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Posted
18 hours ago, xxvvxx said:

Yeah it works now, but when i use Gender Bender is does the Micro Penis Stuff, even Restarting SOS doesnt work. Guess i have to just not use Gender Bender lmao.

If gender bender is to convert the Males into Females, the expected behavior is the micro penises on the transition. 

 

 

Posted
4 hours ago, Heisdead said:

Hi, I have a question, I use SLSO, in which sexlab stats matter a lot and sex with certain tags increases obscenity. But combined with your mod, I don’t understand how it works. I tried to put the tags dirty, loving, aggressive, but the statistics are either subtracted, added, or at zero. Tell me how it works, I’m already scratching my head, I want the statistics to grow and not stand still.

First remember that nothing can overwrite my SLU files.

 

The difference between the original SexLab and the SLSO around this, is that SLSO calculate the enjoyment with scripts that you can read to know what they are doing while the original SexLab use a native function that isn't clear what it does but in both cases pay attention to those tags.

 

SLSO change nothing related to the way the Stats are stored.

 

 

In both cases the aggressive tag will increase the aggressive counter at the end of the scene. And also at the end of the scene the Aggressive and Dirty tags are used to increase the Lewd stat while the Loving tag is used to increase the Purity stat. Both stats are used to calculate Lewdness showed on the journal that is more or less the difference between them. So more be the difference between those Stats, more nymph or pure the actor will be considered. Of course you will need a good amount of points of difference between those Stats to see a difference, because there are around 10 levels in total so one scene isn't enough to make a difference.

 

By the way if the animation comes with the Loving, Dirty and Aggressive tags, the Lewd and Purity Stats will be increased in the same amount. The SexLab animations have more Dirty and Aggressive tags than loving tags so the tendency is always to nymphomaniac. For I know there is none Mod to play just Loving animations so at the end all the Skyrim people will be doom to the Sanguineous realm, not matter what Mara or Dibella try to do.

Posted (edited)

Sorry if this has been asked before, but is there anyway to disable this "Aroused Purity Check" in "SexLab Aroused v28b (Tweak)":

Quote

Include a function step to check for the Sexlab "Sexual Purity" for “Neutral/Virgins” on Unique Actors (Player and some NPC's). Keeping the Arousal of Neutral/Virgins Actors less that 36 before losing the said virginity. This is to prevent the Player and Unique NPC's from being the victim’s of automatic sexual interactions like dialogs or rape from other mods before the requirement is met.

 

Edited by A0S
Posted
47 minutes ago, A0S said:

Sorry if this has been asked before, but is there anyway to disable this "Aroused Purity Check" in "SexLab Aroused v28b (Tweak)":

 

 

Fuck her/him!!!

The point of that was prevent the virgin's from take part on the automatic scenes. Most of the Mods that start sex scenes by they own, check for a minimum arousal. Anyway SexLab usually seed Stats on the actors without Stats so unless you specifically set the Stats of the actor to 0, this tweak will make none difference.

 

Posted

Hello,

I recently try to add SLU+ to my mod list and AH Hotkeys stop working. I read some info into the thread about that, but I am not sure what is the best solution to solve that. All my tests are done on new game for now. Adding/removing SLU+ break/restore the functionality of  AH Hotkeys. In fact, the only thing that doesn't work in the the mod is when you tip your "memorized key" for an equipset, it simply doesn't work.

 

Ah Hotkey is elsfied because...  too much plugins 🙂. I might try to merge it my not sure if it is realy safer.

 

Changing load order (AH hotkeys, SLU+) might work ?

 

(Nothing overwrite SLU+).

 

Thanks in advance and have a nice day/night 🙂

 

Posted
8 hours ago, darkangel2041 said:

Hello,

I recently try to add SLU+ to my mod list and AH Hotkeys stop working. I read some info into the thread about that, but I am not sure what is the best solution to solve that. All my tests are done on new game for now. Adding/removing SLU+ break/restore the functionality of  AH Hotkeys. In fact, the only thing that doesn't work in the the mod is when you tip your "memorized key" for an equipset, it simply doesn't work.

 

Ah Hotkey is elsfied because...  too much plugins 🙂. I might try to merge it my not sure if it is realy safer.

 

Changing load order (AH hotkeys, SLU+) might work ?

 

(Nothing overwrite SLU+).

 

Thanks in advance and have a nice day/night 🙂

 

Can be a coincidence in which case change the order should work. Skyrim have an old bug that is mostly random and prevent a Quest from start when two mods are fighting for resources. Can happen with any Mod but usually happen less for the ESM while is worse for the ESL. This bug is usually reported as some MCM not showing but in fact can happen to any quest that should start at the load game event. The only solution for this is change the relative position of the mod on the plugin's load list. If is a ESL with it's own Quests or MCM add the ESM flag together with the ESL flag usually works because.

 

I will check but I don't know for any compatibility issues with AH Hotkeys. By other side my SLU+ have it's own hotkey validation that I don't think be related but is possible.

Posted (edited)
On 3/19/2024 at 5:50 PM, OsmelMC said:

Can be a coincidence in which case change the order should work. Skyrim have an old bug that is mostly random and prevent a Quest from start when two mods are fighting for resources. Can happen with any Mod but usually happen less for the ESM while is worse for the ESL. This bug is usually reported as some MCM not showing but in fact can happen to any quest that should start at the load game event. The only solution for this is change the relative position of the mod on the plugin's load list. If is a ESL with it's own Quests or MCM add the ESM flag together with the ESL flag usually works because.

Thanks for your answer, I learned someting new (as always with Skyrim ;-). I added the esm flag to the plugin but unfortunately it doesn't seem to work (I made a test on an existing save and another one on new game). I will do another one without eslyfing the plugin from ah hotkeys tonight and will report soon.

 

EDIT : I just made the test without eslyfing AH hotkeys (with and without the esm flag), but no, it still doesn't work.

 

EDIT 2 : I might consider changing mod from AH hotkeys to another one if no solution exist now, maybe Hotkeys system. It seems better because of SKSE but it lacks the ability to save your current equipement list in a row (which is a great addition). But at least it works 😉 I also saw your mod (Outfit switcher, but it doesn't seem to work too on my rig. And I only need to change my outfit when I want (no need for condition as weather, etc...)

Edited by darkangel2041
Posted
12 hours ago, darkangel2041 said:

Thanks for your answer, I learned someting new (as always with Skyrim ;-). I added the esm flag to the plugin but unfortunately it doesn't seem to work (I made a test on an existing save and another one on new game). I will do another one without eslyfing the plugin from ah hotkeys tonight and will report soon.

 

EDIT : I just made the test without eslyfing AH hotkeys (with and without the esm flag), but no, it still doesn't work.

 

EDIT 2 : I might consider changing mod from AH hotkeys to another one if no solution exist now, maybe Hotkeys system. It seems better because of SKSE but it lacks the ability to save your current equipement list in a row (which is a great addition). But at least it works 😉 I also saw your mod (Outfit switcher, but it doesn't seem to work too on my rig. And I only need to change my outfit when I want (no need for condition as weather, etc...)

Give me more details about what you are trying to do that doesn't work. I have the AH Hotkeys for test but never use it so I can't know if something is wrong. My recommendation until now are just in case the MCM don't be showed or something like that but if is just one option, I have to see it.

Posted
9 hours ago, OsmelMC said:

Give me more details about what you are trying to do that doesn't work. I have the AH Hotkeys for test but never use it so I can't know if something is wrong. My recommendation until now are just in case the MCM don't be showed or something like that but if is just one option, I have to see it.

Here is exactly what I do :

 

0) I eslyfied the plugin (But I tried also without and with esl+esm)

1) The MCM shows up normaly (in every scenario)

2) In the MCM, under "Configuration" I activate the mod

3) Under "Configuration" I rebuild the inventory

4) Under "Configuration 2" I activate the SKSE dll function

5) Under EquipSet, FileMenu, new equipset, I create a new armor set (by exemple)

6) Either add item manualy or  go in "options Menu", get all Equiped Item, Add all Equiped Apparel Items). After I map a key (by exemple 7 on the numpad). Exit the mcm, remove manualy the armor and hit the "7". Normaly the armor pieces should be equiped again 🙂

 

Thanks and have a nice day 🙂

 

 

Posted

Hi OsmelMC.
I am using the Legend Edition.
I found that SexLab Utility Plus version v20230921 and later versions do not switch to first person view when playing animations.
SexLab Utility Plus v20230603 version is normal.
After testing, it seems to be related to the sslActorAlias.pex file.
But I can't find the problematic code. Can only ask for your help.
Hope you can fix this bug.

 

PS: Sorry, English is not my native language, I hope this won't affect your reading.

Posted
12 hours ago, darkangel2041 said:

Here is exactly what I do :

 

0) I eslyfied the plugin (But I tried also without and with esl+esm)

1) The MCM shows up normaly (in every scenario)

2) In the MCM, under "Configuration" I activate the mod

3) Under "Configuration" I rebuild the inventory

4) Under "Configuration 2" I activate the SKSE dll function

5) Under EquipSet, FileMenu, new equipset, I create a new armor set (by exemple)

6) Either add item manualy or  go in "options Menu", get all Equiped Item, Add all Equiped Apparel Items). After I map a key (by exemple 7 on the numpad). Exit the mcm, remove manualy the armor and hit the "7". Normaly the armor pieces should be equiped again 🙂

 

Thanks and have a nice day 🙂

 

 

 

Didn't work for me neither. So checking the logs and scripts found that AH was trying to play a macro each time I hit the key. Of course there was none macro so I made one macro with the same hotkey and in it's actions (Macro Script) I made it execute the previously made EquipSet and this time work's fine.

 

Like I said I never used the AH before so I don't know if the EquipSet should work by its own but I didn't find that on the scripts, just the macro thing.

 

By the way my AH don't come with DLL file so probably the DLL option be useless. I did the test with the option enabled and disabled anyway and both was the same outcome.

Posted
3 hours ago, yemaowuxin said:

Hi OsmelMC.
I am using the Legend Edition.
I found that SexLab Utility Plus version v20230921 and later versions do not switch to first person view when playing animations.
SexLab Utility Plus v20230603 version is normal.
After testing, it seems to be related to the sslActorAlias.pex file.
But I can't find the problematic code. Can only ask for your help.
Hope you can fix this bug.

 

PS: Sorry, English is not my native language, I hope this won't affect your reading.

There is always being a bug with the camera were the player get stock in one of the camera modes let you change only to the free camera at least until you use one of the special furnitures like the Workbenches or the Pillory.

 

Recently I being noticing that bug more often but usually related to the furniture animations. Still don't know the reason but already did some adjustments to the free camera to help me revert part of the problem. Still some times you will need some special furniture.

This can be caused by some compatibility issue so track it down is harder than just check the difference between those versions.

 

Posted (edited)
15 hours ago, OsmelMC said:

Didn't work for me neither. So checking the logs and scripts found that AH was trying to play a macro each time I hit the key. Of course there was none macro so I made one macro with the same hotkey and in it's actions (Macro Script) I made it execute the previously made EquipSet and this time work's fine.

 

Like I said I never used the AH before so I don't know if the EquipSet should work by its own but I didn't find that on the scripts, just the macro thing.

 

By the way my AH don't come with DLL file so probably the DLL option be useless. I did the test with the option enabled and disabled anyway and both was the same outcome.

Thanks for taking time to test. So, I tried the same thing of you with the "macro" and... it works :-). However, I never use the macro in the past, so something may interfere. But it is far less needy now because, I can use both mods (AH hotkeys and SLU+) at the same time and it is completely ok like that.

Once again, thanks a lot for taking care of my problem, it is much appreciated 🙂

 

Have a nice day.

Edited by darkangel2041
Posted (edited)
16 hours ago, OsmelMC said:

There is always being a bug with the camera were the player get stock in one of the camera modes let you change only to the free camera at least until you use one of the special furnitures like the Workbenches or the Pillory.

 

Recently I being noticing that bug more often but usually related to the furniture animations. Still don't know the reason but already did some adjustments to the free camera to help me revert part of the problem. Still some times you will need some special furniture.

This can be caused by some compatibility issue so track it down is harder than just check the difference between those versions.

 

It's not furniture animations, it's that any animation can't switch to first-person view.
Even animations from the sexlab framework can't be switched to first-person view.
I can't switch to first-person view when the animation is playing. I only can switch the first-person view before and after playing the animation.

 

Yes, it went back to normal after the animation played , and it can switch to first person view.

Edited by yemaowuxin
Posted

hola hola! Espero todo ande bien por ahí.

Me permito abusar de tu generosidad al explicar cosas...

El patch para Conditional Expresions (en adelante CE) parece conflictuar con CEExtended...

En tu opinión, cuál sería la solución?
Que el patch sobreescriba CE y CEE, o que el patch Sobreescriba CE y CEE sobreescriba el patch?

O que simpllemente retire el patch?

 

Gracias, saludos.

Posted
9 hours ago, yemaowuxin said:

It's not furniture animations, it's that any animation can't switch to first-person view.
Even animations from the sexlab framework can't be switched to first-person view.
I can't switch to first-person view when the animation is playing. I only can switch the first-person view before and after playing the animation.

 

Yes, it went back to normal after the animation played , and it can switch to first person view.

Then you have something else overwriting the SLU files or disabling the first person camera on the SexLab scenes. 

 

If always works fine after the sex scene is probably intentional but definitely is not part of my scripts.

Posted
3 hours ago, Agnot said:

hola hola! Espero todo ande bien por ahí.

Me permito abusar de tu generosidad al explicar cosas...

El patch para Conditional Expresions (en adelante CE) parece conflictuar con CEExtended...

En tu opinión, cuál sería la solución?
Que el patch sobreescriba CE y CEE, o que el patch Sobreescriba CE y CEE sobreescriba el patch?

O que simpllemente retire el patch?

 

Gracias, saludos.

El parche es solo para CE. El CEE de LoversLab no necesita mi parche pero no sé nada del resto.

 

En todo caso sí vas a poner los tres el orden sería CE , mi parche y CEE. Ten en cuenta que no creo que necesites nada más si ya tenía el CEE de LoversLab.

Posted
1 hour ago, OsmelMC said:

El parche es solo para CE. El CEE de LoversLab no necesita mi parche pero no sé nada del resto.

 

En todo caso sí vas a poner los tres el orden sería CE , mi parche y CEE. Ten en cuenta que no creo que necesites nada más si ya tenía el CEE de LoversLab.

gracias, como siempre!

Posted (edited)

@OsmelMC

 

Since the very beginning of "advanced furniture system" I've had problems with it. and one particular is still bugging me, (tested across few savegames with rather different modlists and load orders), and the issue is that majority (if not all?) of chair-alike animations (no matter if human or creature involved) starts with actors rotated 180deg against what would seems natural - in other words one that supposed to sit on the chair is floating in front of it, and other(s) are clipped inside the chair (or throne, or bench...).

 

I've tried to figure out how to fix that on my own few times, but so far with no luck. So at the end I just turn AFS off and let it stay that way for few weeks, until I forget what the issue was, but of course whenever I re-enable it - issue is still there... surprisingly 🤔

 

Any idea what I would do to fix that?

 

 

Edited by PippinTom
Posted (edited)
6 hours ago, PippinTom said:

@OsmelMC

 

Since the very beginning of "advanced furniture system" I've had problems with it. and one particular is still bugging me, (tested across few savegames with rather different modlists and load orders), and the issue is that majority (if not all?) of chair-alike animations (no matter if human or creature involved) starts with actors rotated 180deg against what would seems natural - in other words one that supposed to sit on the chair is floating in front of it, and other(s) are clipped inside the chair (or throne, or bench...).

 

I've tried to figure out how to fix that on my own few times, but so far with no luck. So at the end I just turn AFS off and let it stay that way for few weeks, until I forget what the issue was, but of course whenever I re-enable it - issue is still there... surprisingly 🤔

 

Any idea what I would do to fix that?

 

 

Have waited too long to ask!

 

Since the animations were made with none furniture system in mind, all they have their own alignment that have to be adjusted to made them compatible and common.

 

The furniture alignment of the animations can be manually settled in the "Animation" preset of the animation on the "Animation Editor" page of the SexLab MCM.

 

Once you selected the "Animation" between the alignment presets, you can adjust the global animation offset of that animation that is common for all the actors not matter the scale of the actors or furnitures.

 

I include my animations offsets with each new version of SLU+ but I haven't aligned all the animations and they only get imported when the animation is being registered so usually they need a reset of the animation register.

 

The best way to make sure that one animation have the right Animation Offset is setting it with the Even Actors Height enabled, the default vanilla skeleton and comparing with another animation already aligned.

Edited by OsmelMC
Posted

Thank you for your explanation.

 

9 hours ago, OsmelMC said:

The furniture alignment of the animations can be manually settled in the "Animation" preset of the animation on the "Animation Editor" page of the SexLab MCM.

 

So basically it's an animation fault and I have to tweak each one manually, once, hoping that it will be stored in my SL profile afterwards and will not be overwritten by anything (like SLF or SLU+ update) in the future?

Posted (edited)
58 minutes ago, PippinTom said:

Thank you for your explanation.

 

 

So basically it's an animation fault and I have to tweak each one manually, once, hoping that it will be stored in my SL profile afterwards and will not be overwritten by anything (like SLF or SLU+ update) in the future?

Is thanks to the animations authors that the furniture system was made so they can't be blame for issues. But yes, some have to tweak the animations.

 

The changes you made are stored on the "Custom Animations Offsets JSON file" of the user so it won't be replaced by any SLU+ update. SLU+ comes with it own JSON file called "Default Animations Offsets" that have the offsets I know and is used when the offset of the animation isn't founded on the Custom file.

 

Of course my animations offsets are part of my furniture system so they probably won't be compatible with the "Furniture Sex Framework" or the "SexLab P+" that was working on it's own furniture system too.

 

I hope my furniture system be the main one implemented on the Official SexLab Framework but there is none warranty of that since SexLab P+ is also working on a furniture system. I even made the adjustments on my version SexLab Animations Loader to allow the animation author's set they default animations offsets.

Edited by OsmelMC
Posted (edited)
On 3/24/2024 at 5:11 AM, OsmelMC said:

Then you have something else overwriting the SLU files or disabling the first person camera on the SexLab scenes. 

 

If always works fine after the sex scene is probably intentional but definitely is not part of my scripts.

I have uninstalled all mods and only installed skyui , FNIS , SexLab Framework, SexLab Utility Plus v20231230 and the required mods, started a new game and tested it. The problem still exists. Install SexLab Utility Plus v20230603 does not have this bug. There are no files overwriting SexLab Utility Plus files.

 

I installed SexLab Utility Plus v20231230 and used the sslActorAlias.pex file from v20230603 to overwrite it , do not have this bug either.

So I think there might be this bug with the sslActorAlias.pex code.

 

I didn't use the free camera. Only switch the first-person view.

Edited by yemaowuxin
Posted (edited)

I can't seem to get the Sexy Move patch to work. Is there anything special required for it?

 

So basically I install the patch with the DD option, then equip an armbinder. With the sexy animations disabled the bound animation works fine, but if I toggle any of them, they "win" over the bound one and my PC walks with her arms out.

 

Using Devious Devices SE 5.2 by the way.

Edited by noobsaleh
Posted (edited)

I'm playing a mod which starts a CCM scene but I don't have proper animations and then my game crashes. The original sexlab sends a "fatal error" to console but the game keeps running in the same case.

Here's a part of papyrus log before crash:

Spoiler
[03/27/2024 - 02:37:05PM] error: Cannot call getDistance() on a None object, aborting function call
stack:
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ?
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840
[03/27/2024 - 02:37:05PM] warning: Assigning None to a non-object variable named "::temp111"
stack:
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ?
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840
[03/27/2024 - 02:37:05PM] error: Cannot call getDistance() on a None object, aborting function call
stack:
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ?
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840
[03/27/2024 - 02:37:05PM] warning: Assigning None to a non-object variable named "::temp111"
stack:
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ?
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840
[03/27/2024 - 02:37:05PM] error: Cannot call GetFactionRank() on a None object, aborting function call
stack:
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ?
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840
[03/27/2024 - 02:37:05PM] warning: Assigning None to a non-object variable named "::temp108"
stack:
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ?
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840
[03/27/2024 - 02:37:05PM] error: Cannot call GetLength() on a None object, aborting function call
stack:
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.MoveToStartingPosition() - "-----------------" Line 1975
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ?
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840
[03/27/2024 - 02:37:05PM] warning: Assigning None to a non-object variable named "::temp319"
stack:
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.MoveToStartingPosition() - "-----------------" Line 1975
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ?
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840
[03/27/2024 - 02:37:05PM] error: Cannot call SetPosition() on a None object, aborting function call
stack:
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.MoveToStartingPosition() - "-----------------" Line 1995
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ?
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840
[03/27/2024 - 02:37:05PM] error: Cannot call SetAngle() on a None object, aborting function call
stack:
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.MoveToStartingPosition() - "-----------------" Line 1996
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ?
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840
[03/27/2024 - 02:37:05PM] error: Cannot call getDistance() on a None object, aborting function call
stack:
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.MoveToStartingPosition() - "-----------------" Line 1997
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ?
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840
[03/27/2024 - 02:37:05PM] warning: Assigning None to a non-object variable named "::temp320"
stack:
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.MoveToStartingPosition() - "-----------------" Line 1997
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ?
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840
[03/27/2024 - 02:37:05PM] error: Cannot call SetVehicle() on a None object, aborting function call
stack:
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.AttachMarker() - "-----------------" Line 1947
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.MoveToStartingPosition() - "-----------------" Line 2002
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ?
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840
[03/27/2024 - 02:37:05PM] error: Cannot call Is3DLoaded() on a None object, aborting function call
stack:
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.AttachMarker() - "-----------------" Line 1948
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.MoveToStartingPosition() - "-----------------" Line 2002
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ?
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840
[03/27/2024 - 02:37:05PM] warning: Assigning None to a non-object variable named "::temp306"
stack:
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.AttachMarker() - "-----------------" Line 1948
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.MoveToStartingPosition() - "-----------------" Line 2002
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.PathToCenter() - "-----------------" Line ?
	[alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.TravelToCenter() - "-----------------" Line 2840

 

 

Edited by zan ge

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