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Sexlab Kidnapped Redux SE


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I really hope if someone make it more stable,and enhance. because  idea  in this mod is really interesting.

 

What I think is,, even though there is plenty options in MCM, it actually difficult or not work to configure, as I expect.

 

I hope when I use dialogue to decide victim of quest,,, kidnapping must happen about the character.. after a few days. 

and it seems more interesting, if I get letter from the criminal,, which request me to bring ransom to rescue victim but come withotu follower.

 

 So I go there to rescue victim. (there should be opotunity,  PC will fail, then will be kidnapped and raped too, Though I may pray only as male PC,, so may not hope this option, but others may hope it,, I suspect,,(pray as PC female,, ) or male will be raped by male agressor.. etc,,, but those need to be set by MCM

so user can choose which we need only,,)

 

eg,, some user (like me) may not need male victim at all,, but hope sometimes, there is female agressor,, and I may hope to make the agressor as my new slave,,

after fnish quest,, or I may hope to pray with victim,, when I save her,,, (so not just rescue,, but may pray with her,, with keep restrict,,)

 

To make it more stable,,at first,, I hope make  this mod as quest mod  (PC try to save victims, then may see animation when player reach the place)

as same as captive follower.  (so player will not be kidnapped,, )

 

Of course I know,, there is user, who like player kidnapped,, but to make both work in one mod,, I feel it make this un-stable,,,

so divide these 2 as separate mod,,,(or offer option, which only activate one of them,)

 

Then offer more configure option, user can choose,, which NPC will be kidnapped etc,,, and add more dialogue, which fit current situation,,,

at current dialogue not fit well with situations,,, (atleast with my experience,, of quest test)

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  • 1 month later...

Do this patch for LE (by V3ruis offered us)

https://www.loverslab.com/files/file/11061-bugfixes-for-various-mods-sexistguards-sl-kidnapped-redux/?_fromLogin=1

may not work for SE too?

 

if LE and SE version  show same problems , I hope this patch will be merged for SE too.

 

I suppose this mod may need more test and user feedback to work stable.. so if there is new patch for LE,,, hope to test with SE (as SE user)

 

It is not skse dll plug in, so I suppose if I can use this patch for se too ,,

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  • 1 month later...

The update looks interesting, when converting it to se (by loading/saving in the ck), you get back the "string lookup failed", so it would be good that someone explains how to fix it... (what was this strings patch about ?)

 

Ok, it's a bug in the ck, keeping the old skyrim le esp seems to work for now, testing... !

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Here are the results of the test, with the patch version i. As I said, you can't convert it to form 44 using the ck, there is a bug for that and you loose all dialog strings if you try, so just keep the standard le version, it works fine. Some info which should go in the 1st post for those who don't know how the mod works :

 

there are 2 parts :

 - rescue missions : you can get these by talking to innkeepers. The npcs captured are random in the current hold (checked by default), and not the npcs you talk to about the kidnappings, these ones are captured with you, see 2nd part. So you get a new quest with a pointer where to find the kidnapped npc,, sometimes it doesn't make sense, like a bear capturing a woman ?!! anyway after killing the captor you take her back to the town, no need to reach exactly the pointer especially if it's in a locked area, going near is enough, then you talk to her "this is a safe area", she thanks you and gives you 250 gold as a reward, if you say "I didn't do it for the money", then you have sex with her. A last note about this part : the mod relies on defeat for the sexual part, and defeat is not perfect for that, it might work, or not, and if it works it will probably be only once, not many times. So well it works, but it's not the best part.

 - being captured : the mod normally makes a loud noise just before the ambush begins, you might want to trigger an ambush with the mcm to understand how it works and learn to recognize the sound, because it goes very fast, they appear from nowhere, and 1 attacker in the group has a weapon which can knock you down in 1 hit only, even if you parry it ! Oh well, it's for simulating usage of paralysing poisons so it's ok. And they are not impossible to defeat if you are fast and avoid close combat, but it's usually hard to win, especially if you are surprised in a bad moment (like just when exiting from a building in the middle of a town which was my case, and I played at a low volume so I didn't hear anything before the ambush !). Anyway if you get captured you are transferred to their hideout, you can choose between a fixed area in the mcm, abandonned house, this has been improved by the patch and should be playable now, or leave the default to use their hideout. There you are robbed of everything you have, left naked, and they take turns to rape you and the people with you, which can be a follower, and eventually an npc you selected by talking about kidnappings with her. Max 3 persons at the same time, choosable in the mcm. At the beginning you might have some controls but it doesn't last long and anyway you have absolutely no equipment. Then they take turns, and it's not from defeat this time, then you pass out and wake up at the exact place where the ambush occurred, still naked ! Your follower has her equipment back though. At this point you have a quest to get your stuff back and to have your revenge. It's a good idea to have a minimum set of equipment usable in this case. You can also fetch some help from the thieves guild or the companions, didn't try that. It works pretty well, some attackers might use your equipment against you though !

 

All in all, the patch is most welcome, and is working pretty well ! :)

 

ps : try "more bandit camps" to have more locations for the hideouts for bandits, plus these camps are really well made, usually much better than the vanilla ones, from here : https://www.nexusmods.com/skyrimspecialedition/mods/1994

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1 hour ago, zelurker said:

Here are the results of the test, with the patch version i. As I said, you can't convert it to form 44 using the ck, there is a bug for that and you loose all dialog strings if you try, so just keep the standard le version, it works fine. Some info which should go in the 1st post for those who don't know how the mod works :

 

there are 2 parts :

 - rescue missions : you can get these by talking to innkeepers. The npcs captured are random in the current hold (checked by default), and not the npcs you talk to about the kidnappings, these ones are captured with you, see 2nd part.

Ah I see,, I keep disable, about  PC kidnapping ,, just because, I do not hope to be atacked, by male NPC ^^;  (it is just my sex favor) and I saw some starnge issue,

when I first test this mod..  (creature spawn in  my house and walk around,,but not do anything,,)

 

Then  I have never seen  those NPC which I talk with, will be kidnapped.. (because, I never be kidnapped  by my MCM setting ^^;) 

 now I could understand how dialogue  work by your precise report thanks.

 

I have believed it work same as captive follower (it use dialogue to decide victim,, then PC will help her, (or sex with her,  untill rescue ^^;)

 

Then I may ask you,, (so you test patch version as same as me,,), Is there good way, only kidnapp female (or male if you hope),NPC?

 

and could you see,when you were  kidnapped, follower or NPC which you talked about kidnapp, actually be atacked as substitue for PC?   (I remember,, there seems option,, so I only be kidnapped, but not get sexual atacked,,)

 

 

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56 minutes ago, greenmango12 said:

Then I may ask you,, (so you test patch version as same as me,,), Is there good way, only kidnapp female (or male if you hope),NPC?

You mean an option to choose which npc to rescue in a rescue mission ? No apparently, although they might be chosen randomly but there is a lot of possibilities here.

56 minutes ago, greenmango12 said:

and could you see,when you were  kidnapped, follower or NPC which you talked about kidnapp, actually be atacked as substitue for PC?   (I remember,, there seems option,, so I only be kidnapped, but not get sexual atacked,,)

 

 

Yeah when you are kidnapped as I said it doesn't use defeat, so everyone is assaulted, usually at the same time, it's a lot of animations at the same time... that's probably why the 3rd box is unchecked by default in the mcm, it was checked for me.

Good to combine with something like hentai pregnancy or soul gem oven. You can also use "sexlab cum overlays", from le, it works flawlessly in se too.

For me the bandit camp was on an island (one of the "more bandit camps"), so there was plenty of room for everyone !

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20 hours ago, rayotte said:

The concept behind this mod is top notch. It's a shame it's so hard to make function. Right now I can be kidnapped just fine, but once I get teleported to the new location they just stare at me for five seconds and I get sent back with the "and so they took turns until I passed out" thing. God knows what could be cock blocking me through the whole mess of bugs, lol. If I could just get sex to actually occur then things would be perfect.

so am i understanding this right? this dude just re-uploads low-effort ports which are half broken to begin with? what's wrong with loverslab these days?

 

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  • 2 weeks later...

I don't know if anyone mentioned it, but this port totally ignores faction chances/weights, in half of situations it spawns Greybeards (horny boomers lol) for me, often - argonians. Both of them set to 0%.

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On 3/30/2020 at 4:20 AM, rayotte said:

I mean I give it a half pass really. A lot of the oldrim modders had long since stopped being active by the time the special edition started picking up. So really some people are doing their best to port these forgotten mods. I think this is more of a case where this mod should have stayed forgotten or should have been picked up by someone who could have fixed or rewrite it.

 

when i wrote this i was frustrated and angry to find SSE modding in such a condition. i was in the middle of rebuilding my old LE modlist and at it like a week or two.

then to find LL's SSE mods is basically hold together by 2 guys porting mods over and all their forums are filled with people having problems with the port.

 

since then i've calmed down and think my comment was totally uncalled for, sorry about that.

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  • 4 weeks later...

Really great concept, one of my favorite mods.

 

My experience:

 

* Kidnapping works well, no issues

* I saw a mention of percentages for factions not being respected, but I haven't had that problem

* After kidnap, more than half the time no animation starts, or it stops after one animation

* When attacking a kidnapper (after teleport), they often don't fight back

* So far no one has ever tried to stop me from just walking away after kidnapped (though sometimes they teleport after me to start an animation)

 

Hope these observations are useful, thanks for the mod and for porting to SE.

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  • 2 weeks later...

This mod rather a bit disappointed me. I only put this mod in my load order currently for the rescue quests system, so I only used that feature, and granted it did work all the way through for me so I will give you credit where it's due. I was also impressed that sex animations would actually play between the captives and the captors. This may not sound impressive to you, but I've actively been trying to replace or improve Sex Slaves for Bandit Camps for a while now and those slaves didn't do anything when you freed them or with the bandits. They just sat there and the bandits left them alone. Getting back on actual topic, what disappointed me about this mod is the sheer glitchy and weird way the mod worked for me, and my experiences can be summarized by the 3 rescues I tested.

  1. Sent to a 'hideout' (open field) just south of Orotheim. I arrive to witness all of the bandits attacking a herd of mammoths that had come to lay witness. The giant seemed to only be following his mammoths. The mammoths stood there on top of the sex scene while the bandits wailed on them. It quickly ended when I assume the scene ended and the mammoths decided they weren't going to take the bandits shit anymore. I have to assume because I couldn't see anything because of the mammoths.
  2. Sent to a crypt just north of Movarth's Lair. Once inside I can see in the back of the room the gang bang happening, which consisted of bandits, necromancers, their thralls, and of course the captive. Occasionally the necromancers would kill off a few bandits then go back to watching. This time I actually figured out that by 'escort her home' meant her home, not mine. She paid me for escorting her back and banged me in front of the guards. I would have preferred to be more discrete about it.
  3. With a reload, was sent to the same crypt except outside. Bandits, a necromancer, and her thralls were of course present. Funny thing is my house is just outside this crypt, and it was massively annoying when my lining of my shot on the necromancer (me trying to pick her off before any shit was started) kept getting ruined by a herd of deer that ran in front of me to come watch. Then my cow and chickens one by one also came to watch. Having dealt with the necromancer and in tow the thralls, when the naked men started attacking each other regardless, I realized half of them were my cab driver and my steward... I'm honestly surprised my adopted kid didn't come out to watch too...

Maybe in order to experience the rescue quests in their more pure form, I should stop asking for them in the middle of an area so dominated by necromancers, vampires, and forsworn. There are a few changes I would like to request be made at least to the handling of rescue quests and their AI and I will be happy with the mod, or at least this part of the mod.

  1. Do not call NPCs from such a huge radius to come and watch, or at the very least only call those in the bandit faction. It causes huge issues when the onlookers remember they don't like each other.
  2. Make sure that the areas they spawn in are safe. Most of my bandit captors got killed by the native spawns. I would rather they spawn in the middle of nowhere then they spawn in an area that's hostile to them.

And that is actually the simplest way I can think of putting it.

 

Now, to end this, I actually want to ask the mod author something.

Can you take on the mod "Sex Slaves for Vanilla Bandit Camps"? All it's really lacking is the immersion of the sex slaves occasionally getting used by the bandits that are holding them captive and for the slaves to be asked to be escorted somewhere safe or something. I'm asking you this because from what I've witnessed you actually have the ability/know-how to actually make it happen and SSFVBC's mod author has already said that he isn't likely to take care of the mod anymore, and it is one of my, or I wanted it to be one of my favorite immersion mods.

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  • 1 month later...

I went on a quest to rescue Ysolda. Did that no problem, took her back to Whiterun and now can't get rid of her.

Tried all sorts. There's no quest marker to show where I need to go to take her home. Took her to her house (which was possibly added by another mod anyway, not sure).

Found the quest name using the console and did a completequest console cheat. Got a notification that the quest was finished, and it disappeared from my quest page, but Ysolda is still following me around like a lost puppy ?

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I'm using the mod and installed the patch linked in this thread, but in the settings I can't configure the exhaustion and perversion numbers anymore, they reset to 0.000 every time I configure them, so the player character gets kidnapped, fucked once and then taken back to the place they found her.

 

The patch also gave the option of being kidnapped by Guards, which I found amusing, but now I am regretting it because the one time it happened with the patch, the guards took her to the Jarl's palace in Markarth, which is bound to create issues, would rather they took her to the barracks or somewhere else that usually does not have a bunch of NPC's who are unrelated to the deed moving around.

 

I don't know why I installed the patch, as the mod was working fine for me before I did, no issues at all. Animations and everything else worked.

 

Now what I want to know is whether it is safe to just take the patch off and restore the mod to it's original state, will there be issues? 

 

Anyway thanks for converting so many of those mods to the Special Edition, it is definitely worth playing it over the old version.

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Don't know if this has been reported already, but the mod is working well for me, except for the fact that, after the characetr gets kidnapped, only ONE of the kidnappers play the animations, while all the other stand there doing nothing

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  • 3 weeks later...

i ended up deactivating this after the most weirdly shocking (albeit also funny) event that occurred after Bandits kidnapped me.

 

i had no followers, i was alone when it happened. i had one Stewart for my home outfit Falkreath. that's it.

 

 

 

the bandits kidnapped me just outside of Helgen. when the scene changed, i was at the bandit location, an outdoor location, just outside of Markath (yeah, apparently this one bandit tribe didn't have a camp closer than here lol). so i am unable to move, and the bandits are chatting it up, and then i notice movement to my left so i pan my camera, and wow....

 

there is my Stewart ?? really ?

 

these bandits had the time to not only kidnap me from outside Helgen, but managed to stop by my house and kidnap my Stewart, and THEN took the express to the bandit camp by Markath ?

 

oh but wait !! who the hell is that behind my Stew....WTF ???? what is the Jarl of Whiterun doing here too ????

 

so after the kidnapped my Stewart, they sidetracked all the way to Whiterun, kidnapped the Jarl, snuck him out and THEN went to their camp outside Markath using the express...

 

 

 

 

yeahhhh, that's when i knew something was way way wayyyyyyy wrong lol. no clue what happened, but damn it's shocking but funny as hell.  thought i'd share lol

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1 hour ago, YojimboRatchet said:

i ended up deactivating this after the most weirdly shocking (albeit also funny) event that occurred after Bandits kidnapped me.

 

i had no followers, i was alone when it happened. i had one Stewart for my home outfit Falkreath. that's it.

 

 

 

the bandits kidnapped me just outside of Helgen. when the scene changed, i was at the bandit location, an outdoor location, just outside of Markath (yeah, apparently this one bandit tribe didn't have a camp closer than here lol). so i am unable to move, and the bandits are chatting it up, and then i notice movement to my left so i pan my camera, and wow....

 

there is my Stewart ?? really ?

 

these bandits had the time to not only kidnap me from outside Helgen, but managed to stop by my house and kidnap my Stewart, and THEN took the express to the bandit camp by Markath ?

 

oh but wait !! who the hell is that behind my Stew....WTF ???? what is the Jarl of Whiterun doing here too ????

 

so after the kidnapped my Stewart, they sidetracked all the way to Whiterun, kidnapped the Jarl, snuck him out and THEN went to their camp outside Markath using the express...

 

 

 

 

yeahhhh, that's when i knew something was way way wayyyyyyy wrong lol. no clue what happened, but damn it's shocking but funny as hell.  thought i'd share lol

I always figured that was a feature of this mod. It always did that to me in the Oldrim version. I was never kidnapped alone. It was always some random dudes which was usually a custom follower mods I have. And when I would be done and left back at where I was kidnapped. Those followers would be back at their places too. *shrugs* Kinda thought it was a thing. Haha! For me it is never anyone else, but 2 of who ever my custom added followers are. I have like a lot and always 2 of them, but never my follower who is with me. Though I think Lucien wouldn't be of any help anyway in saving me.

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  • 3 weeks later...

I am impressed by the mod and how well it works, however, one of the kidnappers was i believe nessim or what ever his name is, or in my case was, if that was intended he is the most irritating NPC in skyrim, but need to be careful you mod dont pull an important NPC, because my last one was some guy from river wood, dont remember his name, need to have generic NPC and not ones from the towns and cities would be my suggestion

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  • 2 weeks later...

A funny thing happened on the way to the gangbang. I was traveling with Aela when we got ambushed by a group of mages. When I came to, I looked around and there was Aela, still fully dressed with a mug of ale in her hand cheering these guys on. After awhile she hooked up with a necromancer for a 3-way with me. I thought she was on my side? Same thing happened with Sylgja one time. Kind of funny actually.

 

I do have one question. In the MCM under Magicka and Stam before things become consensual and pervy.. If I wanted to make it easier/quicker for my character should I make the numbers larger or smaller? The 0.05 for amount of magicka or Stam is a bit confusing. Thanks

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