4nk8r Posted May 13, 2021 Posted May 13, 2021 9 hours ago, urieldover said: Hi, do this have gender selection for the Kidnappers? Making it not esl is more safer to install too specially this mod seems depend on some masters. I can't answer your 1st question, but ESL doesn't matter for master dependencies listed within itself. That only matters with soft dependencies that check if a plugin is available and don't scan above 254 plugins. Those are the ones that don't work correctly with ESL mods. Specifically, if another mod had a soft dependency on SLKidnapped, but failed to scan for it above position 254.
Guest Posted May 13, 2021 Posted May 13, 2021 1 hour ago, 4nk8r said: I can't answer your 1st question, but ESL doesn't matter for master dependencies listed within itself. That only matters with soft dependencies that check if a plugin is available and don't scan above 254 plugins. Those are the ones that don't work correctly with ESL mods. Specifically, if another mod had a soft dependency on SLKidnapped, but failed to scan for it above position 254. Thank you so much Nomkaz for sharing that info.
Acornins Posted May 14, 2021 Posted May 14, 2021 It was interesting to play with for a bit, but definitely very buggy. Who knows if this will ever actually get updated to fix that but it would be neat if you could change the kidnappers gender to be only one gender.
gft Posted May 16, 2021 Posted May 16, 2021 What is the mod order supposed to be compared to other SL mods? I have a bunch of issues like kidnaps not triggering and humans being the only race in animations. Is this a question for original thread?
Barka Posted May 16, 2021 Posted May 16, 2021 On 5/14/2021 at 8:14 PM, Acornins said: It was interesting to play with for a bit, but definitely very buggy. Who knows if this will ever actually get updated to fix that but it would be neat if you could change the kidnappers gender to be only one gender. I agree. The mod is unique and interesting, but has not received development and refinement. Playing with him is extremely difficult.
SacredDatura Posted May 18, 2021 Posted May 18, 2021 What does the addons file add? Might have missed it but I can't find any info on the page for what it is. 1
skydragon92 Posted May 19, 2021 Posted May 19, 2021 9 hours ago, Buridan said: What does the addons file add? Might have missed it but I can't find any info on the page for what it is. Agreed, would appreciate a little extra info. The included add-ons are labeled "deviously kidnapped", "male kidnappers", and "female kidnappers", but I'd really appreciate some more details before adding it to the load order. 2
fred4 Posted May 19, 2021 Posted May 19, 2021 After digging around in the LE version of the mod's comment section and in XEdit, I think I have a good idea as to what the add-ons do. The gender addons change the base game's level lists so that all randomly generated characters for those factions (like bandits) can only be that gender. Not sure how it affects unique npcs and random npcs that are supposed to be a gender (for lore and dialogue reasons) but I personally decided not to use it for fear of compatibility issues (I got a lot of mods that mess with the level lists, and even some that replace npcs that this add-on cuts). Not a modder but wouldn't it be better to modify the quest or script that chooses actors from the level lists so that it has a gender check, thus the mod does not target people that you want excluded? I feel that this would be better for compatibility and more immersive without sacrificing your fetishes. That being said, I ain't a modder so IDK if this is even possible or feasible. The devious device add-on, according to the LE comment section, adds devious devices to your character when you get kidnapped. I don't use DD nor do I care so if you are curious further go to the LE mod's comment section and search that topic for "addon" or "add" without quotation marks. LE version comment section: 2
Acornins Posted May 19, 2021 Posted May 19, 2021 8 hours ago, fred4 said: After digging around in the LE version of the mod's comment section and in XEdit, I think I have a good idea as to what the add-ons do. The gender addons change the base game's level lists so that all randomly generated characters for those factions (like bandits) can only be that gender. Not sure how it affects unique npcs and random npcs that are supposed to be a gender (for lore and dialogue reasons) but I personally decided not to use it for fear of compatibility issues (I got a lot of mods that mess with the level lists, and even some that replace npcs that this add-on cuts). Not a modder but wouldn't it be better to modify the quest or script that chooses actors from the level lists so that it has a gender check, thus the mod does not target people that you want excluded? I feel that this would be better for compatibility and more immersive without sacrificing your fetishes. That being said, I ain't a modder so IDK if this is even possible or feasible. The devious device add-on, according to the LE comment section, adds devious devices to your character when you get kidnapped. I don't use DD nor do I care so if you are curious further go to the LE mod's comment section and search that topic for "addon" or "add" without quotation marks. LE version comment section: That is exactly what it does! I tested the new plug ins with male kidnappers and DD. Managed to get only male kidnappers. Now, the only thing I wish I could figure out is if I have followers if they could get kidnapped too instead of picking random people >.<. Minor edit - Aso, from the looks of it - it basically replaces female NPCS in holds - I've only experimented in that one so far and that is the one fort uuuh near where you do your first quest thing near the tower. 1
Diver13666 Posted May 26, 2021 Posted May 26, 2021 Hi! Bug report here ? When my PC was kidnapped by some horny chaurus it triggered rescue event. So, I have a guy who has killed 2 of 3 chaurus and tried to kill the main "kidnapper" one. The problem is: each time he reduces monster to 1 hp the combat stops, then monster regens all of his hp and all starts again, and again, and again. I've tried to kill the monster by myself and it's the same. I cant even kill the thing with console. Any idea wtf is going on?
Villianize Posted May 31, 2021 Posted May 31, 2021 Maaaan. if this mod had Defeat compatibility, where on Knockdown you either get finagled or that and kidnapped this would be top tier [T_T ]. I do enjoy the Rescue missions though, the only gripe i guess i have is that I use PAH so when I walk in to save the hostage my characters slaves just stand up and join in on the "fun" making the whole mission a bust
ZeroDrool Posted June 1, 2021 Posted June 1, 2021 This mod worked fine for me and then broke in a subsequent playthrough (Obviously something I did) so maybe I'll try the update. I just wanted say this mod would be perfect with a Pheromones type of system where during the ambush you can configure the percent chance of knockdown on hit. Having a chance to fight off the attack would be nice. The auto lose is a little unsatisfying when someone shows up with a spell or shout. Great idea for a mod and hopefully it gets a little TLC someday.
Dr.Simic Posted June 7, 2021 Posted June 7, 2021 First off, awesome mod. I need some help with something, eventhough I have threesome chance set to 100% the threesome animations never trigger (even when more than 1 male characters available), any idea why?
chevalierx Posted June 9, 2021 Posted June 9, 2021 On 6/7/2021 at 9:33 AM, Dr.Simic said: First off, awesome mod. I need some help with something, eventhough I have threesome chance set to 100% the threesome animations never trigger (even when more than 1 male characters available), any idea why? animation you have miss 1
Grabacr Posted June 13, 2021 Posted June 13, 2021 You cant choose gender or futa for your kidnapper, thats sad.
Dr.Simic Posted June 14, 2021 Posted June 14, 2021 On 6/9/2021 at 2:24 PM, chevalierx said: animation you have miss Do you know which animations does it trigger? does it have to have the tag?
chevalierx Posted June 15, 2021 Posted June 15, 2021 12 hours ago, Dr.Simic said: Do you know which animations does it trigger? does it have to have the tag? animation that have threesome ( all male /or mix , it depend on npcs join animation ) search on animation pack
imbleeding Posted July 25, 2021 Posted July 25, 2021 This mod worked for me in the past about a year ago or so. It worked well with Defeat, but I'm a little worried about using it again after reading about all these problems people seem to be having with it. Makes me wonder why it ever worked for me at all. (Note: When it did work for me, I was working with a nice new clean install of the game; only using SexLab mods and any mods they required.) Is there anyone using this mod that ISN'T having any issues? Are the issues major, or are they minor enough to be tolerable/overlooked? 1
variaNTR Posted July 25, 2021 Posted July 25, 2021 Does the mod also randomly kidnap people? (without me asking tavern owner) I just joined the companion and a few days later I could not find Aela and Skjor in the companion's hall. So I tried to teleport to them and found them in the cell with one skeever (dead) in Fellglow Keep. Then I reloaded my earlier save (before I teleported to them), try to find quest which tied to the Fellglow Keep but found none. So I tried to go to Fellglow Keep and rescue them from mages, nothing related to the kidnap dialogue are presented. When I unlocked their cells, they just walk back to Whiterun. Just curious if it has something do with this mod or not.
effrenatus Posted August 1, 2021 Posted August 1, 2021 (edited) uuhm now it seems the Thieves Guild from Riften "borrowed" me from my camp in the wilderness for the night. And now some big animal there has all my stuff. Is there a chance I get it back somehow, or should I reload? Pls spoil me because I have no quick travel and don't want to invest so much time if my game is screwed anyway... Edited August 1, 2021 by effrenatus
Kimono Posted August 21, 2021 Posted August 21, 2021 Is there anyway to specify who should rescue me or a list of people who could rescue me? If not, what conditions does it look for in order to determine the rescuer?
ADisappointment Posted August 22, 2021 Posted August 22, 2021 The mod is great, just wish it was a touch more immersive. It is somewhat irritating to be walkin down a straight road and all of a sudden Falmer teleport out of the aether and insta hits me. If they could say spawn behind a wall out of sight and you round the corner and they attack that would be rad. And if the cage usage could get fixed I'd have no complaints.
axone_zero Posted September 11, 2021 Posted September 11, 2021 (edited) Suddenly, who did not know - there https://www.loverslab.com/topic/133759-bugfixes-for-various-mods-sexistguards-sl-kidnapped-redux/?do=findComment&comment=2995054 is fix 22 (in fact, it only needs to be installed, this is not a patch, but an entire mod), it works much more stable. There are problems, but they are multiples less than this one. Edited September 11, 2021 by axone_zero 3
lalalandrover Posted October 24, 2021 Posted October 24, 2021 Can anyone explain why only a few animations are available during this? How can i add more options (which i have already installed and activated) for SL Kidnapped scenarios? I have DD but i have not checked the box for it.
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