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Posted (edited)
11 hours ago, supernipsu said:

Hi!

 

So I have a problem ,where if I try to use this (SexLab Utility Plus v20240407) with SexLab Framework v1.66b, the SexLab MCM is just completely blank. If I disable the utility plus, the SexLab MCM works fine. I've also tried with other versions of Utility plus with no success.

 

Am I supposed to NOT install this from the get go? What I mean is, am I supposed to install SexLab Framework first, start a new game, save, exit and THEN install the utility plus or something? I've done all my testing with a new game.

 

I appreciate any help you can give!

 

Thanks!

 

 

 

The SLU+ can be installed before start a new game and is even recommend because have a lot of fixes include some for the SexLab install option.

 

You can send me the file "papyrus.0.log" to see want it going on but probably is just the same Skyrim bug that prevent some quest from start if two Mods are trying to start quests at the same time; in which case the solution is change the position of the "SexLab UtilityPlus.esp" plugin on the plugin list.

 

Another common recommendations are use mods like "Menu Resort", "Menu Maid", "MCM Helper" and if you are still using Skyrim v1.5.97 you should install also the Mod that update the ESL support. Also disable the debug options on the file "Skyrim.ini" of your Mod manager can help.

 

 

 

Edited by OsmelMC
Posted (edited)
2 hours ago, Kronixen said:

Maybe a problem with the newest Utility version?

 

I don't think so. If you see, the ESP file is the same in both versions. And the scripts should be fine unless someone be missing or overwrite by some other Mod.

 

You can send me the file "papyrus.0.log" to check.

 

Edited by OsmelMC
Posted (edited)
6 hours ago, OsmelMC said:

 

The SLU+ can be installed before start a new game and is even recommend because have a lot of fixes include some for the SexLab install option.

 

You can send me the file "papyrus.0.log" to see want it going on but probably is just the same Skyrim bug that prevent some quest from start if two Mods are trying to start quests at the same time; in which case the solution is change the position of the "SexLab UtilityPlus.esp" plugin on the plugin list.

 

Another common recommendations are use mods like "Menu Resort", "Menu Maid", "MCM Helper" and if you are still using Skyrim v1.5.97 you should install also the Mod that update the ESL support. Also disable the debug options on the file "Skyrim.ini" of your Mod manager can help.

 

 

 

 

Hi!

 

Thanks for the reply!

 

I did try moving the plugin up and down but to no avail. I can get it working (I think) if I do it as I described, by disabling SLU+, starting a new game, and then enabling it.

 

But this might just be a part of bethesda jank, I've had similar issues with mods in Fallout 4, where starting a new game with bunch of front load heavy mods can stop each other from running their "installation scripts", but in those cases moving the plugins to the bottom of the load order has fixed most of the issues, just not this time here.

 

I do have MCM helper installed, I'm pretty sure it was listed as a part of requirements for some mods I have.

 

Anyway, I do appreciate the help, I might try in the future to load mods for a new game in batches, instead of all in once.

 

Thanks!

Edited by supernipsu
nuance
Posted
12 hours ago, OsmelMC said:

 

I don't think so. If you see, the ESP file is the same in both versions. And the scripts should be fine unless someone be missing or overwrite by some other Mod.

 

You can send me the file "papyrus.0.log" to check.

 

 

Yep, you're dead right. Updated again with a new game and it's working. Couldn't tell you what happened before.

 

Big thanks for your hard work!

Posted

I've been on an old version from like Q3-2023 and just updated to the latest version of ["SexLab Utility Plus v20240407"]
But noticed theres a pretty long delay before scenes start?

Am I missing someting or is there a setting thats changed?
Rolling back to my older setup and it works just fine.

Posted (edited)
44 minutes ago, -alpha- said:

I've been on an old version from like Q3-2023 and just updated to the latest version of ["SexLab Utility Plus v20240407"]
But noticed theres a pretty long delay before scenes start?

Am I missing someting or is there a setting thats changed?
Rolling back to my older setup and it works just fine.

 

1. Make sure of use the "Clean System" option on the last page of the SexLab MCM to complete the update. Too many things are changed since then and some of them require to use the "Clean System" option or your problems can go from slowness to CTD.

 

2. Make sure that nothing overwrite my files; remove them or update it to a version compatible with my current version. Old third party files will corrupt the SLU and cause problems for slowness to CTD.

 

3. Disable the furniture system or enable the Advanced Furniture System that is at least 3 times faster.

 

 

After update is normal a slower startup of the scenes for some time. The startup time depends of many things include your FPS and the papyrus stress. Also after use the Clean System or register animations, the animation CACHE clean itself and take some time before be able to speed up all the startups again. 

 

The CACHE remember the animation list of your most recent scenes so the next time you try to start the same scene SexLab don't have to waist time making the animation list.

Edited by OsmelMC
Posted (edited)

So I tested out the new version with new save and there aren't any expression during scene. I'm using mfgfix NG thought so i wonder if it got anything to do with that.

 

Update: nvm, just need to go to racemenu and adjusted expression. It's somehow fix it lol.

Edited by DipSh8t
Posted

I'm having the same issue with the SL MCM appearing blank which prevents installation. I suspect that it's because I've surpassed the MCM limit. I do have Menu Maid 2 installed though. I also have MCM Helper installed for what it's worth. I've tried moving the esp up and down my load order to no effect. When choosing the "none" installation option regarding extras such as furniture and extra animations, everything is fine presumably because there isn't an esp included with those FOMOD choices. Attached is my (seriously messy) papy log for your viewing pleasure. Thanks in advance for any help you can give :classic_smile:

Papyrus.0.log

Posted (edited)
12 hours ago, hexofishy said:

I'm having the same issue with the SL MCM appearing blank which prevents installation. I suspect that it's because I've surpassed the MCM limit. I do have Menu Maid 2 installed though. I also have MCM Helper installed for what it's worth. I've tried moving the esp up and down my load order to no effect. When choosing the "none" installation option regarding extras such as furniture and extra animations, everything is fine presumably because there isn't an esp included with those FOMOD choices. Attached is my (seriously messy) papy log for your viewing pleasure. Thanks in advance for any help you can give :classic_smile:

Papyrus.0.log 1.54 MB · 1 download

 

If the MCM works without the SLU+ plugin then you can start or load the game without the SLU+ to get the SexLab MCM, save and install the SLU+ on that saved game.

 

Since my SLU plugin is a ESL flagged file, move it won't be too much difference because the ESL files are always loaded to the last. A posible solution is also flag it as ESM because if the file is flagged as ESL + ESM will be loaded first like a ESM and doesn't fill slot's like the ESL (the best of both worlds)

You can use the SSEEditor or the Wybash to add the ESM flag. Also with the SSEEditor you can try building the SEQ file of the "SexLab UtilityPlus.esp" if doesn't exist already.

 

 

Everytime I find one Light Plugin with a MCM I add it the ESM flag to prevent issues. On my game also the MCM Helper is ESM flagged.

 

Those Mods are recommend too:

 

https://www.nexusmods.com/skyrimspecialedition/mods/106441

 

https://www.loverslab.com/files/file/16174-skyui-resort-a-mcm-patch/?do=getNewComment

Edited by OsmelMC
Posted

I had actually already tried flagging ultility plus esp as esm, but this time I went ahead and flagged sky_ui and mcmhelper as esm as well, but no still not working. 

5 minutes ago, OsmelMC said:

Everytime I find one Light Plugin with a MCM I add it the ESM flag to prevent issues.

 

Can you possibly do me a favor and explain what issues get prevented by doing this? If it's good modding practice, I'm more than happy to adopt the same mindset.

Posted
2 hours ago, Agnot said:

Estimado/a, perdón, pero me perdí... cuál U+ debería usar para SE 1.5.97? 😅

Siempre el más reciente!

Posted
19 minutes ago, OsmelMC said:

Siempre el más reciente!

okidoki gracias!

 

Me animo a otra pregunta: sabes de alguna forma de usar SOS (al algún otro pennis mod) como strapons? Es decir, que mi pc no sea siempre futa si no sólo cuando se requiera...

Posted (edited)
55 minutes ago, Agnot said:

okidoki gracias!

 

Me animo a otra pregunta: sabes de alguna forma de usar SOS (al algún otro pennis mod) como strapons? Es decir, que mi pc no sea siempre futa si no sólo cuando se requiera...

Instala un mod de "Strapon". Creo que el TRX FUTA Addon también incluye un Strapon o al menos uno de los Mods de TRX.

 

Los Strapon no necesitan estar relacionados con SOS. Basta conque SexLab los reconozca cuando mandas a refrescar la lista de Strapon en el MCM de SexLab.

 

Un problema con los Strapon es que si quieres uno en particular para una persona, tienes que agregarlo a su inventario y eso significa que los Followers pueden terminar con el Strapon equipado casi todo el tiempo a menos que uses un Mod como el "SL Trigger" o mi "Outfit Manager" configurado para impedir que se equipe.

 

 

La mayoría de los Mods con Strapon de penes reales no son inmersivos así que estuve trabajando en uno que lo justificarse con alquimia. Pero lamentablemente estoy teniendo problemas con la animación que lo hace aparecer así que no está disponible todavía. Recientemente encontré uno con la misma idea pero solo parece estar disponible para un cuerpo que no uso.

 

Edited by OsmelMC
Posted (edited)
5 hours ago, hexofishy said:

I had actually already tried flagging ultility plus esp as esm, but this time I went ahead and flagged sky_ui and mcmhelper as esm as well, but no still not working. 

 

 

I recommend always keep the SkyUI only as master or ESP without flags. And is the same for any mod commonly used as hard dependency unless the author itself release it as ESL or ESL flagged.

That's because some Mods can have issues identify them by the FormID's .

 

 

5 hours ago, hexofishy said:

Can you possibly do me a favor and explain what issues get prevented by doing this? If it's good modding practice, I'm more than happy to adopt the same mindset.

The issue to prevent is the same that cause the missing MCM. 

Is a old Skyrim bug that happens when two quest fight for resources to get started. The loser on that fight end on a black list at least until you try to load the game again. The problem is that probably will happen again the next time the game be loaded.

 

The solution for this is change the plugin's load order to separate both Mods and since the real load order of the plugins independent from they positions on the load list is always ESM -> ESM+ESL -> ESP -> ESL. Change the plugins flag is usually a good solution.

 

But this bug can happen with any quest at any time (probably related with the papyrus stress) so flag it as ESM makes none warranty and just increase the chance. 

 

Like I'm being saying this can happen with any Quest at any time so even when everyone notice the MCM issues, probably are more than one quest on your game with the same issue that aren't being noticed because aren't visual like the MCM's. For that reason I opted to add the ESM flag to all my ESL flagged plugins that include quests; more if those quests are supposed to start with the game like happen with the MCM quests.

 

 

 

Edited by OsmelMC
Posted (edited)

  

6 hours ago, OsmelMC said:

Since my SLU plugin is a ESL flagged file, move it won't be too much difference because the ESL files are always loaded to the last.

 

Hmm, I've just checked that prievious versions of SLU+ were not flagged as ESL.., what means that after "update" via (any) mod manager(*), with attempt to maintain load order unchanged, it will not be possible.

 

Great... Nothing that I can't handle but thanks for heads up - that would be that last thing I would expect/suspect as a culprit and most likely would waste some extra time figuring out what the hell has changed that this time I have issue updating. Please, next time when you make such meaningful change - put some bold/flashing warning in changelog/release notes ;)

 

Regarding "ESL files are always loaded to the last" - isn't it a bit of oversimplification? Even if esl files are loaded after esm and then esp (regular ones) they are still loaded in SOME order, aren't they? I would say that when indexing of regular plugins ends at 254 indexing - own indexing of "light" plugins begins and is based on their order in mod manager's "rooster". So sudden promotion of one regular plugin to lights pool, may result with unexpected and unwelcome outcome,

  1. all regular plugins below former SLU+ position will re-index to fill 1 slot void just created, so if there was any index sensitive mod there - now it (or its dependencies) may be affected - in best case - in CTD alike style; in worst - in a way player will not be aware for some time if ever, right?
  2. new SLU+ will jump in the middle of ESL index list, pushing every mod below it's current position one slot down, and again, despite what you say, ESL plugins can also be fragile in terms of their LO/ index. Lets assume it's clothing/armor mod, that is used in SKYUI preset(or presets), and user has unpatched SKYUI that is vulnerable to plugin index changes - presets using that mod items will become fucked up beyond repair, not mentioning that have to be recreated/corrected manually assumig user remembers "what what where". (again - it's not my case, nor something I can't handle, I'm giving an example as an argument that even ESL's load order matters and should not be trifled), right?

________

*) because at the end it all comes down to contents of file plugins.txt, which contents on its own does not provide info about plugin type (beside which one is ticked"active"), just plain simple order (two of them actually, twangled)

 

 

Edited by PippinTom
just typos
Posted
12 minutes ago, PippinTom said:

Hmm, I've just checked that prievious versions of SLU+ were not flagged as ESL.., what means that after "update" via (any) mod manager(*), with attempt to maintain load order unchanged, it will not be possible.

 

Mmmm... If the previous version wasn't ESL flagged the current one shouldn't be flagged because I didn't change the plugin's this time since the plugin I'm using is the same I saved as master backup before release the previous version.

The setup file include more than one ESP file so I always work with my Master (*) file and before release I update the plugin's on the setup with the changes done on the master file. But this time was none change to update so I didn't touch the ESP files.

 

For I remember there is one ESL flagged file between the ESP files on my setup for the SE/AE versions of the SexLab but I can't be sure; is being a while since I don't check that part.

 

Anyway are the same files of the previous version so if you do the same setup you should end with the same files. Unless you choose something different on the setup.

 

*) Master because include all the changes include the ones for specific for LE/SE and even those I'm still testing but aren't ready to release.

 

 

1 hour ago, PippinTom said:

Regarding "ESL files are always loaded to the last" - isn't it a bit of oversimplification? Even if esl files are loaded after esm and then esp (regular ones) they are still loaded in SOME order, aren't they? I would say that when indexing of regular plugins ends at 254 indexing of "light" plugins begins and is related of their order in mod manager's "rooster". So sudden promotion of one regular plugin to lights pool, may result with unexpected outcome,

 

I have to resume somewhere or will be a book instead of a comment :)

 

And yes I recently list and detailed in some other comment the outcomes and side effects of convert the plugin's to ESL or ESL flagged.

 

 

Posted (edited)
39 minutes ago, OsmelMC said:

Mmmm... If the previous version wasn't ESL flagged the current one shouldn't be flagged because I didn't change the plugin's this time

 

Well... then it is big misunderstanding on my side - I thought you were talking about SLU+ and in conjunction to some issue reports by other users I jumped to conclusion that there has been change in SLU+ plugin itself(*), not one of it's satellite patches (to which your post was related actually) - my bad, apologies for that!

 

I feel stupid but on the other hand kinda glad I turned out to be wrong because I can still respect you as a responsible developer :D

 

______

*) without actually checking it, which btw is not so easy because I have to first merge it's code properly with my other stuff and am still too busy with other tasks to actually attempt an update of SLU+

 

Edited by PippinTom
typos
Posted
1 hour ago, Kingslayer101 said:

Started a new game in 1.6.1170 and had the same MCM issue with SL Utility+ installed. Disabled it and ran a new game, SL MCM boots up fine.

Now you can try to install it on that saved game.

 

Same issue, same solution!

Posted
10 hours ago, OsmelMC said:

Instala un mod de "Strapon". Creo que el TRX FUTA Addon también incluye un Strapon o al menos uno de los Mods de TRX.

 

Los Strapon no necesitan estar relacionados con SOS. Basta conque SexLab los reconozca cuando mandas a refrescar la lista de Strapon en el MCM de SexLab.

 

Un problema con los Strapon es que si quieres uno en particular para una persona, tienes que agregarlo a su inventario y eso significa que los Followers pueden terminar con el Strapon equipado casi todo el tiempo a menos que uses un Mod como el "SL Trigger" o mi "Outfit Manager" configurado para impedir que se equipe.

 

 

La mayoría de los Mods con Strapon de penes reales no son inmersivos así que estuve trabajando en uno que lo justificarse con alquimia. Pero lamentablemente estoy teniendo problemas con la animación que lo hace aparecer así que no está disponible todavía. Recientemente encontré uno con la misma idea pero solo parece estar disponible para un cuerpo que no uso.

 

ok, es un montón de info! AJJajAJ

(la última vez que lo chequeé trx no andaba con bhunp... pero voy a revisarlo de nuevo)

Voy a meditarlo todo y estar atento a ese mod que estás trabajando!!!!!
 Gracias, como siempre!
Lapróxima te escribo en inglés, que tal vez el tópic sirva en para todos.

Posted

For my blank MCM issue, I found a reliable method (as far as my setup is concerned) to get the SL MCM to show the installation button: just hang out in the character creation menu for a minute or two (I'm using alternate start: live another life). My computer isn't a potato, but my modlist is pretty intense. If I exit out of the racemenu and get to configuring my MCMs, the SL MCM is permanently blank no matter how long I stand around in game. I've tested this multiple times on new games, and the results have been the same every time, so I just thought I'd share this finding. 

 

Food for thought perhaps. 

Posted (edited)

Hi

Im working on s sexlab script and while having sexlab utility 2024 version cannot compile the script.

When i disable sexlab utility everything seems fine.

Ps. Its probably my fault cause im pretty new to scripting

notification.txt

Edit: got it. I had precision installed but lacked source scripts so i got them from here.

😊

Edited by saeid90
problem solved

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