even know or remember that the Shaman outfit had the same compatible issue with the SOS but my fix cover any dress with the slot 52 so allow me see the scene without issues.
Dez65 Posted April 3, 2024 Posted April 3, 2024 I'm really loving Sexlab Utility, especially the furniture feature which works flawlessly. I'm wondering though if there is someway to check if furniture is in use by an already running animation before it is chosen for a new animation?
OsmelMC Posted April 4, 2024 Author Posted April 4, 2024 (edited) 18 hours ago, Dez65 said: I'm really loving Sexlab Utility, especially the furniture feature which works flawlessly. I'm wondering though if there is someway to check if furniture is in use by an already running animation before it is chosen for a new animation? Yes that was a bug that I didn't notice till some weeks ago but the fix is included already on the next version. Edited April 4, 2024 by OsmelMC
Dez65 Posted April 4, 2024 Posted April 4, 2024 6 hours ago, OsmelMC said: Yes that was a bug that I didn't notice till some weeks ago but the fix is included already. Thanks for the quick response. Is there a setting I'm missing in MCM because I do get instances where two or more different animations use the same furniture?
OsmelMC Posted April 4, 2024 Author Posted April 4, 2024 5 hours ago, Dez65 said: Thanks for the quick response. Is there a setting I'm missing in MCM because I do get instances where two or more different animations use the same furniture? Sorry I got distracted and didn't end the sentence. The fix is already included on the next version that I'm still testing. 1
Dez65 Posted April 4, 2024 Posted April 4, 2024 5 hours ago, OsmelMC said: The fix is already included on the next version that I'm still testing. Awesome! Thanks!
renero2 Posted April 5, 2024 Posted April 5, 2024 hello i have a problem with SLU animation filter. When animation are triggered and filter are on my game crash, with filter off everythigh works. the filter have always worked flawlessy till i update Billiy SLAL animation pack. This have any sense? and there is any solution? i know is not a big problem 'cause my game work without filter, but it's a pity i like so much that feature of SLU THX in adv and anyway great works
OsmelMC Posted April 6, 2024 Author Posted April 6, 2024 7 hours ago, renero2 said: hello i have a problem with SLU animation filter. When animation are triggered and filter are on my game crash, with filter off everythigh works. the filter have always worked flawlessy till i update Billiy SLAL animation pack. This have any sense? and there is any solution? i know is not a big problem 'cause my game work without filter, but it's a pity i like so much that feature of SLU THX in adv and anyway great works None sense but after update or install new animations you should reapply the SLATE ActionLog. The only way the filters can cause a CTD is if something else overwrite the script files on the SLU
renero2 Posted April 7, 2024 Posted April 7, 2024 22 hours ago, OsmelMC said: None sense but after update or install new animations you should reapply the SLATE ActionLog. The only way the filters can cause a CTD is if something else overwrite the script files on the SLU thx i try to reinstall SLU and till now no ctd. Probably i made somethig wrong and override some of your file. THX again
llyarc Posted April 7, 2024 Posted April 7, 2024 Can I still use your SOS plugin if I don't use SexLab? It seems to include a lot of fixes.
OsmelMC Posted April 7, 2024 Author Posted April 7, 2024 5 hours ago, llyarc said: Can I still use your SOS plugin if I don't use SexLab? It seems to include a lot of fixes. You can try it. I have to check if need some update but should be safe if you don't touch the SexLab page of the tweaked SOS MCM
supernipsu Posted April 8, 2024 Posted April 8, 2024 (edited) Hi! So I have a problem ,where if I try to use this (SexLab Utility Plus v20240407) with SexLab Framework v1.66b, the SexLab MCM is just completely blank. If I disable the utility plus, the SexLab MCM works fine. I've also tried with other versions of Utility plus with no success. Am I supposed to NOT install this from the get go? What I mean is, am I supposed to install SexLab Framework first, start a new game, save, exit and THEN install the utility plus or something? I've done all my testing with a new game. I appreciate any help you can give! Thanks! Edited April 8, 2024 by supernipsu typos
Kronixen Posted April 8, 2024 Posted April 8, 2024 I am having a similar issue with the new version. Currently running Sexlab Framework v1.65 (Skyrim v.1.6.640) Using SexLab Utility Plus v20240407 - blank Sexlab MCM. Tested on New Game. Using SexLab Utility Plus v20231230 - works just fine. Maybe a problem with the newest Utility version?
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