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Will You Buy The Outer Worlds?


Darkening Demise

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Posted
44 minutes ago, assassin394 said:

The game is awesome but clearly Obisidian is very bad at design female character model

 

I think the female models look perfectly fine.  We're not all curvy hourglasses or anything.  And, personally, I prefer more of a square overall shape anyway...  :D

 

Besiiiides - If the game ends up being modded, there will probably be a plethora of body shapes to choose from.

Posted

There's no point to character creation in the first place, and the options are stupidly limited. No matter how you struggle, you'll end up with a boyish looking character with empty, soulless eyes and the sunken cheeks of a cougar.

I didn't even pay for it and I feel cheated out of the three hours of time I spent testing it out. It's like Fallout New Vegas without the good stuff, instead having a facelift.

Posted

How's the story at least? I had the impression of streamlining. Some kind of  "corridor maps" where you just keep moving in a line.

Posted
6 hours ago, Kargrin said:

How's the story at least? I had the impression of streamlining. Some kind of  "corridor maps" where you just keep moving in a line.

It's great. Writing is top notch and characters are flavoursome. I heavily disagree with the notion that they're corridor maps, the game has a Deus Ex style to the design of its environments with multiple methods of solving any problem from dialogue to sneaking around to just blasting your way through. If you've played Deus Ex then that's the kind of map design your should expect. It's not really "open world" in the sense of Fallout/Skyrim but it's really not corridor gameplay either.

I find it perfectly fitting to the setting of flying your spaceship from place to place to place. The whole concept is VERY open to sexy-modding if the modscene actually kicks off because modders could start with creating their own spacestation with its own political/cultural environment and build up from there. I'm really hoping Obsidian go for opening it up as much as possible because the groundwork the game has laid is very very good.

It's definitely worth the 1 dollar you'll pay to play it by getting a Microsoft Pass. Enjoying my time with it much much more than any of the Fallout titles, including NV.

Posted
4 hours ago, Kargrin said:

How's the story at least? I had the impression of streamlining. Some kind of  "corridor maps" where you just keep moving in a line.

The story so far is pure Firefly wish fulfillment... And it's definitely not a corridor shooter. But it's not open world either, really the comparisons people are making to KotOR of open but smallish quest hubs is pretty much on the money.

 

But this was supposed to be the Second Coming of Roleplay, and it really isn't. If you played 'good' characters in Fallout 4 that game makes more and better concessions to your roleplay. It really only falls apart when you try to play an evil or self-serving character... Outer Worlds has much more limited character building (stat/skill) options, and once you start playing it clearly expects you to go either full Sovereign Citizen or full Corporate Shill. Not only is there never a middleground/compromise that I've found, it generally doesn't give you a 'no choice' way out either.

 

Also Supernova mode is the worst implementation of a hardcore difficulty I've seen in a long time... It's full of arbitrary gatekeeping that makes no sense at all; and it makes the enemies more spongy than Borderlands, while you and your companions are squishy as hell and their AI is dumber than a pile of rocks.

Posted

Probably not until it's heavily discounted. No romancing companions was what made me go "Nope." And the forced first person was a resounding "Hell no."

 

Posted
On 10/27/2019 at 2:11 PM, Kargrin said:

How's the story at least? I had the impression of streamlining. Some kind of  "corridor maps" where you just keep moving in a line.

8 hours.

 

If you have any kind of clue how to play ARPG's the game will last 8 hours. 4 years, M$ super money, 8 hour game.?

 

The two people that now outright own Obsidian are literal scammers.  Feargus actually has his ten year old kid on salaried payroll with insurance. Literal shell company. It's kind of amazing to hear people just cum buckets all over this game when in any other timeline where bethesda didn't fuck themselves so hard in their own asses they created a singularity, this game would be getting slammed all to fuck in any serious review. But because they pandered directly to progressive marketers and bethesda is bethesda, people are calling it the greatest rpg ever made.

 

Just amazing. 8 hours of content unless you're just terrible at playing games. Full price game.

Posted
12 hours ago, Azzhat said:

Probably not until it's heavily discounted. No romancing companions was what made me go "Nope." And the forced first person was a resounding "Hell no."

 

Minor spoiler. The funny thing is. One of the first female companion you can recruit have her entire companion questline revolve around you helping her with her lesbian relationship. The quest literally is .Go to the bar to drink and give her romance advice, help her buy soap and bathing supply, help her pick a nice cake for her partner... 

 And it not even worth all the trouble, you have to fast travel through several planet to do all that. I mean if its my romance then sure but its not.

Posted
44 minutes ago, assassin394 said:

Minor spoiler. The funny thing is. One of the first female companion you can recruit have her entire companion questline revolve around you helping her with her lesbian relationship. The quest literally is .Go to the bar to drink and give her romance advice, help her buy soap and bathing supply, help her pick a nice cake for her partner... 

 And it not even worth all the trouble, you have to fast travel through several planet to do all that. I mean if its my romance then sure but its not.

Okay. But was does that have to do with romancing your companions?  

Posted
3 hours ago, Azzhat said:

Okay. But was does that have to do with romancing your companions?  

 

16 hours ago, Azzhat said:

No romancing companions was what made me go

 

Slightly vague statement about romancing companions led to story about how one companion has a lackluster romance story thing with another character.

Posted
2 hours ago, Jakaze said:

 

Slightly vague statement about romancing companions led to story about how one companion has a lackluster romance story thing with another character.

 

The point is that after all the fuss they made about not wanting to write romance plots:

 

Quote

 

Leonard Boyarsky to Polygon in 2018 "We felt like sometimes it kind of waters down your roleplaying for your character because it turns into this mini game of how do I seduce this companion or that companion. So it was just one of the things we felt wasn't really what we wanted to focus our time on."

 

 

They still did exactly that, only they made it not about the main character. The Player's just forced to do all the busy-work without the usual payoff... They also made the character in question basically asexual, insofar as she makes it very clear that she's not trying to get her lady-fuck on, what she wants is a non-sexual life partner.

 

So yeah, not only did the game adopt the visual aesthetic of the 1930's and 40's, they also seem to have adopted the Hays Code.

 

-----

 

Here's the thing. I could respect Parvati's asexuality if it existed in the context of other people who are sexual. I could see myself modding in a fuckfest with Ellie, Felix and Nyoka and leaving Parvati out of it because she's just not into that... But this puritanical approach where the only references to sex are people talking about how they don't like it, or they're too busy for it, or how icky it is, that shit really pisses me off. It kinda makes me want to hatefuck everyone just because...

Posted

From what I've seen now that it is out, I might have to change my mind about the entire thing.

 

Everything about it looks as if it is a horribly generic sci-fi comedy with game play that appears to have been designed by checking items off of a list whose intended end result seems to be to create a product meant to serve as a market alternative to Fallout rather than some kind of inspired revolutionary entrant in the genre set to re-invent and re-invigorate it as a whole.

 

The lack of Chris Avellone and J.E. Sawyer were already strikes against it to begin with.

Posted

I've watched enough gameplay footage to see the combat is total Bethesda-level shit.  The low quality graphics don't bother me, the tortuous and nonsensical dialogue doesn't bother me, crap shooter mechanics and flailing around in melee combat BOTHERS me.  It looks like the devs made combat an obstacle to overcome they didn't want to invest time into.

 

It's sad statement about gaming that Outer Worlds is being treated like it's the second coming of Christ; recent games are so bad Out Worlds is being considered good.

Posted

Obsidian is the most overrated game developer today.

 

And this game is utter rubbish:

1. Unnatural colors and light. Eye-killing post processing. Everything looks plastic. Horrible art design and visual style.

2. Ugly landscapes (do you remember when sightseeing was a thing in games? Something like 15 years ago?)

3. Ugly characters and disgusting puritanism.

4. Fucking retro in a space sci fi game.

5. And nothing makes any sense. Especially not in a sense of a space exploration and colonization.

6. The game is not fun. Gameplay wise. Running around, talking and shooting? Half-Life 2 15 years ago had physics based puzzles and it was interesting to play with it.

7. Monsters suck. Uncool, not scary and unimpressive.

8. Characters suck too. Zero connection with any of them.

9. Also zero motivation. Quests suck. Dialogs forced.

10. The planets, the world and the setting - everything is just a lackluster. ME Andromeda was better than this.

 

On the good side we've got short haired girls... still they manged to fuck up the best hairstyle ever.

And no modding. Oh, wait, I was supposed to say something good here... well, it could be worse?

Posted
23 hours ago, Azzhat said:

Okay. But was does that have to do with romancing your companions?  

Just feel like the develeper is trolling us. The game have no romance for player but they made an entire companion quest line revolved around lesbian romance.

Posted

Yes, that was exactly the point of that quest. Making fun of Bloware's "see those mountains? You fuck them" games :classic_laugh:

 

Anyway, i once again agree with Jim

Spoiler

 

 

:trollface:

Posted

I don't think romance options would have been particularly suited to the game, I don't think they work very well in any game that isn't a sandbox, I don't even think they work very well in the half-sandbox half-themepark of Elder Scrolls titles.

The game has a particular story to tell and the concept of the player forming anything other than a ragtag band of miscreants along the way is just a distraction. They could have put a single romance into that but it would have only ended up turning a character into a mary sue.

If anything I think the game probably shouldn't have had a character creator. Had the character creator itself not existed in the game players probably wouldn't complain at all about not being able to go an romance xyz side character, buy a nice corporate house by the beach and settle down instead of saving/destroying/neutraling the solar system.

Not really sure what the colour complaints are about. How dare a developer make a game that includes colour instead of six thousand shades of brown? It's a pleasant art style that suits the off key whacky space cowboy/socialist revolutionary tone they were going for.

Posted
On 10/28/2019 at 9:57 AM, Awoooooo said:

It's great. Writing is top notch and characters are flavoursome. I heavily disagree with the notion that they're corridor maps, the game has a Deus Ex style

the term for Corridor games is the game that is not Open World and consists by small area maps with progression (DAI\ME\Uncharted\etc). Don't misunderstood it with Open world Sandbox (Skyrim) or Sandbox Linear (some JRPG). 

On 10/27/2019 at 1:35 PM, LawhornLeo said:

 

I think the female models look perfectly fine.  We're not all curvy hourglasses or anything.  And, personally, I prefer more of a square overall shape anyway...  :D

 

Besiiiides - If the game ends up being modded, there will probably be a plethora of body shapes to choose from.

Its pointless if you cant see your own model and you really not care about your followers also. Tis all pointless for modding.And it really shows how CP2077 will be for MC creation - useless.

Posted

The only time you'll see your character is if you stop moving the mouse and let the game go into free spin.  And there won't be any (legal) modding for the game; the Epic license is crystal clear about cracking or reverse engineering proprietary software.

Posted

Well, that's it's then.  Took about 20 hours while doing most of the sidequests. Turned out pretty well, except for Edgewater, and i think i got Felix killed.

Bit light on content, but i suppose this should be considered a "AA" game? Hopefully they'll release quality DLCs like for New Vegas to increase the amount area, weapons and enemies.

Also have to say, disappointed by the perks and weapon mods. Quite dull and pointless. And pointless perks by association also makes the flaw system poor. Love the idea though, how you have to "earn" them.

 

Also the final boss sucks. Then again, New Vegas didn't really have bosses either (except that giant roboscorpion), so i guess i should have expected that.

 

Well, anyway, i'll just do that again, and try (and knowing myself, fail) to be an asshole :classic_laugh:

 

For better, and worse, it's an Obsidian game :classic_happy:

Posted
13 hours ago, RomeoZero said:

the term for Corridor games is the game that is not Open World and consists by small area maps with progression (DAI\ME\Uncharted\etc). Don't misunderstood it with Open world Sandbox (Skyrim) or Sandbox Linear (some JRPG). 

That's a blatant over-simplification though and you've misused two different terms to describe two different things. We break down the variance of a world by sandbox vs themepark and we break down the linearity of a world by Linear vs Open World. A corridor is the most-linear of those things while an Open World is the most open. There are shades in the middle too. Calling something a corridor that isn't one is false

JRPGs aren't Sandbox-linear they're themeparks, the whole world is laid out for you and NPCs sit there waiting for the player to come and approach them like ride-entrances. Skyrim is a half-sandbox half-themepark, the NPCs have some things they can do in the world that can change minor parts but, outside of their routines, nothing major should occur and for the most part the world is a bunch of pre-made rides for the player to come and discover. Games like Mount and Blade or Minecraft are true-Sandbox in which absolutely nothing in the world is guaranteed to be the same in any playthrough, everything is random and everything will always occur differently because everything in the world is constantly in flux.

When it comes to Linear vs Open World this is a similarly nuanced discussion. Call of Duty is a corridor shooter, FF 13 is a corridor RPG. Outer Worlds isn't like either of those though. It's closer to KOTOR which is neither corridor nor truly open world. You have freedom to go to places and do things as/when they're unlocked, or return to places at any time, and while you're in those places they're open and expansive and filled with side quests to perform. You're absolutely right to argue that it's not an Open World like Skyrim, but you're wrong to call it a corridor and most of the internet is wrong when it calls Skyrim a sandbox, it's not, it's much closer to a themepark. If it were a sandbox then the civil war and dragons would be affecting the world constantly, we'd have rival factions in all the cities and traders coming/going, we'd have people actually pursuing their own motivational goals and leaders of towns changing, new wars starting, and so on. It's a hybrid in between themepark and sandbox.

Posted
5 hours ago, Awoooooo said:

That's a blatant over-simplification though and you've misused two different terms to describe two different things. We break down the variance of a world by sandbox vs themepark 

Your so called "Themepark games" has a term of its own - Simulators, Procedural simulators.

If Game Designer wants what you described at the end of your statement - the dev team will make that happen. It all depends on the game concept and even I alone can make a full interactive simulation rpg game in 4~5 years in UE4 with a good plan and resources.

Now I'm not gonna argue about game genre and its concepts, I have enough exp to look at the project and know what it is.Its just that Outer Worlds is not what it is in its "Candy Wrapper".

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